Supersonic: Difference between revisions

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(Updated the old video with the current supersonic and corrected the skill description with the current ingame desc)
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__NOTOC__{{Languages|Supersonic}}
__NOTOC__{{Languages|Supersonic}}
<div style="float: right;">{{#ev:youtube|ZWsV9_bcWG0|400}}</div>
{{#ev:youtube|QyTnc-A361o|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[File:LPTrans6.png]]
| [[File:LunaticPsykerSkill11.png]]
| {{SkillType|SA|B}} Make quick, repetitive strikes to the enemy ahead and give a final blow. Repetitive strikes give damage in proportion to the current HP of the enemy and the final blow will ignore enemies' defense by 100% (PvP: 10%).
| {{SkillType|SA|B}} Strikes the enemy with extreme speed.<br>(Can also be activated midair)
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|-
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| {{SkillText|DP Using Skill}}
| {{SkillText|DP Skill}}
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|-
|-
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| {{SkillText|Nasod Armor Combo}}
| {{SkillText|Nasod Armor Command}}
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|-
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| {{SkillText|True|Cooldown|5}}
| {{SkillText|True|Cooldown|4}}
|}
|}
<br>
<br>
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add"
|- style="background:{{ColorSel|CharLight|Add}}"
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! Class !! Level Required
! Class !! Level Required
|-
|-
| [[Lunatic Psyker]] : Transcendent || 95
| [[Lunatic Psyker]]: Transcendent || 95
|}
|}
<br>
<br>


== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add"
|- style="background:{{ColorSel|CharLight|Add}}"
|-
! rowspan=3 | Mode !! colspan=4 | Damage (Magical) !! colspan=2 | Max Hits !! rowspan=3 | MP Usage !! rowspan=3 | DP Usage !! rowspan=3 | Cooldown
! rowspan=2 | Mode !! rowspan=2 | Continuous Strike (Magical) !! rowspan=2 | Max Hits !! rowspan=2 | MP Usage !! colspan=2 | DP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Add}}"
|-
! rowspan=2 | Repeat Hits !! rowspan=2 | Repeat Hits (on boss) !! colspan=2 | Final Hit !! rowspan=2 | Repeat Hits !! rowspan=2 | Final Hit
! Dissolution !! {{DCM}}
|- style="background:{{ColorSel|CharLight|Add}}"
! Damage !! Defense Ignore
|-  
|-  
! colspan=10 | Normal
| colspan=11 | '''Normal'''
|-
|-
| '''{{PvE}}''' || rowspan=2 | 4% of target's<br>current HP || 795% || 5276% || 100% || rowspan=2 | 9 || rowspan=2 | 1 || rowspan=2 | 250 MP || rowspan=2 | 40 DP || rowspan=2 | 23 seconds
| {{PvE}} || 689% || rowspan=2 | 20 || rowspan=2 | 250 MP || rowspan=2 | 40 DP || rowspan=2 | 8 DP || rowspan=2 | 21 seconds
|-
|-
| '''{{PvP}}''' || 213% || 1413% || 10%
| {{PvP}} || 164%
|-  
|-  
! colspan=10 | [Enhanced]
| colspan=11 | '''[Enhanced]'''
|-
|-
| '''{{PvE}}''' || rowspan=2 | 4% of target's<br>current HP || 795% || 5276% || 100% || rowspan=2 | 9 || rowspan=2 | 1 || rowspan=2 | 250 MP || rowspan=2 | 40 DP || rowspan=2 | 18 seconds
| {{PvE}} || 689% || rowspan=2 | 20 || rowspan=2 | 250 MP || rowspan=2 | 40 DP || rowspan=2 | 8 DP || rowspan=2 | 17 seconds
|-
|-
| '''{{PvP}}''' || 213% || 1413% || 10%
| {{PvP}} || 164%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Add|Supersonic|Light, Heavy|mp=250|cd=21|cd_enhanced=17}}
|- style="background:{{ColorSel|CharLight|Add}}"
! rowspan=3 | Stage !! colspan=2 | Light Supersonic !! colspan=2 | Heavy Supersonic
|- style="background:{{ColorSel|CharLight|Add}}"
! rowspan=2 | Attribute Effect !! Details !! rowspan=2 | Attribute Effect !! Details
|- style="background:{{ColorSel|CharLight|Add}}"
! MP Usage !! Cooldown
|-
| Normal || rowspan=2 | {{SkillText|Light|80}} || rowspan=2 | 200 MP || rowspan=2 | {{SkillText|Heavy|144|120}} || 27.6 Seconds
|-
| [Enhanced] || 21.6 Seconds
|}
<br>
<br>


== Total Damage ==
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Damage|true|Add
|- style="background:{{ColorSel|CharLight|Add}}"
|dmg=689
! rowspan=4 | Mode !! colspan=8 | Base
|pvp_dmg=164
|- style="background:{{ColorSel|CharLight|Add}}"
|awk_dmg=i*1.15
! colspan=4 | Normal !! colspan=4 | DP Mode (3 DMP)
|pvp_awk_dmg=i*1.15
|- style="background:{{ColorSel|CharLight|Add}}"
|avg_hits=16
! colspan=2 | Normal !! colspan=2 | Heavy !! colspan=2 | Normal !! colspan=2 | Heavy
|hits=20
|- style="background:{{ColorSel|CharLight|Add}}"
|passive1=Blood Boil
! Mob !! Boss !! Mob !! Boss !! Mob !! Boss !! Mob !! Boss
|heavy=true
|-
|dmp=3
! {{PvE}}
}}
| 30.75% HP + 5,276% || {{formatnum:{{#expr: 795*9 + 5276}}}}% || 30.75% HP + {{formatnum:{{#expr: 5276*1.44 round2}}}}% || {{formatnum:{{#expr: (795*9 + 5276)*1.44}}}}% || 30.75% HP + {{formatnum:{{#expr: 5276*1.15 round2}}}}% || {{formatnum:{{#expr: (795*9 + 5276)*1.15 round2}}}}% || 30.75% HP + {{formatnum:{{#expr: 5276*1.44*1.15 round2}}}}% || {{formatnum:{{#expr: (795*9 + 5276)*1.44*1.15 round2}}}}%
*'''Average''' assumes 16 hits.
|-
! {{PvP}}
| 30.75% HP + 1,413% || {{formatnum:{{#expr: 213*9 + 1413}}}}% || 30.75% HP + {{formatnum:{{#expr: (1413)*1.44}}}}% || {{formatnum:{{#expr: (213*9 + 1413)*1.44}}}}% || 30.75% HP + {{formatnum:{{#expr: (1413)*1.15 round2}}}}% || {{formatnum:{{#expr: (213*9 + 1413)*1.15 round2}}}}% || 30.75% HP + {{formatnum:{{#expr: (1413)*1.44*1.15 round2}}}}% || {{formatnum:{{#expr: (213*9 + 1413)*1.44*1.15 round2}}}}%
|}
*Non-boss damage assumes no defense.
<br>
<br>


== Related Skills ==
== Related Skills ==
{| style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable
|-
|
| width="40" | [[File:DBPassive1.png]]
PsychicTracerPassive2.png; Particle Storm;
| align="center" width="150" |  [[Blood Boil]]
DoomBringerPassive1.png; Blood Boil;
|}
DoomBringerPassive2.png; Enhanced Plasma;
}}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*Damage dealt based on opponent's HP is still affected by defense.
*You will move forward by abit after activating the skill, causing you to sometimes miss smaller targets at point-blank.
*If a target has no defense, the '''Repeat Hits''' can deal up to 30.75% HP of their current health.
*You will momentarily vanish while using the skill, however you still can be damaged by boss attacks that ignore inviciblity frames.
*In PvP, the damage will be inflicted as if they were a mob. Due to this, the PvP damage percentage of  '''Repeat Hits''' on bosses is completely useless.  
<br>
 
== Old Version ==
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
|-
! width="300px" | Video
! Description
|-
|{{#ev:youtube|8oEOknLUwzc|300}}
|Between its initial release and the 02/29/2024 KR Patch, '''Supersonic''' used to perform a flurry of close ranged punches and a final strong punch. The flurry would deal damage proportional to a target's current HP for non-boss enemies and last hit ignores 100% defense.
|}
<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add updates-table"
|- style="background:{{ColorSel|CharLight|Add}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Add}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
| 11/03/2016 || 11/23/2016 || colspan=2 align="left" |  
| 11/03/2016 || 11/23/2016 || colspan=2 align="left" |  
*'''Supersonic''' added.
*'''Supersonic''' added.
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 01/25/2017 || 02/08/2017 || colspan=2 align="left" |  
| 01/25/2017 || 02/08/2017 || colspan=2 align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 04/27/2017 || 05/10/2017 || align="left" |  
| 04/27/2017 || 05/10/2017 || align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
*None
*None
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*{{nerf|Repeat hits damage decreased.}}
*{{nerf|Repeat hits damage decreased.}}
| align="left" |  
| align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 09/28/2017 || 10/18/2017 || align="left" |  
| 09/28/2017 || 10/18/2017 || align="left" |  
*None
*None
| align="left" |  
| align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 02/22/2018 || 04/18/2018 || align="left" |  
| 02/22/2018 || 04/18/2018 || align="left" |  
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|-
|-
| 04/05/2018 || 04/18/2018 || align="left" |  
| 04/05/2018 || 04/18/2018 || align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 09/11/2019 || 09/25/2019 || colspan=2 align="left" |  
| 09/11/2019 || 09/25/2019 || colspan=2 align="left" |  
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*{{buff|'''Final Hit''' Defense Ignore added.}}
*{{buff|'''Final Hit''' Defense Ignore added.}}
*{{buff|Can be used in midair.}}
*{{buff|Can be used in midair.}}
|-
| 02/29/2024 || rowspan=2 | 03/27/2024 || colspan=2 align="left" |
*Skill features changed.
*Icon changed from [[File:LunaticPsykerSkill11 (Old).png|30px]] to [[File:LunaticPsykerSkill11.png|30px]]
|-
| 03/14/2023 || colspan=2 align="left" |
*{{nerf|'''Damage''' decreased.}}
|}
|}
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}}
}}
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{{SkillNav - Lunatic Psyker}}
{{LPSkills}}
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