Spectrum Dynamics: Difference between revisions
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== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve" | ||
|- | |- | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve" | ||
|- | |- | ||
! Skill Level !! Level Required !! Command Beam / Electron Range Increase !! Special Active Cooldown | ! Skill Level !! Level Required !! Command Beam / Electron Ball<br> Range Increase !! Special Active Skill Cooldown Decrease<br>(When Force Fields are Active) | ||
|- | |- | ||
| colspan="6" | {{PvE}} | | colspan="6" | {{PvE}} | ||
|- | |- | ||
| align="left" | 1 || 15 || rowspan=4 | 50% || | | align="left" | 1 || 15 || rowspan=4 | 50% || 4% | ||
|- | |- | ||
| align="left" | 2 || 31 || | | align="left" | 2 || 31 || 6% | ||
|- | |- | ||
| align="left" | 3 || 39 || | | align="left" | 3 || 39 || 8% | ||
|- | |- | ||
| align="left" | 4 || 83 || 10% | | align="left" | 4 || 83 || 10% | ||
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| colspan="6" | {{PvP}} | | colspan="6" | {{PvP}} | ||
|- | |- | ||
| align="left" | 1 || 15 || rowspan=4 | 50% || | | align="left" | 1 || 15 || rowspan=4 | 50% || 2% | ||
|- | |- | ||
| align="left" | 2 || 31 || | | align="left" | 2 || 31 || 3% | ||
|- | |- | ||
| align="left" | 3 || 39 || | | align="left" | 3 || 39 || 4% | ||
|- | |- | ||
| align="left" | 4 || 83 || 5% | | align="left" | 4 || 83 || 5% | ||
|} | |} | ||
=== | |||
=== {{color|blue|Spectrum Mode}} === | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve" | ||
|- | |||
! colspan=2 | {{se|029|Force Field}} | ! colspan=2 | {{se|029|Force Field}} | ||
|- | |- | ||
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== Tips and Details == | == Tips and Details == | ||
*Due to | *Due to {{color|blue|Spectrum Mode}} splitting the affected attack into 3, it is typically more effective for clearing than the comparatively small size benefit from {{color|red|Amplify Mode}}. It will also often do more damage than said mode when used up close to enemies. | ||
**For commands, the effective damage increase is around 35%, though this varies for skills due to their unique damage values depending on the current mode. | **For commands, the effective damage increase is around 35%, though this varies for skills due to their unique damage values depending on the current mode. | ||
<br> | <br> | ||
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*{{nerf|[[Giga Stream]] and [[Linear Divider]] are changed not to be affected by the Range Increase effect.}} | *{{nerf|[[Giga Stream]] and [[Linear Divider]] are changed not to be affected by the Range Increase effect.}} | ||
|- | |- | ||
| 05/11/2023 | | 05/11/2023 || 06/07/2023 || colspan=2 align="left"| | ||
* Electron/Beam Skills '''Range Increase''' changed to apply to the skills by default. | * Electron/Beam Skills '''Range Increase''' changed to apply to the skills by default. | ||
* The range increase now only affects Electron/Beam Commands. | * The range increase now only affects Electron/Beam Commands. |