Moving Shot: Difference between revisions

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→‎Skill Information: Added {{stat}} marker based on Cobodex info
m (Text replacement - "*{{buff|Damage increased.}}" to "*{{buff|'''Damage''' increased.}}")
m (→‎Skill Information: Added {{stat}} marker based on Cobodex info)
 
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__NOTOC__{{Languages|Moving Shot}}
__NOTOC__{{Languages|Moving Shot}}
<div style="float: right;">{{#ev:youtube|uFaLHsPvu3E|400}}</div>
{{#ev:youtube|uFaLHsPvu3E|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[File:Bloodia7.png]]
| [[File:Bloodia7.png]]
| {{SkillType|SA|S}} Move and deal damage with revolvers while in Super Armor state and gain immunity against disable-type status effects.
| {{SkillType|SA|S}} Move and deal damage with revolvers while in {{se||Super Armor}} state and gain immunity against disable-type status effects.
|-
|-
|
|
| <font color="FFCC00">'''Elusive Motion'''</font>
| {{color|#FFCC00|Elusive Motion|b=1}}
*Hold the skill key to consume 5 MP and fire additional shots. (Max of 30 shots)
*Hold the skill key to consume 5 MP and fire additional shots. (Max of 30 shots)
*For each additional shot, Movement Speed is increased by 1% for 10 seconds.
*For each additional shot, Movement Speed is increased by 1% for 10 seconds.
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Rose}}"
! Class !! Level Required !! Skill Requirement  
! Class !! Level Required !! Skill Requirement  
|-
|-
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== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! rowspan=2 | Mode !! colspan=2 | Damage (Physical) !! colspan=3 | {{se|272|Strange Movements}} !! colspan=2 | Max Hits !! colspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Mode !! colspan=2 | Damage (Physical) !! colspan=3 | {{se|272|Strange Movements}} !! colspan=2 | Max Hits !! colspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! Bullet !! Additional Bullet !! Movement Speed Increase !! Max Stacks !! Duration !! Bullet !! Additional Bullet !! Bullet !! Additional Bullet  
! Bullet !! Additional Bullet !! Movement Speed Increase {{stat|m}} !! Max Stacks !! Duration !! Bullet !! Additional Bullet !! Bullet !! Additional Bullet  
|-  
|-  
! colspan=11 | Normal
| colspan=11 | '''Normal'''
|-
|-
| '''{{PvE}}''' || 653% || 244% || rowspan=2 | 1% || rowspan=2 | 30 || rowspan=2 | 10 Seconds || rowspan=2 | 7 || rowspan=2 | 0 ~ 30 || rowspan=2 | 100 MP || rowspan=2 | 0~150 MP || rowspan=2 | 20 Seconds
| {{PvE}} || 653% || 244% || rowspan=2 | 1% || rowspan=2 | 30 || rowspan=2 | 10 Seconds || rowspan=2 | 7 || rowspan=2 | 0~30 || rowspan=2 | 100 MP || rowspan=2 | 0~150 MP || rowspan=2 | 20 Seconds
|-
|-
| '''{{PvP}}''' || 152% || 57%
| {{PvP}} || 152% || 57%
|-  
|-  
! colspan=11 | [Enhanced]
| colspan=11 | '''[Enhanced]'''
|-
|-
| '''{{PvE}}''' || 653% || 244% || rowspan=2 | 2% || rowspan=2 | 30 || rowspan=2 | 10 Seconds || rowspan=2 | 7 || rowspan=2 | 0 ~ 30 || rowspan=2 | 100 MP || rowspan=2 | 0~150 MP || rowspan=2 | 20 Seconds
| {{PvE}} || 653% || 244% || rowspan=2 | 2% || rowspan=2 | 30 || rowspan=2 | 10 Seconds || rowspan=2 | 7 || rowspan=2 | 0~30 || rowspan=2 | 100 MP || rowspan=2 | 0~150 MP || rowspan=2 | 20 Seconds
|-
|-
| '''{{PvP}}''' || 152% || 57%
| {{PvP}} || 152% || 57%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Rose|Moving Shot|Heavy, Critical|cd=20|mp=100}}
|- style="background:{{ColorSel|CharLight|Rose}}"
! colspan=2 | Heavy Moving Shot !! colspan=2 | Critical Moving Shot
|- style="background:{{ColorSel|CharLight|Rose}}"
! Attribute Effect !! Cooldown !! Attribute Effect !! MP Cost
|-
| {{SkillText|Heavy}} || 24 Seconds || {{SkillText|Critical|120}} || 120 MP
|}
<br>
<br>


== Total Damage ==
== Total Damage ==
<div class="long-table">
<!--awk = with Chain Powder-->
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Damage|true|Rose
|- style="background:{{ColorSel|CharLight|Rose}}"
|dmg=653, 244
! rowspan=3 | Mode !! colspan=4 | Base !! colspan=4 | [[Chain Powder]]
|pvp_dmg=152, 57
|- style="background:{{ColorSel|CharLight|Rose}}"
|awk_dmg=i, i, 220
! colspan=2 | Normal !! colspan=2 | [[ECP System|Over Strike]] !! colspan=2 | Normal !! colspan=2 | [[ECP System|Over Strike]]
|pvp_awk_dmg=i, i, 51
|- style="background:{{ColorSel|CharLight|Rose}}"
|hits=7, 0
! Normal !! Heavy !! Normal !! Heavy !! Normal !! Heavy !! Normal !! Heavy
|hits_max=7, 30
|-
|awk_hits=7, 0, 7
! {{PvE}}
|awk_hits_max=7, 30, 37
| {{formatnum:{{#expr: 653*7}}}}~{{formatnum:{{#expr: 653*7 + 244*30}}}}% || {{formatnum:{{#expr: (653*7)*1.44}}}}~{{formatnum:{{#expr: (653*7 + 244*30)*1.44}}}}%
|awk_alias=Chain Powder
| {{formatnum:{{#expr: (653*7)*1.2 round2}}}}~{{formatnum:{{#expr: (653*7 + 244*30)*1.2 round2}}}}% || {{formatnum:{{#expr: (653*7)*1.44*1.2 round2}}}}~{{formatnum:{{#expr: (653*7 + 244*30)*1.44*1.2 round2}}}}%
|heavy=true
| {{formatnum:{{#expr: 653*7 + 220*7}}}}~{{formatnum:{{#expr: 653*7 + 244*30 + 220*37}}}}% || {{formatnum:{{#expr: (653*7 + 220*7)*1.44}}}}~{{formatnum:{{#expr: (653*7 + 244*30 + 220*37)*1.44}}}}%
|passive1=ECP System
| {{formatnum:{{#expr: (653*7 + 220*7)*1.2 round2}}}}~{{formatnum:{{#expr: (653*7 + 244*30 + 220*37)*1.2 round2}}}}% || {{formatnum:{{#expr: (653*7 + 220*7)*1.44*1.2 round2}}}}~{{formatnum:{{#expr: (653*7 + 244*30 + 220*37)*1.44*1.2 round2}}}}%
|alias1=Over Strike
|-
}}
! {{PvP}}
*Damage ranges from 0~150 additional MP consumed.
| {{formatnum:{{#expr: 152*7}}}}~{{formatnum:{{#expr: 152*7 + 57*30}}}}%|| {{formatnum:{{#expr: (152*7)*1.44}}}}~{{formatnum:{{#expr: (152*7 + 57*30)*1.44}}}}%
| {{formatnum:{{#expr: (152*7)*1.2 round2}}}}~{{formatnum:{{#expr: (152*7 + 57*30)*1.2 round2}}}}% || {{formatnum:{{#expr: (152*7)*1.44*1.2 round2}}}}~{{formatnum:{{#expr: (152*7 + 57*30)*1.44*1.2 round2}}}}%
| {{formatnum:{{#expr: 152*7 + 51*7}}}}~{{formatnum:{{#expr: 152*7 + 57*30 + 51*37}}}}%|| {{formatnum:{{#expr: (152*7 + 51*7)*1.44}}}}~{{formatnum:{{#expr: (152*7 + 57*30 + 51*37)*1.44}}}}%
| {{formatnum:{{#expr: (152*7 + 51*7)*1.2 round2}}}}~{{formatnum:{{#expr: (152*7 + 57*30 + 51*37)*1.2 round2}}}}% || {{formatnum:{{#expr: (152*7 + 51*7)*1.44*1.2 round2}}}}~{{formatnum:{{#expr: (152*7 + 57*30 + 51*37)*1.44*1.2 round2}}}}%
|}
</div>
*Depending on held duration.
<br>
<br>


== Related Skills ==
== Related Skills ==
{| class="related-skills" style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable
|-
|Bloodia9.png; Chain Powder;
| width="40" | [[File:Bloodia9.png]]
}}
| align="center"  width="150" | [[Chain Powder]]
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*If [[Chain Powder]] is active, '''Moving Shot''''s bullets will explode and deal 220% (51% in PvP) Physical Damage. These explosions will deal splash damage, allowing the skill to deal high damage on tightly grouped targets.
*If [[Chain Powder]] is active, '''Moving Shot''''s bullets will explode and deal an additional 220% (51% in PvP) Physical Damage. These explosions will deal splash damage, allowing the skill to deal high damage on tightly grouped targets.
*The bullets stop at the first target they hit, reducing this skill's overall efficiency while clearing, though multiple targets can still be hit if they are in the bullet's explosion range.
*The bullets stop at the first target they hit, reducing this skill's overall efficiency while clearing, though multiple targets can still be hit if they are in the bullet's explosion range.
*You cannot double jump while shooting.
*You cannot double jump while shooting.
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<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose updates-table"
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
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|-
|-
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |  
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 04/27/2017 || 05/10/2017 || align="left" |  
| 04/27/2017 || 05/10/2017 || align="left" |  
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