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| __NOTOC__{{Languages|Chain Snatch}} | | __NOTOC__{{Languages|Chain Snatch}} |
| <div style="float: right;">{{#ev:youtube|-cifU9o4KHU|400}}</div>
| | {{#ev:youtube|-cifU9o4KHU|400|right}} |
| {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" |
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| | <font color="FFCC00">'''Remove'''</font> | | | {{Color|#FFCC00|Remove|b=1}} |
| *While casting, press the [Skill Key] again to push enemies away. (Excludes unmovable targets) | | *While casting, press the skill key again to push enemies away. (Excludes unmovable targets) |
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| == Requirements == | | == Requirements == |
| {{ADSquareSkill}}
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| {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" |
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| | colspan="7" | '''Normal''' | | | colspan="7" | '''Normal''' |
| |- | | |- |
| | '''{{PvE}}''' || 183% || 1085% || rowspan=2 | 8 || rowspan=2 | 1 || rowspan=2 | 100 MP || rowspan=2 | 10 Seconds | | | {{PvE}} || 183% || 1085% || rowspan=2 | {{tt|7~8|See [[#Tips and Details|Tips and Details]]}} || rowspan=2 | 1 || rowspan=2 | 100 MP || rowspan=2 | 10 Seconds |
| |- | | |- |
| | '''{{PvP}}''' || 53% || 313% | | | {{PvP}} || 53% || 313% |
| |- | | |- |
| | colspan="7" | '''[Enhanced]''' | | | colspan="7" | '''[Enhanced]''' |
| |- | | |- |
| | '''{{PvE}}''' || 220% || 1302% || rowspan=2 | 8 || rowspan=2 | 1 || rowspan=2 | 100 MP || rowspan=2 | 10 Seconds | | | {{PvE}} || 220% || 1302% || rowspan=2 | {{tt|7~8|See [[#Tips and Details|Tips and Details]]}} || rowspan=2 | 1 || rowspan=2 | 100 MP || rowspan=2 | 10 Seconds |
| |- | | |- |
| | '''{{PvP}}''' || 62% || 376% | | | {{PvP}} || 62% || 376% |
| |} | | |} |
| <br> | | <br> |
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| == Total Damage == | | == Total Damage == |
| {{#vardefine:pull_damage |220}} | | {{SkillText|FreeTraining}} |
| {{#vardefine:push_damage |1302}} | | {{Columns| |
| {{#vardefine:pull_damage_useful |{{#expr: {{#var:pull_damage}} * 0.85 }} }} | | <div> |
| {{#vardefine:push_damage_useful |{{#expr: {{#var:push_damage}} * 0.85 }} }}
| | ===Pull Only=== |
| {{#vardefine:pull_max_hits |8}}
| | {{Damage|true|Rose |
| {{#vardefine:pull_max_hits_useful |16}}
| | |dmg=220 |
| {{#vardefine:pull_max_hits_with_push |7}}
| | |pvp_dmg=62 |
| {{#vardefine:pull_max_hits_useful_with_push |14}}
| | |hits=8 |
| | |hits_useful=16 |
| | |useful_penalty=0.85 |
| | |passive1=ECP System |
| | |append=1, Over Strike |
| | |passive2=Revolver Mastery |
| | }} |
| | </div> |
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| {{#vardefine:total_damage_normal | {{#expr: {{#var:pull_damage}} * {{#var:pull_max_hits}} }} }}
| | <div> |
| {{#vardefine:total_damage_with_push_normal | {{#expr: {{#var:pull_damage}} * {{#var:pull_max_hits_with_push}} + {{#var:push_damage}} }} }}
| | ===With Push=== |
| {{#vardefine:total_damage_useful_normal | {{#expr: {{#var:pull_damage_useful}} * {{#var:pull_max_hits_useful}} }} }} | | {{Damage|true|Rose |
| {{#vardefine:total_damage_useful_with_push_normal | {{#expr: {{#var:pull_damage_useful}} * {{#var:pull_max_hits_useful_with_push}} + {{#var:push_damage_useful}} }} }}
| | |dmg=220, 1302 |
| | | |pvp_dmg=62, 376 |
| {{#vardefine:total_damage_OS | {{#expr: {{#var:total_damage_normal}} * 1.2 }} }}
| | |hits=7, 1 |
| {{#vardefine:total_damage_with_push_OS | {{#expr: {{#var:total_damage_with_push_normal}} * 1.2 }} }}
| | |hits_useful=14, 1 |
| {{#vardefine:total_damage_useful_OS | {{#expr: {{#var:total_damage_useful_normal}} * 1.2 }} }}
| | |useful_penalty=0.85 |
| {{#vardefine:total_damage_useful_with_push_OS | {{#expr: {{#var:total_damage_useful_with_push_normal}} * 1.2 }} }}
| | |passive1=ECP System |
| | | |append=1, Over Strike |
| <!-- pvp only -->
| | |passive2=Revolver Mastery |
| {{#vardefine:pull_damage_pvp |62}}
| | }} |
| {{#vardefine:push_damage_pvp |376}}
| | </div> |
| {{#vardefine:pull_damage_useful_pvp |{{#expr: {{#var:pull_damage_pvp}} * 0.85 }} }}
| | }} |
| {{#vardefine:push_damage_useful_pvp |{{#expr: {{#var:push_damage_pvp}} * 0.85 }} }}
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| {{#vardefine:total_damage_normal_pvp | {{#expr: {{#var:pull_damage_pvp}} * {{#var:pull_max_hits}} }} }}
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| {{#vardefine:total_damage_with_push_normal_pvp | {{#expr: {{#var:pull_damage_pvp}} * {{#var:pull_max_hits_with_push}} + {{#var:push_damage_pvp}} }} }}
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| {{#vardefine:total_damage_useful_normal_pvp | {{#expr: {{#var:pull_damage_useful_pvp}} * {{#var:pull_max_hits_useful}} }} }}
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| {{#vardefine:total_damage_useful_with_push_normal_pvp | {{#expr: {{#var:pull_damage_useful_pvp}} * {{#var:pull_max_hits_useful_with_push}} + {{#var:push_damage_useful_pvp}} }} }}
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| {{#vardefine:total_damage_OS_pvp | {{#expr: {{#var:total_damage_normal_pvp}} * 1.2 }} }}
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| {{#vardefine:total_damage_with_push_OS_pvp | {{#expr: {{#var:total_damage_with_push_normal_pvp}} * 1.2 }} }}
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| {{#vardefine:total_damage_useful_OS_pvp | {{#expr: {{#var:total_damage_useful_normal_pvp}} * 1.2 }} }}
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| {{#vardefine:total_damage_useful_with_push_OS_pvp | {{#expr: {{#var:total_damage_useful_with_push_normal_pvp}} * 1.2 }} }}
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| {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
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| |- | |
| ! rowspan=3 | Mode !! colspan=4 | Normal !! colspan=4 | Push
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| ! colspan=2 | Regular !! colspan=2 | [[ECP System|Over Strike]] !! colspan=2 | Regular !! colspan=2 | [[ECP System|Over Strike]]
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| ! Normal !! Useful !! Normal !! Useful !! Normal !! Useful !! Normal !! Useful
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| |-
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| | {{PvE}}
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| | {{formatnum:{{#var:total_damage_normal }} }}% || {{formatnum:{{#var:total_damage_useful_normal }} }}%
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| | {{formatnum:{{#var:total_damage_OS }} }}% || {{formatnum:{{#var:total_damage_useful_OS }} }}%
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| | {{formatnum:{{#var:total_damage_with_push_normal }} }}% || {{formatnum:{{#var:total_damage_useful_with_push_normal }} }}%
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| | {{formatnum:{{#var:total_damage_with_push_OS }} }}% || {{formatnum:{{#var:total_damage_useful_with_push_OS }} }}%
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| |-
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| | {{PvP}}
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| | {{formatnum:{{#var:total_damage_normal_pvp }} }}% || {{formatnum:{{#var:total_damage_useful_normal_pvp }} }}%
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| | {{formatnum:{{#var:total_damage_OS_pvp }} }}% || {{formatnum:{{#var:total_damage_useful_OS_pvp }} }}%
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| | {{formatnum:{{#var:total_damage_with_push_normal_pvp }} }}% || {{formatnum:{{#var:total_damage_useful_with_push_normal_pvp }} }}%
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| | {{formatnum:{{#var:total_damage_with_push_OS_pvp }} }}% || {{formatnum:{{#var:total_damage_useful_with_push_OS_pvp }} }}%
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| |}
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| <br> | | <br> |
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| == Related Skills == | | == Related Skills == |
| {| class="related-skills" style="border-collapse: collapse;" border="1" cellpadding="1" | | {{SkillTable |
| |- | | | |
| | width="40" | [[File:Bloodia3.png]]
| | Bloodia3.png; Revolver Mastery; |
| | align="center" width="150" | [[Revolver Mastery]]
| | CRPassive2.png; Saw Blade; |
| | width="40" | [[File:CRPassive2.png]]
| | CrRTrans4.png; Awakened Will: Crimson Rose; |
| | align="center" width="150" | [[Saw Blade]]
| | BMEliminate_Target.png; Target Elimination; |
| | width="40" | [[File:CrRTrans4.png]]
| | }} |
| | align="center" width="150" | [[Awakened Will: Crimson Rose]]
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| | width="40" | [[File:BMEliminate_Target.png]]
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| | align="center" width="150" | [[Target Elimination]]
| |
| |}
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| <br> | | <br> |
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| *Performing the '''Push''' attack decreases '''Revolving Pull''''s hit count by 1 hit (or 2 with '''Useful'''). | | *Performing the '''Push''' attack decreases '''Revolving Pull''''s hit count by 1 hit (or 2 with '''Useful'''). |
| *This skill's freeze frames are quite short, ending slightly before it finishes hitting. Due to this, it can be consistently used as a PvP tool for recatching from knockdown. | | *This skill's freeze frames are quite short, ending slightly before it finishes hitting. Due to this, it can be consistently used as a PvP tool for recatching from knockdown. |
| *Input for the '''Push''' attack is registered very quickly, often getting accidentally triggered. | | *The input for the '''Push''' attack is registered very quickly, often getting accidentally triggered. |
| <br> | | <br> |
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| *{{buff|'''Damage''' increased.}} | | *{{buff|'''Damage''' increased.}} |
| |- | | |- |
| | 03/30/2023 || - || colspan=2 align="left" | | | | 03/30/2023 || 04/26/2023 || colspan=2 align="left" | |
| * {{buff|'''Push''' hit is improved to not push Super Armor enemies.}} | | * {{buff|'''Push''' hit is improved to not push Super Armor enemies.}} |
| |} | | |} |
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| <br> | | <br> |
| {{SkillNav - Bloodia}} | | {{SkillNav - Bloodia}} |
| [[Category: Tenacity Skills]][[Category: Special Active Skills]]
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