Control Tower: Difference between revisions

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| [[File:DomPassive2.png]]
| [[File:DominatorPassive2.png]]
| {{SkillType|P}} Dynamo Control system is updated, allowing even more effective battle.<br>
| {{SkillType|P}} Dynamo Control system is updated, allowing even more effective battle.<br>Using Special Active skills will decrease skill cooldown. (Excludes Hyperactive/[[Extreme Heavenly Love/Extreme Heavenly Bond]])<br>Certain skills will be enhanced.
Using Special Active skills will decrease skill cooldown. (Excludes Hyperactive/[[Extreme Heavenly Love]])<br>
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Certain skills will be enhanced.
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| {{color|#FFCC00|Cooldown Control|b=1}}
[Cooldown Control]<br>- Cooldown decrease by 2 sec. when using Special Actives.
*Cooldown decrease by 2 seconds when using Special Actives.
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
 
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! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! rowspan=2 | Cooldown Decrease<br>(On Special Active skill use) !! colspan=2 | [Enhance Control]
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! rowspan=2 | Cooldown Decrease<br>(On Special Active Skill Use) !! colspan=2 | [Enhance Control]
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! [[Psionic Generator]] Maximum Size Increase !! [[Extreme Chaser]] Movement Speed
! [[Psionic Generator]] Max Explosion Size Increase !! [[Extreme Chaser]] Energy Explosion's Multi Hit increase
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| colspan="5" | {{PvE}}/'''{{PvP}}'''
| colspan="5" | {{PvE}}/{{PvP}}
|-
|-
| align="left" | 1 || 99 || 2 Seconds || 250% || x2
| align="left" | 1 || 99 || 2 Seconds || 250% || 30%
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| 01/17/2019 || 02/20/2019 || colspan=2 align="left" |  
| 01/17/2019 || 02/20/2019 || colspan=2 align="left" |  
*Cooldown reduction effect changed to on Special Active use instead of per spent DMP.
*Cooldown reduction effect changed to on Special Active use instead of per spent DMP.
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| 02/29/2024 || 03/27/2024 || colspan=2 align="left" |
*[[Extreme Chaser]] enhancement changed.
|}
|}
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