Nasod Armor Mode - Overlimit: Difference between revisions

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__NOTOC__{{Languages|Nasod Armor Mode - Overlimit}}
__NOTOC__{{Languages|Nasod Armor Mode - Overlimit}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
| [[File:TiTSkill1.png]]
| [[File:TimeTracerPassive1.png]]
| {{SkillType|P}} Enables you to use Nasod Armor commands. Press {{CZ}} or {{CX}} to activate the command after pressing {{CNAZ}}, {{CNAX}} or skill button while in Dynamo Configuration Mode (Awakening) is activated.<br>
| {{SkillType|P}} Enables Add to use Nasod Armor commands. In order to activate Nasod Armor commands, press {{CZ}} or {{CX}} key after designated commands or skills while in Dynamo Configuration Mode (Awakening).<br>
- Skills: Check skill description for skill applicable with Nasod Armor Mode.<br>
Skills: Check skill description for skills applicable with the Nasod Armor Mode.<br>
- Commands: ZZZ[Z], ZZZ[X], ZZX[X] (1st Job), XXZZ~[Z], XX[X]Z, XXX[X]X, →→ZZ[Z], →→XX[X] (1st Job)<br>
Commands: {{CZ}}{{CZ}}{{CZ}}{{CNAZ}}, {{CZ}}{{CZ}}{{CZ}}{{CNAX}}, {{CZ}}{{CZ}}{{CX}}{{CNAX}} (1st Class), {{CX}}{{CX}}{{CZ}}{{CNAConZ}}, {{CX}}{{CX}}{{CX}}{{CNAZ}}, {{CX}}{{CX}}{{CX}}{{CNAX}}, {{CDR}}{{CZ}}{{CZ}}{{CNAZ}}, {{CDR}}{{CX}}{{CX}}{{CNAX}}, {{CDRU}}{{CZ}}{{CX}}{{CNAX}}, {{CDRU}}{{CX}}{{CNAX}}<br>
Damage is cancelled when hit during Nasod Armor combo. Continue pressing to use Nasod Armor combo again.<br><br>
Ignores damage when attacked during a Nasod Armor combo.
Increases the damage of Nasod Armor Commands and gains the abilities of Overlimit as well as teleportation.
 
Increase Nasod Armor Command Damage and gains the abilities of Overlimit and Teleportation.
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== Requirements ==
== Requirements ==
{{#Widget:AdsenseSkill}}
{{ADSquareSkill}}
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add"
|- style="background:{{ColorSel|CharLight|Add}}"
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! Class       !! Level Required
! Class !! Level Required
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| [[Time Tracer]]  || 15
| [[Time Tracer]]  || 15
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== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Add}}"
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=3 | Cost Recovery based on current Mode !! rowspan=2 | Nasod Armor Command<br>Attack Damage
|- style="background:{{ColorSel|CharLight|Add}}"
! Chance !! Configuration Mode<br>(Awakening) !! Dissolution Mode<br>(Non-Awakening)
|-
|-
| align="left" | 1 || 15 || rowspan=4 | 100% || rowspan=4 | 10% as MP || rowspan=4 | 10% as DP || +40%
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=3 | Skill Usage Cost Recovery Based on Current Mode !! rowspan=2 | Nasod Armor Command<br>Damage Increase
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| align="left" | 2 || 31 || +50%
! Activation Chance !! Dissolution Mode<br>(Non-Awakening) !! Configuration Mode<br>(Awakening)
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|-
| align="left" | 3 || 39 || +60%
| colspan="6" | {{PvE}}
|-
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| align="left" | 4 || 83 || +70%  
| align="left" | 1 || 15 || rowspan=4 | 100% || rowspan=4 | 10% as DP || rowspan=4 | 10% as MP || 40%
|}
|-
 
| align="left" | 2 || 31 || 50%
=== {{PvP}} ===
|-
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
| align="left" | 3 || 39 || 60%
|- style="background:{{ColorSel|CharLight|Add}}"
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! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=3 | Cost Recovery based on current Mode
| align="left" | 4 || 83 || 70%
|- style="background:{{ColorSel|CharLight|Add}}"
|-
! Chance !! Configuration Mode<br>(Awakening) !! Dissolution Mode<br>(Non-Awakening)
| colspan="6" | {{PvP}}
|-
|-
| align="left" | 1 || 15 || rowspan=4 | 50% || rowspan=4 | 5% as MP || rowspan=4 | 5% as DP
| align="left" | 1 || 15 || rowspan=4 | 50% || rowspan=4 | 5% as DP || rowspan=4 | 5% as MP || 40%
|-
|-
| align="left" | 2 || 31
| align="left" | 2 || 31 || 25%
|-
|-
| align="left" | 3 || 39
| align="left" | 3 || 39 || 30%
|-
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| align="left" | 4 || 83
| align="left" | 4 || 83 || 35%
|}
|}
<br>
<br>


== Nasod Armor Mode ==
== Nasod Armor Mode ==
*Skills Affected:
{{SkillTable
**([[Add|Tracer]]): [[Energy Boom]], [[Void Breaker]], [[Neutron Bomb]].
|
**([[Diabolic Esper#Transcendence|Diabolic Esper : Transcendent]]): [[Void Impact]].
AddSkill1.png; Void Breaker;
*When hit during Nasod Armor command's animations, immediately consume 20 DP to guard against the attack and completely negate the damage with your dynamos. During that animation, you can press either {{CZ}} or {{CX}} to teleport to the original target that is in front of you and restart your combo.
AddSkill9.png; Neutron Bomb;
**The teleportation has unlimited range.
DiabolicEsperSkill8.png; Void Impact;
**Do note that this does not negate stun, flattened, petrify, or power stun.
DiabolicEsperSkill8.png; Void Impact/Mod;
**Although Add's Nasod Armor combos can resist most attacks, dual hit attacks like [[Eve]]'s electron balls, other Adds' {{CX}}{{CX}}{{CX}} combo,and [[Blazing Heart]]'s fireballs will stop him.  
}}
**This can be looped indefinitely so long as you have the DP gauge for it. Note, however, that Add will only negate ONE hit per combo, so you'll have to pretty much mash {{CZ}} or {{CX}} to nullify multi-hitting abilities, which will quickly burn through your DP gauge.
 
***However, if you have invested a large amount of DP Charge and DP Consumption Reduction, you can repeatedly counter your opponent in a battle of attrition.
=== Nasod Armor Commands===
=== Nasod Armor Commands===
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! [[Time Tracer]]
! [[Time Tracer]]
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*The heavy hitstun of the initial teleport will "freeze" enemies for a bit, allowing the additional Nasod Armor commands to follow up with ease.  
*The heavy hitstun of the initial teleport will "freeze" enemies for a bit, allowing the additional Nasod Armor commands to follow up with ease.  
**If an enemy is highly resistant to [[Status Effects|Faint]] due to light resistance, they may sometimes escape, as they will be in a neutral state after the heavy hitstun wears off, allowing them to move or use a skill, so slower Nasod Armor commands are not advised in these situations.
**If an enemy is highly resistant to [[Status Effects|Faint]] due to light resistance, they may sometimes escape, as they will be in a neutral state after the heavy hitstun wears off, allowing them to move or use a skill, so slower Nasod Armor commands are not advised in these situations.
<br>
*DP cost from '''Overlimit''' skills in Awakening mode will not be affected by MP Cost or DP Consumption stats.


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add updates-table"
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! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Add}}"
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! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
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*Fixed the error where Special Active cooldown 1.5x increase effect was not working.
*Fixed the error where Special Active cooldown 1.5x increase effect was not working.
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| 12/01/2016 || - || colspan=2 align="left" |  
| 12/01/2016 || 01/11/2017 || colspan=2 align="left" |  
*{{buff|Overlimit combo damage increased.}}
*{{buff|Overlimit combo damage increased.}}
*{{nerf|MP/DP gain increase effect deleted.}}
*{{nerf|MP/DP gain increase effect deleted.}}
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|-
| 05/18/2017 || - || colspan=2 align="left" |  
| 05/18/2017 || 05/31/2017 || colspan=2 align="left" |  
*{{buff|Nasod Armor Command Landing Shockwave Stun Duration increased.}}
*{{buff|Nasod Armor Command Landing Shockwave Stun Duration increased.}}
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|-
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| 09/11/2019 || 09/25/2019 || colspan=2 align="left" |  
| 09/11/2019 || 09/25/2019 || colspan=2 align="left" |  
*{{buff|Special Active Cooldown Increase (While in Configuration Mode) effect removed.}}
*{{buff|Special Active Cooldown Increase (While in Configuration Mode) effect removed.}}
|-
| 02/03/2022 || 03/02/2022 || colspan=2 align="left" |
*{{nerf|Nasod Armor Mode's on-hit comeback attack feature removed.}}
|-
| 06/22/2023 || 07/19/2023 || align="left" |
*None
| align="left" |
*{{nerf|'''Nasod Armor Command Attack Increase''' decreased.}}
|}
|}
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