Sharpshooter Syndrome: Difference between revisions
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== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | ||
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! rowspan="2" | Mode !! rowspan="2" | Energy Release | ! rowspan="2" | Mode !! rowspan="2" | Energy Release (Magical) !! colspan="4" | {{se|030|Sharpshooter Syndrome||pb}} !! rowspan="2" | Max Hits !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown | ||
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! Magical Attack Increase !! Action Speed Increase {{stat|n}} !! Headshot Chance Increase !! Duration | ! Magical Attack Increase {{stat|m}} !! Action Speed Increase {{stat|n}} !! Headshot Chance Increase !! Duration | ||
|- | |- | ||
| colspan="9" | '''Normal''' | | colspan="9" | '''Normal''' | ||
|- | |- | ||
| {{PvE}} || 510% || 20% || rowspan="2" | 20% || rowspan="2" | 15% || rowspan="2" | 30 | | {{PvE}} || 510% || 20% || rowspan="2" | 20% || rowspan="2" | 15% || rowspan="2" | 30 Seconds || rowspan="2" | 7 || rowspan="2" | 150 MP || rowspan="2" | 12 Seconds | ||
|- | |- | ||
| {{PvP}} || 96% || 10% | | {{PvP}} || 96% || 10% | ||
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| colspan="9" | '''[Enhanced]''' | | colspan="9" | '''[Enhanced]''' | ||
|- | |- | ||
| {{PvE}} || 561% || 20% || rowspan="2" | 20% || rowspan="2" | 15% || rowspan="2" | 30 | | {{PvE}} || 561% || 20% || rowspan="2" | 20% || rowspan="2" | 15% || rowspan="2" | 30 Seconds || rowspan="2" | 7 || rowspan="2" | 150 MP || rowspan="2" | 12 Seconds | ||
|- | |- | ||
| {{PvP}} || 107% || 10% | | {{PvP}} || 107% || 10% | ||
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== Tips and Details == | == Tips and Details == | ||
*When '''Sharpshooter Syndrome''' is active, there is a chance that a Silver Shooter shot will | [[File:Headshot.png|thumb|Head Shot Icon]] | ||
*When '''Sharpshooter Syndrome''' is active, there is a chance that a Silver Shooter shot will deal double damage. | |||
**If a shot has double damage properties, a Head Shot icon will appear above the target. | **If a shot has double damage properties, a Head Shot icon will appear above the target. | ||
**The double damage chance also applies to any other [[Shooting Guardian]]/[[Deadly Chaser]]/[[Fatal Phantom]]. | **The double damage chance also applies to any other [[Shooting Guardian]]/[[Deadly Chaser]]/[[Fatal Phantom]]. | ||
**This does not affect skills. | **This does not affect skills. | ||
*Oddly, it appears that all of [[Deadly Chaser]]'s bullet combos except {{CDR}}{{CZ}}{{CX}}{{CConX}} and {{CZ}}{{CZ}}{{CX}}{{CX}} have approximately double the displayed Headshot chance (or alternatively, said combos have a smaller chance). | *Oddly, it appears that all of [[Deadly Chaser]]'s bullet combos except {{CDR}}{{CZ}}{{CX}}{{CConX}} and {{CZ}}{{CZ}}{{CX}}{{CX}} have approximately double the displayed Headshot chance (or alternatively, said combos have a smaller chance). | ||
*If the skill is canceled by being attacked or a room transition as you activate the skill, the aura will instead release the next time | *If the skill is canceled by being attacked or a room transition as you activate the skill, the aura will instead release the next time you use a Special Active, dealing damage and pulling enemies as normal, but without providing its buff. | ||
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== Trivia == | == Trivia == | ||
*The NA Tooltip mistakenly calls the buff "Sharpshooter Vision". | *The NA Tooltip mistakenly calls the buff "Sharpshooter Vision". | ||
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