Sharpshooter Syndrome: Difference between revisions

m
no edit summary
mNo edit summary
 
(68 intermediate revisions by 9 users not shown)
Line 1: Line 1:
__NOTOC__{{Languages|Sharpshooter Syndrome}}
__NOTOC__{{Languages|Sharpshooter Syndrome}}
<div style="float: right;">{{#ev:youtube|nAe5FV2Sg94|300}}</div>
{{ForceSkillTabs
|Character=Chung
}}
{{#ev:youtube|FoQORn-dUs4|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[File:SI_POCALADBOLG.png]]
| [[File:SI POCALADBOLG.png]]
| {{SkillType|SA|S}} Emit a Sharpshooter Aura that damages nearby enemies and grants you/allies the '[[Status Effects|Sharpshooter Vision]]' buff.
| {{SkillType|SA|S}} Emit a Sharpshooter Aura that damages nearby enemies and grants {{se|030|Sharpshooter Syndrome|type=pb}} buff to allies.
|-
|-
|
|
Line 10: Line 13:
|}
|}
<br>
<br>
{{clearfix}}


== Requirements ==
== Requirements ==
{{#Widget:AdsenseSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
 
|-
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
! Class !! Level Required
|- style="background:{{ColorSel|CharLight|Chung}}"
! Class           !! Level Required
|-
|-
| [[Shooting Guardian]] || 25
| [[Shooting Guardian]] || 25
Line 23: Line 25:


== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan="2" | Mode !! rowspan="2" | Energy Release (Magical) !! colspan="4" | {{se|030|Sharpshooter Syndrome||pb}} !! rowspan="2" | Max Hits !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
! rowspan="2" | Level Required !! rowspan="2" | Energy Release<br> (Magical) !! colspan="4" | [[Status Effects/Sharpshooter Aura|Sharpshooter Aura]] !! rowspan="2" | Max Hits !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|-
|- style="background:{{ColorSel|CharLight|Chung}}"
! Magical Attack Increase {{stat|m}} !! Action Speed Increase {{stat|n}} !! Headshot Chance Increase !! Duration
! Critical Rate !! Add. Damage !! Headshot Chance !! Duration
|-
| colspan="9" | '''Normal'''
|-
|-
| align="left" | 25 || 510% || rowspan="2" colspan="2" | +20% || rowspan="2" | 15% || rowspan="2" | 30 seconds || rowspan="2" | 7 || rowspan="2" | 150 MP || rowspan="2" | 12 seconds
| {{PvE}} || 510% || 20% || rowspan="2" | 20% || rowspan="2" | 15% || rowspan="2" | 30 Seconds || rowspan="2" | 7 || rowspan="2" | 150 MP || rowspan="2" | 12 Seconds
|-
|-
| align="left" | [Enhanced] || 561%
| {{PvP}} || 96% || 10%
|}
|-
 
| colspan="9" | '''[Enhanced]'''
=== {{PvP}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
! Level Required !! Energy Release<br> (Magical)
|-
|-
| align="left" | 25 || 96%
| {{PvE}} || 561% || 20% || rowspan="2" | 20% || rowspan="2" | 15% || rowspan="2" | 30 Seconds || rowspan="2" | 7 || rowspan="2" | 150 MP || rowspan="2" | 12 Seconds
|-
|-
| align="left" | [Enhanced] || 107%
| {{PvP}} || 107% || 10%
|}
|}
<br>
<br>


=== Affected Combos ===
=== Affected Commands ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|- style="background:{{ColorSel|CharLight|Chung}}"
! [[Shooting Guardian]] !! [[Deadly Chaser]]
|-
|-
| X'''Z'''Z || '''X'''
! [[Shooting Guardian]] !! [[Deadly Chaser]] !! [[Fatal Phantom]]
|-
|-
| →→Z'''X(XxxxX)'''Z || →→↑X'''(XxxxX)'''
| {{CX}}{{CIO|Z}}{{CZ}} || {{CIO|X}} || {{CX}}{{CZ}}{{CIO|X}}
|-
|-
| || →→X'''X'''X
| {{CDR}}{{CZ}}{{CIO|X}}{{CIO|ConX|Con}}{{CZ}} || {{CDRU}}{{CX}}{{CIO|ConX|Con}} || {{CDRU}}{{CX}}{{CConX}}{{CIO|X}}
|-
|-
| || ZZX'''X'''X
| || {{CDR}}{{CX}}{{CIO|X}}{{CX}} ||
|-
| || {{CZ}}{{CZ}}{{CX}}{{CIO|X}}{{CX}} ||
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Chung|Sharpshooter Syndrome|Killing Blow (1), Gigantic|duration=30|duration1=110|120}}
|- style="background:{{ColorSel|CharLight|Chung}}"
<br>
! colspan=2 | Killing Blow (1) Sharpshooter Syndrome !! Gigantic Sharpshooter Syndrome
 
|- style="background:{{ColorSel|CharLight|Chung}}"
== Total Damage ==
! rowspan=2 | Attribute Effect !!  Details !! rowspan=2 | Attribute Effect
{{Damage|true|Chung
|- style="background:{{ColorSel|CharLight|Chung}}"
|dmg=561
! Duration
|pvp_dmg=107
|-
|hits=7
| {{SkillText|Killing Blow (1)|110}} || 33 Seconds || {{SkillText|Gigantic|120}}
}}
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
[[Image:Headshot.png|thumb|Head Shot Icon.]]
[[File:Headshot.png|thumb|Head Shot Icon]]
*When '''Sharpshooter Syndrome''' is active, there is a chance that a Silver Shooter shot will do double damage.  
*When '''Sharpshooter Syndrome''' is active, there is a chance that a Silver Shooter shot will deal double damage.  
**If a shot has double damage properties, a Head Shot icon will appear above the target.
**If a shot has double damage properties, a Head Shot icon will appear above the target.
**The double damage chance also applies to any other [[Shooting Guardian]]/[[Deadly Chaser]]/[[Fatal Phantom]].
**The double damage chance also applies to any other [[Shooting Guardian]]/[[Deadly Chaser]]/[[Fatal Phantom]].
**This does not affect skills.
**This does not affect skills.
*The buff will also affect all party members, as well as players who are not in the party but are within the range of the skill.
**Party members have to be within the skill's range to be affected by the buff.
**However, the buff seems to have its own spherical hitbox, making it possible to buff teammates below you.
*'''[Enhanced] Sharpshooter Syndrome''' can deal a total of {{formatnum:{{#expr:  561*7}}}}% ({{formatnum:{{#expr:  107*7}}}}% in PvP) Magical Damage.
*Oddly, it appears that all of [[Deadly Chaser]]'s bullet combos except {{CDR}}{{CZ}}{{CX}}{{CConX}} and {{CZ}}{{CZ}}{{CX}}{{CX}} have approximately double the displayed Headshot chance (or alternatively, said combos have a smaller chance).
*Oddly, it appears that all of [[Deadly Chaser]]'s bullet combos except {{CDR}}{{CZ}}{{CX}}{{CConX}} and {{CZ}}{{CZ}}{{CX}}{{CX}} have approximately double the displayed Headshot chance (or alternatively, said combos have a smaller chance).
*If the skill is canceled by being attacked/a room transition as you activate the skill, the aura will instead release the next time '''Chung''' uses a Special Active, dealing damage and pulling enemies as normal, but without providing its buff.
*If the skill is canceled by being attacked or a room transition as you activate the skill, the aura will instead release the next time you use a Special Active, dealing damage and pulling enemies as normal, but without providing its buff.
<br>


== Trivia ==
*The NA Tooltip mistakenly calls the buff "Sharpshooter Vision".
<br>
<br>


== Updates ==
==Updates==
*07/28/2011 KR
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
** Increased buff duration.
|-
** Decreased damage output and MP consumption.
! colspan=2 | Date !! colspan=2 | Changes
*03/29/2012 KR
|-
** Increased damage output.
! KR !! NA !! PvE !! PvP
** Drags target towards center.
|-
*02/14/2013 KR
| 01/27/2011 || 06/27/2012 || colspan=2 align="left" |
** Increased damage output, Critical rate, and Accuracy.
*'''Sharpshooter Syndrome''' added.
** Added chance to inflict Head Shot status.
|-
*07/10/2014 KR
| 07/28/2011 || - || colspan=2 align="left" |
** Damage increased.
*{{buff|Increased buff duration.}}
** Cooldown decreased from 26 to 18 seconds.
*{{buff|MP Usage decreased.}}
** MP cost decreased to 150.
*{{nerf|'''Damage''' decreased.}}
** Skill effect revamped.
|-
*02/05/2015 KR
| 03/29/2012 || - || colspan=2 align="left" |
**Critical Rate Increase decreased.
*{{buff|'''Damage''' increased.}}
**Add. Damage decreased.
*{{buff|Drags target towards center.}}
**Duration decreased.
|-
*04/20/2015 KR
| 02/14/2013 || - || colspan=2 align="left" |
**Skill's hitbox changes to follow the visual effect, so the hitbox becomes smaller.
*{{buff|'''Damage''' increased.}}
*08/20/2015 KR
*{{buff|Critical Rate and Accuracy increased.}}
**Moved from [[Deadly Chaser]] to [[Shooting Guardian]].
*{{buff|Added chance to inflict Head Shot status.}}
**Sharpshooter buff effects decreased. (Unlisted)
|-
**Skill effect revamped. (Unlisted)
| 07/10/2014 || - || colspan=2 align="left" |
**Duration decreased. (Unlisted)
*{{buff|'''Damage''' increased.}}
*02/04/2016 KR
*{{buff|Cooldown decreased from 26 to 18 seconds.}}
**Fixed Head Shot not working on {{CX}}{{CZ}}{{CZ}}{{CZ}} command.
*{{buff|MP cost decreased to 150.}}
*06/30/2016 (KR) / 07/13/2016 (NA)
*Skill effect revamped.
**Critical Rate Increase increased.
|-
**Add. Damage increased.
| 02/05/2015 || - || colspan=2 align="left" |
**Duration increased.
*{{nerf|Critical Rate Increase decreased.}}
*01/12/2017 KR
*{{nerf|Add. Damage decreased.}}
**Damage increased.
*{{nerf|Duration decreased.}}
*04/27/2017 KR
|-
**Damage increased.
| 04/20/2015 || - || colspan=2 align="left" |
*02/22/2018 KR / 04/18/2018 (NA)
*{{nerf|Skill's hitbox changes to follow the visual effect, so the hitbox becomes smaller.}}
**PvE damage increased.
|-
**PvP damage decreased.
| 08/20/2015 || 01/27/2016 || colspan=2 align="left" |
*{{nerf|Sharpshooter buff effects decreased.}}
*{{nerf|Duration decreased.}}
*Moved from [[Deadly Chaser]] to [[Shooting Guardian]].
*Skill effect revamped.
|-
| 02/04/2016 || 03/16/2016 || colspan=2 align="left" |
*Fixed Head Shot not working on {{CX}}{{CZ}}{{CZ}}{{CZ}} command.
|-
| 06/30/2016 || 07/13/2016 || colspan=2 align="left" |
*{{buff|Critical Rate Increase increased.}}
*{{buff|Add. Damage increased.}}
*{{buff|Duration increased.}}
|-
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
|-
| 04/27/2017 || 05/10/2017 || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
|-
| 02/22/2018 || 04/18/2018 || align="left" |
*{{buff|'''Damage''' increased.}}
| align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 08/01/2019 || 08/28/2019 || colspan=2 align="left" |
*{{buff|Magical Attack Increase effect added.}}
*{{buff|Action Speed Increase effect added.}}
*{{nerf|Critical Rate Increase effect removed.}}
*{{nerf|Add. Damage Increase effect removed.}}
|-
| 07/08/2021 || 08/04/2021 || colspan=2 align="left" |
*{{nerf|No longer applies buff to allies.}}
|-
| 03/17/2022 || 04/13/2022 || colspan=2 align="left" |
*Fixed Awakening Cast speed slowing down.
|-
| 11/09/2023 || 12/06/2023 || colspan=2 align="left" |
*{{buff|Applies buff to allies.}}
|}
<br>
<br>


Line 140: Line 176:
|ES=Síndrome del francotirador |ESName=Sharpshooter Syndrome
|ES=Síndrome del francotirador |ESName=Sharpshooter Syndrome
|IT=Sindrome del Cecchino |ITName=Sharpshooter Syndrome
|IT=Sindrome del Cecchino |ITName=Sharpshooter Syndrome
|PL=Syndrom Snajpera |PLName=Sharpshooter Syndrome
|PL=Syndrom Snajpera |PLName=Sniper Syndrome
|BR=Síndrome do Atirador de Elite |BRName=Sharpshooter Syndrome
|BR=Síndrome do Atirador de Elite |BRName=Sharpshooter Syndrome
}}
}}
<br>
<br>
 
{{SkillNav - Shooting Guardian}}
{{SGSkills}}
ElEditors
20,556

edits