Commander's Mark: Difference between revisions

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__NOTOC__
__NOTOC__{{Languages|Commander's Mark}}
<div style="float: right;">{{#ev:youtube|QfJCTeOXiL8|300}}</div>
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{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:MarkOfCommander.png]]<br>
| [[File:MarkOfCommander.png]]
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Active]''' Chung plants a targeting beacon on the enemies. When a targeted enemy is hit by Chung or any teammates, several missiles will fall from the sky targeting the hit enemy.
| {{SkillType|A}} Receive artillery support that ignores defense on marked targets.
|-
|
| {{SkillText|True|DebuffDuration|5}}
|}
|}
<br>
{{clearfix}}


== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
! Class !! Level Required
|-
| [[Tactical Trooper]] || 35
|}
<br>
<br>
== Requirements  ==
 
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
== Skill Information ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
! rowspan=2 | Mode !! rowspan=2 | Strike (Magical) !! colspan=4 | {{se|091|Commander's Mark||ed}} !! rowspan=2 | Mark Limit<br>(Per Cast) !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|-
! Artillery Support (Magical) !! Missile Count !! Reactivation Cooldown !! Duration
|-
| colspan="9" | '''Normal'''
|-
| {{PvE}} || 587% || rowspan=2 | 13% of Activation Hit Damage || rowspan=2 | 3 || rowspan=2 | 2 Seconds || 15 Seconds || rowspan=2 | 3 || rowspan=2 | 25 MP || rowspan=2 | 6 Seconds
|-
|-
| align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"| '''Class'''
| {{PvP}} || 146% || 7.5 Seconds
| align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"| '''Master'''
| align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"| '''SP Requirement'''
|-
|-
| [[Shelling Guardian]]
| colspan="9" | '''[Enhanced]'''
| <center>Lv5</center>
|-
| <center>55 SP</center>
| {{PvE}} || 587% || rowspan=2 | 13% of Activation Hit Damage || rowspan=2 | 3 || rowspan=2 | 2 Seconds || 20 Seconds || rowspan=2 | 3 || rowspan=2 | 25 MP || rowspan=2 | 6 Seconds
|-
| {{PvP}} || 146% || 12.5 Seconds
|}
|}
<br>


== [[Skill Traits]] ==
{{Traits|Chung|Commander's Mark|Empowered, Critical|130|mp=25}}
<br>
<br>
== Skill Information  ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|- align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF;"
| '''Skill Level'''
| '''Initial Impact Damage'''
| '''Max number of targets<br>that can be marked'''
| '''Damage of missiles'''
| '''Number of missiles'''
| '''MP Usage'''
| '''Cooldown'''
|- align="center"
| align="left" | 1
| 100%
| rowspan="8" | 3
| rowspan="8" | 20%
| rowspan="2" | 1
| 24 MP
| rowspan="8" | 10 seconds
|- align="center"
| align="left" | 2
| rowspan="2" | 150%
| 28 MP
|- align="center"
| align="left" | 3
| rowspan="2" | 2
| 32 MP
|- align="center"
| align="left" | 4
| rowspan="2" | 200%
| 36 MP
|- align="center"
| align="left" | 5 (M)
| rowspan="2" | 3
| 40 MP
|- align="center"
| align="left" | 6
| rowspan="2" | 250%
| 44 MP
|- align="center"
| align="left" | 7
| rowspan="2" | 4
| 48 MP
|- align="center"
| align="left" | 8
| 300%
| 52 MP
|}


== Total Damage ==
{{Damage|true|Chung
|dmg=587
|pvp_dmg=146
|empowered=1.3
}}
*Does not include '''Artillery Support'''.
<br>
<br>
== [[Skill Note]] ==
<div style="float: right;">{{#ev:youtube|iPL1TH2ZaZQ|300}}</div>
'''Name:''' Special Bombing Ceremony (특제 폭격 세러모니)


'''Description:''' There will be a 20% chance when firing to produce a red missile that does 1.65 times more damage and has a larger explosion.
==Related Skills==
{{SkillTable|
TTTrans5.png; Commander Tactics Locked-Trans2;
}}
<br>


== Tips and Details ==
*'''Artillery Support''' can also be triggered by your allies, and missiles are considered to be doing damage for the player who triggered the mark:
**The damage dealt is based on that player's stats. The missiles ignore the '''Critical Damage''' and '''Maximize''' stats for the hit they are based off of, but are themselves fully affected by those stats. The exact opposite applies for the '''Polarize''' and '''Damage Increase to Boss Monsters''' stats, which are taken into account for the hit they are based off of, but do not affect the missiles themselves.
***Any buffs or other stat changes applied to that player as the missiles are still travelling will change their damage accordingly.
**They will grant Awakening Charge to that player, but cannot trigger attributes and do not gain any MP.
**They will count towards that player's damage and combo score at the end of a dungeon.
*The '''Artillery Support''' is properly affected by everything the initial cast attack would be, such as Active Skill Tier Damage and its skill traits, even if you are not the one triggering the effect.
*While the description states that the missiles ignore defense, this can be somewhat misleading, as their damage will still be reduced against enemies with defense due to the hit that triggered them doing lower damage, which the missiles base their damage on. They will simply not be reduced further again.
*While a single cast can only mark up to 3 enemies, there is no actual limit to how many enemies you can mark overall when using the skill multiple times.
*The reactivation cooldown is determined on a per-enemy basis, so multiple marked enemies near each other can trigger '''Artillery Support''' any number of times in quick succession.
**Conversely, in single-target fights with a large party, such as raids, the effect (should the debuff not be resisted in the first place) will be essentially triggered at random from the large amount of attacks being dealt, making its damage output impossible to control.
*Naturally, skills that deal high damage in a single hit are the most optimal way to trigger '''Artillery Support'''.
**It should be noted that certain skills on this path such as [[Dread Chase]] and [[Chaos Cannon]] are very counter-intuitive for this effect, as they feature a weaker shell hit that precedes their explosion, and that will most commonly be the damage this skill copies. Skills such as [[Carpet Bombing]] and [[Mortar]] fortunately lack this downside.
<br>
<br>


== Tips and Details ==
== Trivia ==
*The missiles will not stack on a single target, and one wave of missiles must complete before the next wave can be launched.
*'''Commander's Mark''' was intended to have a second part to its animation where '''Chung''' extends his arm outward to inflict the debuff.
*In PvP, a target can easily escape due to the small hitstun.
**This idea was reused after the 2013 Skill Tree Revamp as a new skill, [[Artillery Support]], though it was later removed again after the 2015 Skill Tree Revamp.
<br>
 
== Gallery ==
<gallery>File:CMarked.png|'''Commander's Mark''' debuff appearance.
</gallery>
<br/>


==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
|-
! colspan=2 | Date !! colspan=2 | Changes
|-
! KR !! NA !! PvE !! PvP
|-
| 02/09/2012 || 05/01/2013 || colspan=2 align="left" |
*'''Commander's Mark''' added.
|-
| 07/10/2014 || - || colspan=2 align="left" |
*{{buff|Changed to ignore guard.}}
*{{buff|Execution speed increased.}}
*{{buff|MP usage decreased from 40 MP to 25 MP.}}
|-
| 04/20/2015 || - || colspan=2 align="left" |
*{{buff|Take Down is unable to hit the enemies below the platform.}}
*{{nerf|Assist Shelling's hitbox changes to follow the visual effect, so the hitbox becomes smaller.}}
|-
| 08/20/2015 || 01/27/2016 || colspan=2 align="left" |
*Moved from [[Shelling Guardian]] to [[Tactical Trooper]].
|-
| 10/08/2015 || 03/16/2016 || colspan=2 align="left" |
*{{nerf|Damage calculation error fixed.}}
*Tooltip details changed.
|-
| 02/18/2016 || - || colspan=2 align="left" |
*Fixed rocket wave is not activated by attacks that hit a guarding foe.
*Fixed Skill Ring effect not working after first hits.
|-
| 01/25/2017 || 02/08/2017 || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
|-
| 04/27/2017 || 05/10/2017 || align="left" |
*{{buff|Artillery Support damage increased.}}
*{{nerf|Stomp damage decreased.}}
| align="left" |
*{{buff|Artillery Support damage increased.}}
|-
| 08/24/2017 || 09/13/2017 || colspan=2 align="left" |
*{{nerf|Artillery Support damage decreased.}}
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |
*{{buff|Strike damage increased.}}
*{{nerf|Artillery Support damage decreased.}}
|-
| 06/22/2023 || 07/19/2023 || align="left" |
*None
| align="left" |
*{{nerf|'''Support Duration''' decreased.}}
|}
<br>
<br>
== Trivia ==
*[[Mark of Commander]] was intended to be thrown, similar to [[Elastic Bomb]].
**This was later implemented as a new skill, [[Assist Shelling]], after the 6/27/2013 skill tree reorganzition.


== Alternative Names ==
{{AlternateLanguages
|Color={{ColorSel|CharLight|Chung}}
|KR=????      |KRName=Mark of Commander
|FR=Marquage de cible |FRName=Target Marking
|BR=Marca do Comandante |BRName=Commander's Mark
|PL=Oznaczenie Celu |PLName=Target Marking
|IT=Marcatura dell'Obiettivo |ITName=Target Marking
|ES=Marca del comandante |ESName=Commander's Mark
|DE=Zielmarkierung |DEName=Target Marking
}}
<br>
<br>
{{ShgSkills}}
{{SkillNav - Tactical Trooper}}
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