Shooting Star: Difference between revisions
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{{ForceSkillTabs | {{ForceSkillTabs | ||
|Character=Chung | |Character=Chung | ||
}} | }} | ||
{{#ev:youtube|D58EMqe52aM|400|right}} | |||
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | {| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | ||
|- | |- | ||
| [[ | | [[File:SI_SHOOTINGSTAR.png]] | ||
| {{SkillType|SA|B}} Shoot multiple missiles | | {{SkillType|SA|B}} Shoot multiple missiles which track down enemies.<br>Cannot manabreak while being hit. | ||
|- | |- | ||
| | | | ||
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== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |- | ||
! Class !! Level Required | ! Class !! Level Required | ||
|- | |- | ||
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== Skill Information == | == Skill Information == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | ||
|- | |||
! rowspan=2 | Mode !! colspan=2 | Damage (Magical) !! colspan=2 | | ! rowspan=2 | Mode !! colspan=2 | Damage per Homing Bullet (Magical) !! colspan=2 | Homing Bullet Count !! rowspan=2 | Cannonball Usage !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | ||
|- | |- | ||
! Homing Bullet | ! Homing Bullet Attack !! Homing Bullet Explosion !! Normal !! Awakening | ||
|- | |- | ||
| colspan="8" | '''Normal''' | |||
|- | |||
| {{PvE}} || 70% || 502% || rowspan=2 | 12 || rowspan=2 | 15 || rowspan=2 | 3 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds | |||
|- | |- | ||
| | | {{PvP}} || 20% || 145% | ||
|- | |- | ||
| | | colspan="8" | '''[Enhanced]''' | ||
|- | |- | ||
| | | {{PvE}} || 85% || 603% || rowspan=2 | 12 || rowspan=2 | 15 || rowspan=2 | 3 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds | ||
|- | |- | ||
| | | {{PvP}} || 23% || 174% | ||
|} | |} | ||
<br> | <br> | ||
== [[Skill Traits]] == | == [[Skill Traits]] == | ||
{{Traits|Chung|Shooting Star|Critical, Heavy|mp=300|cd=22|mp1=100|def_ignore1=25|pvp_def_ignore1=10}} | |||
<br> | |||
== Total Damage == | |||
{{Damage | |||
|dmg=85, 603 | |||
| | |pvp_dmg=23, 174 | ||
|hits=12, 12 | |||
| | |awk_hits=15, 15 | ||
|heavy=true | |||
| | }} | ||
{{Damage | |||
|dmg=85, 603 | |||
|pvp_dmg=23, 174 | |||
|hits=15, 15 | |||
|awk_hits=18, 18 | |||
|heavy=true | |||
|prefix=endlesschase | |||
}} | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |- | ||
! rowspan=3 | Mode !! colspan=4 | Base !! colspan=4 | [[Endless Chase]] | ! rowspan=3 | Mode !! colspan=4 | Base !! colspan=4 | [[Endless Chase]] | ||
|- | |- | ||
! colspan=2 | Normal !! colspan=2 | | ! colspan=2 | Normal !! colspan=2 | [[Awakening Mode]] !! colspan=2 | Normal !! colspan=2 | [[Awakening Mode]] | ||
|- | |- | ||
! Normal !! Heavy !! Normal !! Heavy !! Normal !! Heavy !! Normal !! Heavy | ! Normal !! Heavy !! Normal !! Heavy !! Normal !! Heavy !! Normal !! Heavy | ||
|- | |- | ||
| {{PvE}} | |||
| | | {{#var: total_damage}} || {{#var: total_damage_heavy}} || {{#var: total_damage_awk}} || {{#var: total_damage_awk_heavy}} | ||
| | | {{#var: endlesschase_total_damage}} || {{#var: endlesschase_total_damage_heavy}} || {{#var: endlesschase_total_damage_awk}} || {{#var: endlesschase_total_damage_awk_heavy}} | ||
|- | |- | ||
| {{PvP}} | |||
| | | {{#var: total_damage_pvp}} || {{#var: total_damage_heavy_pvp}} || {{#var: total_damage_awk_pvp}} || {{#var: total_damage_awk_heavy_pvp}} | ||
| | | {{#var: endlesschase_total_damage_pvp}} || {{#var: endlesschase_total_damage_heavy_pvp}} || {{#var: endlesschase_total_damage_awk_pvp}} || {{#var: endlesschase_total_damage_awk_heavy_pvp}} | ||
|} | |} | ||
<br> | <br> | ||
== Related Skills == | == Related Skills == | ||
{ | {{SkillTable | ||
| | | | ||
Gas_Piston_System.png; Gas Piston System Locked-Expert; | |||
DCTrans5.png; Endless Chase Locked-Trans2; | |||
FPPhantom_Shooter.png; Phantom Shooter; | |||
}} | |||
<br> | <br> | ||
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*The shell's damage is separate from the user's combo/technique score. | *The shell's damage is separate from the user's combo/technique score. | ||
*In a situation where there are more than one target, the missiles do not attack the nearest foe. Instead, they will home in on random targets. | *In a situation where there are more than one target, the missiles do not attack the nearest foe. Instead, they will home in on random targets. | ||
**However, | **However, the missiles will generally prioritize closer targets. | ||
<br> | <br> | ||
== Updates == | ==Updates== | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table" | ||
|- | |||
! colspan=2 | Date !! colspan=2 | Changes | ! colspan=2 | Date !! colspan=2 | Changes | ||
|- | |- | ||
! KR !! NA !! PvE !! PvP | ! KR !! NA !! PvE !! PvP | ||
|- | |- | ||
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|- | |- | ||
| 07/10/2014 || - || colspan=2 align="left" | | | 07/10/2014 || - || colspan=2 align="left" | | ||
*{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
|- | |- | ||
| 08/20/2015 || 01/27/2016 || colspan=2 align="left" | | | 08/20/2015 || 01/27/2016 || colspan=2 align="left" | | ||
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*{{nerf|Homing Bullet Attack damage decreased.}} | *{{nerf|Homing Bullet Attack damage decreased.}} | ||
| align="left" | | | align="left" | | ||
*{{nerf|Damage decreased.}} | *{{nerf|'''Damage''' decreased.}} | ||
|- | |- | ||
| 07/13/2017 || 07/26/2017 || colspan=2 align="left" | | | 07/13/2017 || 07/26/2017 || colspan=2 align="left" | | ||
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|- | |- | ||
| align="left" | | | align="left" | | ||
*{{nerf|Damage decreased.}} | *{{nerf|'''Damage''' decreased.}} | ||
| align="left" | | | align="left" | | ||
*None | *None | ||
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|- | |- | ||
| 04/05/2018 || 04/18/2018 || align="left" | | | 04/05/2018 || 04/18/2018 || align="left" | | ||
*{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
| align="left" | | | align="left" | | ||
*{{nerf|Damage decreased.}} | *{{nerf|'''Damage''' decreased.}} | ||
|- | |- | ||
| 06/14/2018 || 06/27/2018 || colspan=2 align="left" | | | 06/14/2018 || 06/27/2018 || colspan=2 align="left" | | ||
*{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
|- | |- | ||
| 03/17/2022 || 04/13/2022 || colspan=2 align="left" | | | 03/17/2022 || 04/13/2022 || colspan=2 align="left" | | ||
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}} | }} | ||
<br> | <br> | ||
{{SkillNav - Deadly Chaser}} | {{SkillNav - Deadly Chaser}} |
Latest revision as of 17:09, 1 April 2024
[Special Active: Bravery] Shoot multiple missiles which track down enemies. Cannot manabreak while being hit. | |
Cannonball Consumption
| |
Final Enhanced Skill
|
Requirements
Class | Level Required |
---|---|
Deadly Chaser | 35 |
Skill Information
Mode | Damage per Homing Bullet (Magical) | Homing Bullet Count | Cannonball Usage | MP Usage | Cooldown | ||
---|---|---|---|---|---|---|---|
Homing Bullet Attack | Homing Bullet Explosion | Normal | Awakening | ||||
Normal | |||||||
PvE | 70% | 502% | 12 | 15 | 3 | 300 MP | 22 Seconds |
PvP | 20% | 145% | |||||
[Enhanced] | |||||||
PvE | 85% | 603% | 12 | 15 | 3 | 300 MP | 22 Seconds |
PvP | 23% | 174% |
Skill Traits
Critical Shooting Star | Heavy Shooting Star | ||
---|---|---|---|
Attribute Effect | MP Usage | Attribute Effect | Cooldown |
MP Usage increased to 100% Skill will ignore 25% defense (10% defense in PvP) | 300 MP | Damage increased to 144% Cooldown increased to 120% | 26.4 Seconds |
Total Damage
Mode | Base | Endless Chase | ||||||
---|---|---|---|---|---|---|---|---|
Normal | Awakening Mode | Normal | Awakening Mode | |||||
Normal | Heavy | Normal | Heavy | Normal | Heavy | Normal | Heavy | |
PvE | 8,256% | 11,888.64% | 10,320% | 14,860.8% | 10,320% | 14,860.8% | 12,384% | 17,832.96% |
PvP | 2,364% | 3,404.16% | 2,955% | 4,255.2% | 2,955% | 4,255.2% | 3,546% | 5,106.24% |
Related Skills
Tips and Details
- The shell's damage is separate from the user's combo/technique score.
- In a situation where there are more than one target, the missiles do not attack the nearest foe. Instead, they will home in on random targets.
- However, the missiles will generally prioritize closer targets.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
01/27/2011 | 06/27/2012 |
| |
06/30/2011 | - |
| |
07/28/2011 | - |
| |
07/10/2014 | - |
| |
08/20/2015 | 01/27/2016 |
| |
08/27/2015 | - |
| |
02/04/2016 | 03/16/2016 |
|
|
12/01/2016 | 01/11/2017 |
| |
04/27/2017 | 05/10/2017 |
|
|
07/13/2017 | 07/26/2017 |
| |
07/27/2017 | 08/09/2017 |
| |
|
| ||
02/22/2018 | 04/18/2018 |
| |
04/05/2018 | 04/18/2018 |
|
|
06/14/2018 | 06/27/2018 |
| |
03/17/2022 | 04/13/2022 |
|
Alternative Names
Deadly Chaser - Skills