EMP Shock/ModA: Difference between revisions

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{{ForceSkillTabs
{{ForceSkillTabs
|Character=Add
|Character=Add
|Skill=EMP Shock
}}
}}
<div style="float: right;">{{#ev:youtube|61x7kODxecY|400}}</div>
{{#ev:youtube|61x7kODxecY|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| {{Force|AddSkill11.png}}
| {{Force|LunaticPsykerSkill4.png}}
| {{SkillType|SA|S}}<br>{{SkillType|M}} Create a powerful electric pulse that severely damages surrounding enemies and cause a back blast.<br>
| {{SkillType|SA|S|M}} Create a powerful electric pulse field that gives Damage from Critical Increase effect and damages surrounding enemies while causing a backblast.<br>Allies within range of the backblast will have decreased Special Active Skill Cooldown for 1 time. (Exclude [Mod] EMP Shock)<br>(Can also be activated midair)
Enemies hit by back blast will have decreased MP and all their skills go into cooldown. (Can also be activated in midair)
|-
|-
|
|
| {{SkillText|DP Recovery Skill|40}}
| {{SkillText|DP Recovery|40}}
|-
|-
|
|
| {{SkillText|Nasod Armor Combo}}
| {{SkillText|Nasod Armor Command}}
|}
|}
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<br>


== Requirements ==
== Requirements ==
{{ADSquareSkill}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add"
|- style="background:{{ColorSel|CharLight|Add}}"
! Class          !! Level Required !! Base Skill
|-
|-
| [[Doom Bringer]] || 99 || [[EMP Shock]]
! Class !! Level Required !! Skill Requirement
|-
| [[Doom Bringer]] || 99 || [[Camilla#Others|[Force] EMP Shock (A)]]
|}
|}
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== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add"
|- style="background:{{ColorSel|CharLight|Add}}"
! rowspan="2" | Mode !! rowspan="2" | Electromagnetic<br>Pulse (Magical) !! colspan="3" | EMP Wave !! rowspan="2" | MP Usage !! rowspan="2" | DP Recovery !! rowspan="2" | Cooldown
|- style="background:{{ColorSel|CharLight|Add}}"
! Mana Burn !! Enemy Additional Skill Cooldown !! Duration
|-
|-
| '''{{PvE}}''' || 4784% || rowspan=2 | -20 MP || rowspan=2 | 5 Seconds || rowspan=2 | 5 Seconds || rowspan=2 | 200 MP || rowspan=2 | 40 DP || rowspan=2 | 15 Seconds
! rowspan=2 | Mode !! rowspan=2 |Electromagnetic Pulse (Magical) !! rowspan=2 | Ally Special Active Skill<br>Cooldown Decrease !! colspan="2" | {{se|1091|EMP Shock||ed}} !! rowspan=2 | MP Usage !! rowspan=2 | DP Recovery<br>(During Dissolution) !! rowspan=2 | Cooldown
|-
|-
| '''{{PvP}}''' || 865%
! Critical Damage Received {{stat|m}} !! Duration
|-
| {{PvE}} || 4784% || rowspan=2 | 5 Seconds || 15%|| rowspan=2 | 10 Seconds || rowspan=2 | 200 MP || rowspan=2 | 40 DP || rowspan=2 | 22 Seconds
|-
| {{PvP}} || 865% || 7.5%
|}
|}
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== Skill Information (01/28/2021 KR Patch) ==
== Extra Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
=== Miscellaneous ===
|- style="background:{{ColorSel|CharLight|Add}}"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add"
! Mode !! Electromagnetic Pulse (Magical) !! Ally Special Active Cooldown Reduction !! MP Usage !! DP Recovery !! Cooldown
|-
! colspan=6 | Normal
|-
|-
| '''{{PvE}}''' || 3987% || rowspan=2 | 7 Seconds || rowspan=2 | 200 MP || rowspan=2 | 40 DP || rowspan=2 | 22 Seconds
! Affected By Action Speed
|-
|-
| '''{{PvP}}''' || 721%
| {{Check|Y}}
|-
! colspan=6 | [Enhanced]
|-
| '''{{PvE}}''' || 4784% || rowspan=2 | 7 Seconds || rowspan=2 | 200 MP || rowspan=2 | 40 DP || rowspan=2 | 22 Seconds
|-
| '''{{PvP}}''' || 865%
|}
|}
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<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Add|EMP Shock|Gigantic, Light|110|mp=200}}
|- style="background:{{ColorSel|CharLight|Add}}"
! Gigantic EMP Shock !! colspan=2 | Light EMP Shock
|- style="background:{{ColorSel|CharLight|Add}}"
! rowspan=2 | Attribute Effect !! rowspan=2 | Attribute Effect !! Details
|- style="background:{{ColorSel|CharLight|Add}}"
! MP Usage
|-
| {{SkillText|Gigantic|110}} || {{SkillText|Light|80}} || 160 MP
|}  
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== Related Skills ==
== Related Skills ==
{| style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable
|-
|
| width="40" | [[File:LPTrans5.png]]
PsychicTracerPassive2.png; Particle Storm;
| align="center" width="150" | [[Amplify Energy]] {{Locked Skill|Trans2}}
LunaticPsykerPassive5.png; Amplify Energy Locked-Trans2;
|}
}}
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== Tips and Details ==
== Tips and Details ==
*The MP Burn and Cooldown increase will only apply on a target once.
*The backblast will linger on the field for a set duration. Allies who are in or enter the field will have their cooldown reduced once.
*Unlike the original [[EMP Shock]], the Force version does not have the extended range for the Cooldown extension and MP Burn effects. Targets will only have the effect applied upon contact with the field, either during the initial deployment or while it is still active.
*{{se|1091|EMP Shock||ed}} will be applied once to enemies who are in or enter the field.
*Targets who touch the field after its initial deployment will receive hitstun but no damage.
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== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add updates-table"
|- style="background:{{ColorSel|CharLight|Add}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Add}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
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|-
|-
| 01/11/2018 || 01/24/2018 || colspan=2 align="left" |  
| 01/11/2018 || 01/24/2018 || colspan=2 align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 10/08/2020 || 11/04/2020 || colspan=2 align="left" |
| 10/08/2020 || 11/04/2020 || colspan=2 align="left" |
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*{{nerf|Enemy Additional Skill Cooldown decreased.}}
*{{nerf|Enemy Additional Skill Cooldown decreased.}}
|-
|-
| 01/28/2021 || - || colspan=2 align="left" |
| 01/28/2021 || 02/24/2021 || colspan=2 align="left" |
*{{nerf|'''EMP Wave''' effect removed.}}
*{{nerf|'''EMP Wave''' effect removed.}}
*{{nerf|Cooldown increased.}}
*{{nerf|Cooldown increased.}}
*{{buff|Ally Skill Cooldown Reduction effect added.}}
*{{buff|Ally Special Active Skill Cooldown Decrease effect added.}}
|-
| 03/17/2022 || 04/13/2022 || colspan=2 align="left" |
*{{nerf|Ally Special Active Skill Cooldown Decrease decreased.}}
|-
| 07/21/2022 || 08/17/2022 || colspan=2 align="left" |
*{{nerf|Changed so the cooldown reduction effect does not affect the skill itself.}}
|-
| 02/29/2024 || 03/27/2024 || colspan=2 align="left" |
*{{buff|Skill use animation is changed to be affected by action speed.}}
*{{buff|{{se|1091|EMP Shock||ed}} '''Critical Damage Increase''' debuff added.}}
|}
|}
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{{SkillNav - Doom Bringer}}
{{DBSkills}}
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