Sweep Rolling: Difference between revisions

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__NOTOC__
__NOTOC__{{Languages|Sweep Rolling}}
<div style="float: right;">{{#ev:youtube|iSS-N1r7SYM|300}}</div>
{{#ev:youtube|MmWAkdcqH68|400|right}}
 
== Description<br>  ==
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:SweepRolling.png]] <br />
| [[File:CodeElectraSkill2.png]]
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Special Active]'''  Summon forth an Electronic Triangle. The longer the skill key is held down, the damage and size of the skill increases. Instantly lifting the key well result in the release of a triangle which lasts a lower duration and continually hits. This skill is affected by the [[El Crystal Spectrum]].
| {{SkillType|SA|S}} Summon a power triangle ahead. The power triangle will spin and attack continuously. After a certain duration, the triangle will become even more powerful.
|-
|
| {{SkillText|ForceField}}
|-
|
| {{SkillText|CoreActivation}}
|-
|
| {{SkillText|True|1.2}}
|}
|}
<br>


== Prerequisites  ==
== Requirements ==
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
{{PreStart}}
|-
{{PreRow|Class=Code Electra|Master=5|SP=40|Skill=-|Req=-}}
! Class !! Level Required
{{PreEnd}}
|-
| [[Code: Electra]] || 15
|}
<br>
<br>


== Skill Information ==
== Skill Information ==
 
{| class="colortable-Eve" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
! rowspan="3" |Mode!! colspan="10" |Triangle Damage (Magical)!! colspan="3" |Max Hits!! rowspan="3" | Triangle Duration !! rowspan="3" | MP Usage!! rowspan="3" |Cooldown
|-
|-
! style="border-style: solid; border-width: 1px; background-color:" scope="col" | Skill Level
! colspan="2" |Normal
! style="border-style: solid; border-width: 1px; background-color:" scope="col" | Max Hits
! colspan="2" |Amplify
! style="border-style: solid; border-width: 1px; background-color:" scope="col" | Triangle Life
! colspan="2" |Spectrum
! style="border-style: solid; border-width: 1px; background-color:" scope="col" | Base Magic Damage per Hit
! colspan="2" |Reactive
! style="border-style: solid; border-width: 1px; background-color:" scope="col" | Size Increase while Charging
! colspan="2" |Fusion
! style="border-style: solid; border-width: 1px; background-color:" scope="col" | Damage Increase while Charging
! rowspan="2" |Initial
! style="border-style: solid; border-width: 1px; background-color:" scope="col" | CD<br>
! rowspan="2" |After 3.5 Seconds
! style="border-style: solid; border-width: 1px; background-color:" scope="col" | MP
! rowspan="2" |Triangle Count (Spectrum/Fusion Only)
|-
|-
| style="border-style: solid; border-width: 1px;" | 1
!Initial
| style="border-style: solid; border-width: 1px;" rowspan="5" |
!After 3.5 Seconds
| style="border-style: solid; border-width: 1px;" rowspan="5" | <center>5s</center>
!Initial
| style="border-style: solid; border-width: 1px;" | 38%
!After 3.5 Seconds
| style="border-style: solid; border-width: 1px;" rowspan="5" | <center>20% per second</center>
!Initial
| style="border-style: solid; border-width: 1px;" rowspan="5" | <center>6.67% per second</center>
!After 3.5 Seconds
| style="border-style: solid; border-width: 1px;" rowspan="5" | <center>10s</center>
!Initial
| style="border-style: solid; border-width: 1px;" rowspan="5" | <center>200MP</center>
! After 3.5 Seconds
!Initial
!After 3.5 Seconds
|-  
| colspan="17" |'''Normal'''
|-
|-
| style="border-style: solid; border-width: 1px;" | 2
|{{PvE}}||176%
| style="border-style: solid; border-width: 1px;" |
| 325%
|194%
|358%
|70%
| 130%
|158%
|293%
|88%
| 163% || rowspan="2" |20
| rowspan="2" |14
| rowspan="2" |3|| rowspan="2" |6 Seconds|| rowspan="2" |200 MP|| rowspan="2" |14 Seconds
|-
|-
| style="border-style: solid; border-width: 1px;" | 3
|{{PvP}}||42%
| style="border-style: solid; border-width: 1px;" |
|78%
|46%
|85%
|16%
|31%
|37%
|70%
|21%
|39%
|-  
| colspan="17" |'''[Enhanced]'''
|-
|-
| style="border-style: solid; border-width: 1px;" | 4
|{{PvE}}||212%
| style="border-style: solid; border-width: 1px;" |
|390%
|233%
|429%
|85%
|156%
|191%
|351%
|106%
|195%|| rowspan="2" |20
| rowspan="2" |14
| rowspan="2" |3|| rowspan="2" |6 Seconds|| rowspan="2" |200 MP|| rowspan="2" |14 Seconds
|-
|-
| style="border-style: solid; border-width: 1px;" | 5(M)
| {{PvP}}||51%
| style="border-style: solid; border-width: 1px;" |
|93%
|56%
|102%
| 20%
|37%
| 46%
|84%
| 25%
|46%
|}
|}
<br>
==[[Skill Traits]]==
{{Traits|Eve|Sweep Rolling|Critical, Regenerating (1)|mp=200}}
<br>
== Total Damage==
{{SkillText|FreeTraining}}
{{Columns|
<div>
===Normal===
{{Damage|true|Eve
|dmg=212, 390
|pvp_dmg=51, 93
|hits=20, 14
}}
</div>


<div>
===Amplify===
{{Damage|true|Eve
|dmg=233, 429
|pvp_dmg=56, 102
|hits=20, 14
}}
</div>


<div>
=== Spectrum===
{{Damage|true|Eve
|dmg=85, 156
|pvp_dmg=20, 37
|hits=20, 14
|count=3|count_name=Triangle}}
</div>
<div>
===Reactive ===
{{Damage|true|Eve
|dmg=191, 351
|pvp_dmg=46, 84
|hits=20, 14
}}
</div>
<div>
===Fusion===
{{Damage|true|Eve
|dmg=106, 195
|pvp_dmg=25, 46
|hits=20, 14
|count=3|count_name=Triangle}}
</div>
}}
<br>
<br>


==Related Skills==
{{SkillTable
|
CodeElectraSkill1.png; El Crystal Spectrum;
CodeSarielPassive1.png; Overload;
}}
<br>
==Tips and Details==
*The triangle will pull enemies towards its center on hit. While in {{color|green|Reactive}} or {{color|grey|Fusion}} mode, enemies will be pulled along with the triangle as it travels.
*If an enemy was not grounded, they will be kept airborne by the triangle, though if the triangle's center is too close to the ground, they may be grounded by the skill's hits, even if they were held airborne before.
*There is a bug where if an enemy who is being hit by '''Sweep Rolling''' while being suspended in the air Mana Breaks, they will be untargetable but the triangle will still pull them in.
*If an opponent in PvP attempts to jump into '''Sweep Rolling''' from below, they will bounce off it downwards assuming they can receive hitstun.
<br>
== Old Version ==
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
|-
! width="300px" | Video
! Description
|-
|{{#ev:youtube|WuoVpy-T6YE|300}}
|Between its initial release and the 03/30/2023 KR Patch, [[Sweep Rolling]] could be charged and traveled forward when the skill was released. Additionally, it would only be affected by force fields after released.
|}
<br>


{{CLSkills
==Updates==
}}  
{| class="colortable-Eve updates-table" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
! colspan="2" | Date!! colspan="2" |Changes
|-
! KR!!NA!!PvE!!PvP
|-
|01/26/2012||04/03/2013|| colspan="2" align="left" |
*'''Sweep Rolling''' added.
|-
|06/27/2013||11/06/2013|| colspan="2" align="left" |
*Renamed to '''Sweep Rolling - Over Charge'''.
|-
|11/07/2013||02/12/2014|| colspan="2" align="left" |
*{{buff|Initial triangle size increased.}}
*{{buff|Initial damage increased.}}
*{{buff|Damage increase over time increased.}}
|-
|04/20/2015||-|| colspan="2" align="left" |
*{{nerf|Hitbox changed to follow the visual effect, so it becomes smaller.}}
|-
|08/20/2015||01/27/2016|| colspan="2" align="left" |
*Renamed to '''Sweep Rolling'''.
|-
|01/12/2017||01/24/2017|| colspan="2" align="left" |
*{{buff|'''Damage''' increased.}}
|-
|04/27/2017||05/10/2017|| align="left" |
*{{buff|'''Damage''' increased.}}
| align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
|06/29/2017||-|| colspan="2" align="left" |
*Fixed issue where Damage Modifier not work in Reactive Mode.
|-
|04/05/2018||04/18/2018|| colspan="2" align="left" |
*{{buff|'''Damage''' increased.}}
|-
|09/11/2019||09/25/2019|| colspan="2" align="left" |
*{{buff|Casting speed increased.}}
*{{buff|Hit count increased.}}
*{{nerf|Duration decreased.}}
*{{nerf|'''Damage''' decreased.}}
*'''Absorbing''' trait changed to '''Critical'''.
|-
|09/26/2019||10/23/2019|| colspan="2" align="left" |
*Hit that knocks down applied later during the skill.
|-
| rowspan="2" |01/28/2021|| rowspan="2" |02/24/2021|| colspan="2" align="left" |
*{{buff|Maximum damage increased.}}
**Damage increase over time unchanged.
|-
| align="left" |
*{{buff|Initial damage increased.}}
| align="left" |
*{{nerf|Initial damage decreased.}}
|-
| 03/30/2023 || 04/26/2023 || colspan="2" align="left" |
*Skill features changed.
*The way the skill reacts to Force Fields is changed.
|}
<br>


[[Category:Code_Electra_Skills]]
==Alternative Names==
{{AlternateLanguages
|Color={{ColorSel|CharLight|Eve}}
|KR=스위프 롤링                        |KRName=Sweep Rolling
|FR=Vrille d'électrons |FRName=Electron Spin
|JP=スイープローリング |JPName=Sweep Rolling
|CN=翻滚扫描 |CNName=Sweep Rolling
|NA=Sweep Rolling - Over Charge (between November 6, 2013 and January 27, 2016)
|DE=Elektronenschraube |DEName=Electron Screw
|ES=Hélice de electrones |ESName=Electron Helix
|IT=Vite di Elettroni |ITName=Electron Spin
|PL=Elektro-Śruba |PLName=Electro Screw
|BR=Circuito Giratório |BRName=Spinning Circuit
}}
<br>
{{SkillNav - Code: Electra}}

Latest revision as of 23:05, 1 April 2024

[Special Active: Strength]
Summon a power triangle ahead. The power triangle will spin and attack continuously. After a certain duration, the triangle will become even more powerful.
Force Field Skill
  • Skill reacts to Force Fields.
Core Activation Skill
  • Successful attack made during Awakening will activate the Core Attack.
Final Enhanced Skill
  • Damage is increased by 1.2 times.


Requirements

Class Level Required
Code: Electra 15


Skill Information

Mode Triangle Damage (Magical) Max Hits Triangle Duration MP Usage Cooldown
Normal Amplify Spectrum Reactive Fusion Initial After 3.5 Seconds Triangle Count (Spectrum/Fusion Only)
Initial After 3.5 Seconds Initial After 3.5 Seconds Initial After 3.5 Seconds Initial After 3.5 Seconds Initial After 3.5 Seconds
Normal
PvE 176% 325% 194% 358% 70% 130% 158% 293% 88% 163% 20 14 3 6 Seconds 200 MP 14 Seconds
PvP 42% 78% 46% 85% 16% 31% 37% 70% 21% 39%
[Enhanced]
PvE 212% 390% 233% 429% 85% 156% 191% 351% 106% 195% 20 14 3 6 Seconds 200 MP 14 Seconds
PvP 51% 93% 56% 102% 20% 37% 46% 84% 25% 46%


Skill Traits

Critical Sweep RollingRegenerating (1) Sweep Rolling
Attribute EffectMP UsageAttribute EffectMP Recovery
MP Usage increased to 120%
Skill will ignore 50% defense (25% defense in PvP)
240 MP50% chance of regaining 50% of the MP Usage100 MP


Total Damage

 : Damage values may not be reflected in Free Training.

Normal

ModeBase
PvE9,700%
PvP2,322%

Amplify

ModeBase
PvE10,666%
PvP2,548%

Spectrum

ModeBase
Per TriangleMax
PvE3,884%11,652%
PvP918%2,754%

Reactive

ModeBase
PvE8,734%
PvP2,096%

Fusion

ModeBase
Per TriangleMax
PvE4,850%14,550%
PvP1,144%3,432%


Related Skills


Tips and Details

  • The triangle will pull enemies towards its center on hit. While in Reactive or Fusion mode, enemies will be pulled along with the triangle as it travels.
  • If an enemy was not grounded, they will be kept airborne by the triangle, though if the triangle's center is too close to the ground, they may be grounded by the skill's hits, even if they were held airborne before.
  • There is a bug where if an enemy who is being hit by Sweep Rolling while being suspended in the air Mana Breaks, they will be untargetable but the triangle will still pull them in.
  • If an opponent in PvP attempts to jump into Sweep Rolling from below, they will bounce off it downwards assuming they can receive hitstun.


Old Version

Video Description
Between its initial release and the 03/30/2023 KR Patch, Sweep Rolling could be charged and traveled forward when the skill was released. Additionally, it would only be affected by force fields after released.


Updates

Date Changes
KR NA PvE PvP
01/26/2012 04/03/2013
  • Sweep Rolling added.
06/27/2013 11/06/2013
  • Renamed to Sweep Rolling - Over Charge.
11/07/2013 02/12/2014
  • Initial triangle size increased.
  • Initial damage increased.
  • Damage increase over time increased.
04/20/2015 -
  • Hitbox changed to follow the visual effect, so it becomes smaller.
08/20/2015 01/27/2016
  • Renamed to Sweep Rolling.
01/12/2017 01/24/2017
  • Damage increased.
04/27/2017 05/10/2017
  • Damage increased.
  • Damage decreased.
06/29/2017 -
  • Fixed issue where Damage Modifier not work in Reactive Mode.
04/05/2018 04/18/2018
  • Damage increased.
09/11/2019 09/25/2019
  • Casting speed increased.
  • Hit count increased.
  • Duration decreased.
  • Damage decreased.
  • Absorbing trait changed to Critical.
09/26/2019 10/23/2019
  • Hit that knocks down applied later during the skill.
01/28/2021 02/24/2021
  • Maximum damage increased.
    • Damage increase over time unchanged.
  • Initial damage increased.
  • Initial damage decreased.
03/30/2023 04/26/2023
  • Skill features changed.
  • The way the skill reacts to Force Fields is changed.


Alternative Names

Server Name Translation
South Korea 스위프 롤링 Sweep Rolling
Japan スイープローリング Sweep Rolling
China (Simplified Chinese) 翻滚扫描 Sweep Rolling
North America Sweep Rolling - Over Charge (between November 6, 2013 and January 27, 2016)
Germany Elektronenschraube Electron Screw
Spain Hélice de electrones Electron Helix
France Vrille d'électrons Electron Spin
Italy Vite di Elettroni Electron Spin
Poland Elektro-Śruba Electro Screw
Brazil Circuito Giratório Spinning Circuit