Mega Electron Ball: Overpower: Difference between revisions

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__NOTOC__{{Languages|Mega Electron Ball : Overpowered}}
__NOTOC__{{Languages|Mega Electron Ball: Overpower}}
<div style="float: right;">{{#ev:youtube|-|300}}</div>
{{#ev:youtube|eFQZJQHMQfI|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
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| [[Image:Dunno.png|54px]]
| [[File:Mega_Electronball_Overpower.png]]
| {{SkillType|A}}  
| {{SkillType|A}} Shoot an Electron Ball. It can be charged and fired by holding the skill key and by releasing it. (Can also be activated midair)<br><br>Depending on the charge time, the Electron Ball's size and damage will increase. At max charge, the enemy hit will be {{se||Faint|stunned}}.<br>(A max charge time of 1 second can be maintained for 5 seconds.)<br><br>Upon cast, if a summoned unit is present, they will also cast a Mega Electron Ball.
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| {{SkillText|True|-}}
| {{SkillText|True|MEB}}
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== Requirements ==
== Requirements ==
{{#Widget:AdsenseSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{!}}- style="background:{{ColorSel|CharLight|Eve}}"
! Class                  !! Level Required
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|-
| [[Code: Nemesis]] || -
! Class !! Level Required
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| [[Code: Exotic]] || 25
|}
|}
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== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
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|- style="background:{{ColorSel|CharLight|Eve}}"
! rowspan=2 | Mode !! colspan=2 | Damage (Magical) !! rowspan=2 | {{se|194|Electrocution||ed}}<br>Duration !! rowspan=2 | Additional Electron<br>Ball Chance !! colspan=4 | Charge !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! Level Required !! Damage (Magical) !! Max Hits !! MP Usage !! Cooldown
|-
! Shock !! Explosion !! Size !! {{se||Faint}} Duration<br>(At max charge) !! Max Charge Time !! Max Hold Duration
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| colspan=11 | '''Normal'''
|-
|-
| align="left" | - || % || - || - MP || - Seconds
| {{PvE}} || 342% ~ 410% || 1067% ~ 1280% || rowspan=2 | 3 Seconds || rowspan=2 | N/A || rowspan=2 | 150% ~ 225% || rowspan=2 | 1 Second || rowspan=2 | 1 Second || rowspan=2 | 5 Seconds || rowspan=2 | 50 MP || rowspan=2 | 6 Seconds
|-
|-
| align="left" | [Enhanced] || % || - || - MP || - Seconds
| {{PvP}} || 137% ~ 164% || 426% ~ 511%
|}
|-  
 
| colspan=11 | '''[Enhanced]'''
=== {{PvP}} ===
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|- style="background:{{ColorSel|CharLight|Eve}}"
! Level Required !! Damage (Magical)
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|-
| align="left" | - || %
| {{PvE}} || 342% ~ 410% || 1067% ~ 1280% || rowspan=2 | 3 Seconds || rowspan=2 | 25% || rowspan=2 | 150% ~ 225% || rowspan=2 | 1 Second || rowspan=2 | 1 Second || rowspan=2 | 5 Seconds || rowspan=2 | 50 MP || rowspan=2 | 6 Seconds
|-
|-
| align="left" | [Enhanced] || %
| {{PvP}} || 137% ~ 164% || 426% ~ 511%
|}
|}
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== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Eve|Mega Electron Ball: Overpower|Empowered, Regenerating (2)|120|cd=6|cd2=40|chance2=50}}
|- style="background:{{ColorSel|CharLight|Eve}}"
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! colspan=2 | - Mega Electron Ball : Overpowered !! colspan=2 | - Mega Electron Ball : Overpowered
 
|- style="background:{{ColorSel|CharLight|Eve}}"
== Total Damage ==
! Attribute Effect !! - !! Attribute Effect !! -
{{Damage|true|Eve
|-
|dmg=1409
| {{SkillText|-|-}} || || {{SkillText|-|-}} || -
|pvp_dmg=563
|}
|empowered=true
|range_max=1.2, 1.2
}}
*Damage ranges from 0~1 second charged.
*Does not account for multiple Electron Balls through its own effect or any summoned units.
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== Tips and Details ==
== Tips and Details ==
*The charge, both for damage and size increases, actually increases in steps of 0.5 seconds, rather than steadily over time.
*Compared to [[Mega Electron Ball: Justice]] and [[Mega Electron Ball: Flash]], this skill has more raw damage and is capable of inflicting stun, but it has less range than a charged '''Justice''' and travels slower and has less range than '''Flash'''.
**The {{se||Faint|tt=no}} makes this a helpful tool to carry in PvP, as it is one of the few stun attacks this path has.
*Since this path's only summoned unit is [[Dimension Link - Century]], the maximum amount of electron balls that can be fired is 2, or 4 with '''[Enhanced]'''.
**The summon will always fire the same amount of electron balls as you do, so if you fire 2 due to '''[Enhanced]''', the summon will as well.
**Only your own electron balls will be able to inflict {{se||Faint|tt=no}} at maximum charge; the ones fired by the summon cannot.
*The skill acts very similar to normal electron ball commands, but due to being an active skill, it can be thrown out at any point during a normal command combo.
**Like normal Electron Balls, '''Mega Electron Ball: Overpower''' also deals two hits; an initial hit that only damages the first enemy it comes into contact with and a second hit that deals splash damage to any enemy within range. A delay before casting is also present so if you are hit, the cast will be cancelled and the skill will go on cooldown, though no MP will be consumed
**Due to its larger size, '''Mega Electron Ball: Overpower''''s explosion hit can hit behind certain enemies it comes into contact with, allowing it to bypass certain shielded enemies.
**Just like normal Electron Balls, it will also inflict the {{se|194|Electrocution|tt=no}} status on hit.
*You can charge the skill while it is still on cooldown, allowing you to use it fully charged when it comes off cooldown later.
*The charge can be dissipated at no MP cost by releasing the skill key during attack animations where it will fail to deploy. (Ex. {{CDRU}}{{CZ}}, {{CU}}{{CZ}}, {{CU}}{{CX}}, {{CDR}}{{CX}}, {{CDRU}}{{CX}}, and so forth)
**Additionally, upon reaching [[3rd Jobs|3rd job]], switching to the additional skill slot will also cancel the charge.
*The skill's hitstun is rather low, so enemies may be able to escape a combo at times.
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== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve updates-table"
|-
! colspan=2 | Date !! colspan=2 | Changes
|-
! KR !! NA !! PvE !! PvP
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| 06/20/2019 || 07/17/2019 || colspan=2 align="left" |
*'''Mega Electron Ball: Overpower''' added.
|}
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{{AlternateLanguages
{{AlternateLanguages
|Color={{ColorSel|CharLight|Eve}}
|Color={{ColorSel|CharLight|Eve}}
|KR=메가 일렉트론볼 : 오버파워 |KRName=Mega Electron Ball : Overpowered
|KR=메가 일렉트론볼 : 오버파워 |KRName=Mega Electron Ball: Overpower
|DE=Mega-Elektronengeschoss - Überwältigen |DEName=Mega Electron Shot - Overwhelm
|ES=Megaproyectil de electrones - avasallamiento |ESName=Mega Electron Projectile - Subjection
|FR=Méga tir d'électrons - Vaincre |FRName=Mega Electron Shot - Defeat
|IT=Mega proiettile di elettroni - Sconfitta |ITName=Mega Electron Projectile - Defeat
|PL=Mega-Pocisk Elektronowy - Obezwładnienie |PLName=Mega Electron Projectile - Overpowering
|UK=Mega-Electron Missile - Overpowering
}}
}}
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{{CNSkills}}
{{SkillNav - Code: Exotic}}
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