Head Shot/ModA: Difference between revisions

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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
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|-
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
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! Mode !! Magic Bullet<br>(Magical) !! Number of<br>Penetrations !! Double Damage<br>Chance !! Max Charge<br>Time !! MP Usage !! Cooldown
! Mode !! Magic Bullet (Magical) !! Number of Penetrations !! Double Damage Chance !! Max Charge Time !! Max Hold Duration !! MP Usage !! Cooldown
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| {{PvE}} || 742% → {{#expr: 742*1.2}}% || rowspan=2 | Indefinite || rowspan=2 | 30% || rowspan=2 | 0.5 Seconds || rowspan=2 | 30 MP || rowspan=2 | 4 Seconds
| {{PvE}} || 742% → {{#expr: 742*1.2}}% || rowspan=2 | Indefinite || rowspan=2 | 30% || rowspan=2 | 0.5 Seconds || rowspan=2 | 2 Seconds || rowspan=2 | 30 MP || rowspan=2 | 4 Seconds
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| {{PvP}} || 223% → {{#expr: 223*1.2}}%
| {{PvP}} || 223% → {{#expr: 223*1.2}}%
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|dmg=742
|dmg=742
|pvp_dmg=223
|pvp_dmg=223
|range_max=1.2
|awk_dmg=i*1.2
|pvp_awk_dmg=i*1.2
|awk_alias=Head Shot/ModA, Max Charge
|enhanced=true
|enhanced=true
}}
}}
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*The skill must be held for the entire half-second to deal more than base damage.
*The skill must be held for the entire half-second to deal more than base damage.
*The skill will automatically fire when held for 2 seconds.
*The skill will automatically fire when held for 2 seconds.
*Although not stated in the tooltip, Chung will gain {{se||Super Armor}} for the entire skill animation, which makes the '''Powerful''' Skill Trait obsolete.  
*Although not stated in the tooltip, you will gain {{se||Super Armor}} for the entire skill animation, which makes the '''Powerful''' Skill Trait obsolete.  
*Compared to the normal version of this skill, the casting animation is more fluid and faster, making it easier to use another skill afterwards.
*Compared to the normal version of this skill, the casting animation is more fluid and faster, making it easier to use another skill afterwards.
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