Code: Thunderbolt: Difference between revisions

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__NOTOC__{{Languages|Code: Thunderbolt}}
__NOTOC__{{Languages|Code: Thunderbolt}}
<div style="float: right;">{{#ev:youtube|QlOfeB7Mqw8|400}}</div>
{{#ev:youtube|QlOfeB7Mqw8|400|right}}
{| cellpadding="5"
{| cellpadding="5"
|-
|-
| [[Image:CT1.png]]<br>[[Image:CT2.png]]
| [[File:CT1.png]]<br>[[File:CT2.png]]
| {{SkillType|HA}} Activate [Code: Thunderbolt] to summon [Ferdinand].
| {{SkillType|HA}} Summon Ferdinand (Code: Thunderbolt).
|-
|-
|
|
| '''<font color="FFCC00">Ferdinand</font>'''
| {{color|#FFCC00|Ferdinand|b=1}}
*Follows the caster for a certain duration and attacks nearby enemies.
*Ferdinand will shadow the summoner and incinerate enemies nearby for the duration.
*Fully immune in dungeons and has HP equal to 100% of the caster's in PvP.
*Invincible in Dungeons and has Player's HP in PvP.
*While summoned, uses 'Finisher' if the summon's health reaches 0 or the skill key is pressed again.
*When his HP turns 0, Ferdinand will cast a final attack. He will also be able to trigger a final attack by pressing the skill key again.
|-
|-
|
|
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Eve}}"
! Class !! Level Required !! Skill Requirement
! Class !! Level Required !! Skill Requirement
|-
|-
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== Skill Information ==
== Skill Information ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! rowspan=2 | Mode !! rowspan=2 | Summon Attack (Physical) !! colspan=3 | Ferdinand !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown !! rowspan="2" | Item Usage  
! rowspan=2 | Mode !! rowspan=2 | Summon Damage (Physical) !! colspan=3 | Ferdinand !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown !! rowspan="2" | Item Usage  
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! HP !! Attack/Defense !! Duration
! HP !! Attack/Defense !! Duration
|-
! colspan=8 | Normal
|-
|-
| '''{{PvE}}''' || 5535% || Unlimited || rowspan="2" | 100% of caster's || rowspan="2" | 60 Seconds || rowspan="2" | 300 MP || rowspan="2" | 180 seconds || rowspan="2" | [[Image:ElWater.png|link=El's Essence]] x1
| colspan="8" | '''Normal'''
|-
| {{PvE}} || 5535% || Indefinite || rowspan="2" | 100% of caster's || rowspan="2" | 60 Seconds || rowspan="2" | 300 MP || rowspan="2" | 180 seconds || rowspan="2" | [[File:ElWater.png|link=El's Essence]] x1
|-
| {{PvP}} || 664% || 100% of caster's
|-
|-
| '''{{PvP}}''' || 664% || 100% of caster's
| colspan="8" | '''[Enhanced]'''
|-
! colspan=8 | [Enhanced]
|-
|-
| '''{{PvE}}''' || 6643% || Unlimited || rowspan="2" | 100% of caster's || rowspan="2" | 60 Seconds || rowspan="2" | 300 MP || rowspan="2" | 180 seconds || rowspan="2" | [[Image:ElWater.png|link=El's Essence]] x1
| {{PvE}} || 6643% || Indefinite || rowspan="2" | 100% of caster's || rowspan="2" | 60 Seconds || rowspan="2" | 300 MP || rowspan="2" | 180 seconds || rowspan="2" | [[File:ElWater.png|link=El's Essence]] x1
|-
|-
| '''{{PvP}}''' || 797% || 100% of caster's
| {{PvP}} || 797% || 100% of caster's
|}
|}
<br>
<br>


== Ferdinand ==
== Ferdinand ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! rowspan=2 | Mode !! colspan=4 | Damage (Physical) !! colspan=4 | Max Hits
! rowspan=2 | Mode !! colspan=4 | Damage (Physical) !! colspan=4 | Max Hits
|- style="background:{{ColorSel|CharLight|Eve}}"
! Horizontal Slash !! Vertical Slash !! Homing Disk Bullet !! Finisher !! Horizontal Slash !! Vertical Slash !! Homing Disk Bullet !! Finisher
|-
! colspan=9 | Normal
|-
|-
| '''{{PvE}}''' || 2460% || 3075% || 902% || 3173% || rowspan="2" | 1 || rowspan="2" | 1 || rowspan="2" | 8 || rowspan=2 | 5
! Horizontal Slash !! Vertical Slash !! Homing Disk Bullet !! Final Hit !! Horizontal Slash !! Vertical Slash !! Homing Disk Bullet !! Final Hit
|-
| colspan="9" | '''Normal'''
|-
| {{PvE}} || 2460% || 3075% || 902% || 3173% || rowspan="2" | 1 || rowspan="2" | 1 || rowspan="2" | 8 || rowspan=2 | 5
|-
| {{PvP}} || 295% || 369% || 108% || 380%
|-
|-
| '''{{PvP}}''' || 295% || 369% || 108% || 380%
| colspan="9" | '''[Enhanced]'''
|-
! colspan=9 | [Enhanced]
|-
|-
| '''{{PvE}}''' || 2953% || 3690% || 1083% || 3808% || rowspan="2" | 1 || rowspan="2" | 1 || rowspan="2" | 8 || rowspan=2 | 5
| {{PvE}} || 2953% || 3690% || 1083% || 3808% || rowspan="2" | 1 || rowspan="2" | 1 || rowspan="2" | 8 || rowspan=2 | 5
|-
|-
| '''{{PvP}}''' || 354% || 442% || 129% || 456%
| {{PvP}} || 354% || 442% || 129% || 456%
|}
|}
<br>
<br>


== Total Damage ==
== Total Damage: Ferdinand ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Damage
|- style="background:{{ColorSel|CharLight|Eve}}"
|dmg=2953
! rowspan=3 | Mode !! colspan=5 | Regular
|pvp_dmg=354
|- style="background:{{ColorSel|CharLight|Eve}}"
|prefix=horizontal
! rowspan=2 | Summon Attack !! colspan=4 | Ferdinand
}}
|- style="background:{{ColorSel|CharLight|Eve}}"
 
! Horizontal Slash !! Vertical Slash !! Homing Disk Bullet !! Finisher
{{Damage
|dmg=3690
|pvp_dmg=442
|prefix=vertical
}}
 
{{Damage
|dmg=1083
|pvp_dmg=129
|hits=8
|prefix=homing
}}
 
{{Damage
|dmg=3808
|pvp_dmg=456
|hits=5
|prefix=final
}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
|-
! rowspan=2 | Mode !! colspan=4 | Base
|-
! Horizontal Slash !! Vertical Slash !! Homing Disk Bullet !! Final Hit
|-  
|-  
! {{PvE}}  
| {{PvE}}  
| {{formatnum:6643}}% || {{formatnum:2953}}% || {{formatnum:3690}}% || {{formatnum:{{#expr: 1083*8}}}}% || {{formatnum:{{#expr: 3808*5}}}}%
| {{#var: horizontal_total_damage}} || {{#var: vertical_total_damage}} || {{#var: homing_total_damage}} || {{#var: final_total_damage}}
|-  
|-  
! {{PvP}}  
| {{PvP}}  
| {{formatnum:797}}% || {{formatnum:354}}% || {{formatnum:442}}% || {{formatnum:{{#expr: 129*8}}}}% || {{formatnum:{{#expr: 456*5}}}}%
| {{#var: horizontal_total_damage_pvp}} || {{#var: vertical_total_damage_pvp}} || {{#var: homing_total_damage_pvp}} || {{#var: final_total_damage_pvp}}
|}
|}
<br>
<br>


== Related Skills ==
== Related Skills ==
{| style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable
|-
|CEmTrans4.png; Awakened Will: Code: Empress;
| width="40" | [[File:CEmTrans5.png]]
CEmTrans5.png; Cheat Code: Rule Breaker Locked-Trans2;
| align="center" width="150" | [[Cheat Code: Rule Breaker]] {{Locked Skill|Trans2}}
}}
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*The summon is affected by party buffs.
*The summon is affected by party buffs.
*Like any NPC Summon, Ferdinand will automatically teleport to Eve if too far and will attack automatically when a target is in range.
*Like any NPC summon, Ferdinand will automatically teleport to you if he is too far away, and will attack automatically when a target is in range.
*All targets will focus their attacks on Ferdinand instead of Eve. When receiving damage, Ferdinand will not stagger.  
*All targets will focus their attacks on Ferdinand instead of you. When receiving damage, Ferdinand will not stagger.  
**In PvP, Ferdinand will automatically teleport to Eve if Eve takes damage.
**In PvP, Ferdinand will automatically teleport to you when you take damage.
*Similar to other summoning skills, the stats of Ferdinand depends on the user's stats and active buffs when it was summoned.
*Similar to other summoning skills, the stats of Ferdinand depends on the user's stats and active buffs when he was summoned.
*While '''Ferdinand''' is a summon, he is not affected by any summon-related passives as they all explicitly exclude the Hyper Active skills.
*While '''Ferdinand''' is a summon, he is not affected by any summon-related passives as they all explicitly exclude the Hyper Active skills.
**The notable exceptions to this are [[Awakened Will: Code: Empress]]'s MP Recovery effect, in which Ferdinand will still contribute MP every time it hits something, and [[Cheat Code: Rule Breaker]] providing Ferdinand with an aura which boost Hyper Active damage.
**The notable exceptions to this are [[Awakened Will: Code: Empress]]'s MP Recovery effect, in which Ferdinand will still contribute MP every time he hits something, and [[Cheat Code: Rule Breaker]] which provides Ferdinand with an aura that boosts Hyper Active damage.
<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve updates-table"
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
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|-
|-
| 04/21/2016 || 05/18/2016 || colspan=2 align="left" |  
| 04/21/2016 || 05/18/2016 || colspan=2 align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
*{{buff|AI improved.}}
*{{buff|AI improved.}}
*Fixed issue where the skill is not affected by Maximize.
*Fixed issue where the skill is not affected by Maximize.
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|-
|-
| 04/27/2017 || 05/10/2017 || align="left" |  
| 04/27/2017 || 05/10/2017 || align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
*{{nerf|Homing Disk Bullet damage decreased.}}
*{{nerf|Homing Disk Bullet damage decreased.}}
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*{{nerf|Vertical Slash damage decreased.}}
*{{nerf|Vertical Slash damage decreased.}}
| align="left" |  
| align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 04/25/2019 || 05/22/2019 || colspan=2 align="left" |  
| 04/25/2019 || 05/22/2019 || colspan=2 align="left" |  
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}}
}}
<br>
<br>
 
{{SkillNav - Code: Empress}}
{{CMSkills}}

Revision as of 21:52, 2 April 2024


[Hyper Active]
Summon Ferdinand (Code: Thunderbolt).
Ferdinand
  • Ferdinand will shadow the summoner and incinerate enemies nearby for the duration.
  • Invincible in Dungeons and has Player's HP in PvP.
  • When his HP turns 0, Ferdinand will cast a final attack. He will also be able to trigger a final attack by pressing the skill key again.
Requires 1 El's Essence (Item)
  • Uses one when Hyper Active skill is used. (Cannot be used without it)
  • Right-click on identified El Shards to obtain El's Essence.

(Sockets do not apply to Hyperactive skills unless they are [Hyperactive Damage Increase] sockets)

Final Enhanced Skill
  • Damage is increased by 1.2 times.


Requirements

Class Level Required Skill Requirement
Code: Empress 65 Ultimate Skill Quest


Skill Information

Mode Summon Damage (Physical) Ferdinand MP Usage Cooldown Item Usage
HP Attack/Defense Duration
Normal
PvE 5535% Indefinite 100% of caster's 60 Seconds 300 MP 180 seconds x1
PvP 664% 100% of caster's
[Enhanced]
PvE 6643% Indefinite 100% of caster's 60 Seconds 300 MP 180 seconds x1
PvP 797% 100% of caster's


Ferdinand

Mode Damage (Physical) Max Hits
Horizontal Slash Vertical Slash Homing Disk Bullet Final Hit Horizontal Slash Vertical Slash Homing Disk Bullet Final Hit
Normal
PvE 2460% 3075% 902% 3173% 1 1 8 5
PvP 295% 369% 108% 380%
[Enhanced]
PvE 2953% 3690% 1083% 3808% 1 1 8 5
PvP 354% 442% 129% 456%


Total Damage: Ferdinand

Mode Base
Horizontal Slash Vertical Slash Homing Disk Bullet Final Hit
PvE 2,953% 3,690% 8,664% 19,040%
PvP 354% 442% 1,032% 2,280%


Related Skills


Tips and Details

  • The summon is affected by party buffs.
  • Like any NPC summon, Ferdinand will automatically teleport to you if he is too far away, and will attack automatically when a target is in range.
  • All targets will focus their attacks on Ferdinand instead of you. When receiving damage, Ferdinand will not stagger.
    • In PvP, Ferdinand will automatically teleport to you when you take damage.
  • Similar to other summoning skills, the stats of Ferdinand depends on the user's stats and active buffs when he was summoned.
  • While Ferdinand is a summon, he is not affected by any summon-related passives as they all explicitly exclude the Hyper Active skills.


Updates

Date Changes
KR NA PvE PvP
08/01/2013 06/11/2014
  • Code: Thunderbolt added.
05/07/2015 -
  • Fixed issue with skill icon images not switching in certain circumstances.
08/20/2015 01/27/2016
  • Disk Shot Chain Explosions changed to homing attacks.
02/18/2016 -
  • Fixed Ferdinand not having 2x the caster's HP like he should.
04/21/2016 05/18/2016
  • Damage increased.
  • AI improved.
  • Fixed issue where the skill is not affected by Maximize.
06/30/2016 07/13/2016
  • Summon's HP is infinite.
  • None
07/28/2016 -
  • Tooltip error fixed.
09/08/2016 -
  • Fixed summons dying from attribute attacks.
09/29/2016 -
12/29/2016 01/11/2017
  • Fixed issue where Ferdinand is affected by some passives.
01/12/2017 01/24/2017
  • Fixed issue where lasting infinitely when changing skill in the skill slot.
01/25/2017 02/08/2017
  • Finisher damage increased.
  • Summon damage decreased.
  • Summon damage decreased.
  • None
  • Fixed issue where having same damage during awakening and non awakening.
04/27/2017 05/10/2017
  • Damage increased.
  • Homing Disk Bullet damage decreased.
05/18/2017 05/31/2017
  • Fixed issue where cannot move when gain Wimp's Monster Freeze effect.
07/13/2017 07/26/2017
  • Ferdinand damage increased.
06/28/2018 07/11/2018
  • Summoning damage increased.
  • Homing Disk damage increased.
  • Finisher damage increased.
  • Horizontal Slash damage decreased.
  • Vertical Slash damage decreased.
  • Damage decreased.
04/25/2019 05/22/2019
  • Summon unit affected by Critical Damage and Physical/Magical Damage Increase effects.
09/11/2019 09/25/2019
  • AI revamp.
    • Movement Speed increased.
    • Action Speed and frequency increased.
    • Certain attacks changed to not knock down.
03/12/2020 04/08/2020
  • Summon unit affected by Skill Damage Increase effects.


Alternative Names

Server Name Translation
South Korea 코드 : 썬더볼트
링크 오버차지 일루전 - 썬더볼트
Code: Thunderbolt
Link Overcharge Illusion - Thunderbolt (between August 1, 2013 and August 20, 2015)
Japan コード:サンダーボルト Code: Thunderbolt
China (Simplified Chinese) 女王神侍 Queen's God Servant
Germany Code : Blitzschlag Code: Thunderbolt
Spain Código: descarga eléctrica Code: Electric Discharge
France Code : éclair Code: Thunderbolt
Italy Codice: colpo di fulmine Code: Thunderbolt
Poland Kod: Piorun Code: Thunderbolt
Brazil Código: Thunderbolt Code: Thunderbolt