Template:SkillText: Difference between revisions
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| Conqueror=For each mutation point used, fires a homing missile. | | Conqueror=For each mutation point used, fires a homing missile. | ||
| Energy Shock=When using Dynamo Point, the last hit will link into a Nasod Armor Command. | | Energy Shock=When using Dynamo Point, the last hit will link into a Nasod Armor Command. | ||
| Psychic Storm= | | Psychic Storm=Gust size increases by 20% per dynamo mutation point | ||
| Mod Psychic Storm=For each mutation point used, decrease the delay between each blast hit. | | Mod Psychic Storm=For each mutation point used, decrease the delay between each blast hit. | ||
| Nasod Armor Mode - Full Burst=Duration increases by 5 sec. per Dynamo Point. | | Nasod Armor Mode - Full Burst=Duration increases by 5 sec. per Dynamo Point. | ||
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| Phantom Seeker=Increases 5% damage per Dynamo Mutation Point. | | Phantom Seeker=Increases 5% damage per Dynamo Mutation Point. | ||
| Flick Disc=Throws one additional disk. | | Flick Disc=Throws one additional disk. | ||
| Starfall=Create | | Starfall=Create additional Starfall with 50% of original duration with Dynamo Mutation Points. | ||
| Ultimate Fury=Create an additional drone. | | Ultimate Fury=Create an additional drone. | ||
| Zero Kelvin Generator=Received Damage Increase effect will increase by 1.5 times. | | Zero Kelvin Generator=Received Damage Increase effect will increase by 1.5 times. | ||
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| Moonlight Breaker=When using 1 Dynamo Mutation Point, ignores Guard. | | Moonlight Breaker=When using 1 Dynamo Mutation Point, ignores Guard. | ||
*When using 2 Dynamo Mutation Point, 10% damage increase. | *When using 2 Dynamo Mutation Point, 10% damage increase. | ||
| | | Supersonic| ModConqueror=Increases 5% damage per Dynamo Mutation Point. | ||
| Extreme Chaser=Dissolving Beam duration increased by 1 second per Dynamo Mutation Point. | | Extreme Chaser=Dissolving Beam duration increased by 1 second per Dynamo Mutation Point. | ||
| Dimension Breaker=Increase black hole range by 10% per Dynamo Mutation Point. | | Dimension Breaker=Increase black hole range by 10% per Dynamo Mutation Point. | ||
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| DiveKickBombing = Black Hole feature added when charging forward. | | DiveKickBombing = Black Hole feature added when charging forward. | ||
| Nature'sForce = MP Gain decreased lessened to -10%. | | Nature'sForce = MP Gain decreased lessened to -10%. | ||
| ViolentAttack = | | ViolentAttack = Additional Damage that ignores Defense by 60% (PvP: 6%) for all hits. | ||
| SharpFall = [Shockwave] Damage increased depending on height of the fall. | | SharpFall = [Shockwave] Damage increased depending on height of the fall. | ||
| SlideDoubleKick = MP recovery for failed hit increased to 75%. | | SlideDoubleKick = MP recovery for failed hit increased to 75%. | ||
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| PulseCannon = Damage increased by 1.1 times. | | PulseCannon = Damage increased by 1.1 times. | ||
* Casting Speed increased by 1.3 times. | * Casting Speed increased by 1.3 times. | ||
| QuicksilverAccel = Addtional Dynamo Mutation Point not applied to back flash while awakening. | | QuicksilverAccel = Addtional Dynamo Mutation Point not applied to back flash while awakening. | ||
| DynamoConfigurationRailgun = Pierce increased 1 time during Dissolution Mode (Non-Awakening). | | DynamoConfigurationRailgun = Pierce increased 1 time during Dissolution Mode (Non-Awakening). | ||
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| Pylon = Action Speed Increased by 20%. | | Pylon = Action Speed Increased by 20%. | ||
| Magnetron = 1 additional magnetron created at a 100% chance. | | Magnetron = 1 additional magnetron created at a 100% chance. | ||
| PsionicGenerator = Time between casting and explosion decreased. | | PsionicGenerator = Time between casting and explosion decreased. | ||
| Starfall = | | Starfall = Duration of additional Starfall changed to 100% | ||
| DelayedExplosion = Homing range increased by 1.5 times. | | DelayedExplosion = Homing range increased by 1.5 times. | ||
| ChargedImpulser = Cooldown is decreased by 1 second. | | ChargedImpulser = Cooldown is decreased by 1 second. | ||
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| StardustShower =Ignores guard. | | StardustShower =Ignores guard. | ||
*50% chance to have 100% critical rate. | *50% chance to have 100% critical rate. | ||
| Ambulance = Movement Range increased by 20%. | | Ambulance = Movement Range increased by 20%. | ||
| Cure = Recover all Special resources upon instant recovery ({{Special Resources|tooltip}}) | | Cure = Recover all Special resources upon instant recovery ({{Special Resources|tooltip}}) |
Revision as of 14:51, 8 April 2024
This page details all the coloured-header text on skills, such as Final Enhanced, systems suchs as Memorize, ande miscellaneous information. Use the sections instead of editing the entire page at once to prevent possible editor slowdown.