Remnant of Crimson Calamity (Zone 2): Difference between revisions
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| DunName= Remnant of Crimson Calamity [Zone 2] | | DunName= Remnant of Crimson Calamity [Zone 2] | ||
| Quotation=- | | Quotation=- | ||
| Description= | | Description=With the spirit's guidance, the source of the eerie aura was easily found. | ||
| LvNeed=99 | | LvNeed=99 | ||
| LvFit=6000000 | | LvFit=6000000 | ||
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*Bosses can only be frozen or petrified 3 times each (every hit is 1 count) at a time. When this limit is exceeded, they become invulnerable to that debuff for 60 seconds. | *Bosses can only be frozen or petrified 3 times each (every hit is 1 count) at a time. When this limit is exceeded, they become invulnerable to that debuff for 60 seconds. | ||
**Freezing or petrifying can be attempted again after 30 seconds, but you will not be able to chain it further. This also resets the 3-step chain's cooldown to 60 seconds. | **Freezing or petrifying can be attempted again after 30 seconds, but you will not be able to chain it further. This also resets the 3-step chain's cooldown to 60 seconds. | ||
====Environmental Debuff - | ====Environmental Debuff - Abyss==== | ||
*The El's power does not reach into this realm, Attack and HP will be reduced by 90%. | *The El's power does not reach into this realm, Attack and HP will be reduced by 90% and Critical decreases by 30%. | ||
==Remnant of Crimson Calamity == | ==Remnant of Crimson Calamity == | ||
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*'''<font color=red>Crimson Stone Fall:</font>''' Targets spots on the map, indicated by an emblem and a pink-red targeting line, and causes Crimson Stones to fall in their place, dealing damage on impact and hindering a players movement as they remain on the map. | *'''<font color=red>Crimson Stone Fall:</font>''' Targets spots on the map, indicated by an emblem and a pink-red targeting line, and causes Crimson Stones to fall in their place, dealing damage on impact and hindering a players movement as they remain on the map. | ||
*'''<font color=red>Fire Pillar:</font>''' The Dragons will withdraw into the crater as a light will target each player, shooting a fire pillar from below four times consecutively which will remain static for 10 seconds and deal heavy damage, burning 30MP on hit. | *'''<font color=red>Fire Pillar:</font>''' The Dragons will withdraw into the crater as a light will target each player, shooting a fire pillar from below four times consecutively which will remain static for 10 seconds and deal heavy damage, burning 30MP on hit. | ||
*'''<font color=red> | *'''<font color=red>Flame Absorption:</font>''' Inhale for a period of time, absorbing any lingering flames. The flames can be destroyed to prevent the attack from going through. | ||
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.''''' | '''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.''''' | ||
<dfn>}}</dfn> | <dfn>}}</dfn> |