Sweep Rolling: Difference between revisions

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__NOTOC__{{Languages|Sweep Rolling}}
__NOTOC__{{Languages|Sweep Rolling}}
<div style="float: right;">{{#ev:youtube|WuoVpy-T6YE|300}}</div>
{{#ev:youtube|MmWAkdcqH68|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[File:SweepRolling.png]]
| [[File:CodeElectraSkill2.png]]
| '''[Special Active]''' Summon a power triangle. Charges up until the skill key is no longer held down and fires. (Super Armor while charging)
| {{SkillType|SA|S}} Summon a power triangle ahead. The power triangle will spin and attack continuously. After a certain duration, the triangle will become even more powerful.
|-
|-
|
|
| {{SkillText|ForceField}}
| {{SkillText|ForceField}}
{{SkillText|CoreActivation}}
|-
{{SkillText|TrueKR|1.2}}
|
| {{SkillText|CoreActivation}}
|-
|
| {{SkillText|True|1.2}}
|}
|}
<br>
<br>


== Requirements ==
== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
|- style="background:{{ColorSel|CharLight|Eve}}"
! Class          !! Level Required !! [Enhanced] Level !! Left Skill Trait Level !! Right Skill Trait Level
|-
|-
| [[Code: Electra]] || 15 ||  ||  || 
! Class !! Level Required
|-
| [[Code: Electra]] || 15
|}
|}
<br>
== Skill Information ==
{| class="colortable-Eve" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
! rowspan="3" |Mode!! colspan="10" |Triangle Damage (Magical)!! colspan="3" |Max Hits!! rowspan="3" | Triangle Duration !! rowspan="3" | MP Usage!! rowspan="3" |Cooldown
|-
! colspan="2" |Normal
! colspan="2" |Amplify
! colspan="2" |Spectrum
! colspan="2" |Reactive
! colspan="2" |Fusion
! rowspan="2" |Initial
! rowspan="2" |After 3.5 Seconds
! rowspan="2" |Triangle Count (Spectrum/Fusion Only)
|-
!Initial
!After 3.5 Seconds
!Initial
!After 3.5 Seconds
!Initial
!After 3.5 Seconds
!Initial
! After 3.5 Seconds
!Initial
!After 3.5 Seconds
|-
| colspan="17" |'''Normal'''
|-
|{{PvE}}||176%
| 325%
|194%
|358%
|70%
| 130%
|158%
|293%
|88%
| 163% || rowspan="2" |20
| rowspan="2" |14
| rowspan="2" |3|| rowspan="2" |6 Seconds|| rowspan="2" |200 MP|| rowspan="2" |14 Seconds
|-
|{{PvP}}||42%
|78%
|46%
|85%
|16%
|31%
|37%
|70%
|21%
|39%
|-
| colspan="17" |'''[Enhanced]'''
|-
|{{PvE}}||212%
|390%
|233%
|429%
|85%
|156%
|191%
|351%
|106%
|195%|| rowspan="2" |20
| rowspan="2" |14
| rowspan="2" |3|| rowspan="2" |6 Seconds|| rowspan="2" |200 MP|| rowspan="2" |14 Seconds
|-
| {{PvP}}||51%
|93%
|56%
|102%
| 20%
|37%
| 46%
|84%
| 25%
|46%
|}
<br>
==[[Skill Traits]]==
{{Traits|Eve|Sweep Rolling|Critical, Regenerating (1)|mp=200}}
<br>
== Total Damage==
{{SkillText|FreeTraining}}
{{Columns|
<div>
===Normal===
{{Damage|true|Eve
|dmg=212, 390
|pvp_dmg=51, 93
|hits=20, 14
}}
</div>
<div>
===Amplify===
{{Damage|true|Eve
|dmg=233, 429
|pvp_dmg=56, 102
|hits=20, 14
}}
</div>
<div>
=== Spectrum===
{{Damage|true|Eve
|dmg=85, 156
|pvp_dmg=20, 37
|hits=20, 14
|count=3|count_name=Triangle}}
</div>
<div>
===Reactive ===
{{Damage|true|Eve
|dmg=191, 351
|pvp_dmg=46, 84
|hits=20, 14
}}
</div>
<div>
===Fusion===
{{Damage|true|Eve
|dmg=106, 195
|pvp_dmg=25, 46
|hits=20, 14
|count=3|count_name=Triangle}}
</div>
}}
<br>


==Related Skills==
{{SkillTable
|
CodeElectraSkill1.png; El Crystal Spectrum;
CodeSarielPassive1.png; Overload;
}}
<br>
<br>
== Skill Information ==
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
==Tips and Details==
|- style="background:{{ColorSel|CharLight|Eve}}"
*The triangle will pull enemies towards its center on hit. While in {{color|green|Reactive}} or {{color|grey|Fusion}} mode, enemies will be pulled along with the triangle as it travels.
! Character Level !! Triangle Damage (Magical) !! Duration !! MP Usage !! Cooldown
*If an enemy was not grounded, they will be kept airborne by the triangle, though if the triangle's center is too close to the ground, they may be grounded by the skill's hits, even if they were held airborne before.
*There is a bug where if an enemy who is being hit by '''Sweep Rolling''' while being suspended in the air Mana Breaks, they will be untargetable but the triangle will still pull them in.
*If an opponent in PvP attempts to jump into '''Sweep Rolling''' from below, they will bounce off it downwards assuming they can receive hitstun.
<br>
 
== Old Version ==
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
|-
! width="300px" | Video
! Description
|-
|-
| align="left" | 15 || 187% ~ 262% || 7 Seconds || 200 MP || 14 Seconds
|{{#ev:youtube|WuoVpy-T6YE|300}}
|Between its initial release and the 03/30/2023 KR Patch, [[Sweep Rolling]] could be charged and traveled forward when the skill was released. Additionally, it would only be affected by force fields after released.
|}
|}
<br>
<br>


== Tips and Details ==
==Updates==
*This skill is affected by the [[El Crystal Spectrum]].
{| class="colortable-Eve updates-table" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
*If skill key is held down, Eve will gain Super Armor, granting 30% damage reduction, immunity to Stun and Flattening, and steadily increase the power and size of the triangle while holding it in place.
|-
**Releasing the key will release the triangle. Foes are continuously pushed and damaged until the triangle's duration is over. The timer begins the instant the triangle is generated.
! colspan="2" | Date!! colspan="2" |Changes
***Eve cannot be hit for the second when she releases the triangle.
|-
**While being held in place, it will not be affected by the [[El Crystal Spectrum]].
! KR!!NA!!PvE!!PvP
**'''Sweep Rolling''' will retain the effects of El Crystal Spectrum or Energetic Heart after passing through the spectrum field, even after the buff is gone.
|-
**Without the skill note, the maximum charge damage cannot be achieved.
|01/26/2012||04/03/2013|| colspan="2" align="left" |
**While '''Sweep Rolling''' is held in place, the only way to forcibly cancel Eve's Super Armor is to inflict [[Status Effects|'''Petrifying''']], [[Status Effects|'''Frozen''']], or be grabbed by '''Shadow Charger''' or any of its variants.
*'''Sweep Rolling''' added.
*If uncharged, the triangle does two normal hits before passing through a field and sixteen hits (normal and Amplify) after. Based on this, the triangle's hit rate may be about .275 seconds.
|-
*Induction mode increases attack by 10%. Fusion mode reduces attack by 50% and triples the amount of triangles.
|06/27/2013||11/06/2013|| colspan="2" align="left" |
*There is a bug where if an enemy who is being hit by '''Sweep Rolling''' while being suspended in the air Mana Breaks, they will be untargetable but the triangle will still pull them with it. (Discovered December 9, 2014)
*Renamed to '''Sweep Rolling - Over Charge'''.
*If an enemy target attempts to jump into '''Sweep Rolling''' from below, they will bounce off it downwards assuming they can receive hit stuns. [PvP]
|-
|11/07/2013||02/12/2014|| colspan="2" align="left" |
*{{buff|Initial triangle size increased.}}
*{{buff|Initial damage increased.}}
*{{buff|Damage increase over time increased.}}
|-
|04/20/2015||-|| colspan="2" align="left" |
*{{nerf|Hitbox changed to follow the visual effect, so it becomes smaller.}}
|-
|08/20/2015||01/27/2016|| colspan="2" align="left" |
*Renamed to '''Sweep Rolling'''.
|-
|01/12/2017||01/24/2017|| colspan="2" align="left" |
*{{buff|'''Damage''' increased.}}
|-
|04/27/2017||05/10/2017|| align="left" |
*{{buff|'''Damage''' increased.}}
| align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
|06/29/2017||-|| colspan="2" align="left" |
*Fixed issue where Damage Modifier not work in Reactive Mode.
|-
|04/05/2018||04/18/2018|| colspan="2" align="left" |
*{{buff|'''Damage''' increased.}}
|-
|09/11/2019||09/25/2019|| colspan="2" align="left" |
*{{buff|Casting speed increased.}}
*{{buff|Hit count increased.}}
*{{nerf|Duration decreased.}}
*{{nerf|'''Damage''' decreased.}}
*'''Absorbing''' trait changed to '''Critical'''.
|-
|09/26/2019||10/23/2019|| colspan="2" align="left" |
*Hit that knocks down applied later during the skill.
|-
| rowspan="2" |01/28/2021|| rowspan="2" |02/24/2021|| colspan="2" align="left" |
*{{buff|Maximum damage increased.}}
**Damage increase over time unchanged.
|-
| align="left" |
*{{buff|Initial damage increased.}}
| align="left" |
*{{nerf|Initial damage decreased.}}
|-
| 03/30/2023 || 04/26/2023 || colspan="2" align="left" |
*Skill features changed.
*The way the skill reacts to Force Fields is changed.
|}
<br>
<br>


==Alternative Names ==
==Alternative Names==
{{AlternateLanguages
{{AlternateLanguages
|Color={{ColorSel|CharLight|Eve}}
|Color={{ColorSel|CharLight|Eve}}
|KR=???                       |KRName=Sweep Rolling
|KR=스위프 롤링                       |KRName=Sweep Rolling
|FR=Vrille d'électrons |FRName=Electron Spin
|JP=スイープローリング |JPName=Sweep Rolling
|CN=翻滚扫描 |CNName=Sweep Rolling
|NA=Sweep Rolling - Over Charge (between November 6, 2013 and January 27, 2016)
|DE=Elektronenschraube |DEName=Electron Screw
|ES=Hélice de electrones |ESName=Electron Helix
|IT=Vite di Elettroni |ITName=Electron Spin
|PL=Elektro-Śruba |PLName=Electro Screw
|BR=Circuito Giratório |BRName=Spinning Circuit
}}
}}
<br>
<br>
 
{{SkillNav - Code: Electra}}
{{CLSkills}}
[[Category: Strength Skills]][[Category: Special Active Skills]]
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