Multi Head Shot: Difference between revisions
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== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | ||
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! rowspan=2 | Mode !! colspan=2 | Damage (Physical) !! rowspan=2 | Double Damage | ! rowspan=2 | Mode !! colspan=2 | Damage (Physical) !! rowspan=2 | Double Damage Chance !! rowspan=2 | Standby Mode Duration !! colspan=2 | Max Hits !! colspan="3" | MP Usage !! rowspan=2 | Cooldown | ||
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! Fire !! Additional Fire !! Fire !! Additional Fire !! Initial !! Additional !! Standby | ! Fire !! Additional Fire !! Fire !! Additional Fire !! Initial !! Additional !! Standby | ||
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== Tips and Details == | == Tips and Details == | ||
* | *The first '''Fire''' occurs immediately when casting the skill. | ||
**The first shot will always be performed in the direction you're facing, regardless of the arrow key held. | **The first shot will always be performed in the direction you're facing, regardless of the arrow key held. | ||
*MP will be consumed per second only during the '''Additional Fire''' intervals. | *MP will be consumed per second only during the '''Additional Fire''' intervals. | ||
*Pressing {{CX}} after the initial 6 (Enhanced: 3) shots will end the stance and recover all ECP. | *Pressing {{CX}} after the initial 6 (Enhanced: 3) shots will end the stance and recover all ECP. | ||
*Even if you do not use {{CZ}} at all, | *Even if you do not use {{CZ}} at all, you will fire the rest of '''Fire''' in constant intervals while in Shooting Mode. | ||
** | **When an extra shot's interval is reached by the end of the skill, it does not get fired. Instead, you will spin the revolvers and end Shooting Mode. | ||
*The shot's hitbox will act differently depending on the target's position in relation to the caster and its direction. | *The shot's hitbox will act differently depending on the target's position in relation to the caster and its direction. | ||
**If the enemy is in front of you and gets hit with forward shots, they will be continuously pushed away. | **If the enemy is in front of you and gets hit with forward shots, they will be continuously pushed away. |