Shooting Star: Difference between revisions
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__NOTOC__{{Languages|Shooting Star}} | |||
{{ForceSkillTabs | |||
|Character=Chung | |||
}} | |||
{{#ev:youtube|D58EMqe52aM|400|right}} | |||
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | {| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | ||
|- | |- | ||
| [[File:SI_SHOOTINGSTAR.png]] | |||
| | | {{SkillType|SA|B}} Shoot multiple missiles which track down enemies.<br>Cannot manabreak while being hit. | ||
|- | |||
| | |||
| {{SkillText|Cannonball|3}} | |||
|- | |||
| | |||
| {{SkillText|True|1.2}} | |||
|} | |} | ||
<br> | |||
== Requirements == | |||
{ | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | ||
|- | |||
! Class !! Level Required | |||
|- | |||
| [[Deadly Chaser]] || 35 | |||
|} | |||
<br> | |||
== Skill Information == | |||
== Skill Information | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | ||
{| | |- | ||
! rowspan=2 | Mode !! colspan=2 | Damage per Homing Bullet (Magical) !! colspan=2 | Homing Bullet Count !! rowspan=2 | Cannonball Usage !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | |||
|- | |||
! Homing Bullet Attack !! Homing Bullet Explosion !! Normal !! Awakening | |||
|- | |- | ||
| | | colspan="8" | '''Normal''' | ||
|- | |- | ||
| | | {{PvE}} || 70% || 502% || rowspan=2 | 12 || rowspan=2 | 15 || rowspan=2 | 3 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds | ||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | | {{PvP}} || 20% || 145% | ||
| | |||
|- | |- | ||
| | | colspan="8" | '''[Enhanced]''' | ||
|- | |- | ||
| | | {{PvE}} || 85% || 603% || rowspan=2 | 12 || rowspan=2 | 15 || rowspan=2 | 3 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds | ||
| rowspan= | |||
|- | |- | ||
| | | {{PvP}} || 23% || 174% | ||
| | |||
|} | |} | ||
<br> | <br> | ||
== | == [[Skill Traits]] == | ||
{{Traits|Chung|Shooting Star|Critical, Heavy|mp=300|cd=22|mp1=100|def_ignore1=25|pvp_def_ignore1=10}} | |||
<br> | |||
== Total Damage == | |||
{{Damage | |||
|dmg=85, 603 | |||
|pvp_dmg=23, 174 | |||
|hits=12, 12 | |||
|awk_hits=15, 15 | |||
|heavy=true | |||
}} | |||
{{Damage | |||
|dmg=85, 603 | |||
|pvp_dmg=23, 174 | |||
|hits=15, 15 | |||
|awk_hits=18, 18 | |||
|heavy=true | |||
|prefix=endlesschase | |||
}} | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | |||
|- | |||
! rowspan=3 | Mode !! colspan=4 | Base !! colspan=4 | [[Endless Chase]] | |||
|- | |||
! colspan=2 | Normal !! colspan=2 | [[Awakening Mode]] !! colspan=2 | Normal !! colspan=2 | [[Awakening Mode]] | |||
|- | |||
! Normal !! Heavy !! Normal !! Heavy !! Normal !! Heavy !! Normal !! Heavy | |||
|- | |||
| {{PvE}} | |||
| {{#var: total_damage}} || {{#var: total_damage_heavy}} || {{#var: total_damage_awk}} || {{#var: total_damage_awk_heavy}} | |||
| {{#var: endlesschase_total_damage}} || {{#var: endlesschase_total_damage_heavy}} || {{#var: endlesschase_total_damage_awk}} || {{#var: endlesschase_total_damage_awk_heavy}} | |||
|- | |||
| {{PvP}} | |||
| {{#var: total_damage_pvp}} || {{#var: total_damage_heavy_pvp}} || {{#var: total_damage_awk_pvp}} || {{#var: total_damage_awk_heavy_pvp}} | |||
| {{#var: endlesschase_total_damage_pvp}} || {{#var: endlesschase_total_damage_heavy_pvp}} || {{#var: endlesschase_total_damage_awk_pvp}} || {{#var: endlesschase_total_damage_awk_heavy_pvp}} | |||
|} | |||
<br> | <br> | ||
[[ | == Related Skills == | ||
{{SkillTable | |||
| | |||
Gas_Piston_System.png; Gas Piston System Locked-Expert; | |||
DCTrans5.png; Endless Chase Locked-Trans2; | |||
FPPhantom_Shooter.png; Phantom Shooter; | |||
}} | |||
<br> | |||
== Tips and Details == | |||
*The shell's damage is separate from the user's combo/technique score. | |||
*In a situation where there are more than one target, the missiles do not attack the nearest foe. Instead, they will home in on random targets. | |||
**However, the missiles will generally prioritize closer targets. | |||
<br> | |||
==Updates== | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table" | |||
|- | |||
! colspan=2 | Date !! colspan=2 | Changes | |||
|- | |||
! KR !! NA !! PvE !! PvP | |||
|- | |||
| 01/27/2011 || 06/27/2012 || colspan=2 align="left" | | |||
*'''Shooting Star''' added. | |||
|- | |||
| 06/30/2011 || - || colspan=2 align="left" | | |||
*{{buff|Removed skill requirement [[Heavy Railgun]].}} | |||
|- | |||
| 07/28/2011 || - || colspan=2 align="left" | | |||
*{{buff|Slightly increased MP regeneration rate.}} | |||
|- | |||
| 07/10/2014 || - || colspan=2 align="left" | | |||
*{{buff|'''Damage''' increased.}} | |||
|- | |||
| 08/20/2015 || 01/27/2016 || colspan=2 align="left" | | |||
*Moved from [[Shooting Guardian]] to [[Deadly Chaser]]. | |||
|- | |||
| 08/27/2015 || - || colspan=2 align="left" | | |||
*Fixed Transcend attribute not being affected by [[Intense Showtime]]'s cooldown reduction effect. | |||
|- | |||
| 02/04/2016 || 03/16/2016 || align="left" | | |||
*None | |||
| align="left" | | |||
*{{nerf|Doesn't lock on to targets that are certain distance away}} | |||
|- | |||
| 12/01/2016 || 01/11/2017 || colspan=2 align="left" | | |||
*Damage error fixed. | |||
|- | |||
| 04/27/2017 || 05/10/2017 || align="left" | | |||
*{{buff|Homing Bullet Explosion damage increased.}} | |||
*{{nerf|Homing Bullet Attack damage decreased.}} | |||
| align="left" | | |||
*{{nerf|'''Damage''' decreased.}} | |||
|- | |||
| 07/13/2017 || 07/26/2017 || colspan=2 align="left" | | |||
*'''Awakened''' trait changed to '''Heavy'''. | |||
|- | |||
| rowspan=2 | 07/27/2017 || rowspan=2 | 08/09/2017 || colspan=2 align="left" | | |||
*{{buff|Explosion radius increased.}} | |||
*{{buff|Mana Break cancel added.}} | |||
*'''Light''' trait changed to '''Evil'''. | |||
|- | |||
| align="left" | | |||
*{{nerf|'''Damage''' decreased.}} | |||
| align="left" | | |||
*None | |||
|- | |||
| 02/22/2018 || 04/18/2018 || colspan=2 align="left" | | |||
*{{buff|Homing Bullet Attack damage increased.}} | |||
*{{nerf|Mana Break cancel removed.}} | |||
*{{nerf|Homing Bullet Attack Explosion damage decreased.}} | |||
*{{nerf|Tracking radius decreased.}} | |||
|- | |||
| 04/05/2018 || 04/18/2018 || align="left" | | |||
*{{buff|'''Damage''' increased.}} | |||
| align="left" | | |||
*{{nerf|'''Damage''' decreased.}} | |||
|- | |||
| 06/14/2018 || 06/27/2018 || colspan=2 align="left" | | |||
*{{buff|'''Damage''' increased.}} | |||
|- | |||
| 03/17/2022 || 04/13/2022 || colspan=2 align="left" | | |||
*'''Evil''' trait changed to '''Critical'''. | |||
*{{buff|Casting speed increased by 100%.}} | |||
|} | |||
<br> | |||
== Alternative Names == | |||
{{AlternateLanguages | |||
|Color={{ColorSel|CharLight|Chung}} | |||
|KR=슈팅 스타 |KRName=Shooting Star | |||
|FR=Étoile filante |FRName=Shooting Star | |||
|JP=シューティングスター |JPName=Shooting Star | |||
|CN=流星炮击 |CNName=Meteor Shelling | |||
|DE=Sternschnuppen |DEName=Shooting Stars | |||
|IT=Stelle Cadenti |ITName=Shooting Stars | |||
|ES=Lluvia de meteoritos |ESName=Meteor Shower | |||
|PL=Spadające Gwiazdy |PLName=Falling Stars | |||
|BR=Estrelas Cadentes |BRName=Shooting Stars | |||
}} | |||
<br> | |||
{{SkillNav - Deadly Chaser}} |
Latest revision as of 17:09, 1 April 2024
[Special Active: Bravery] Shoot multiple missiles which track down enemies. Cannot manabreak while being hit. | |
Cannonball Consumption
| |
Final Enhanced Skill
|
Requirements
Class | Level Required |
---|---|
Deadly Chaser | 35 |
Skill Information
Mode | Damage per Homing Bullet (Magical) | Homing Bullet Count | Cannonball Usage | MP Usage | Cooldown | ||
---|---|---|---|---|---|---|---|
Homing Bullet Attack | Homing Bullet Explosion | Normal | Awakening | ||||
Normal | |||||||
PvE | 70% | 502% | 12 | 15 | 3 | 300 MP | 22 Seconds |
PvP | 20% | 145% | |||||
[Enhanced] | |||||||
PvE | 85% | 603% | 12 | 15 | 3 | 300 MP | 22 Seconds |
PvP | 23% | 174% |
Skill Traits
Critical Shooting Star | Heavy Shooting Star | ||
---|---|---|---|
Attribute Effect | MP Usage | Attribute Effect | Cooldown |
MP Usage increased to 100% Skill will ignore 25% defense (10% defense in PvP) | 300 MP | Damage increased to 144% Cooldown increased to 120% | 26.4 Seconds |
Total Damage
Mode | Base | Endless Chase | ||||||
---|---|---|---|---|---|---|---|---|
Normal | Awakening Mode | Normal | Awakening Mode | |||||
Normal | Heavy | Normal | Heavy | Normal | Heavy | Normal | Heavy | |
PvE | 8,256% | 11,888.64% | 10,320% | 14,860.8% | 10,320% | 14,860.8% | 12,384% | 17,832.96% |
PvP | 2,364% | 3,404.16% | 2,955% | 4,255.2% | 2,955% | 4,255.2% | 3,546% | 5,106.24% |
Related Skills
Tips and Details
- The shell's damage is separate from the user's combo/technique score.
- In a situation where there are more than one target, the missiles do not attack the nearest foe. Instead, they will home in on random targets.
- However, the missiles will generally prioritize closer targets.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
01/27/2011 | 06/27/2012 |
| |
06/30/2011 | - |
| |
07/28/2011 | - |
| |
07/10/2014 | - |
| |
08/20/2015 | 01/27/2016 |
| |
08/27/2015 | - |
| |
02/04/2016 | 03/16/2016 |
|
|
12/01/2016 | 01/11/2017 |
| |
04/27/2017 | 05/10/2017 |
|
|
07/13/2017 | 07/26/2017 |
| |
07/27/2017 | 08/09/2017 |
| |
|
| ||
02/22/2018 | 04/18/2018 |
| |
04/05/2018 | 04/18/2018 |
|
|
06/14/2018 | 06/27/2018 |
| |
03/17/2022 | 04/13/2022 |
|
Alternative Names
Deadly Chaser - Skills