Commander's Mark: Difference between revisions

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__NOTOC__
__NOTOC__{{Languages|Commander's Mark}}
{{Languages|Commander's Mark}}
{{#ev:youtube|QfJCTeOXiL8|400|right}}
<div style="float: right;">{{#ev:youtube|QfJCTeOXiL8|300}}</div>
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[Image:MarkOfCommander.png]]<br>
| [[File:MarkOfCommander.png]]
| '''[Active]''' Chung plants a targeting beacon on the foes. When a targeted foe is hit by Chung or his allies, several rockets rain upon it.
| {{SkillType|A}} Receive artillery support that ignores defense on marked targets.
|-
|
| {{SkillText|True|DebuffDuration|5}}
|}
|}
<br>
<br>
{{clearfix}}


== Requirements ==
== Requirements ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! Class                 !! Master !! Required Level !! SP Cost Per Level !! Alternative
! Class !! Level Required
|-
|-
| [[Shelling Guardian]] || Lv. 20 || 35             || 3                || [[Cannon Strike]]
| [[Tactical Trooper]] || 35
|}
|}
<br>
<br>


== Skill Information ==
== Skill Information ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan=3 | Skill Level !! rowspan=3 | Required Level !! colspan=3 | Damage !! colspan=4 | Marking Debuff !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan=2 | Take Down<br>(Physical) !! colspan=2 | Assist Shelling (Magical)<br>(Percentage of<br>activating hit) !! rowspan=2 | Max number<br>of marked<br>targets !! rowspan=2 | Rockets<br>per wave !! rowspan=2 | Wave<br>cooldown !! rowspan=2 | Duration
|- style="background:{{ColorSel|CharLight|Chung}}"
! Displayed !! Actual
|-
|-
| align="left" | 1 || rowspan=2 | 35 || 126% || colspan=2 | 20% || rowspan=21 | 3 || rowspan=21 | 3 || rowspan=21 | 2 Seconds || rowspan=21 | 15 Seconds || rowspan=21 | 25 MP || rowspan=21 | 6 Seconds
! rowspan=2 | Mode !! rowspan=2 | Strike (Magical) !! colspan=4 | {{se|091|Commander's Mark||ed}} !! rowspan=2 | Mark Limit<br>(Per Cast) !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|-
|-
| align="left" | 2 || 130% || rowspan=2 | 21% || 20.65%
! Artillery Support (Magical) !! Missile Count !! Reactivation Cooldown !! Duration
|-
|-
| align="left" | 3 || 36 || 134% || 21.3%
| colspan="9" | '''Normal'''
|-
|-
| align="left" | 4 || 39 || 138% || 22% || 21.95%
| {{PvE}} || 587% || rowspan=2 | 13% of Activation Hit Damage || rowspan=2 | 3 || rowspan=2 | 2 Seconds || 15 Seconds || rowspan=2 | 3 || rowspan=2 | 25 MP || rowspan=2 | 6 Seconds
|-
|-
| align="left" | 5 || 42 || 142% || rowspan=2 | 23% || 22.6%
| {{PvP}} || 146% || 7.5 Seconds
|-
|-
| align="left" | 6 || 45 || 146% || 23.25%
| colspan="9" | '''[Enhanced]'''
|-
|-
| align="left" | 7 || 48 || 151% || 24% || 23.90%
| {{PvE}} || 587% || rowspan=2 | 13% of Activation Hit Damage || rowspan=2 | 3 || rowspan=2 | 2 Seconds || 20 Seconds || rowspan=2 | 3 || rowspan=2 | 25 MP || rowspan=2 | 6 Seconds
|-
|-
| align="left" | 8 || 51 || 155% || rowspan=2 | 25% || 24.55%
| {{PvP}} || 146% || 12.5 Seconds
|}
<br>
 
== [[Skill Traits]] ==
{{Traits|Chung|Commander's Mark|Empowered, Critical|130|mp=25}}
<br>
 
== Total Damage ==
{{Damage|true|Chung
|dmg=587
|pvp_dmg=146
|empowered=1.3
}}
*Does not include '''Artillery Support'''.
<br>
 
==Related Skills==
{{SkillTable|
TTTrans5.png; Commander Tactics Locked-Trans2;
}}
<br>
 
== Tips and Details ==
*'''Artillery Support''' can also be triggered by your allies, and missiles are considered to be doing damage for the player who triggered the mark:
**The damage dealt is based on that player's stats. The missiles ignore the '''Critical Damage''' and '''Maximize''' stats for the hit they are based off of, but are themselves fully affected by those stats. The exact opposite applies for the '''Polarize''' and '''Damage Increase to Boss Monsters''' stats, which are taken into account for the hit they are based off of, but do not affect the missiles themselves.
***Any buffs or other stat changes applied to that player as the missiles are still travelling will change their damage accordingly.
**They will grant Awakening Charge to that player, but cannot trigger attributes and do not gain any MP.
**They will count towards that player's damage and combo score at the end of a dungeon.
*The '''Artillery Support''' is properly affected by everything the initial cast attack would be, such as Active Skill Tier Damage and its skill traits, even if you are not the one triggering the effect.
*While the description states that the missiles ignore defense, this can be somewhat misleading, as their damage will still be reduced against enemies with defense due to the hit that triggered them doing lower damage, which the missiles base their damage on. They will simply not be reduced further again.
*While a single cast can only mark up to 3 enemies, there is no actual limit to how many enemies you can mark overall when using the skill multiple times.
*The reactivation cooldown is determined on a per-enemy basis, so multiple marked enemies near each other can trigger '''Artillery Support''' any number of times in quick succession.
**Conversely, in single-target fights with a large party, such as raids, the effect (should the debuff not be resisted in the first place) will be essentially triggered at random from the large amount of attacks being dealt, making its damage output impossible to control.
*Naturally, skills that deal high damage in a single hit are the most optimal way to trigger '''Artillery Support'''.
**It should be noted that certain skills on this path such as [[Dread Chase]] and [[Chaos Cannon]] are very counter-intuitive for this effect, as they feature a weaker shell hit that precedes their explosion, and that will most commonly be the damage this skill copies. Skills such as [[Carpet Bombing]] and [[Mortar]] fortunately lack this downside.
<br>
 
== Trivia ==
*'''Commander's Mark''' was intended to have a second part to its animation where '''Chung''' extends his arm outward to inflict the debuff.
**This idea was reused after the 2013 Skill Tree Revamp as a new skill, [[Artillery Support]], though it was later removed again after the 2015 Skill Tree Revamp.
<br>
 
== Gallery ==
<gallery>File:CMarked.png|'''Commander's Mark''' debuff appearance.
</gallery>
<br/>
 
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
|-
|-
| align="left" | 9 || 54 || 159% || 25.2%
! colspan=2 | Date !! colspan=2 | Changes
|-
|-
| align="left" | 10 || 57 || 163% || 26% || 25.85%
! KR !! NA !! PvE !! PvP
|-
|-
| align="left" | 11 || 60 || 167% || rowspan=2 | 27% || 26.5%
| 02/09/2012 || 05/01/2013 || colspan=2 align="left" |  
*'''Commander's Mark''' added.
|-
|-
| align="left" | 12 || 63 || 171% || 27.15%
| 07/10/2014 || - || colspan=2 align="left" |  
*{{buff|Changed to ignore guard.}}
*{{buff|Execution speed increased.}}
*{{buff|MP usage decreased from 40 MP to 25 MP.}}
|-
|-
| align="left" | 13 || 66 || 175% || rowspan=2 | 28% || 27.8%
| 04/20/2015 || - || colspan=2 align="left" |  
*{{buff|Take Down is unable to hit the enemies below the platform.}}
*{{nerf|Assist Shelling's hitbox changes to follow the visual effect, so the hitbox becomes smaller.}}
|-
|-
| align="left" | 14 || 69 || 179% || 28.45%
| 08/20/2015 || 01/27/2016 || colspan=2 align="left" |  
*Moved from [[Shelling Guardian]] to [[Tactical Trooper]].
|-
|-
| align="left" | 15 || 72 || 183% || 29% || 29.1%
| 10/08/2015 || 03/16/2016 || colspan=2 align="left" |  
*{{nerf|Damage calculation error fixed.}}
*Tooltip details changed.
|-
|-
| align="left" | 16 || 75 || 187% || rowspan=2 | 30% || 29.75%
| 02/18/2016 || - || colspan=2 align="left" |  
*Fixed rocket wave is not activated by attacks that hit a guarding foe.
*Fixed Skill Ring effect not working after first hits.
|-
|-
| align="left" | 17 || 78 || 192% || 30.4%
| 01/25/2017 || 02/08/2017 || colspan=2 align="left" |  
*{{buff|'''Damage''' increased.}}
|-
|-
| align="left" | 18 || 82 || 196% || 31% || 31.05%
| 04/27/2017 || 05/10/2017 || align="left" |  
*{{buff|Artillery Support damage increased.}}
*{{nerf|Stomp damage decreased.}}
| align="left" |  
*{{buff|Artillery Support damage increased.}}
|-
|-
| align="left" | 19 || rowspan=3 | -* || 200% || rowspan=2 | 32% || 31.7%
| 08/24/2017 || 09/13/2017 || colspan=2 align="left" |  
*{{nerf|Artillery Support damage decreased.}}
|-
|-
| align="left" | 20 (M) || 204% || 32.35%
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
*{{buff|Strike damage increased.}}
*{{nerf|Artillery Support damage decreased.}}
|-
|-
| align="left" | 21 || 208% || colspan=2 | 33%
| 06/22/2023 || 07/19/2023 || align="left" |  
*None
| align="left" |
*{{nerf|'''Support Duration''' decreased.}}
|}
|}
<br>
<br>


== [[Skill Notes|Skill Note]] ==
<center>{{quotation|The Hamel Artillery Unit is the best of its league! They are here for our support anytime we need them. They are preparing a firework party for us! I wonder if special shells will fall from the sky? Hehe. - Miru, Hamel Combat Instructor}}</center>
<div style="float: right;">{{#ev:youtube|iPL1TH2ZaZQ|300}}</div>
'''Name:''' Special Bombing Ceremony / 특제 폭격 세러모니
'''Description:''' 20% chance for each rocket fired to be a special red rocket that does 1.65 times more damage and has a larger explosion that hits up to 10 foes.
<br><br><br><br><br><br><br><br>
== Tips and Details ==
*The rocket damage displayed by the skill information is rounded from the actual value. The actual value is used in damage calculation, so no two levels of this skill have the same rocket damage.
*The damage of the rockets is a multiplier on the percentage of the last attack the marked target received.
**E.g., if the target is hit by a 1300% physical attack, each rocket from '''Commander's Mark''' [14] would do 369.85% magical damage.
**It is unknown how this skill interacts with [[Energy Spurt]].
**Allies can also activate bombardment.
*The rockets build [[Awakening Mode|awakening]] charge and combo score only for last attacker.
**Rocket critical hit rate is based on the last attacker.
*The marking debuff is partially independent ([[Elements|attributes]] do not affect the rockets). Therefore, the rockets recover no MP.
*The marking debuff cannot stack on a single target and one wave of rockets must complete before the next wave can be launched.
*'''Commander's Mark''''s rocket wave is not activated by [[Artillery Support|Artillery Support]], a subsequent smash by Commander's Mark, nor attacks that hit a guarding foe (e.g., Bloody Glitter Defender) from the front.
<br>
== Trivia ==
*'''Commander's Mark''' was intended to be thrown similar to [[Elastic Bomb - Hand Grenade]].
**This was later implemented after [[The Evolution/2 - Skill Tree Reorganization|Evolution 2]] as a new skill, [[Artillery Support|Artillery Support]].
*[http://www.youtube.com/watch?v=PxbjkCl6QKM Currently bugged in NA]. Commander's Mark's rocket damage is 26.5% weaker than intended. Special rockets from the skill note work properly.
<br>
== Updates ==
*07/10/2014 KR
**Changed to ignore guard.
**Execution speed increased.
**MP usage decreased from 40 MP to 25 MP.
<br>
== Alternative Names ==
== Alternative Names ==
{{AlternateLanguages
{{AlternateLanguages
|Color={{ColorSel|CharLight|Chung}}
|Color={{ColorSel|CharLight|Chung}}
|KR=????      |KRName=Mark of Commander
|KR=????      |KRName=Mark of Commander
|FR=Marquage de cible |FRName=Marking of Target
|FR=Marquage de cible |FRName=Target Marking
|BR=Marca do Comandante |BRName=Commander's Mark
|PL=Oznaczenie Celu |PLName=Target Marking
|IT=Marcatura dell'Obiettivo |ITName=Target Marking
|ES=Marca del comandante |ESName=Commander's Mark
|DE=Zielmarkierung |DEName=Target Marking
}}
}}
<br>
<br>
{{ShgSkills}}
{{SkillNav - Tactical Trooper}}
[[Category:First Job Active Skills]]
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