EMP Shock: Difference between revisions

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__NOTOC__
__NOTOC__{{Languages|EMP Shock}}
{{Languages|EMP Shock}}
{{ForceSkillTabs
<div style="float: right;">{{#ev:youtube|3wdBcJYhxeA|300}}</div>
|Character=Add
}}
{{#ev:youtube|VRZgiAsHSQE|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[File:AddSkill11.png]]
| [[File:LunaticPsykerSkill4.png]]
| '''[Special Active]''' Add generates a strong electromagnetic pulse, damaging any targets inside the field. Target's MP will be burned when in range and their skills will have cooldown. Even if the target is out of bounds, as long as they are within the range of 700 ~ 1200 of the skill, they will receive 50% of damage and MP reduction/cooldown extension.
| {{SkillType|SA|S}} Severely damages surrounding enemies by creating a powerful electric pulse field. Enemies hit by the electric field will have MP decrease and their remaining skill cooldown, along with receiving increased damage from Critical and have MP decrease. Enemies beyond the attack range of 1200, will also consume MP and trigger cooldown, but will only receive 50% of the full effect. (Can be activated in midair)
|-
|-
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|<font color="4488FF">'''DP Skill Recovery'''</font>
| {{SkillText|DP Recovery|40}}
*Recovers 40 DP upon use
*Does not recover DP while in Configuration Mode (Awakening)
|-
|-
|
|
|<font color="4488FF">'''Overlimit'''</font>
| {{SkillText|Nasod Armor Command}}
*In Configuration Mode (Awakening), 200 DP will be consumed for this skill and 40 MP will be recovered.
*In Dissolution Mode (Non-Awakening), 200 MP will be consumed for this skill and 40 DP will be recovered.
*Overlimit can only be aquired by Time Tracer.
|-
|-
|
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|<font color="FFA4A1">'''Nasod Armour Command Link'''</font>
| {{SkillText|True|1.2}}
*Z/X can be used to activated Nasod Armour combos while in Configuration Mode (Awakening)
|}
|}
<br>
<br>


== Requirements ==
== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add"
|- style="background:#9F81F7;"
! Class              !! Master              !! Level Required  !! SP Cost Per Level !! Alternative
|-
|-
| [[Psychic Tracer]] || rowspan="3" | Lv. 20 || rowspan="3" | 30 || rowspan="3" |  3  || [[Quake Buster]]
! Class !! Level Required !! Skill Requirement
|-
|-
| [[Arc Tracer]]                                                                     || [[Panzer Buster]]
| [[Lunatic Psyker]] || 45 || {{SkillText|SkillQuest|3}}
|-
| [[Time Tracer]]                                                                    || [[Void Field]]
|}
|}
<br>
<br>


== Skill Infomation ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add"
|- style="background:#9F81F7;"
|-
! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! rowspan="2" | Damage (Magical) !! colspan="2" | Additions !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
! rowspan="2" | Mode !! rowspan="2" | Electromagnetic Pulse (Magical) !! colspan="2" | EMP Storm !! colspan="2" | {{se|1091|EMP Shock||ed}} !! rowspan="2" | MP Usage !! rowspan="2" | DP Recovery<br>(During Dissolution) !! rowspan="2" | Cooldown
|- style="background:#9F81F7;"
|-
! Mana Burn !! CD Extension on<br>Skills for Enemies
! MP Burn !! Enemy Additional Skill Cooldown !! Critical Damage Received {{stat|m}} !! Duration
|-
| colspan="9" | '''Normal'''
|-
| {{PvE}} || 3987% || rowspan=2 | 20 MP || rowspan=2 | 5 Seconds || 15% || rowspan=2 | 10 seconds || rowspan=2 | 200 MP || rowspan=2 | 40 DP || rowspan=2 | 15 Seconds
|-
|-
| align="left" | 1 || rowspan="2" | 30 || 1778% || -20 || 5 Seconds || rowspan="17" | 200 MP || rowspan="17" | 15 Seconds
| {{PvP}} || 721% || 7.5%
|-
|-
| align="left" | 2 || 1836% || -22 || 5.3 Seconds
| colspan="9" | '''[Enhanced]'''
|-
|-
| align="left" | 3 || 31 || 1894% || -24 || 5.6 Seconds  
| {{PvE}} || 4784% || rowspan=2 | 20 MP || rowspan=2 | 5 Seconds || 15% || rowspan=2 | 10 seconds || rowspan=2 | 200 MP || rowspan=2 | 40 DP || rowspan=2 | 15 Seconds
|-
|-
| align="left" | 4 || 34 || 1951% || -26 || 5.9 Seconds
| {{PvP}} || 865% || 7.5%
|}
<br>
 
== Extra Information ==
=== Miscellaneous ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add"
|-
|-
| align="left" | 5 || 37 || 2009% || -28 || 6.2 Seconds
! Affected By Action Speed
|-
| {{Check|Y}}
|}
<br>
 
== [[Skill Traits]] ==
{{Traits|Add|EMP Shock|Gigantic, Light|110|mp=200}}
<br>
 
== Related Skills ==
{{SkillTable
|
PsychicTracerPassive2.png; Particle Storm;
LunaticPsykerPassive5.png; Amplify Energy Locked-Trans2;
DoomBringerPassive1.png; Blood Boil;
}}
<br>
 
== Tips and Details ==
*Cooldown extension applies to all skills in skill slots.
**If a skill is already on cooldown, the cooldown will be extended if hit by '''EMP Shock'''.
**Cooldown extension can only reach a maximum of 20 seconds.
*{{se|1091|EMP Shock||ed}} will be applied once to enemies who are in or enter the field.
<br>
 
== Gallery ==
<gallery>
File:EMPFields.png|Range of fields.
File:Status 187.png|Unused '''Electric Pulse Field Effect''' debuff icon.<br>(Mana Burn, Enemy Additional Skill Cooldown)
</gallery>
<br>
 
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add updates-table"
|-
|-
| align="left" | 6 || 40 || 2067% || -30 || 6.5 Seconds
! colspan=2 | Date !! colspan=2 | Changes
|-
|-
| align="left" | 7 || 43 || 2125% || -32 || 6.8 Seconds
! KR !! NA !! PvE !! PvP
|-
|-
| align="left" | 8 || 46 || 2182% || -34 || 7.1 Seconds
| 12/19/2013 || 07/02/2014 || colspan=2 align="left" |  
*'''EMP Shock''' added.
|-
|-
| align="left" | 9 || 49 || 2240% || -36 || 7.4 Seconds
| 12/26/2013 || - || colspan=2 align="left" |  
*Fixed bug where people could get hit by debuff even when not getting hit by the skill.
*Fixed debuff effect appearing before the hit.
|-
|-
| align="left" | 10 || 52 || 2298% || -38 || 7.7 Seconds
| 05/15/2014 || 09/17/2014 || colspan=2 align="left" |  
*{{buff|Changed so Cooldown doesn't exceed Skill's reuse time.}}
*{{nerf|Mana Burn count decreased.}}
*Fixed issue of hitbox size being different than debuff area size.
|-
|-
| align="left" | 11 || 55 || 2356% || -40 || 8 Seconds
| 04/20/2015 || - || colspan=2 align="left" |  
*Fixed the problem that teleported to the wrong location after casting is finished in the air.
*Skill Note's effect change from "remove one of the target's buffs with the highest duration (except [[Awakening Mode]]) " to "decrease the target's buffs' duration by 5 seconds, and increase the debuffs' duration by 5 seconds".
|-
|-
| align="left" | 12 || 58 || 2414% || -42 || 8.3 Seconds
| 09/24/2015 || 03/03/2016 || colspan=2 align="left" |  
*Removed from [[Arc Tracer]] and [[Time Tracer]]'s skill tree, and moved to [[Lunatic Psyker]]'s skill tree.
|-
|-
| align="left" | 13 || 61 || 2471% || -44 || 8.6 Seconds
| 04/21/2016 || 05/18/2016 || colspan=2 align="left" |  
*'''Persistent''' trait changed to '''Gigantic'''.
|-
|-
| align="left" | 14 || 64 || 2529%|| -46 || 8.9 Seconds
| 04/27/2017 || 05/10/2017 || colspan=2 align="left" |  
*{{nerf|'''Damage''' decreased.}}
|-
|-
| align="left" | 15 || 67 || 2587% || -48 || 9.2 Seconds
| 04/05/2018 || 04/18/2018 || align="left" |  
*{{buff|'''Damage''' increased.}}
| align="left" |  
*{{nerf|'''Damage''' decreased.}}
|-
|-
| align="left" | 16 || 70 || 2645% || -50 || 9.5 Seconds
| 10/08/2020 || 11/04/2020 || colspan=2 align="left" |
*{{nerf|Mana Burn decreased.}}
*{{nerf|CD Extension on Skills for Enemies decreased.}}
|-
|-
| align="left" | 17 || 73 || 2703% || -52 || 9.8 Seconds
| 02/29/2024 || 03/27/2024 || colspan=2 align="left" |
*{{buff|Skill use animation is changed to be affected by action speed.}}
*{{buff|{{se|1091|EMP Shock||ed}} '''Critical Damage Increase''' debuff added.}}
*{{nerf|'''MP Drain''' decreased.}}
|}
|}
<br>
<br>


== Tips and Details ==
==Alternative Names ==
[[File:EMPFields.png|thumb|300px|Range of fields.]]
{{AlternateLanguages
*Cooldown extension applies to all skills in skill slots.
|Color={{ColorSel|CharLight|Add}}
**If a skill already has cooldown, the cooldown will be extended if hit by '''EMP Shock'''.
|KR=EMP 쇼크 |KRName=EMP Shock
**Cooldown extension can only reach a maximum of 20 seconds.
|FR=Choc à IEM |FRName=EMP Shock
*The Cooldown extension and MP Burn will work as long as you are in the range, regardless of being knocked down or having invincibility.
|IT=Shock EMP |ITName=EMP Shock
|JP=EMPショック |JPName=EMP Shock
|CN=EMP震荡 |CNName=EMP Shock
|ES=Choque PEM |ESName=EMP Shock
|DE=EMP-Schock |DEName=EMP Shock
|PL=Szok IEM |PLName=EMP Shock
|BR=Pulso Eletromagnético |BRName=EMP
}}
<br>
<br>
 
{{SkillNav - Lunatic Psyker}}
== Updates ==
*12/26/2013 KR
**Fixed bug where people could get hit by debuff even when not getting hit by the skill.
**Fixed debuff effect appearing before the hit.
 
 
{{PTSkills}}
{{ATSkills}}
{{TTracerSkills}}
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