Burning Punisher/ModA: Difference between revisions

Minor cleanup; changed Total Damage to a simple template (I am confusion), but I've left the previous damage table in case. @v@
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(Minor cleanup; changed Total Damage to a simple template (I am confusion), but I've left the previous damage table in case. @v@)
 
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__NOTOC__{{DISPLAYTITLE:Burning Punisher}}{{Languages|Burning Punisher/ModA}}
__NOTOC__{{DISPLAYTITLE:[Mod] Burning Punisher}}{{Languages|Burning Punisher/ModA}}
<div style="float: right;">{{#ev:youtube|8KRrxTIlBws|300}}</div>
{{ForceSkillTabs
|Character=Chung
}}
{{#ev:youtube|zJgA246wzFI|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| {{Force|DCTrans6.png}}
| {{Force|DCTrans6.png}}
| {{SkillType|SA|B}}<br>{{SkillType|M}} Indiscriminately fire on nearby enemies. The magic bullets will chase enemies for a short duration.
| {{SkillType|SA|B|M}} Indiscriminately fire on nearby enemies. The magic bullets will chase enemies for a short duration. Magic bullets will leave a [[Phantom Shooter|[Phantom's Mark]]] on the target.
|}  
|}  
<br>
<br>
{{clearfix}}


== Requirements ==
== Requirements ==
{{#Widget:AdsenseSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Chung}}"
! Class !! Level Required !! Skill Requirement
! Class         !! Level Required !! Base Skill
|-
|-
| [[Fatal Phantom]] || 99 || [[Burning Punisher]]
| [[Fatal Phantom]] || 99 || {{mr|Burning Punisher}}
|}
|}
<br>
<br>


== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan=2 | Mode !! rowspan=2 | Magic Bullet (Magical) !! rowspan=2 | MP Burn Per Hit !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Level Required !! rowspan=2 | Magic Bullet (Magical) !! colspan=2 | Max Hits !! rowspan=2 | MP Burn !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|-
|- style="background:{{ColorSel|CharLight|Chung}}"
! Per Bullet !! Bullet Count
! Single Target !! Per Additional Target
|-
|-
| align="left" | 99 || 131% || 60 || +30 || -1 MP || 300 MP || 22 Seconds
| {{PvE}} || 209% || rowspan=2 | 1 MP || rowspan=2 | Number of Enemies + 1 || rowspan=2 | 30 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
|}
 
=== {{PvP}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
! Level Required !! Magic Bullet (Magical)
|-
|-
| align="left" | 99 || 41%
| {{PvP}} || 60%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Chung|Burning Punisher|mp=300|Critical, Heavy|cd=22}}
|- style="background:{{ColorSel|CharLight|Chung}}"
<br>
! colspan=2 | Haste Burning Punisher !! colspan=2 | Heavy Burning Punisher
 
|- style="background:{{ColorSel|CharLight|Chung}}"
== Total Damage ==
! Attribute Effect !! Cooldown !! Attribute Effect !! Cooldown
{{Damage|true|Chung
|dmg=209
|pvp_dmg=60
|hits=60
|heavy=true
}}
*Assumes single target.
 
<!-- {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
! rowspan=4 | Mode !! colspan=6 | Base
|-
|-
| {{SkillText|Haste|80}} || 17.6 Seconds || {{SkillText|Heavy|144|120}} || 26.4 Seconds
! colspan=3 | Normal !! colspan=3 | Heavy
|}
|-
! rowspan=2 | Single Target !! colspan=2 | Multiple Targets !! rowspan=2 | Single Target !! colspan=2 | Multiple Targets
|-
! Base !! Distributed !! Base !! Distributed
|-
| {{PvE}}
| {{formatnum:{{#expr: 209*60}}}}% || {{formatnum:{{#expr: 209*30}}}}% || {{formatnum:{{#expr: 209*30}}}}% || {{formatnum:{{#expr: 209*60*1.44}}}}% || {{formatnum:{{#expr: 209*30*1.44}}}}% || {{formatnum:{{#expr: 209*30*1.44}}}}%
|-
| {{PvP}}
| {{formatnum:{{#expr: 60*60}}}}% || {{formatnum:{{#expr: 60*30}}}}% || {{formatnum:{{#expr: 60*30}}}}% || {{formatnum:{{#expr: 60*60*1.44}}}}% || {{formatnum:{{#expr: 60*30*1.44}}}}% || {{formatnum:{{#expr: 60*30*1.44}}}}%
|} -->
<br>
 
== Related Skills ==
{{SkillTable
|
DCTrans4.png; Awakened Will: Deadly Chaser;
}}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*'''[Mod] Burning Punisher''' can deal up to {{formatnum:{{#expr: 131*60}}}}% ({{formatnum:{{#expr: 41*60}}}}% in PvP) Magical Damage on a single target.
*The skill will inflict ['''[[Phantom Shooter|Phantom's Mark]]'''] on any enemies hit, which guarantees the additional damage increase so long as the target is susceptible to debuffs.
**With '''Heavy''', it can deal up to {{formatnum:{{#expr: (131*60)*1.44}}}}% ({{formatnum:{{#expr: (41*60)*1.44}}}}% in PvP) Magical Damage on a single target.
*Each bullet from '''[Mod] Burning Punisher''' will home and ricochet off of every target within its range before hitting one last target and dissipating.
*'''[Mod] Burning Punisher''' can deal up to {{formatnum:{{#expr: 131*30}}}}% ({{formatnum:{{#expr: 41*30}}}}% in PvP) Magical Damage for each additional target, spread across the targets.
**On a single target, the 30 bullets will pierce through the target once before hitting them a second time and dissipating.
**With '''Heavy''', it can deal up to {{formatnum:{{#expr: (131*30)*1.44}}}}% ({{formatnum:{{#expr: (41*30)*1.44}}}}% in PvP) Magical Damage more damage for each target.
**Due to the way the skill works, anything within range is effectively guaranteed to take at least 30 hits. After the bullet had pierced through every target, each bullet will dissipate upon hitting their next target.
*The skill does not do a fixed number of hits. Instead, for each additional target, the hit count for the skill will increase by 30, spread across the number of targets.
*The skill does not do a fixed number of hits. Instead, for each additional target, the hit count for the skill will increase by 30, spread across the number of targets.
**It's heavily advised to activate ['''[[Phantom Shooter|Prepared Chaser]]'''] and/or mark as many mobs as possible with ['''[[Phantom Shooter|Phantom's Mark]]'''] before using this skill. Its multi-hit nature alongside the former buff will refill Awakening very easily, while the latter will exponentially increase the skill's damage on marked foes, possibly allowing it to kill mobs prematurely and increasing the remaining hits against subsequent targets.
**It's heavily advised to activate ['''[[Phantom Shooter|Prepared Chaser]]'''] before using this skill. Its multi-hit nature alongside the former buff will refill Awakening very easily.
*Each bullet can ricochet off of enemies and pierce multiple enemies that are grouped together.
*Each bullet can ricochet off of enemies and pierce multiple enemies that are grouped together.
**Should the bullets chase an enemy without other enemies near to seek, they'll fly in their current direction until they vanish or get near another enemy.
**Should the bullets chase an enemy without other enemies near to seek, they'll fly in their current direction until they vanish or get near another enemy.
*Due to the extremely fast hit speed, provided the damage is enough to kill, this skill can completely '''bypass Boss threshold reactions''' by itself, even ones that cannot be prevented by any means other than a oneshot, such as with [[7-6|Avalanche]].
*Due to the extremely fast hit speed, provided the damage is enough to kill, this skill can completely '''bypass Boss threshold reactions''' by itself, even ones that cannot be prevented by any means other than a oneshot, such as with [[Temple of Frozen Water|Avalanche]].
**However, this will not work on [[10-6|Solace (Phase 2)]].
**However, this will not work on [[Solace's Fortress|Solace (Phase 2)]].
*The bullets from this skill cannot be reflected unless it has ricocheted off of an enemy first.
*The bullets from this skill cannot be reflected unless it has ricocheted off of an enemy first.
**Furthermore, reflected bullets do not ricochet/target anyone; instead, simply fire back at whichever angle they were shot.
**Furthermore, reflected bullets do not ricochet/target anyone; instead, simply fire back at whichever angle they were shot.
<br>
<br>


== Updates ==
== Trivia ==
*08/23/2018 (KR) / 09/06/2018 (NA)
*After the 2019 Re:Boot update, '''Chung''' will perform this skill using his Phantom Shooters instead of his Silver Shooters.
**Damage decreased.
<br>
*11/01/2018 (KR) / 11/14/2018 (NA)
 
**Damage decreased.
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
|-
! colspan=2 | Date !! colspan=2 | Changes
|-
! KR !! NA !! PvE !! PvP
|-
| 08/09/2018 || 08/22/2018 || colspan=2 align="left" |
*'''[Mod] Burning Punisher''' added.
|-
| 08/23/2018 || 09/06/2018 || colspan=2 align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 11/01/2018 || 11/14/2018 || colspan=2 align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 08/01/2019 || 08/28/2019 || colspan=2 align="left" |
*{{buff|Bullets apply [[Phantom Shooter|Phantom's Mark]].}}
|-
| 03/17/2022 || 04/13/2022 || colspan=2 align="left" |
*{{buff|Casting speed increased by 50%.}}
*{{buff|'''Damage''' increased.}}
|-
| 11/09/2023 || 12/06/2023 || colspan="2" align="left" |
*'''Haste''' trait  change to  '''Critical''' trait.
|-
| 03/14/2024 || 03/27/2024 || colspan="2" align="left" |
*{{buff|'''Damage''' increased.}}
|}
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{{SkillNav - Fatal Phantom}}
{{FPSkills}}
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