Rising Shot: Difference between revisions

Minor cleanup; is it redundant to add an Affected Commands section....
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__NOTOC__{{Languages|Rising Shot}}
__NOTOC__{{Languages|Rising Shot}}
<div style="float: right;">{{#ev:youtube|IX0XvBhvlh4|300}}</div>
{{#ev:youtube|zi96plzZwPk|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
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|-
|-
|
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| {{SkillText|Silver Bullet}}
| {{color|#FFCC00|Silver Bullet|b=1}}
*Increases normal bullet command's damage by 15% for 15 seconds.
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|-
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== Requirements ==
== Requirements ==
{{#Widget:AdsenseSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{|cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rose}}"
! Class          !! Level Required
|-
|-
| [[Rose|Gunner]] || 5
! Class !! Level Required
|-
| [[Rose]] ||1
|}
|}
<br>
<br>


== Skill Information==
== Skill Information ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rose}}"
! rowspan=2 | Level Required !! colspan=4 | Damage (Physical) !! colspan=4 | Max Hits !! colspan=2 | [[Status Effects|Silver Bullet]] !! rowspan=2 | ECP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Rose}}"
! Revolver !! Musket !! Auto-gun !! Hand Cannon !! Pistol !! Musket !! Auto-guns !! Hand Cannon !! Bullet Damage !! Duration
|-
|-
| align="left" | 5 || rowspan=2 | 699% || rowspan=2 | 610% || rowspan=2 | 277% || rowspan=2 | 930% || rowspan=2 | 1 || rowspan=2 | 1 || rowspan=2 | 3 || rowspan=2 | 1 || +15% || 15 Seconds || 30 ECP || rowspan=2 | 6 Seconds
! rowspan=2 | Mode !! colspan=4 | Damage (Physical) !! colspan=2 | {{se|269|Silver Bullet}} !! colspan=4 | Max Hits !! rowspan=2 | ECP Usage !! rowspan=2 | Cooldown
|-
|-
| align="left" | [Enhanced] || +25% || 20 Seconds || 35 ECP
! Revolver !! Musket !! Auto-gun !! Hand Cannon !! Bullet Commands Damage Increase !! Duration !! Revolver !! Musket !! Auto-guns !! Hand Cannon
|}
|-
 
| colspan=13 | '''Normal'''
=== {{PvP}} ===
|-
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
| {{PvE}} || 731% || 650% || 292% || 849% || rowspan=2 | 15% || rowspan=2 | 15 Seconds || rowspan=2 | 1 || rowspan=2 | 1 || rowspan=2 | 3 || rowspan=2 | 1 || rowspan=2 | 30 ECP || rowspan=2 | 6 Seconds
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! rowspan=2 | Level Required !! colspan=4 | Damage (Physical)
| {{PvP}} || 247% || 230% || 103% || 287%
|- style="background:{{ColorSel|CharLight|Rose}}"
|-  
! Revolver !! Musket !! Auto-gun !! Hand Cannon
| colspan=13 | '''[Enhanced]'''
|-
|-
| align="left" | 5 || rowspan=2 | 251% || rowspan=2 | 219% || rowspan=2 | 99% || rowspan=2 | 334%
| {{PvE}} || 731% || 650% || 292% || 849% || rowspan=2 | 25% || rowspan=2 | 20 Seconds || rowspan=2 | 1 || rowspan=2 | 1 || rowspan=2 | 3 || rowspan=2 | 1 || rowspan=2 | 35 ECP || rowspan=2 | 6 Seconds
|-
|-
| align="left" | [Enhanced]
| {{PvP}} || 247% || 230% || 103% || 287%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
=== {{PvE}} ===
{{Traits|Rose|Rising Shot|Empowered, Killing Blow (1)|duration=15|duration_enhanced=20|duration2=130}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
<br>
|- style="background:{{ColorSel|CharLight|Rose}}"
 
! colspan=5 | Empowered Rising Shot !! colspan=3 | Killing Blow (1) Rising Shot
== Extra Information ==
|- style="background:{{ColorSel|CharLight|Rose}}"
=== Total Damage ===
! rowspan=2 | Attribute Effect !! colspan=4 | Damage !! rowspan=2 | Required Level  !! rowspan=2 | Attribute Effect !! rowspan=2 | Duration
{{Damage
|- style="background:{{ColorSel|CharLight|Rose}}"
|dmg=731
! Revolver !! Musket !! Auto-gun !! Hand Cannon
|pvp_dmg=247
|empowered=true
|prefix=revolver
}}
{{Damage
|dmg=650
|pvp_dmg=230
|empowered=true
|prefix=musket
}}
{{Damage
|dmg=292
|pvp_dmg=103
|hits=3
|empowered=true
|prefix=autogun
}}
{{Damage
|dmg=849
|pvp_dmg=287
|empowered=true
|prefix=cannon
}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|-
|-
| rowspan=2 | {{SkillText|Empowered|120}} || rowspan=2 | 838.8% || rowspan=2 | 732% || rowspan=2 | 332.4% || rowspan=2 | 1116% || 5 || rowspan=2 | {{SkillText|Killing Blow (1)|130}} || 19.5 Seconds
! rowspan=2 | Mode !! colspan=4 | Normal !! colspan=4 | Empowered
|-
|-
| [Enhanced] || 26 Seconds
! Revolver !! Musket !! Auto-gun !! Hand Cannon !! Revolver !! Musket !! Auto-gun !! Hand Cannon
|-
| {{PvE}} || {{#var: revolver_total_damage}} || {{#var: musket_total_damage}} || {{#var: autogun_total_damage}} || {{#var: cannon_total_damage}} || {{#var: revolver_total_damage_empowered}} || {{#var: musket_total_damage_empowered}} || {{#var: autogun_total_damage_empowered}} || {{#var: cannon_total_damage_empowered}}
|-
| {{PvP}} || {{#var: revolver_total_damage_pvp}} || {{#var: musket_total_damage_pvp}} || {{#var: autogun_total_damage_pvp}} || {{#var: cannon_total_damage_pvp}} || {{#var: revolver_total_damage_empowered_pvp}} || {{#var: musket_total_damage_empowered_pvp}} || {{#var: autogun_total_damage_empowered_pvp}} || {{#var: cannon_total_damage_empowered_pvp}}
|}
|}


=== {{PvP}} ===
=== Miscellaneous ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|- style="background:{{ColorSel|CharLight|Rose}}"
! colspan=4 | Empowered Rising Shot
|- style="background:{{ColorSel|CharLight|Rose}}"
! colspan=4 | Damage
|- style="background:{{ColorSel|CharLight|Rose}}"
! Revolver !! Musket !! Auto-gun !! Hand Cannon
|-
|-
| 301.2% || 262.8% || 118.8% || 400.8%
! Affected By Action Speed
|-
| {{Check|Y}}
|}
<br>
 
== Related Skills ==
{| width="100%" style="background: none repeat scroll 0% 0% transparent; border: medium none transparent;"
|-
| valign="top" |
===[[Tempest Burster]]===
{{SkillTable
|i=1|
StormTrooper3.png; Shear Plate
}}
| valign="top" |
===[[Black Massacre]]===
{{SkillTable
|i=1|
Bloodia3.png; Revolver Mastery;
Bloodia9.png; Chain Powder;
CRPassive3.png; Death by Revolver Locked-Expert;
CrRTrans5.png; Frenzy Locked-Trans2;
}}
| valign="top" |
===[[Minerva]]===
{{SkillTable
|i=1|
VakPassive.png; Battlefield Angel;
FYPassive1.png; Arsenal Reinforcement;
FYTrans5.png; Enhance Equipment Locked-Trans2
}}
| valign="top" |
===[[Prime Operator]]===
{{SkillTable
|i=1|
Prime Operator - Passive 1.png; Mecha Control
}}
|}
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*Currently glitched. If the skill is cast from any weapon but the '''Revolvers''', the damage increase will only be the standard 15% instead of '''[Enhanced]'s''' 25%.
*The {{se|269|Silver Bullet|tt=no}} buff is indicated by your bullets turning bright blue.
**The glitch rectifies itself until you load a new area if you use the skill from the Revolvers at least once.
*The buff will apply before the attack, even if you fail to complete the animation.
*The '''[[Status Effects|Silver Bullet]]''' buff is indicated by Rose's bullets turning bright blue.
*This buff applied by this skill changes the bullet type and will replace the buff applied by either [[Blazing Bullet]] or [[Freezing Bullet]].
*The buff will apply before her attack, even if you fail to complete the animation.
*This skill has an invincibility frame when casting. (You will be vulnerable after the casting)
<br>
<br>


== Updates ==
== Trivia ==
*12/23/2015 KR
*The skill is based on DFO's Gunner skill [https://wiki.dfo-world.com/view/Rising_Shot Rising Shot], although it integrates the effects of the skill [https://wiki.dfo-world.com/view/Silver_Bullet Silver Bullet] as well.
**Can move much faster after Rising Shot.
<br>
*02/04/2016 KR
 
**Damage increase effect decreased.
==Updates==
*09/08/2016 KR
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose updates-table"
**Fixed issue where removing Auto-Gun's PvP modifiers.
|-
**Fixed issue where causing revolver and musket's Dash Jump X last attack knock down.
! colspan=2 | Date !! colspan=2 | Changes
**Fixed musket attacks ignoring counter skills and piercing through targets while the bullet buff is active.
|-
**Fixed issue where Rose will fire 2 kinds of bullets while the bullet buff is active.
! KR !! NA !! PvE !! PvP
*12/01/2016 KR
|-
**Visual effect error when using Revolver fixed.
| 12/17/2015 || 06/01/2016 || colspan=2 align="left" |
*12/29/2016 KR
*'''Rising Shot''' added.
**Damage decreased.
|-
*04/27/2017 KR
| 12/23/2015 || - || colspan=2 align="left" |
**PvE damage increased.
*{{buff|Can move much faster after Rising Shot.}}
|-
| 02/04/2016 || 03/16/2016 || colspan=2 align="left" |
*{{nerf|Damage increase effect decreased.}}
|-
| 09/08/2016 || - || colspan=2 align="left" |
*Fixed issue where removing Auto-Gun's PvP modifiers.
*Fixed issue where causing revolver and musket's Dash Jump X last attack knock down.
*Fixed musket attacks ignoring counter skills and piercing through targets while the bullet buff is active.
*Fixed issue where Rose will fire 2 kinds of bullets while the bullet buff is active.
|-
| 12/01/2016 || 01/11/2017 || colspan=2 align="left" |
*Visual effect error when using Revolver fixed.
|-
| 12/29/2016 || 01/11/2017 || colspan=2 align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 04/27/2017 || 05/10/2017 || align="left" |
*{{buff|'''Damage''' increased.}}
| align="left" |
*None
|-
| rowspan=2 | 04/05/2018 || rowspan=2 | 04/18/2018 || colspan=2 align="left" |
*{{buff|Musket damage increased.}}
*{{buff|Auto-gun damage increased.}}
*{{nerf|Hand Cannon damage decreased.}}
|-
| align="left" |
*{{buff|Revolver damage increased.}}
| align="left" |
*{{nerf|Revolver damage decreased.}}
|-
| 08/01/2019 || 08/28/2019 || colspan=2 align="left" |
*Level Requirement changed from Level 5 to Level 1.
*{{nerf|'''Damage''' decreased.}}
|-
| 07/22/2021 || 07/21/2021 || colspan=2 align="left" |
*Fixed [Enhanced] effect not applying properly when used from weapons other than Revolvers.
<!--
|-
| 03/31/2022 || 03/30/2022 || colspan=2 align="left" |
*Tooltip improved.
-->
|}
<br>
<br>


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|FR=Tir désarçonnant |FRName=Unhorsing Shot
|FR=Tir désarçonnant |FRName=Unhorsing Shot
|DE=Hebender Schuss |DEName=Lifting Shot
|DE=Hebender Schuss |DEName=Lifting Shot
|PL=Podnoszący Strzał |PLName=Rising Shot
|IT=Colpo incrementato |ITName=Rising Strike
|ES=Ataque elevador |ESName=Rising Attack
}}
}}
<br>
<br>
 
{{SkillNav - Rose}}
{{RoseSkills}}
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