Burning Punisher/ModA: Difference between revisions

Minor cleanup; changed Total Damage to a simple template (I am confusion), but I've left the previous damage table in case. @v@
m (Text replacement - "[[7-6|" to "[[Temple of Frozen Water|")
(Minor cleanup; changed Total Damage to a simple template (I am confusion), but I've left the previous damage table in case. @v@)
 
(50 intermediate revisions by 8 users not shown)
Line 1: Line 1:
__NOTOC__{{DISPLAYTITLE:Burning Punisher}}{{Languages|Burning Punisher/ModA}}
__NOTOC__{{DISPLAYTITLE:[Mod] Burning Punisher}}{{Languages|Burning Punisher/ModA}}
{{ForceSkillTabs
{{ForceSkillTabs
|Character=Chung
|Character=Chung
|Skill=Burning Punisher
}}
}}
<div style="float: right;">{{#ev:youtube|AkJP30lwXwA|400}}</div>
{{#ev:youtube|zJgA246wzFI|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| {{Force|DCTrans6.png}}
| {{Force|DCTrans6.png}}
| {{SkillType|SA|B}}<br>{{SkillType|M}} Indiscriminately fire on nearby enemies. The magic bullets will chase enemies for a short duration.
| {{SkillType|SA|B|M}} Indiscriminately fire on nearby enemies. The magic bullets will chase enemies for a short duration. Magic bullets will leave a [[Phantom Shooter|[Phantom's Mark]]] on the target.
|}  
|}  
<br>
<br>
{{clearfix}}


== Requirements ==
== Requirements ==
{{#Widget:AdsenseSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
! Class          !! Level Required !! Base Skill
|-
|-
| [[Fatal Phantom]] || 99 || [[Burning Punisher]]
! Class !! Level Required !! Skill Requirement
|-
| [[Fatal Phantom]] || 99 || {{mr|Burning Punisher}}
|}
|}
<br>
<br>


== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan=2 | Mode !! rowspan=2 | Magic Bullet (Magical) !! rowspan=2 | MP Burn Per Hit !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Level Required !! rowspan=2 | Magic Bullet (Magical) !! colspan=2 | Max Hits !! rowspan=2 | MP Burn !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|-
|- style="background:{{ColorSel|CharLight|Chung}}"
! Per Bullet !! Bullet Count
! Number of Bullets !! Hits per Bullet
|-
|-
| align="left" | 99 || 131% || 30 || Amount of Enemies + 1 || -1 MP || 300 MP || 22 Seconds
| {{PvE}} || 209% || rowspan=2 | 1 MP || rowspan=2 | Number of Enemies + 1 || rowspan=2 | 30 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
|}
 
=== {{PvP}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
! Level Required !! Magic Bullet (Magical)
|-
|-
| align="left" | 99 || 41%
| {{PvP}} || 60%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Chung|Burning Punisher|mp=300|Critical, Heavy|cd=22}}
|- style="background:{{ColorSel|CharLight|Chung}}"
! colspan=2 | Haste Burning Punisher !! colspan=2 | Heavy Burning Punisher
|- style="background:{{ColorSel|CharLight|Chung}}"
! Attribute Effect !! Cooldown !! Attribute Effect !! Cooldown
|-
| {{SkillText|Haste|80}} || 17.6 Seconds || {{SkillText|Heavy|144|120}} || 26.4 Seconds
|}
<br>
<br>


== Total Damage ==
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Damage|true|Chung
|- style="background:{{ColorSel|CharLight|Chung}}"
|dmg=209
! rowspan=4 | Mode !! colspan=6 | Regular
|pvp_dmg=60
|- style="background:{{ColorSel|CharLight|Chung}}"
|hits=60
|heavy=true
}}
*Assumes single target.
 
<!-- {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
! rowspan=4 | Mode !! colspan=6 | Base
|-
! colspan=3 | Normal !! colspan=3 | Heavy
! colspan=3 | Normal !! colspan=3 | Heavy
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! rowspan=2 | Single Target !! colspan=2 | Multiple Targets !! rowspan=2 | Single Target !! colspan=2 | Multiple Targets
! rowspan=2 | Single Target !! colspan=2 | Multiple Targets !! rowspan=2 | Single Target !! colspan=2 | Multiple Targets
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! Base !! Distributed !! Base !! Distributed
! Base !! Distributed !! Base !! Distributed
|-  
|-  
! {{PvE}}  
| {{PvE}}  
| {{formatnum:{{#expr: 131*60}}}}% || {{formatnum:{{#expr: 131*30}}}}% || {{formatnum:{{#expr: 131*30}}}}% || {{formatnum:{{#expr: 131*60*1.44}}}}% || {{formatnum:{{#expr: 131*30*1.44}}}}% || {{formatnum:{{#expr: 131*30*1.44}}}}%
| {{formatnum:{{#expr: 209*60}}}}% || {{formatnum:{{#expr: 209*30}}}}% || {{formatnum:{{#expr: 209*30}}}}% || {{formatnum:{{#expr: 209*60*1.44}}}}% || {{formatnum:{{#expr: 209*30*1.44}}}}% || {{formatnum:{{#expr: 209*30*1.44}}}}%
|-  
|-  
! {{PvP}}  
| {{PvP}}  
| {{formatnum:{{#expr: 41*60}}}}% || {{formatnum:{{#expr: 41*30}}}}% || {{formatnum:{{#expr: 41*30}}}}% || {{formatnum:{{#expr: 41*60*1.44}}}}% || {{formatnum:{{#expr: 41*30*1.44}}}}% || {{formatnum:{{#expr: 41*30*1.44}}}}%
| {{formatnum:{{#expr: 60*60}}}}% || {{formatnum:{{#expr: 60*30}}}}% || {{formatnum:{{#expr: 60*30}}}}% || {{formatnum:{{#expr: 60*60*1.44}}}}% || {{formatnum:{{#expr: 60*30*1.44}}}}% || {{formatnum:{{#expr: 60*30*1.44}}}}%
|}
|} -->
*Does not take into account damage increase from ['''[[Phantom Shooter|Phantom's Mark]]'''].
<br>
<br>


== Related Skills ==
== Related Skills ==
{| style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable
|-
|
| width="40" | [[File:SI_INSHOW.png]]
DCTrans4.png; Awakened Will: Deadly Chaser;
| align="center" width="150" | [[Intense Showtime]]
}}
| width="40" | [[File:DCTrans4.png]]
| align="center" width="150" | [[Awakened Will: Deadly Chaser]]
| width="40" | [[File:FPPhantom_Shooter.png]]
| align="center" width="150" |  [[Phantom Shooter]]
|}
<br>
<br>


Line 95: Line 82:
**Should the bullets chase an enemy without other enemies near to seek, they'll fly in their current direction until they vanish or get near another enemy.
**Should the bullets chase an enemy without other enemies near to seek, they'll fly in their current direction until they vanish or get near another enemy.
*Due to the extremely fast hit speed, provided the damage is enough to kill, this skill can completely '''bypass Boss threshold reactions''' by itself, even ones that cannot be prevented by any means other than a oneshot, such as with [[Temple of Frozen Water|Avalanche]].
*Due to the extremely fast hit speed, provided the damage is enough to kill, this skill can completely '''bypass Boss threshold reactions''' by itself, even ones that cannot be prevented by any means other than a oneshot, such as with [[Temple of Frozen Water|Avalanche]].
**However, this will not work on [[10-6|Solace (Phase 2)]].
**However, this will not work on [[Solace's Fortress|Solace (Phase 2)]].
*The bullets from this skill cannot be reflected unless it has ricocheted off of an enemy first.
*The bullets from this skill cannot be reflected unless it has ricocheted off of an enemy first.
**Furthermore, reflected bullets do not ricochet/target anyone; instead, simply fire back at whichever angle they were shot.
**Furthermore, reflected bullets do not ricochet/target anyone; instead, simply fire back at whichever angle they were shot.
<br>
<br>


== Trivia ==
== Trivia ==
*After the 2019 Re:Boot update, Chung will perform this skill using his Phantom Shooters instead of his Silver Shooters.
*After the 2019 Re:Boot update, '''Chung''' will perform this skill using his Phantom Shooters instead of his Silver Shooters.
 
<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
| 08/09/2018 || 08/22/2018 || colspan=2 align="left" |
*'''[Mod] Burning Punisher''' added.
|-
|-
| 08/23/2018 || 09/06/2018 || colspan=2 align="left" |  
| 08/23/2018 || 09/06/2018 || colspan=2 align="left" |  
{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 11/01/2018 || 11/14/2018 || colspan=2 align="left" |  
| 11/01/2018 || 11/14/2018 || colspan=2 align="left" |  
{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 08/01/2019 || 08/28/2019 || colspan=2 align="left" |
| 08/01/2019 || 08/28/2019 || colspan=2 align="left" |
{{buff|Bullets apply [[Phantom Shooter|Phantom's Mark]].}}
*{{buff|Bullets apply [[Phantom Shooter|Phantom's Mark]].}}
|-
| 03/17/2022 || 04/13/2022 || colspan=2 align="left" |
*{{buff|Casting speed increased by 50%.}}
*{{buff|'''Damage''' increased.}}
|-
| 11/09/2023 || 12/06/2023 || colspan="2" align="left" |
*'''Haste''' trait  change to  '''Critical''' trait.
|-
| 03/14/2024 || 03/27/2024 || colspan="2" align="left" |
*{{buff|'''Damage''' increased.}}
|}
|}
<br>
<br>
Line 139: Line 137:
}}
}}
<br>
<br>
 
{{SkillNav - Fatal Phantom}}
{{FPSkills}}
ElEditors
20,556

edits