Lock-on Stratos: Difference between revisions

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{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
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| [[File:HeavyBarrel5.png]]
| [[File:HeavyBarrelSkill4.png]]
| {{SkillType|SA|T}} Fires a powerful laser from a satellite in the stratosphere at nearby enemies 3 consecutive times. (Within 900 range)<br>Skill will not activate if there are no enemies in range.
| {{SkillType|SA|T}} Fires a powerful laser from a satellite in the stratosphere at nearby enemies 3 consecutive times. (Within 900 range)<br>Skill will not activate if there are no enemies in range.
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
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|passive1=ECP System
|passive1=ECP System
|append=1, Over Strike
|append=1, Over Strike
}}<br>
}}


=== Miscellaneous ===
=== Miscellaneous ===
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! Affected By Action Speed
! Affected By Action Speed
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| {{Check|Y}}*See Tips and Details
| {{Check|P}}
|}
|}
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*Despite [[Heavy Barrel]] being based on [http://wiki.dfo-world.com/view/Female_Launcher Female Launcher], [[Lock-on Stratos]] seems to be loosely based on the [http://wiki.dfo-world.com/view/Male_Launcher Male Launcher] skill [http://wiki.dfo-world.com/view/Satellite_Beam Satellite Beam].
*Despite [[Heavy Barrel]] being based on [http://wiki.dfo-world.com/view/Female_Launcher Female Launcher], [[Lock-on Stratos]] seems to be loosely based on the [http://wiki.dfo-world.com/view/Male_Launcher Male Launcher] skill [http://wiki.dfo-world.com/view/Satellite_Beam Satellite Beam].
*The "lock-on" symbol of this skill resembles the ones in [[Deadly Chaser]]'s Hyperactive, [[Outrage Strike]].
*The "lock-on" symbol of this skill resembles the ones in [[Deadly Chaser]]'s Hyperactive, [[Outrage Strike]].
*Only Rose's activation animation is affected by Action Speed.
*Only your initial casting animation is affected by Action Speed.
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