Shooting Star: Difference between revisions

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{{ForceSkillTabs
{{ForceSkillTabs
|Character=Chung
|Character=Chung
|Skill=Shooting Star
}}
}}
<div style="float: right;">{{#ev:youtube|D58EMqe52aM|400}}</div>
{{#ev:youtube|D58EMqe52aM|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[Image:SI_SHOOTINGSTAR.png]]<br>
| [[File:SI_SHOOTINGSTAR.png]]
| {{SkillType|SA|B}} Shoot multiple missiles, which tracks down enemies.
| {{SkillType|SA|B}} Shoot multiple missiles which track down enemies.<br>Cannot manabreak while being hit.
|-
|-
|
|
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Chung}}"
! Class !! Level Required
! Class !! Level Required
|-
|-
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== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! rowspan=2 | Mode !! colspan=2 | Damage (Magical) !! colspan=2 | Number of Missiles !! rowspan=2 | Cannonball Consumption !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Mode !! colspan=2 | Damage per Homing Bullet (Magical) !! colspan=2 | Homing Bullet Count !! rowspan=2 | Cannonball Usage !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! Homing Bullet<br>Attack !! Homing Bullet<br>Explosion !! Normal !! Awakening
! Homing Bullet Attack !! Homing Bullet Explosion !! Normal !! Awakening
|-  
|-
! colspan=8 | Normal
| colspan="8" | '''Normal'''
|-
| {{PvE}} || 70% || 502% || rowspan=2 | 12 || rowspan=2 | 15 || rowspan=2 | 3 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
|-
|-
| '''{{PvE}}''' || 70% || 502% || rowspan=2 | 12 || rowspan=2 | 15 || rowspan=2 | 3 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
| {{PvP}} || 20% || 145%
|-
|-
| '''{{PvP}}''' || 20% || 145%
| colspan="8" | '''[Enhanced]'''
|-
! colspan=8 | [Enhanced]
|-
|-
| '''{{PvE}}''' || 85% || 603% || rowspan=2 | 12 || rowspan=2 | 15 || rowspan=2 | 3 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
| {{PvE}} || 85% || 603% || rowspan=2 | 12 || rowspan=2 | 15 || rowspan=2 | 3 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
|-
|-
| '''{{PvP}}''' || 23% || 174%
| {{PvP}} || 23% || 174%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{{Traits|Chung|Shooting Star|Critical, Heavy|mp=300|cd=22|mp1=100|def_ignore1=25|pvp_def_ignore1=10}}
<br>


{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
== Total Damage ==
|- style="background:{{ColorSel|CharLight|Chung}}"
{{Damage
! colspan=2 | Critical Shooting Star !! colspan=2 | Heavy Shooting Star
|dmg=85, 603
|- style="background:{{ColorSel|CharLight|Chung}}"
|pvp_dmg=23, 174
! rowspan=2 | Attribute Effect !! Details !! rowspan=2 | Attribute Effect !! Details
|hits=12, 12
|- style="background:{{ColorSel|CharLight|Chung}}"
|awk_hits=15, 15
! MP Usage !! Cooldown
|heavy=true
|-
}}
| {{SkillText|Critical|Energy|25|10}} || 300 MP || {{SkillText|Heavy|144|120}} || 26.4 Seconds
|}


<br>
{{Damage
|dmg=85, 603
|pvp_dmg=23, 174
|hits=15, 15
|awk_hits=18, 18
|heavy=true
|prefix=endlesschase
}}


== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan=3 | Mode !! colspan=4 | Base !! colspan=4 | [[Endless Chase]]
! rowspan=3 | Mode !! colspan=4 | Base !! colspan=4 | [[Endless Chase]]
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! colspan=2 | Normal !! colspan=2 | Awakened !! colspan=2 | Normal !! colspan=2 | Awakened
! colspan=2 | Normal !! colspan=2 | [[Awakening Mode]] !! colspan=2 | Normal !! colspan=2 | [[Awakening Mode]]
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! Normal !! Heavy !! Normal !! Heavy !! Normal !! Heavy !! Normal !! Heavy
! Normal !! Heavy !! Normal !! Heavy !! Normal !! Heavy !! Normal !! Heavy
|-  
|-  
! {{PvE}}  
| {{PvE}}  
| {{formatnum:{{#expr: (85 + 603)*12}}}}% || {{formatnum:{{#expr: (85 + 603)*12*1.44}}}}% || {{formatnum:{{#expr: (85 + 603)*15}}}}% || {{formatnum:{{#expr: (85 + 603)*15*1.44}}}}%
| {{#var: total_damage}} || {{#var: total_damage_heavy}} || {{#var: total_damage_awk}} || {{#var: total_damage_awk_heavy}}
| {{formatnum:{{#expr: (85 + 603)*15}}}}% || {{formatnum:{{#expr: (85 + 603)*15*1.44}}}}% || {{formatnum:{{#expr: (85 + 603)*18}}}}% || {{formatnum:{{#expr: (85 + 603)*18*1.44}}}}%
| {{#var: endlesschase_total_damage}} || {{#var: endlesschase_total_damage_heavy}} || {{#var: endlesschase_total_damage_awk}} || {{#var: endlesschase_total_damage_awk_heavy}}
|-  
|-  
! {{PvP}}  
| {{PvP}}  
| {{formatnum:{{#expr: (23 + 174)*12}}}}% || {{formatnum:{{#expr: (23 + 174)*12*1.44}}}}% || {{formatnum:{{#expr: (23 + 174)*15}}}}% || {{formatnum:{{#expr: (23 + 174)*15*1.44}}}}%
| {{#var: total_damage_pvp}} || {{#var: total_damage_heavy_pvp}} || {{#var: total_damage_awk_pvp}} || {{#var: total_damage_awk_heavy_pvp}}
| {{formatnum:{{#expr: (23 + 174)*15}}}}% || {{formatnum:{{#expr: (23 + 174)*15*1.44}}}}% || {{formatnum:{{#expr: (23 + 174)*18}}}}% || {{formatnum:{{#expr: (23 + 174)*18*1.44}}}}%
| {{#var: endlesschase_total_damage_pvp}} || {{#var: endlesschase_total_damage_heavy_pvp}} || {{#var: endlesschase_total_damage_awk_pvp}} || {{#var: endlesschase_total_damage_awk_heavy_pvp}}
|}
|}
<br>
<br>


== Related Skills ==
== Related Skills ==
{| class="related-skills" style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable
|-
|
| width="40" | [[File:SI_INSHOW.png]]
Gas_Piston_System.png; Gas Piston System Locked-Expert;
| align="center" width="150" | [[Intense Showtime]]
DCTrans5.png; Endless Chase Locked-Trans2;
| width="40" | [[File:Gas_Piston_System.png]]
FPPhantom_Shooter.png; Phantom Shooter;
| align="center" width="150" | [[Gas Piston System]] {{Locked Skill|Expert}}
}}
| width="40" | [[File:DCTrans5.png]]
| align="center" width="150" | [[Endless Chase]] {{Locked Skill|Trans2}}
| width="40" | [[File:FPPhantom_Shooter.png]]
| align="center" width="150" |  [[Phantom Shooter]]
|}
<br>
<br>


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*The shell's damage is separate from the user's combo/technique score.
*The shell's damage is separate from the user's combo/technique score.
*In a situation where there are more than one target, the missiles do not attack the nearest foe. Instead, they will home in on random targets.  
*In a situation where there are more than one target, the missiles do not attack the nearest foe. Instead, they will home in on random targets.  
**However, more missiles will usually be directed to closer targets.
**However, the missiles will generally prioritize closer targets.
<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
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|-
|-
| 07/10/2014 || - || colspan=2 align="left" |  
| 07/10/2014 || - || colspan=2 align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 08/20/2015 || 01/27/2016 || colspan=2 align="left" |  
| 08/20/2015 || 01/27/2016 || colspan=2 align="left" |  
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*{{nerf|Homing Bullet Attack damage decreased.}}
*{{nerf|Homing Bullet Attack damage decreased.}}
| align="left" |  
| align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 07/13/2017 || 07/26/2017 || colspan=2 align="left" |  
| 07/13/2017 || 07/26/2017 || colspan=2 align="left" |  
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|-
|-
| align="left" |  
| align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
| align="left" |  
| align="left" |  
*None
*None
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|-
|-
| 04/05/2018 || 04/18/2018 || align="left" |  
| 04/05/2018 || 04/18/2018 || align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 06/14/2018 || 06/27/2018 || colspan=2 align="left" |  
| 06/14/2018 || 06/27/2018 || colspan=2 align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 03/17/2022 || 04/13/2022 || colspan=2 align="left" |  
| 03/17/2022 || 04/13/2022 || colspan=2 align="left" |  
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}}
}}
<br>
<br>
{{SkillNav - Deadly Chaser}}
{{SkillNav - Deadly Chaser}}

Latest revision as of 17:09, 1 April 2024

[Special Active: Bravery]
Shoot multiple missiles which track down enemies.
Cannot manabreak while being hit.
Cannonball Consumption
  • Uses 3 cannonballs
Final Enhanced Skill
  • Damage is increased by 1.2 times.


Requirements

Class Level Required
Deadly Chaser 35


Skill Information

Mode Damage per Homing Bullet (Magical) Homing Bullet Count Cannonball Usage MP Usage Cooldown
Homing Bullet Attack Homing Bullet Explosion Normal Awakening
Normal
PvE 70% 502% 12 15 3 300 MP 22 Seconds
PvP 20% 145%
[Enhanced]
PvE 85% 603% 12 15 3 300 MP 22 Seconds
PvP 23% 174%


Skill Traits

Critical Shooting StarHeavy Shooting Star
Attribute EffectMP UsageAttribute EffectCooldown
MP Usage increased to 100%
Skill will ignore 25% defense (10% defense in PvP)
300 MPDamage increased to 144%
Cooldown increased to 120%
26.4 Seconds


Total Damage

Mode Base Endless Chase
Normal Awakening Mode Normal Awakening Mode
Normal Heavy Normal Heavy Normal Heavy Normal Heavy
PvE 8,256% 11,888.64% 10,320% 14,860.8% 10,320% 14,860.8% 12,384% 17,832.96%
PvP 2,364% 3,404.16% 2,955% 4,255.2% 2,955% 4,255.2% 3,546% 5,106.24%


Related Skills


Tips and Details

  • The shell's damage is separate from the user's combo/technique score.
  • In a situation where there are more than one target, the missiles do not attack the nearest foe. Instead, they will home in on random targets.
    • However, the missiles will generally prioritize closer targets.


Updates

Date Changes
KR NA PvE PvP
01/27/2011 06/27/2012
  • Shooting Star added.
06/30/2011 -
07/28/2011 -
  • Slightly increased MP regeneration rate.
07/10/2014 -
  • Damage increased.
08/20/2015 01/27/2016
08/27/2015 -
  • Fixed Transcend attribute not being affected by Intense Showtime's cooldown reduction effect.
02/04/2016 03/16/2016
  • None
  • Doesn't lock on to targets that are certain distance away
12/01/2016 01/11/2017
  • Damage error fixed.
04/27/2017 05/10/2017
  • Homing Bullet Explosion damage increased.
  • Homing Bullet Attack damage decreased.
  • Damage decreased.
07/13/2017 07/26/2017
  • Awakened trait changed to Heavy.
07/27/2017 08/09/2017
  • Explosion radius increased.
  • Mana Break cancel added.
  • Light trait changed to Evil.
  • Damage decreased.
  • None
02/22/2018 04/18/2018
  • Homing Bullet Attack damage increased.
  • Mana Break cancel removed.
  • Homing Bullet Attack Explosion damage decreased.
  • Tracking radius decreased.
04/05/2018 04/18/2018
  • Damage increased.
  • Damage decreased.
06/14/2018 06/27/2018
  • Damage increased.
03/17/2022 04/13/2022
  • Evil trait changed to Critical.
  • Casting speed increased by 100%.


Alternative Names

Server Name Translation
South Korea 슈팅 스타 Shooting Star
Japan シューティングスター Shooting Star
China (Simplified Chinese) 流星炮击 Meteor Shelling
Germany Sternschnuppen Shooting Stars
Spain Lluvia de meteoritos Meteor Shower
France Étoile filante Shooting Star
Italy Stelle Cadenti Shooting Stars
Poland Spadające Gwiazdy Falling Stars
Brazil Estrelas Cadentes Shooting Stars