Remnant of Crimson Calamity (Zone 1): Difference between revisions

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*Bosses can only be frozen or petrified 3 times each (every hit is 1 count) at a time. When this limit is exceeded, they become invulnerable to that debuff for 60 seconds.
*Bosses can only be frozen or petrified 3 times each (every hit is 1 count) at a time. When this limit is exceeded, they become invulnerable to that debuff for 60 seconds.
**Freezing or petrifying can be attempted again after 30 seconds, but you will not be able to chain it further. This also resets the 3-step chain's cooldown to 60 seconds.
**Freezing or petrifying can be attempted again after 30 seconds, but you will not be able to chain it further. This also resets the 3-step chain's cooldown to 60 seconds.
====Environmental Debuff - Demon Realm====
====Environmental Debuff - Abyss====
*The El's power does not reach into this realm, Attack and HP will be reduced by 90%.
*The El's power does not reach into this realm, Attack and HP will be reduced by 90% and Critical decreases by 30%.
 
==Remnant of Crimson Calamity ==
At the foot of the tower, players fight on a large ringed shaped map with two '''Remnant of Crimson Calamity''', each with a unique sigil carved on their forehead. Players must fight and defeat both of these beasts within a short span of each other. Failure to do so will have the defeated head reviving itself with full health. A UI will be added at the top of the screen indicating the HP of all four dragons, each HP orb marked with each dragon's corresponding sigil.
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<dfn>}}</dfn>
| Boss=<dfn>{{</dfn>
| Boss=<dfn>{{</dfn>
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*'''<font color=red>Crimson Stone Fall:</font>''' Targets spots on the map, indicated by an emblem and a pink-red targeting line, and causes Crimson Stones to fall in their place, dealing damage on impact and hindering a players movement as they remain on the map.
*'''<font color=red>Crimson Stone Fall:</font>''' Targets spots on the map, indicated by an emblem and a pink-red targeting line, and causes Crimson Stones to fall in their place, dealing damage on impact and hindering a players movement as they remain on the map.
*'''<font color=red>Fire Pillar:</font>''' The Dragons will withdraw into the crater as a light will target each player, shooting a fire pillar from below four times consecutively which will remain static for 10 seconds and deal heavy damage, burning 30MP on hit.
*'''<font color=red>Fire Pillar:</font>''' The Dragons will withdraw into the crater as a light will target each player, shooting a fire pillar from below four times consecutively which will remain static for 10 seconds and deal heavy damage, burning 30MP on hit.
*'''<font color=red>???:</font>''' Inhale for a period of time.
*'''<font color=red>Flame Absorption:</font>''' Inhale for a period of time, absorbing any lingering flames. The flames can be destroyed to prevent the attack from going through.
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''
<dfn>}}</dfn>
<dfn>}}</dfn>
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