Shooting Star: Difference between revisions

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(Yeah, this move cannot be mana broken unless there are things preventing the skill delay from fully functioning. And SG's tree changed entirely after DC came, not from one class to another.)
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<div style="float: right;">{{#ev:youtube|D58EMqe52aM|300}}</div>
__NOTOC__{{Languages|Shooting Star}}
{{ForceSkillTabs
|Character=Chung
}}
{{#ev:youtube|D58EMqe52aM|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:SI_SHOOTINGSTAR.png]]<br>  
| [[File:SI_SHOOTINGSTAR.png]]
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' Chung launches 12 guided missiles from his cannon that explode upon impact.
| {{SkillType|SA|B}} Shoot multiple missiles which track down enemies.<br>Cannot manabreak while being hit.
|-
|
| {{SkillText|Cannonball|3}}
|-
|
| {{SkillText|True|1.2}}
|}
|}
<br>


== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
! Class !! Level Required
|-
| [[Deadly Chaser]] || 35
|}
<br>


== Requirements  ==
== Skill Information ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
! rowspan=2 | Mode !! colspan=2 | Damage per Homing Bullet (Magical) !! colspan=2 | Homing Bullet Count !! rowspan=2 | Cannonball Usage !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|-
! Homing Bullet Attack !! Homing Bullet Explosion !! Normal !! Awakening
|-
| colspan="8" | '''Normal'''
|-
| {{PvE}} || 70% || 502% || rowspan=2 | 12 || rowspan=2 | 15 || rowspan=2 | 3 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
|-
| {{PvP}} || 20% || 145%
|-
|-
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''Class'''</center>
| colspan="8" | '''[Enhanced]'''
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''Master'''</center>
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''SP Requirement'''</center>
|-
|-
| [[Shooting Guardian]]
| {{PvE}} || 85% || 603% || rowspan=2 | 12 || rowspan=2 | 15 || rowspan=2 | 3 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
| <center>Lv5</center>
|-
| <center>65SP</center>
| {{PvP}} || 23% || 174%
|}
|}
<br>


== [[Skill Traits]] ==
{{Traits|Chung|Shooting Star|Critical, Heavy|mp=300|cd=22|mp1=100|def_ignore1=25|pvp_def_ignore1=10}}
<br>


== Skill Information  ==
== Total Damage ==
{{Damage
|dmg=85, 603
|pvp_dmg=23, 174
|hits=12, 12
|awk_hits=15, 15
|heavy=true
}}


{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{Damage
{{!}}-
|dmg=85, 603
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" rowspan="2" {{!}} '''Skill Level'''
|pvp_dmg=23, 174
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" rowspan="2" {{!}} '''Damage (Magical)'''
|hits=15, 15
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" colspan="2" {{!}} '''Number of Missiles'''
|awk_hits=18, 18
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" colspan="2" {{!}} '''Max Hits'''
|heavy=true
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" rowspan="2" {{!}} '''MP Usage'''
|prefix=endlesschase
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" rowspan="2" {{!}} '''Cool Down'''
}}
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" colspan="1" {{!}} '''Normal'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" colspan="1" {{!}} '''Awakened'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" colspan="1" {{!}} '''Normal'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" colspan="1" {{!}} '''Awakened'''
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 261%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="6" {{!}} 12
{{!}} style="border-style: solid; border-width: 1px;" rowspan="6" {{!}} 15
{{!}} style="border-style: solid; border-width: 1px;" rowspan="6" {{!}} 24 hits
{{!}} style="border-style: solid; border-width: 1px;" rowspan="6" {{!}} 30 hits
{{!}} style="border-style: solid; border-width: 1px;" rowspan="6" {{!}} 300 MP
{{!}} style="border-style: solid; border-width: 1px;" rowspan="6" {{!}} 30 seconds


{{!}}-
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2
|-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 313%
! rowspan=3 | Mode !! colspan=4 | Base !! colspan=4 | [[Endless Chase]]
{{!}}-
|-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3
! colspan=2 | Normal !! colspan=2 | [[Awakening Mode]] !! colspan=2 | Normal !! colspan=2 | [[Awakening Mode]]
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 366%
|-
{{!}}-
! Normal !! Heavy !! Normal !! Heavy !! Normal !! Heavy !! Normal !! Heavy
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4
|-  
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 418%
| {{PvE}}  
{{!}}-
| {{#var: total_damage}} || {{#var: total_damage_heavy}} || {{#var: total_damage_awk}} || {{#var: total_damage_awk_heavy}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5 (M)
| {{#var: endlesschase_total_damage}} || {{#var: endlesschase_total_damage_heavy}} || {{#var: endlesschase_total_damage_awk}} || {{#var: endlesschase_total_damage_awk_heavy}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 496%
|-  
{{!}}-
| {{PvP}}  
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 6
| {{#var: total_damage_pvp}} || {{#var: total_damage_heavy_pvp}} || {{#var: total_damage_awk_pvp}} || {{#var: total_damage_awk_heavy_pvp}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 574%
| {{#var: endlesschase_total_damage_pvp}} || {{#var: endlesschase_total_damage_heavy_pvp}} || {{#var: endlesschase_total_damage_awk_pvp}} || {{#var: endlesschase_total_damage_awk_heavy_pvp}}
|}
<br>


{{!}}}
== Related Skills ==
{{SkillTable
|
Gas_Piston_System.png; Gas Piston System Locked-Expert;
DCTrans5.png; Endless Chase Locked-Trans2;
FPPhantom_Shooter.png; Phantom Shooter;
}}
<br>


== Tips and Details ==
== Tips and Details ==
*Each missile does 2 hits.
*The shell's damage is separate from the user's combo/technique score.
**One inital hit and one second hit dealing splash damage.
*In a situation where there are more than one target, the missiles do not attack the nearest foe. Instead, they will home in on random targets.  
*[[Shooting Star]] requires and consumes 3 rounds of ammo.
**However, the missiles will generally prioritize closer targets.
*25% more cannonballs are fired while in [[Awakening Mode]].
<br>
*Slightly increased MP regen given to the skill after the 07/28/11 character re-balance (~+10mp).
 
*When [[Shooting Guardian]] was first released, he required [[Heavy Railgun]]to receive this move.
==Updates==
**The path is later removed once [[Deadly Chaser]] was released.
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
*Cannot be mana broken unless certain conditions are present (mostly lag or a glitch where skill delay does not activate properly).
|-
{{SGSkills}}  
! colspan=2 | Date !! colspan=2 | Changes
|-
! KR !! NA !! PvE !! PvP
|-
| 01/27/2011 || 06/27/2012 || colspan=2 align="left" |
*'''Shooting Star''' added.
|-
| 06/30/2011 || - || colspan=2 align="left" |
*{{buff|Removed skill requirement [[Heavy Railgun]].}}
|-
| 07/28/2011 || - || colspan=2 align="left" |
*{{buff|Slightly increased MP regeneration rate.}}
|-
| 07/10/2014 || - || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
|-
| 08/20/2015 || 01/27/2016 || colspan=2 align="left" |
*Moved from [[Shooting Guardian]] to [[Deadly Chaser]].
|-
| 08/27/2015 || - || colspan=2 align="left" |
*Fixed Transcend attribute not being affected by [[Intense Showtime]]'s cooldown reduction effect.
|-
| 02/04/2016 || 03/16/2016 || align="left" |
*None
| align="left" |
*{{nerf|Doesn't lock on to targets that are certain distance away}}
|-
| 12/01/2016 || 01/11/2017 || colspan=2 align="left" |
*Damage error fixed.
|-
| 04/27/2017 || 05/10/2017 || align="left" |
*{{buff|Homing Bullet Explosion damage increased.}}
*{{nerf|Homing Bullet Attack damage decreased.}}
| align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 07/13/2017 || 07/26/2017 || colspan=2 align="left" |
*'''Awakened''' trait changed to '''Heavy'''.
|-
| rowspan=2 | 07/27/2017 || rowspan=2 | 08/09/2017 || colspan=2 align="left" |
*{{buff|Explosion radius increased.}}
*{{buff|Mana Break cancel added.}}
*'''Light''' trait changed to '''Evil'''.
|-
| align="left" |
*{{nerf|'''Damage''' decreased.}}
| align="left" |
*None
|-
| 02/22/2018 || 04/18/2018 || colspan=2 align="left" |
*{{buff|Homing Bullet Attack damage increased.}}
*{{nerf|Mana Break cancel removed.}}
*{{nerf|Homing Bullet Attack Explosion damage decreased.}}
*{{nerf|Tracking radius decreased.}}
|-
| 04/05/2018 || 04/18/2018 || align="left" |
*{{buff|'''Damage''' increased.}}
| align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 06/14/2018 || 06/27/2018 || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
|-
| 03/17/2022 || 04/13/2022 || colspan=2 align="left" |
*'''Evil''' trait changed to '''Critical'''.
*{{buff|Casting speed increased by 100%.}}
|}
<br>


[[Category:Chung_Skills]]
== Alternative Names ==
{{AlternateLanguages
|Color={{ColorSel|CharLight|Chung}}
|KR=슈팅 스타  |KRName=Shooting Star
|FR=Étoile filante |FRName=Shooting Star
|JP=シューティングスター |JPName=Shooting Star
|CN=流星炮击 |CNName=Meteor Shelling
|DE=Sternschnuppen |DEName=Shooting Stars
|IT=Stelle Cadenti |ITName=Shooting Stars
|ES=Lluvia de meteoritos |ESName=Meteor Shower
|PL=Spadające Gwiazdy |PLName=Falling Stars
|BR=Estrelas Cadentes |BRName=Shooting Stars
}}
<br>
{{SkillNav - Deadly Chaser}}
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