Chain Snatch: Difference between revisions

(Clean up/copyedit)
 
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|-
|-
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== Total Damage ==
== Total Damage ==
{{Damage
{{SkillText|FreeTraining}}
{{Columns|
<div>
===Pull Only===
{{Damage|true|Rose
|dmg=220
|dmg=220
|pvp_dmg=62
|pvp_dmg=62
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|useful_penalty=0.85
|useful_penalty=0.85
|passive1=ECP System
|passive1=ECP System
|prefix=pull
|append=1, Over Strike
|passive2=Revolver Mastery
}}
}}
</div>


{{Damage
<div>
===With Push===
{{Damage|true|Rose
|dmg=220, 1302
|dmg=220, 1302
|pvp_dmg=62, 376
|pvp_dmg=62, 376
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|useful_penalty=0.85
|useful_penalty=0.85
|passive1=ECP System
|passive1=ECP System
|prefix=both
|append=1, Over Strike
|passive2=Revolver Mastery
}}
</div>
}}
}}
{{SkillText|FreeTraining}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|-
! rowspan=3 | Mode !! colspan=4 | Pull Only !! colspan=4 | With Push
|-
! colspan=2 | Regular !! colspan=2 | [[ECP System|Over Strike]] !! colspan=2 | Regular !! colspan=2 | [[ECP System|Over Strike]]
|-
! Normal !! Useful !! Normal !! Useful !! Normal !! Useful !! Normal !! Useful
|-
| {{PvE}}
| {{#var: pull_total_damage}} || {{#var: pull_total_damage_useful}} || {{#var: pull_total_damage_passive1}} || {{#var: pull_total_damage_useful_passive1}}
| {{#var: both_total_damage}} || {{#var: both_total_damage_useful}} || {{#var: both_total_damage_passive1}} || {{#var: both_total_damage_useful_passive1}}
|-
| {{PvP}}
| {{#var: pull_total_damage_pvp}} || {{#var: pull_total_damage_useful_pvp}} || {{#var: pull_total_damage_passive1_pvp}} || {{#var: pull_total_damage_useful_passive1_pvp}}
| {{#var: both_total_damage_pvp}} || {{#var: both_total_damage_useful_pvp}} || {{#var: both_total_damage_passive1_pvp}} || {{#var: both_total_damage_useful_passive1_pvp}}
|}
<br>
<br>


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*Performing the '''Push''' attack decreases '''Revolving Pull''''s hit count by 1 hit (or 2 with '''Useful''').
*Performing the '''Push''' attack decreases '''Revolving Pull''''s hit count by 1 hit (or 2 with '''Useful''').
*This skill's freeze frames are quite short, ending slightly before it finishes hitting. Due to this, it can be consistently used as a PvP tool for recatching from knockdown.
*This skill's freeze frames are quite short, ending slightly before it finishes hitting. Due to this, it can be consistently used as a PvP tool for recatching from knockdown.
*Input for the '''Push''' attack is registered very quickly, often getting accidentally triggered.  
*The input for the '''Push''' attack is registered very quickly, often getting accidentally triggered.  
<br>
<br>


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