Gun Guard: Difference between revisions

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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|-
|-
! rowspan=2 | Mode !! rowspan=2 | Received Damage Decrease !! colspan=4 | Counter Attack<br>(When Hit from Behind) !! colspan=2 | ECP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Mode !! rowspan=2 | Received Damage Decrease !! colspan=4 | Upon Being Hit from Behind !! colspan=2 | ECP Usage !! rowspan=2 | Cooldown
|-
|-
! Chance !! Damage (Physical) !! Max Hits !! Reactivation Cooldown !! Initial !! Additional per Second
! Chance !! Counterattack (Physical) !! Max Hits !! Reactivation Cooldown !! Initial !! Additional per Second
|-
|-
| colspan="9" | '''Normal'''
| colspan="9" | '''Normal'''
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== [[Skill Traits]] ==
== [[Skill Traits]] ==
{{Traits|Rose|Gun Guard|Light, Haste|mp=35|ecp=true|cd=5|cd2=50}}
{{Traits|Rose|Gun Guard|Light, Haste|mp=35|ecp=true|cd=5|cd2=50}}
<br>
==Total Damage==
{{Damage|true|Rose
|dmg=411
|pvp_dmg=163
|hits=3
}}
*Damage calculations only account for '''Counterattack'''.
<br>
<br>


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