Sweep Rolling: Difference between revisions

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__NOTOC__
__NOTOC__{{Languages|Sweep Rolling}}
<div style="float: right;">{{#ev:youtube|GqUYNuXZGK8&|300}}</div>
{{#ev:youtube|MmWAkdcqH68|400|right}}
 
== Description<br>  ==
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:SweepRolling.png]] <br />
| [[File:CodeElectraSkill2.png]]
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Special Active]'''  Summon forth an Electronic Triangle. The longer the skill key is held down, the damage and size of the skill increases. Lifting the key well result in the release of the triangle continually hits until the Triangle life expires (life starts from the moment the triangle is summoned). This skill is affected by the [[El Crystal Spectrum]].
| {{SkillType|SA|S}} Summon a power triangle ahead. The power triangle will spin and attack continuously. After a certain duration, the triangle will become even more powerful.
|-
|
| {{SkillText|ForceField}}
|-
|
| {{SkillText|CoreActivation}}
|-
|
| {{SkillText|True|1.2}}
|}
|}
<br>


== Prerequisites  ==
== Requirements ==
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
{{PreStart}}
|-
{{PreRow|Class=Code Electra|Master=5|SP=40|Skill=-|Req=-}}
! Class !! Level Required
{{PreEnd}}
|-
| [[Code: Electra]] || 15
|}
<br>
<br>


== Skill Information ==
== Skill Information ==
 
{| class="colortable-Eve" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
|-
! style="border-style: solid; border-width: 1px; background-color:" scope="col" | Skill Level
! rowspan="3" |Mode!! colspan="10" |Triangle Damage (Magical)!! colspan="3" |Max Hits!! rowspan="3" | Triangle Duration !! rowspan="3" | MP Usage!! rowspan="3" |Cooldown
! style="border-style: solid; border-width: 1px; background-color:" scope="col" | Max Hits
! style="border-style: solid; border-width: 1px; background-color:" scope="col" | Triangle Life
! style="border-style: solid; border-width: 1px; background-color:" scope="col" | Base Magic Damage per Hit
! style="border-style: solid; border-width: 1px; background-color:" scope="col" | Size Increase while Charging
! style="border-style: solid; border-width: 1px; background-color:" scope="col" | Damage Increase while Charging
! style="border-style: solid; border-width: 1px; background-color:" scope="col" | CD<br>
! style="border-style: solid; border-width: 1px; background-color:" scope="col" | MP
|-
|-
| align="center" style="border-style: solid; border-width: 1px;" | 1
! colspan="2" |Normal
| align="center" style="border-style: solid; border-width: 1px;" rowspan="6" |  
! colspan="2" |Amplify
| align="center" style="border-style: solid; border-width: 1px;" rowspan="6" | 5s
! colspan="2" |Spectrum
| align="center" style="border-style: solid; border-width: 1px;" | 38%
! colspan="2" |Reactive
| align="center" style="border-style: solid; border-width: 1px;" rowspan="6" | 20% per second
! colspan="2" |Fusion
| align="center" style="border-style: solid; border-width: 1px;" rowspan="6" | 6.67% per second
! rowspan="2" |Initial
| align="center" style="border-style: solid; border-width: 1px;" rowspan="6" | 10s
! rowspan="2" |After 3.5 Seconds
| align="center" style="border-style: solid; border-width: 1px;" rowspan="6" | 200MP
! rowspan="2" |Triangle Count (Spectrum/Fusion Only)
|-
|-
| align="center" style="border-style: solid; border-width: 1px;" | 2
!Initial
| align="center" style="border-style: solid; border-width: 1px;" |
!After 3.5 Seconds
!Initial
!After 3.5 Seconds
!Initial
!After 3.5 Seconds
!Initial
! After 3.5 Seconds
!Initial
!After 3.5 Seconds
|-  
| colspan="17" |'''Normal'''
|-
|-
| align="center" style="border-style: solid; border-width: 1px;" | 3
|{{PvE}}||176%
| align="center" style="border-style: solid; border-width: 1px;" |
| 325%
|194%
|358%
|70%
| 130%
|158%
|293%
|88%
| 163% || rowspan="2" |20
| rowspan="2" |14
| rowspan="2" |3|| rowspan="2" |6 Seconds|| rowspan="2" |200 MP|| rowspan="2" |14 Seconds
|-
|-
| align="center" style="border-style: solid; border-width: 1px;" | 4
|{{PvP}}||42%
| align="center" style="border-style: solid; border-width: 1px;" |
|78%
|46%
|85%
|16%
|31%
|37%
|70%
|21%
|39%
|-  
| colspan="17" |'''[Enhanced]'''
|-
|-
| align="center" style="border-style: solid; border-width: 1px;" | 5(M)
|{{PvE}}||212%
| align="center" style="border-style: solid; border-width: 1px;" | 72%
|390%
|233%
|429%
|85%
|156%
|191%
|351%
|106%
|195%|| rowspan="2" |20
| rowspan="2" |14
| rowspan="2" |3|| rowspan="2" |6 Seconds|| rowspan="2" |200 MP|| rowspan="2" |14 Seconds
|-
|-
| align="center" style="border-style: solid; border-width: 1px;" | 6
| {{PvP}}||51%
| align="center" style="border-style: solid; border-width: 1px;" | 83%
|93%
|56%
|102%
| 20%
|37%
| 46%
|84%
| 25%
|46%
|}
|}
<br>
==[[Skill Traits]]==
{{Traits|Eve|Sweep Rolling|Critical, Regenerating (1)|mp=200}}
<br>
== Total Damage==
{{SkillText|FreeTraining}}
{{Columns|
<div>
===Normal===
{{Damage|true|Eve
|dmg=212, 390
|pvp_dmg=51, 93
|hits=20, 14
}}
</div>
<div>
===Amplify===
{{Damage|true|Eve
|dmg=233, 429
|pvp_dmg=56, 102
|hits=20, 14
}}
</div>


<div>
=== Spectrum===
{{Damage|true|Eve
|dmg=85, 156
|pvp_dmg=20, 37
|hits=20, 14
|count=3|count_name=Triangle}}
</div>


<div>
===Reactive ===
{{Damage|true|Eve
|dmg=191, 351
|pvp_dmg=46, 84
|hits=20, 14
}}
</div>
<div>
===Fusion===
{{Damage|true|Eve
|dmg=106, 195
|pvp_dmg=25, 46
|hits=20, 14
|count=3|count_name=Triangle}}
</div>
}}
<br>
<br>


==Related Skills==
{{SkillTable
|
CodeElectraSkill1.png; El Crystal Spectrum;
CodeSarielPassive1.png; Overload;
}}
<br>


{{CLSkills
==Tips and Details==
}}  
*The triangle will pull enemies towards its center on hit. While in {{color|green|Reactive}} or {{color|grey|Fusion}} mode, enemies will be pulled along with the triangle as it travels.
*If an enemy was not grounded, they will be kept airborne by the triangle, though if the triangle's center is too close to the ground, they may be grounded by the skill's hits, even if they were held airborne before.
*There is a bug where if an enemy who is being hit by '''Sweep Rolling''' while being suspended in the air Mana Breaks, they will be untargetable but the triangle will still pull them in.
*If an opponent in PvP attempts to jump into '''Sweep Rolling''' from below, they will bounce off it downwards assuming they can receive hitstun.
<br>


[[Category:Code_Electra_Skills]]
== Old Version ==
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
|-
! width="300px" | Video
! Description
|-
|{{#ev:youtube|WuoVpy-T6YE|300}}
|Between its initial release and the 03/30/2023 KR Patch, [[Sweep Rolling]] could be charged and traveled forward when the skill was released. Additionally, it would only be affected by force fields after released.
|}
<br>
 
==Updates==
{| class="colortable-Eve updates-table" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
! colspan="2" | Date!! colspan="2" |Changes
|-
! KR!!NA!!PvE!!PvP
|-
|01/26/2012||04/03/2013|| colspan="2" align="left" |
*'''Sweep Rolling''' added.
|-
|06/27/2013||11/06/2013|| colspan="2" align="left" |
*Renamed to '''Sweep Rolling - Over Charge'''.
|-
|11/07/2013||02/12/2014|| colspan="2" align="left" |
*{{buff|Initial triangle size increased.}}
*{{buff|Initial damage increased.}}
*{{buff|Damage increase over time increased.}}
|-
|04/20/2015||-|| colspan="2" align="left" |
*{{nerf|Hitbox changed to follow the visual effect, so it becomes smaller.}}
|-
|08/20/2015||01/27/2016|| colspan="2" align="left" |
*Renamed to '''Sweep Rolling'''.
|-
|01/12/2017||01/24/2017|| colspan="2" align="left" |
*{{buff|'''Damage''' increased.}}
|-
|04/27/2017||05/10/2017|| align="left" |
*{{buff|'''Damage''' increased.}}
| align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
|06/29/2017||-|| colspan="2" align="left" |
*Fixed issue where Damage Modifier not work in Reactive Mode.
|-
|04/05/2018||04/18/2018|| colspan="2" align="left" |
*{{buff|'''Damage''' increased.}}
|-
|09/11/2019||09/25/2019|| colspan="2" align="left" |
*{{buff|Casting speed increased.}}
*{{buff|Hit count increased.}}
*{{nerf|Duration decreased.}}
*{{nerf|'''Damage''' decreased.}}
*'''Absorbing''' trait changed to '''Critical'''.
|-
|09/26/2019||10/23/2019|| colspan="2" align="left" |
*Hit that knocks down applied later during the skill.
|-
| rowspan="2" |01/28/2021|| rowspan="2" |02/24/2021|| colspan="2" align="left" |
*{{buff|Maximum damage increased.}}
**Damage increase over time unchanged.
|-
| align="left" |
*{{buff|Initial damage increased.}}
| align="left" |
*{{nerf|Initial damage decreased.}}
|-
| 03/30/2023 || 04/26/2023 || colspan="2" align="left" |
*Skill features changed.
*The way the skill reacts to Force Fields is changed.
|}
<br>
 
==Alternative Names==
{{AlternateLanguages
|Color={{ColorSel|CharLight|Eve}}
|KR=스위프 롤링                        |KRName=Sweep Rolling
|FR=Vrille d'électrons |FRName=Electron Spin
|JP=スイープローリング |JPName=Sweep Rolling
|CN=翻滚扫描 |CNName=Sweep Rolling
|NA=Sweep Rolling - Over Charge (between November 6, 2013 and January 27, 2016)
|DE=Elektronenschraube |DEName=Electron Screw
|ES=Hélice de electrones |ESName=Electron Helix
|IT=Vite di Elettroni |ITName=Electron Spin
|PL=Elektro-Śruba |PLName=Electro Screw
|BR=Circuito Giratório |BRName=Spinning Circuit
}}
<br>
{{SkillNav - Code: Electra}}
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