Control Tower: Difference between revisions
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| [[File: | | [[File:DominatorPassive2.png]] | ||
| {{SkillType|P}} Dynamo Control system is updated, allowing even more effective battle.<br> | | {{SkillType|P}} Dynamo Control system is updated, allowing even more effective battle.<br>Using Special Active skills will decrease skill cooldown. (Excludes Hyperactive/[[Extreme Heavenly Love/Extreme Heavenly Bond]])<br>Certain skills will be enhanced. | ||
Using Special Active skills will decrease skill cooldown. (Excludes Hyperactive/[[Extreme Heavenly Love]])<br> | |- | ||
Certain skills will be enhanced. | | | ||
| {{color|#FFCC00|Cooldown Control|b=1}} | |||
*Cooldown decrease by 2 seconds when using Special Actives. | |||
|} | |} | ||
<br> | <br> | ||
== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add" | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add" | ||
|- | |- | ||
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! rowspan=2 | Cooldown Decrease<br>(On Special Active | ! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! rowspan=2 | Cooldown Decrease<br>(On Special Active Skill Use) !! colspan=2 | [Enhance Control] | ||
|- | |- | ||
! [[Psionic Generator]] | ! [[Psionic Generator]] Max Explosion Size Increase !! [[Extreme Chaser]] Energy Explosion's Multi Hit increase | ||
|- | |- | ||
| colspan="5" | {{PvE}}/{{PvP}} | | colspan="5" | {{PvE}}/{{PvP}} | ||
|- | |- | ||
| align="left" | 1 || 99 || 2 Seconds || 250% || | | align="left" | 1 || 99 || 2 Seconds || 250% || 30% | ||
|} | |} | ||
<br> | <br> | ||
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| 01/17/2019 || 02/20/2019 || colspan=2 align="left" | | | 01/17/2019 || 02/20/2019 || colspan=2 align="left" | | ||
*Cooldown reduction effect changed to on Special Active use instead of per spent DMP. | *Cooldown reduction effect changed to on Special Active use instead of per spent DMP. | ||
|- | |||
| 02/29/2024 || 03/27/2024 || colspan=2 align="left" | | |||
*[[Extreme Chaser]] enhancement changed. | |||
|} | |} | ||
<br> | <br> |