Chain Snatch: Difference between revisions

m (Text replacement - "'''{{PvE}}'''" to "{{PvE}}")
 
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__NOTOC__{{Languages|Chain Snatch}}
__NOTOC__{{Languages|Chain Snatch}}
<div style="float: right;">{{#ev:youtube|-cifU9o4KHU|400}}</div>
{{#ev:youtube|-cifU9o4KHU|400|right}}
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| {{Color|#FFCC00|Remove|b=1}}
| {{Color|#FFCC00|Remove|b=1}}
*While casting, press the [Skill Key] again to push enemies away. (Excludes unmovable targets)
*While casting, press the skill key again to push enemies away. (Excludes unmovable targets)
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
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| colspan="7" | '''Normal'''
| colspan="7" | '''Normal'''
|-
|-
| {{PvE}} || 183% || 1085% || rowspan=2 | 8 || rowspan=2 | 1 || rowspan=2 | 100 MP || rowspan=2 | 10 Seconds
| {{PvE}} || 183% || 1085% || rowspan=2 | {{tt|7~8|See [[#Tips and Details|Tips and Details]]}} || rowspan=2 | 1 || rowspan=2 | 100 MP || rowspan=2 | 10 Seconds
|-
|-
| '''{{PvP}}''' || 53% || 313%
| {{PvP}} || 53% || 313%
|-
|-
| colspan="7" | '''[Enhanced]'''
| colspan="7" | '''[Enhanced]'''
|-
|-
| {{PvE}} || 220% || 1302% || rowspan=2 | 8 || rowspan=2 | 1 || rowspan=2 | 100 MP || rowspan=2 | 10 Seconds
| {{PvE}} || 220% || 1302% || rowspan=2 | {{tt|7~8|See [[#Tips and Details|Tips and Details]]}} || rowspan=2 | 1 || rowspan=2 | 100 MP || rowspan=2 | 10 Seconds
|-
|-
| '''{{PvP}}''' || 62% || 376%
| {{PvP}} || 62% || 376%
|}
|}
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== Total Damage ==
== Total Damage ==
{{#vardefine:pull_damage                    |220}}
{{SkillText|FreeTraining}}
{{#vardefine:push_damage                    |1302}}
{{Columns|
{{#vardefine:pull_damage_useful            |{{#expr: {{#var:pull_damage}} * 0.85 }} }}
<div>
{{#vardefine:push_damage_useful            |{{#expr: {{#var:push_damage}} * 0.85 }} }}
===Pull Only===
{{#vardefine:pull_max_hits                  |8}}
{{Damage|true|Rose
{{#vardefine:pull_max_hits_useful          |16}}
|dmg=220
{{#vardefine:pull_max_hits_with_push        |7}}
|pvp_dmg=62
{{#vardefine:pull_max_hits_useful_with_push |14}}
|hits=8
|hits_useful=16
|useful_penalty=0.85
|passive1=ECP System
|append=1, Over Strike
|passive2=Revolver Mastery
}}
</div>


{{#vardefine:total_damage_normal                    | {{#expr: {{#var:pull_damage}}        * {{#var:pull_max_hits}} }} }}
<div>
{{#vardefine:total_damage_with_push_normal          | {{#expr: {{#var:pull_damage}}        * {{#var:pull_max_hits_with_push}}        + {{#var:push_damage}} }} }}
===With Push===
{{#vardefine:total_damage_useful_normal            | {{#expr: {{#var:pull_damage_useful}}  * {{#var:pull_max_hits_useful}} }} }}
{{Damage|true|Rose
{{#vardefine:total_damage_useful_with_push_normal  | {{#expr: {{#var:pull_damage_useful}}  * {{#var:pull_max_hits_useful_with_push}} + {{#var:push_damage_useful}} }} }}
|dmg=220, 1302
 
|pvp_dmg=62, 376
{{#vardefine:total_damage_OS                    | {{#expr: {{#var:total_damage_normal}}                    * 1.2 }} }}
|hits=7, 1
{{#vardefine:total_damage_with_push_OS          | {{#expr: {{#var:total_damage_with_push_normal}}          * 1.2 }} }}
|hits_useful=14, 1
{{#vardefine:total_damage_useful_OS            | {{#expr: {{#var:total_damage_useful_normal}}              * 1.2 }} }}
|useful_penalty=0.85
{{#vardefine:total_damage_useful_with_push_OS  | {{#expr: {{#var:total_damage_useful_with_push_normal}}    * 1.2 }} }}
|passive1=ECP System
 
|append=1, Over Strike
<!-- pvp only -->
|passive2=Revolver Mastery
{{#vardefine:pull_damage_pvp        |62}}
}}
{{#vardefine:push_damage_pvp        |376}}
</div>
{{#vardefine:pull_damage_useful_pvp |{{#expr: {{#var:pull_damage_pvp}} * 0.85 }} }}
}}
{{#vardefine:push_damage_useful_pvp |{{#expr: {{#var:push_damage_pvp}} * 0.85 }} }}
 
{{#vardefine:total_damage_normal_pvp                    | {{#expr: {{#var:pull_damage_pvp}}        * {{#var:pull_max_hits}} }} }}
{{#vardefine:total_damage_with_push_normal_pvp          | {{#expr: {{#var:pull_damage_pvp}}        * {{#var:pull_max_hits_with_push}}        + {{#var:push_damage_pvp}} }} }}
{{#vardefine:total_damage_useful_normal_pvp            | {{#expr: {{#var:pull_damage_useful_pvp}}  * {{#var:pull_max_hits_useful}} }} }}
{{#vardefine:total_damage_useful_with_push_normal_pvp  | {{#expr: {{#var:pull_damage_useful_pvp}}  * {{#var:pull_max_hits_useful_with_push}} + {{#var:push_damage_useful_pvp}} }} }}
 
{{#vardefine:total_damage_OS_pvp                    | {{#expr: {{#var:total_damage_normal_pvp}}                    * 1.2 }} }}
{{#vardefine:total_damage_with_push_OS_pvp          | {{#expr: {{#var:total_damage_with_push_normal_pvp}}          * 1.2 }} }}
{{#vardefine:total_damage_useful_OS_pvp            | {{#expr: {{#var:total_damage_useful_normal_pvp}}              * 1.2 }} }}
{{#vardefine:total_damage_useful_with_push_OS_pvp  | {{#expr: {{#var:total_damage_useful_with_push_normal_pvp}}    * 1.2 }} }}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|-
! rowspan=3 | Mode !! colspan=4 | Normal !! colspan=4 | Push
|-
! colspan=2 | Regular !! colspan=2 | [[ECP System|Over Strike]] !! colspan=2 | Regular !! colspan=2 | [[ECP System|Over Strike]]
|-
! Normal !! Useful !! Normal !! Useful !! Normal !! Useful !! Normal !! Useful
|-
| {{PvE}}  
| {{formatnum:{{#var:total_damage_normal                }} }}% || {{formatnum:{{#var:total_damage_useful_normal                }} }}%
| {{formatnum:{{#var:total_damage_OS                    }} }}% || {{formatnum:{{#var:total_damage_useful_OS                    }} }}%
| {{formatnum:{{#var:total_damage_with_push_normal      }} }}% || {{formatnum:{{#var:total_damage_useful_with_push_normal      }} }}%
| {{formatnum:{{#var:total_damage_with_push_OS          }} }}% || {{formatnum:{{#var:total_damage_useful_with_push_OS          }} }}%
|-
| {{PvP}}
| {{formatnum:{{#var:total_damage_normal_pvp            }} }}% || {{formatnum:{{#var:total_damage_useful_normal_pvp            }} }}%
| {{formatnum:{{#var:total_damage_OS_pvp                }} }}% || {{formatnum:{{#var:total_damage_useful_OS_pvp                }} }}%
| {{formatnum:{{#var:total_damage_with_push_normal_pvp  }} }}% || {{formatnum:{{#var:total_damage_useful_with_push_normal_pvp  }} }}%
| {{formatnum:{{#var:total_damage_with_push_OS_pvp      }} }}% || {{formatnum:{{#var:total_damage_useful_with_push_OS_pvp      }} }}%
|}
<br>
<br>


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*Performing the '''Push''' attack decreases '''Revolving Pull''''s hit count by 1 hit (or 2 with '''Useful''').
*Performing the '''Push''' attack decreases '''Revolving Pull''''s hit count by 1 hit (or 2 with '''Useful''').
*This skill's freeze frames are quite short, ending slightly before it finishes hitting. Due to this, it can be consistently used as a PvP tool for recatching from knockdown.
*This skill's freeze frames are quite short, ending slightly before it finishes hitting. Due to this, it can be consistently used as a PvP tool for recatching from knockdown.
*Input for the '''Push''' attack is registered very quickly, often getting accidentally triggered.  
*The input for the '''Push''' attack is registered very quickly, often getting accidentally triggered.  
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{{SkillNav - Bloodia}}
{{SkillNav - Bloodia}}
[[Category: Tenacity Skills]][[Category: Special Active Skills]]
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