Thousand Star: Difference between revisions

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{{ForceSkillTabs
{{ForceSkillTabs
|Character=Eve
|Character=Eve
|Skill=Thousand Star
}}
}}
<div style="float: right;">{{#ev:youtube|aW0cc2esnK8|400}}</div>
{{#ev:youtube|aW0cc2esnK8|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[Image:ThousandsofStars.png]]<br>[[File:ThousandsofStarsFire.png]]
| [[File:CodeBattleSeraphSkill5.png]]<br>[[File:CodeBattleSeraphSkill5A.png]]
| {{SkillType|SA|S}} Summon a drone that fires shockballs when you attack enemies. Remaining shockballs can be fired by pressing the skill key. (Must have a locked target to release shockball)
| {{SkillType|SA|S}} Summon a drone that fires shockballs when you attack enemies.<br>(Must have a locked target to release shockball)<br>Remaining shockballs can be fired by pressing the skill key.  
|-
|-
|
|
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== Requirements ==
== Requirements ==
{{#Widget:AdsenseSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Eve}}"
! Class !! Level Required !! Skill Requirement
! Class                   !! Level Required !! Skill Requirement
|-
|-
| [[Code: Battle Seraph]] || 45 || {{SkillText|SkillQuest|3}}
| [[Code: Battle Seraph]] || 45 || {{SkillText|SkillQuest|3}}
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== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Eve}}"
! rowspan="3" | Mode !! rowspan=3 | Shockball (Magical) !! colspan=5 | Thousand Star !! colspan=5 | Max Hits Per Shockball !! rowspan="3" | MP Usage !! rowspan="3" | Cooldown !! rowspan="3" | Mass Release Cooldown
! rowspan="3" | Level Required !! rowspan=3 | Shock Ball<br>(Magical) !! colspan=5 | Thousand Star !! colspan=5 | Max Hits<br>(Per Shock Ball) !! rowspan="3" | MP Usage !! rowspan="3" | Cooldown !! rowspan="3" | Mass Release<br>Cooldown
|-
|- style="background:{{ColorSel|CharLight|Eve}}"
!  rowspan="2" | Shockball Count !! colspan=2 | Mass Release !! rowspan="2" | Duration !! rowspan=2 | MP Recovery On Duration Expiry !! rowspan="2" | Normal / Amplify !! rowspan="2" | Spectrum !! rowspan="2" | Reactive !! rowspan="2" | Fusion !! rowspan="2" | Mass Release
!  rowspan="2" | Shock Ball Count !! colspan=2 | Mass Release !! rowspan="2" | Duration !! rowspan=2 | MP Recovery<br>(Upon expiring) !! rowspan="2" | Normal / Amplify !! rowspan="2" | Spectrum !! rowspan="2" | Reactive !! rowspan="2" | Fusion !! rowspan="2" | Mass Release
|-
|- style="background:{{ColorSel|CharLight|Eve}}"
! Damage !! Shockball Count
! Damage !! Shock Ball Count
|-
| colspan=15 | '''Normal'''
|-
|-
| align="left" | 45 || rowspan=2 | 75% || rowspan=2 | 100 || rowspan=2 | x2 || rowspan=2 | [Remaining Shock Ball] / 2 || rowspan=2 | 60 Seconds || rowspan=2 | [Remaining Shock Ball] x 1.25 MP  || rowspan="2" | 1 || rowspan="2" | 3 || rowspan="2" | 2 || rowspan="2" | 6 || 1 || rowspan=2 | 200 MP || rowspan=2 | 20 Seconds || rowspan=2 | 5 Seconds
| {{PvE}} || 75% || rowspan=2 | 100 || rowspan=2 | || rowspan=2 | [Remaining Shock Ball] ÷ 2 || rowspan=2 | 60 Seconds || rowspan=2 | [Remaining Shock Ball] × 1.25 MP  || rowspan=2 | 1 || rowspan="2" | 3 || rowspan="2" | 2 || rowspan="2" | 6 || rowspan=2 | 1 || rowspan=2 | 200 MP || rowspan=2 | 20 Seconds || rowspan=2 | 5 Seconds
|-
|-
| align="left" | [Enhanced] || 2
| {{PvP}} || 26%
|}
|-  
 
| colspan=15 | '''[Enhanced]'''
=== {{PvP}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Eve}}"
! Level Required !! Shock Ball<br>(Magical)
|-
|-
| align="left" | 45 || rowspan=2 | 26%
| {{PvE}} || 75% || rowspan=2 | 100 || rowspan=2 | 2× || rowspan=2 | [Remaining Shock Ball] ÷ 2 || rowspan=2 | 60 Seconds || rowspan=2 | [Remaining Shock Ball] × 1.25 MP  || rowspan=2 | 1 || rowspan="2" | 3 || rowspan="2" | 2 || rowspan="2" | 6 || rowspan=2 | 2 || rowspan=2 | 200 MP || rowspan=2 | 20 Seconds || rowspan=2 | 5 Seconds
|-
|-
| align="left" | [Enhanced]
| {{PvP}} || 26%
|}
|}
<br>
<br>


== [[Skill Traits]]==
== [[Skill Traits]]==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Eve|Thousand Star|Light, Empowered|mp=200}}
|- style="background:{{ColorSel|CharLight|Eve}}"
! colspan=2 | Light Thousand Star !! Empowered Thousand Star
|- style="background:{{ColorSel|CharLight|Eve}}"
! rowspan=2 | Attribute Effect !! Details !! rowspan=2 | Attribute Effect
|- style="background:{{ColorSel|CharLight|Eve}}"
! MP Usage
|-
| {{SkillText|Light|80}} || 160 MP || {{SkillText|Empowered|120}}
|}
<br>
<br>


== Total Damage ==
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Columns|
|- style="background:{{ColorSel|CharLight|Eve}}"
<div>
! rowspan=4 | Mode !! colspan=12 | Regular
=== Normal ===
|- style="background:{{ColorSel|CharLight|Eve}}"
{{Damage|true|Eve
! colspan=6 | Normal !! colspan=6 | Empowered
|dmg=75
|- style="background:{{ColorSel|CharLight|Eve}}"
|pvp_dmg=26
! colspan=5 |Shock Ball !! rowspan=2 | Mass Release !! colspan=5 |Shock Ball !! rowspan=2 | Mass Release
|hits=100
|- style="background:{{ColorSel|CharLight|Eve}}"
|empowered=true
! Normal !! Amplify !! Spectrum !! Reactive !! Fusion !! Normal !! Amplify !! Spectrum !! Reactive !! Fusion
}}
|-
</div>
! {{PvE}}
<div>
| {{formatnum:{{#expr: 75*100}}}}%  || {{formatnum:{{#expr: 75*100*1.2}}}}% || {{formatnum:{{#expr: 75*100*0.45*3}}}}% || {{formatnum:{{#expr: 75*0.55*100*2}}}}% || {{formatnum:{{#expr: 75*0.25*100*2*3}}}}% || {{formatnum:{{#expr: 75*2*50*2}}}}%
=== Amplify ===
| {{formatnum:{{#expr: 75*100*1.2}}}}%  || {{formatnum:{{#expr: 75*100*1.2*1.2}}}}% || {{formatnum:{{#expr: 75*100*0.45*3*1.2}}}}% || {{formatnum:{{#expr: 75*0.55*100*2*1.2}}}}% || {{formatnum:{{#expr: 75*0.25*100*2*3*1.2}}}}% || {{formatnum:{{#expr: 75*2*50*2*1.2}}}}%
{{Damage|true|Eve
|-
|dmg=75*1.2
! {{PvP}}
|pvp_dmg=26*1.2
| {{formatnum:{{#expr: 26*100}}}}% || {{formatnum:{{#expr: 26*100*1.2}}}}% || {{formatnum:{{#expr: 26*0.45*100*3}}}}% || {{formatnum:{{#expr: 26*0.55*100*2}}}}% || {{formatnum:{{#expr: 26*0.25*100*2*3}}}}% || {{formatnum:{{#expr: 26*2*50*2}}}}%
|hits=100
| {{formatnum:{{#expr: 26*100*1.2}}}}% || {{formatnum:{{#expr: 26*100*1.2*1.2}}}}% || {{formatnum:{{#expr: 26*0.45*100*3*1.2}}}}% || {{formatnum:{{#expr: 26*0.55*100*2*1.2}}}}% || {{formatnum:{{#expr: 26*0.25*100*2*3*1.2}}}}% || {{formatnum:{{#expr: 26*2*50*2*1.2}}}}%
|empowered=true
|}
}}
</div>
<div>
=== Spectrum ===
{{Damage|true|Eve
|dmg=75*0.45
|pvp_dmg=26*0.45
|hits=100*3
|empowered=true
}}
</div>
<div>
=== Reactive ===
{{Damage|true|Eve
|dmg=75*0.55
|pvp_dmg=26*0.55
|hits=100*2
|empowered=true
}}
</div>
<div>
=== Fusion ===
{{Damage|true|Eve
|dmg=75*0.25
|pvp_dmg=26*0.25
|hits=100*2*3
|empowered=true
}}
</div>
<div>
=== Mass Release ===
{{Damage|true|Eve
|dmg=75*2
|pvp_dmg=26*2
|hits=1
|hits_max=50
|empowered=true
}}
</div>
}}
*'''Mass Release''' damage assumes single target and ranges from 1~100 remaining Shockballs.
<br>
<br>


== Related Skills ==
== Related Skills ==
{| style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable
|-
|
| width="40" | [[Image:SpectroElCrystal.png]]
CodeElectraSkill1.png; El Crystal Spectrum;
| align="center" width="150" | [[El Crystal Spectrum]]
CodeSarielPassive1.png; Overload;
| width="40" | [[File:CSPassive.png]]
}}
| align="center" width="150" |  [[Overload]]
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
[[File:TS.png|thumb|The different appearances of the gear]]
*When [[El Crystal Spectrum]] or [[Energetic Heart]] is active, '''Mass Release''' will always use the '''Amplify''' mode to do damage.
*When [[El Crystal Spectrum]] or [[Energetic Heart]] is active, '''Mass Release''' will always use the '''Amplify''' mode to do damage.
**Additionally, when either is active, all hits of the skill will be affected by [[Code: Recovery - Breaker]] as long as the buff lasts.
**Additionally, when either is active, all hits of the skill will be affected by [[Code: Recovery - Breaker]] as long as the buff lasts.
*While the [Enhanced] effect increases its piercing count, the shock balls cannot hit the same target twice.
*'''Thousand Star''''s skill freeze lasts until you can move again, and nearby enemies will receive hitstun.
*'''Thousand Star''''s skill freeze lasts until you can move again, and nearby enemies will receive hitstun.
*The gear will also fire shock balls when an enemy is hit by items picked up by the player, such as [[Power-ups|Raul's Fury, Dryad's Fury, and Oryed's Fury]].
*The gear will also fire shock balls when an enemy is hit by items picked up by the player, such as [[Power-ups|Raul's Fury, Dryad's Fury, and Oryed's Fury]].
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**The target lock will be lost if the enemy moves beyond a certain distance. (Roughly out of sight range)
**The target lock will be lost if the enemy moves beyond a certain distance. (Roughly out of sight range)
**After '''Mass Release''', there will be a minimum period of 5 seconds where the skill is on cooldown even if its normal cooldown would have already elapsed since the initial activation.
**After '''Mass Release''', there will be a minimum period of 5 seconds where the skill is on cooldown even if its normal cooldown would have already elapsed since the initial activation.
**When in a party, '''Mass Release''' may sometimes fail to release on the host client, resulting in no damage done and the attack being wasted.
*Shock balls are fired at the center of an enemy's hitbox, which may not always be where its hurtbox is, such as [[Temple of Frozen Water|Avalanche]] or [[Volcanic Flame Entrance|Ignia]] when they hover during certain attacks, or [[Southern Gate|Dark Nephilim]] and [[Magmanta's Cave|Magmanta]] who's hurtboxes are in entirely different places on their body than their hitbox, sometimes causing the shock balls to expire harmlessly in the air.
*Shock balls are fired at the center of an enemy's hitbox, which may not always be where its hurtbox is, such as [[Temple of Frozen Water|Avalanche]] or [[Volcanic Flame Entrance|Ignia]] when they hover during certain attacks, or [[Southern Gate|Dark Nephilim]] and [[Magmanta's Cave|Magmanta]] who's hurtboxes are in entirely different places on their body than their hitbox, sometimes causing the shock balls to expire harmlessly in the air.
**The shock balls can also hit enemies that are off the map (such as Crow Rider when he summons prototypes) as long as their hitbox is still there.
**The shock balls can also hit enemies that are off the map (such as Crow Rider when he summons prototypes) as long as their hitbox is still there.
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*The gear glows White, Red, Blue, and Green in Normal Mode, Amplify Mode, Spectrum Mode, and Reactive Mode, respectively.
*The gear glows White, Red, Blue, and Green in Normal Mode, Amplify Mode, Spectrum Mode, and Reactive Mode, respectively.
**In Fusion Mode, the color cycles between Red, Blue, and Green quite fast.
**In Fusion Mode, the color cycles between Red, Blue, and Green quite fast.
<br>
== Gallery ==
<gallery>
File:TS.png|The different appearances of the gear.
</gallery>
<br>
<br>


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==Updates==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve updates-table"
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
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|-
|-
| 03/29/2012 || - || colspan=2 align="left" |  
| 03/29/2012 || - || colspan=2 align="left" |  
{{buff|MP consumed from 300MP to 250MP.}}
*{{buff|MP consumed from 300MP to 250MP.}}
{{nerf|Gear changed from infinite to 60 seconds.}}
*{{nerf|Gear changed from infinite to 60 seconds.}}
**MP will be recovered based on the number of sock balls not used. Regaining 1.25 MP per shock ball.
**MP will be recovered based on the number of sock balls not used. Regaining 1.25 MP per shock ball.
{{nerf|Shock Ball damage decreased from 116% to 57%}}
*{{nerf|Shock Ball damage decreased from 116% to 57%}}
**Mass Release damage unchanged (116% damage).
**Mass Release damage unchanged (116% damage).
|-
|-
| 06/27/2013 || - || colspan=2 align="left" |  
| 06/27/2013 || 11/06/2013 || colspan=2 align="left" |  
{{buff|MP Usage decreased to 200 MP.}}
*{{buff|MP Usage decreased to 200 MP.}}
{{nerf|Damage greatly decreased.}}
*{{nerf|Damage greatly decreased.}}
*Changed from '''Bravery''' to '''Strength''' tier.
*Changed from '''Bravery''' to '''Strength''' tier.
|-
|-
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*None
*None
| align="left" |  
| align="left" |  
{{nerf|Doesn't lock on to targets that are certain distance away.}}
*{{nerf|Doesn't lock on to targets that are certain distance away.}}
|-
|-
| 10/20/2016 || - || colspan=2 align="left" |  
| 10/20/2016 || - || colspan=2 align="left" |  
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*Fixed issue where skill icon sometimes not change when using the skill.
*Fixed issue where skill icon sometimes not change when using the skill.
|-
|-
| rowspan=2 | 04/27/2017 || rowspan=2 | - || colspan=2 align="left" |  
| rowspan=2 | 04/27/2017 || rowspan=2 | 05/10/2017 || colspan=2 align="left" |  
{{nerf|Speed decreased.}}
*{{nerf|Speed decreased.}}
{{nerf|Range decreased.}}
*{{nerf|Range decreased.}}
|-
|-
| align="left" |  
| align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
*None
*None
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*'''Awakened''' trait changed to '''Empowered'''.
*'''Awakened''' trait changed to '''Empowered'''.
|-
|-
| 07/27/2017 || - || colspan=2 align="left" |  
| 07/27/2017 || 08/09/2017 || colspan=2 align="left" |  
{{nerf|Freeze Frames decreased.}}
*{{nerf|Freeze Frames decreased.}}
|-
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 01/17/2019 || 02/20/2019 || colspan=2 align="left" |  
| 01/17/2019 || 02/20/2019 || colspan=2 align="left" |  
{{buff|Invincibility frames increased.}}
*{{buff|Invincibility frames increased.}}
|-
| 03/27/2021 || - || colspan=2 align="left" |
*{{buff|Skill cast speed increased by 50%.}}
|}
|}
<br>
<br>
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}}
}}
<br>
<br>
 
{{SkillNav - Code: Battle Seraph}}
{{CBSSkills}}

Latest revision as of 00:26, 2 April 2024


[Special Active: Strength]
Summon a drone that fires shockballs when you attack enemies.
(Must have a locked target to release shockball)
Remaining shockballs can be fired by pressing the skill key.
Force Field Skill
  • Skill reacts to Force Fields.
Final Enhanced Skill
  • Shock Balls pierce once on mass release.


Requirements

Class Level Required Skill Requirement
Code: Battle Seraph 45 Advanced Training Skill Quest


Skill Information

Mode Shockball (Magical) Thousand Star Max Hits Per Shockball MP Usage Cooldown Mass Release Cooldown
Shockball Count Mass Release Duration MP Recovery On Duration Expiry Normal / Amplify Spectrum Reactive Fusion Mass Release
Damage Shockball Count
Normal
PvE 75% 100 [Remaining Shock Ball] ÷ 2 60 Seconds [Remaining Shock Ball] × 1.25 MP 1 3 2 6 1 200 MP 20 Seconds 5 Seconds
PvP 26%
[Enhanced]
PvE 75% 100 [Remaining Shock Ball] ÷ 2 60 Seconds [Remaining Shock Ball] × 1.25 MP 1 3 2 6 2 200 MP 20 Seconds 5 Seconds
PvP 26%


Skill Traits

Light Thousand StarEmpowered Thousand Star
Attribute EffectMP UsageAttribute Effect
MP Usage decreased to 80%160 MPDamage increased to 120%


Total Damage

Normal

ModeBase
NormalEmpowered
PvE7,500%9,000%
PvP2,600%3,120%

Amplify

ModeBase
NormalEmpowered
PvE9,000%10,800%
PvP3,120%3,744%

Spectrum

ModeBase
NormalEmpowered
PvE10,125%12,150%
PvP3,510%4,212%

Reactive

ModeBase
NormalEmpowered
PvE8,250%9,900%
PvP2,860%3,432%

Fusion

ModeBase
NormalEmpowered
PvE11,250%13,500%
PvP3,900%4,680%

Mass Release

ModeBase
NormalEmpowered
PvE150% ~ 7,500%180% ~ 9,000%
PvP52% ~ 2,600%62.4% ~ 3,120%
  • Mass Release damage assumes single target and ranges from 1~100 remaining Shockballs.


Related Skills


Tips and Details

  • When El Crystal Spectrum or Energetic Heart is active, Mass Release will always use the Amplify mode to do damage.
    • Additionally, when either is active, all hits of the skill will be affected by Code: Recovery - Breaker as long as the buff lasts.
  • While the [Enhanced] effect increases its piercing count, the shock balls cannot hit the same target twice.
  • Thousand Star's skill freeze lasts until you can move again, and nearby enemies will receive hitstun.
  • The gear will also fire shock balls when an enemy is hit by items picked up by the player, such as Raul's Fury, Dryad's Fury, and Oryed's Fury.
  • There is a very short cooldown period between each shot where additional hits made during that period will not trigger the launch of additional shock balls.
  • Shock balls cannot trigger elemental enchantments or most 'on hit' effect activations.
  • The shock balls act much like normal Electron Balls under the effects of a force field mode. Amplify increases their size and damage, Spectrum decreases their damage but splits them into 3, Reactive decreases their damage and allows them to pierce enemies once, and Fusion decreases their damage, allows them to pierce once, and splits them into 3.
    • Shock balls are not additionally affected by passing through a force field generated by a skill.
  • An enemy is locked onto whenever you hit them. A locked on target is required to be able to use Mass Release.
    • The target lock will be lost if the enemy moves beyond a certain distance. (Roughly out of sight range)
    • After Mass Release, there will be a minimum period of 5 seconds where the skill is on cooldown even if its normal cooldown would have already elapsed since the initial activation.
  • Shock balls are fired at the center of an enemy's hitbox, which may not always be where its hurtbox is, such as Avalanche or Ignia when they hover during certain attacks, or Dark Nephilim and Magmanta who's hurtboxes are in entirely different places on their body than their hitbox, sometimes causing the shock balls to expire harmlessly in the air.
    • The shock balls can also hit enemies that are off the map (such as Crow Rider when he summons prototypes) as long as their hitbox is still there.
  • When a Dwarf Potion or Giant Potion is obtained, only the size of the shock balls will change. The gear itself does not grow or shrink.
  • The gear glows White, Red, Blue, and Green in Normal Mode, Amplify Mode, Spectrum Mode, and Reactive Mode, respectively.
    • In Fusion Mode, the color cycles between Red, Blue, and Green quite fast.


Gallery


Trivia

  • Despite what the name suggests, there are only a hundred stars, not a thousand.
  • The gear looks similar to that of the Queen's Core.


Updates

Date Changes
KR NA PvE PvP
01/26/2012 04/03/2013
  • Thousand Star added.
02/02/2012 -
  • This skill's Mass Release mode is no longer affected by secondary El Crystal Spectrum fields caused by other moves.
03/29/2012 -
  • MP consumed from 300MP to 250MP.
  • Gear changed from infinite to 60 seconds.
    • MP will be recovered based on the number of sock balls not used. Regaining 1.25 MP per shock ball.
  • Shock Ball damage decreased from 116% to 57%
    • Mass Release damage unchanged (116% damage).
06/27/2013 11/06/2013
  • MP Usage decreased to 200 MP.
  • Damage greatly decreased.
  • Changed from Bravery to Strength tier.
02/04/2016 03/16/2016
  • None
  • Doesn't lock on to targets that are certain distance away.
10/20/2016 -
  • Fixed issue where the skill didn't work when you or a party member is equipped with "Heroic - *** Pants", identified with "Party *** +*%".
02/09/2017 -
  • Fixed issue where is not affected by "Party's Critical +𝑥%" when reacts to Force Fields.
03/16/2017 -
  • Fixed issue where skill icon sometimes not change when using the skill.
04/27/2017 05/10/2017
  • Speed decreased.
  • Range decreased.
  • Damage increased.
  • None
07/13/2017 07/26/2017
  • Awakened trait changed to Light.
  • Awakened trait changed to Empowered.
07/27/2017 08/09/2017
  • Freeze Frames decreased.
04/05/2018 04/18/2018
  • Damage increased.
01/17/2019 02/20/2019
  • Invincibility frames increased.
03/27/2021 -
  • Skill cast speed increased by 50%.


Alternative Names

Server Name Translation
South Korea 사우전드 스타 Thousand Star
Japan サウザンドスター Thousand Star
China (Simplified Chinese) 众星攻击 Multiply Stars Attack
Germany Tausendstern Thousand Star
Spain Mil estrellas Thousand Star
France Milliers d'étoiles Thousand Star
Italy Miriade di Stelle Thousand Star
Poland Multi-Gwiazda Multi Star
Brazil Mil Estrelas Thousand Star