Commander's Mark: Difference between revisions

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__NOTOC__{{Languages|Commander's Mark}}
__NOTOC__{{Languages|Commander's Mark}}
<div style="float: right;">{{#ev:youtube|QfJCTeOXiL8|400}}</div>
{{#ev:youtube|QfJCTeOXiL8|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[File:MarkOfCommander.png]]<br>
| [[File:MarkOfCommander.png]]
| {{SkillType|A}} Receive artillery support that ignores defense on marked targets.
| {{SkillType|A}} Receive artillery support that ignores defense on marked targets.
|-
|-
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<br>
<br>
{{clearfix}}


== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Chung}}"
! Class !! Level Required
! Class !! Level Required
|-
|-
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== Skill Information ==
== Skill Information ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! rowspan=2 | Mode !! rowspan=2 | Strike<br>(Magical) !! colspan=4 | {{se|091|Commander's Mark||ed}} !! rowspan=2 | Mark Limit<br>(Per Cast) !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Mode !! rowspan=2 | Strike (Magical) !! colspan=4 | {{se|091|Commander's Mark||ed}} !! rowspan=2 | Mark Limit<br>(Per Cast) !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! Artillery Support (Magical) !! Missile Count !! Reactivation Cooldown !! Duration
! Artillery Support (Magical) !! Missile Count !! Reactivation Cooldown !! Duration
|-
! colspan=9 | Normal
|-
|-
| '''{{PvE}}''' || 587% || rowspan=2 | 13% of original hit || rowspan=2 | 3 || rowspan=2 | 2 Seconds || rowspan=2 | 15 Seconds || rowspan=2 | 3 || rowspan=2 | 25 MP || rowspan=2 | 6 Seconds
| colspan="9" | '''Normal'''
|-
| {{PvE}} || 587% || rowspan=2 | 13% of Activation Hit Damage || rowspan=2 | 3 || rowspan=2 | 2 Seconds || 15 Seconds || rowspan=2 | 3 || rowspan=2 | 25 MP || rowspan=2 | 6 Seconds
|-
| {{PvP}} || 146% || 7.5 Seconds
|-
|-
| '''{{PvP}}''' || 146%
| colspan="9" | '''[Enhanced]'''
|-
! colspan=9 | [Enhanced]
|-
|-
| '''{{PvE}}''' || 587% || rowspan=2 | 13% of original hit || rowspan=2 | 3 || rowspan=2 | 2 Seconds || rowspan=2 | 20 Seconds || rowspan=2 | 3 || rowspan=2 | 25 MP || rowspan=2 | 6 Seconds
| {{PvE}} || 587% || rowspan=2 | 13% of Activation Hit Damage || rowspan=2 | 3 || rowspan=2 | 2 Seconds || 20 Seconds || rowspan=2 | 3 || rowspan=2 | 25 MP || rowspan=2 | 6 Seconds
|-
|-
| '''{{PvP}}''' || 146%
| {{PvP}} || 146% || 12.5 Seconds
|}
|}
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<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Chung|Commander's Mark|Empowered, Critical|130|mp=25}}
|- style="background:{{ColorSel|CharLight|Chung}}"
! Empowered Commander's Mark !! colspan=2 | Critical Commander's Mark
|- style="background:{{ColorSel|CharLight|Chung}}"
! Attribute Effect !! Attribute Effect !! MP Cost
|-
| {{SkillText|Empowered|130}} || {{SkillText|Critical|120}} || 30 MP
|}
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== Total Damage ==
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Damage|true|Chung
|- style="background:{{ColorSel|CharLight|Chung}}"
|dmg=587
! rowspan=2 | Mode !! colspan=2 | Base
|pvp_dmg=146
|- style="background:{{ColorSel|CharLight|Chung}}"
|empowered=1.3
! Normal !! Empowered
}}
|-
! {{PvE}}
| {{formatnum:587}}% || {{formatnum:{{#expr: 587*1.3}}}}%
|-
! {{PvP}}
| {{formatnum:146}}% || {{formatnum:{{#expr: 146*1.3}}}}%
|}
*Does not include '''Artillery Support'''.
*Does not include '''Artillery Support'''.
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<br>


== Related Skills ==
==Related Skills==
{| class="related-skills" style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable|
|-
TTTrans5.png; Commander Tactics Locked-Trans2;
| width="40" | [[File:TTTrans5.png]]
}}
| align="center" width="150" | [[Commander Tactics]] {{Locked Skill|Trans2}}
|}
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**Conversely, in single-target fights with a large party, such as raids, the effect (should the debuff not be resisted in the first place) will be essentially triggered at random from the large amount of attacks being dealt, making its damage output impossible to control.
**Conversely, in single-target fights with a large party, such as raids, the effect (should the debuff not be resisted in the first place) will be essentially triggered at random from the large amount of attacks being dealt, making its damage output impossible to control.
*Naturally, skills that deal high damage in a single hit are the most optimal way to trigger '''Artillery Support'''.
*Naturally, skills that deal high damage in a single hit are the most optimal way to trigger '''Artillery Support'''.
**It should be noted that certain skills on this path such as [[Dread Chase]] and [[Chaos Cannon]] are very counter-intuitive for this effect, as they feature a weaker shell hit that precedes their explosion, and that will most commonly be the damage this skill copies. Skills such as [[Carpet Bombing]] and [[Mortar]] luckily lack this downside.
**It should be noted that certain skills on this path such as [[Dread Chase]] and [[Chaos Cannon]] are very counter-intuitive for this effect, as they feature a weaker shell hit that precedes their explosion, and that will most commonly be the damage this skill copies. Skills such as [[Carpet Bombing]] and [[Mortar]] fortunately lack this downside.
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== Trivia ==
== Trivia ==
*'''Commander's Mark''' was intended to have a second part to its animation where Chung extends his arm outward to inflict the debuff.
*'''Commander's Mark''' was intended to have a second part to its animation where '''Chung''' extends his arm outward to inflict the debuff.
**This idea was reused after the 2013 Skill Tree Revamp as a new skill, [[Artillery Support]], though it was later removed again after the 2015 Skill Tree Revamp.
**This idea was reused after the 2013 Skill Tree Revamp as a new skill, [[Artillery Support]], though it was later removed again after the 2015 Skill Tree Revamp.
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== Gallery ==
== Gallery ==
<gallery>File:CMarked.png|'''Commander's Mark''' debuff appearance.</gallery><br/>
<gallery>File:CMarked.png|'''Commander's Mark''' debuff appearance.
</gallery>
<br/>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
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|-
|-
| 10/08/2015 || 03/16/2016 || colspan=2 align="left" |  
| 10/08/2015 || 03/16/2016 || colspan=2 align="left" |  
*Damage calculation error fixed.
*{{nerf|Damage calculation error fixed.}}
*Tooltip details changed.
*Tooltip details changed.
|-
|-
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*{{buff|Strike damage increased.}}
*{{buff|Strike damage increased.}}
*{{nerf|Artillery Support damage decreased.}}
*{{nerf|Artillery Support damage decreased.}}
|-
| 06/22/2023 || 07/19/2023 || align="left" |
*None
| align="left" |
*{{nerf|'''Support Duration''' decreased.}}
|}
|}
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{{SkillNav - Tactical Trooper}}
{{SkillNav - Tactical Trooper}}
[[Category: Active Skills]]
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