Dynamo Point System/es: Difference between revisions

From Elwiki
m (Text replacement - "LPSA2.png" to "LunaticPsykerSkill7.png")
m (Text replacement - "TiTSkill2.png" to "DiabolicEsperSkill4.png")
 
(7 intermediate revisions by the same user not shown)
Line 73: Line 73:
{| class="related-skills" border="1" style="border-collapse: collapse;" cellpadding="1"
{| class="related-skills" border="1" style="border-collapse: collapse;" cellpadding="1"
|-
|-
| width="40" | [[File:ArcTSkill1.png]]
| width="40" | [[File:ArcTracerSkill1.png]]
| align="center"  width="150" | [[Dynamo Configuration - Rushing Drones]]
| align="center"  width="150" | [[Dynamo Configuration - Rushing Drones]]
|-
|-
| width="40" | [[File:ArcTSkill5.png]]
| width="40" | [[File:ArcTracerSkill5.png]]
| align="center"  width="150" | [[Dynamo Configuration - Fission Shot]]
| align="center"  width="150" | [[Dynamo Configuration - Fission Shot]]
|-
|-
| width="40" | [[File:MMTrans2.png]]
| width="40" | [[File:MastermindSkill9.png]]
| align="center"  width="150" | [[Dynamo Configuration - Flick Disc]]
| align="center"  width="150" | [[Dynamo Configuration - Flick Disc]]
|-
|-
| width="40" | [[File:MMSkill6.png]]
| width="40" | [[File:MastermindSkill5.png]]
| align="center"  width="150" | [[Dynamo Configuration - Delayed Explosion]]
| align="center"  width="150" | [[Dynamo Configuration - Delayed Explosion]]
|}
|}
Line 89: Line 89:
{| class="related-skills" border="1" style="border-collapse: collapse;" cellpadding="1"
{| class="related-skills" border="1" style="border-collapse: collapse;" cellpadding="1"
|-
|-
| width="40" | [[File:DESkill6.png]]
| width="40" | [[File:TimeTracerSkill2.png]]
| align="center"  width="150" | [[Gravity Buster]]
| align="center"  width="150" | [[Gravity Buster]]
|-
|-
| width="40" | [[File:TiTSkill7.png]]
| width="40" | [[File:TimeTracerSkill6.png]]
| align="center"  width="150" | [[Stardust Shower]]
| align="center"  width="150" | [[Stardust Shower]]
|-
|-
| width="40" | [[File:TiTSkill6.png]]
| width="40" | [[File:DiabolicEsperSkill1.png]]
| align="center"  width="150" | [[Maximum Strike]]
| align="center"  width="150" | [[Maximum Strike]]
|-
|-
| width="40" | [[File:TiTSkill2.png]]
| width="40" | [[File:DiabolicEsperSkill4.png]]
| align="center"  width="150" | [[Moonlight Rhapsody]]
| align="center"  width="150" | [[Moonlight Rhapsody]]
|}
|}

Latest revision as of 14:13, 1 April 2024

Every character in Elsword has their own unique features that sets them apart from other characters.

Modo Dinamo

Damage deal during awakening.
Base Add while in normal stance and DC mode stance. (Stance change removed from Base Add, this stance was given to PT/LP)

Unlike other characters' awakening, Add's awakening is called Dynamo Configuration Mode (DC Mode).

  • When he is not in DC Mode, every hit he does will charge up the DP gauge. When you have at least 100 DP, Add is able to awaken like any other character at the cost of 50 DP (DP consumption reduction will reduce this), dealing 300% magical damage to surrounding targets.
    • Some skills use DP instead of MP while some skills use both DP and MP.
  • While in DC mode, his stance and dynamos will be changed. Every hit he does will decrease the gauge. Pressing awaken hot key again will deactivate DC mode. Like awakening, Add will gain a damage boost when in DC Mode.
    • The gauge is not affected by mount attacks.
    • Going into DC mode will give it a cooldown of 5 seconds. A timer will appear where the letters "DP" are.
  • If you obtain a awakening potion in dungeons, instead of awakening, the DP gauge will increase.
    • This also applies when Fever triggers.
  • Unlike a normal awakening, when Add goes into DC mode, the screen will not freeze.
    • Add does, however, gain momentary invincibility.
  • When in DC mode, some skills that use DP will be no longer use any, whereas some skills will recover DP.
  • Different job advancements will have different DC mode poses.
  • When going into DC mode, enemies surrounding you will be damaged.

Benefits of DC mode:

  • The standard 20% damage increase from awakening mode.
  • Able to execute Nasod Armor combo extensions depending on the job advancement.
  • Nasod Armor combo extensions have no knockdown value.
  • Able to negate the usage of DP for a skill which uses DP.


Dynamo Mutation Points

When Add goes into Dynamo Configuration mode, 1 Dynamo Mutation Point will be added to the slots below his portrait. Dynamo Mutation Points are used to power up his skills. Skills will only be boosted if Add is in Dynamo Configuration mode.

Skills that use Dynamo Mutation Points

Add/
Base

Psychic Tracer/
Lunatic Psyker

Arc Tracer/
Mastermind

Time Tracer/
Diabolic Esper


Stats Difference


Instead of having awakening charge and max awakening time like other characters, Add has DP charge and DP consumption reduction respectively.

  • Both DP charge and DP consumption reduction will affect all DP costs and recovery of attacks and awakening.
  • If Add has a Ring of Fury equipped when entering PvP, he will start with 125 DP.


Other Characters Maximum Stat Add Maximum Stat
Awakening Charge

Max Awakening Time
50%

40%
DP Charge

DP Consumption Reduction
50%

-40%


Sistemas especiales
Camino de la espada
Camino de la espada

Camino de la espada


Cuando juegues como Elsword, tendrás un indicador adicional bajo la barra de PM. Este indicador se denomina Camino de la espada, que te permitirá activar el "Aura de vitalidad" o el "Aura de destrucción" durante un periodo de tiempo.

Dependiendo de los ataques que emplees (por ejemplo, Z y X) o las habilidades que uses, el medidor se llenará con vitalidad o destrucción. Mientras que estés en modo "Aura de vitalidad" o "Aura de destrucción", recibirás efectos especiales.

Nota que el sistema que usa no es lo que parece ser al principio; los ataques basados en vitalidad suprimen vitalidad del indicador, haciendo que el indicador se rellene de destrucción; los ataques basados en destrucción suprimen destrucción del indicador, haciendo que el indicador se rellene de vitalidad; esto solo ocurre con los ataques que afecten a sus respectivas auras estando en ese modo.

General Guides
{{
Story
Gameplay
Character Progression
Systems
Items
Equipment
Cash
Miscellaneous
Other Media
}}