Bloody Road: Difference between revisions

 
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| [[File:BloodyRoad.png|54px]]
| [[File:BloodyRoad.png|54px]]
| {{SkillType|SA|B}} Swing the Chain blade then throw it to strike the enemy ahead. Press the skill key to charge. The longer you charge, the longer you swing the chain blade, but the distance you throw it will decrease.
| {{SkillType|SA|B}} Swing the Chain blade then throw it to strike the enemy ahead.<br>Press the skill key to charge. The longer you charge, the longer you swing the chain blade, but the distance you throw it will decrease.
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
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! Mode !! Chain Blade Rotation (Physical) !! Chain Blade Throwing (Physical) !! Max Hits !! When Holding the Skill Key !! MP Usage !! Cooldown
! rowspan=2 | Mode !! colspan=2 | Damage (Physical) !! colspan=2 | {{tt|Max Hits|See [[#Tips and Details|Tips and Details]]}} !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
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! Chain Blade Spin !! Chain Blade Throw !! Chain Blade Spin !! Chain Blade Throw
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| colspan="7" | '''Normal'''
| colspan=7 | '''Normal'''
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| '''{{PvE}}''' || 1556%  || 2768% || rowspan=2 | 11 || style="text-align: left" rowspan=2 | {{*}}Throwing Distance decreased {{*}}Rotating Blow Hit Count increased
| {{PvE}} || 1556%  || 2768% || rowspan=2 | 1~11 || rowspan=2 | 0~7 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
| rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
|-
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| '''{{PvP}}''' || 532% || 944%
| {{PvP}} || 532% || 944%
|-
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| colspan="7" | '''[Enhanced]'''
| colspan=7 | '''[Enhanced]'''
|-
|-
| '''{{PvE}}''' || 1867% || 3321% || rowspan=2 | 11 || style="text-align: left" rowspan=2 | {{*}}Throwing Distance decreased {{*}}Rotating Blow Hit Count increased
| {{PvE}} || 1867% || 3321% || rowspan=2 | 1~11 || rowspan=2 | 0~7 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
| rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
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| '''{{PvP}}''' || 638% || 1132%  
| {{PvP}} || 638% || 1132%  
|}
|}
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== Extra Information ==
== Extra Information ==
=== Total Damage ===
=== Total Damage ===
{{SkillText|FreeTraining}}
{{Columns|
{{Columns|
<div>
<div>
==== Fully Held ====
==== Fully Held ====
{{Damage|true|Rose
{{Damage|true|Rose
|dmg=1867
|dmg=1867, 3321
|pvp_dmg=638
|pvp_dmg=638, 1135
|hits=11
|hits=11, 3
|passive1=ECP System
|passive1=ECP System
|append=1, Over Strike
|append=1, Over Strike
|passive2=Revolver Mastery
}}
}}
</div>
</div>
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|dmg=1867, 3321
|dmg=1867, 3321
|pvp_dmg=638, 1135
|pvp_dmg=638, 1135
|hits=1, 10
|hits=1, 7
|avg_hits=1, 3
|avg_hits=1, 3
|passive1=ECP System
|passive1=ECP System
|append=1, Over Strike
|append=1, Over Strike
|passive2=Revolver Mastery
}}
}}
</div>
</div>
}}
}}
*'''Average''' on Immediate Release assumes the initial '''Chain Blade Rotation''' hit and 3 '''Chain Blade Throwing''' hits.
*'''Fully Held''' assumes 11 '''Chain Blade Rotation''' and 3 '''Chain Blade Throwing''' hits.
*'''Maximum''' on Immediate Release accounts for initial hit.
*'''Average''' on '''Immediate Release''' assumes the initial '''Chain Blade Rotation''' hit and 3 '''Chain Blade Throwing''' hits.
*'''Maximum''' on '''Immediate Release''' accounts for the initial hit.
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== Tips and Details ==
== Tips and Details ==
*As of the (03/30/2023) KR patch, Chain Blade Throw will no longer push enemies. Despite this, clearing potential remains relatively the same on non-Super Armor targets due to the large increase in throwing damage.
*As of the (03/30/2023) KR patch, '''Chain Blade Throw''' will no longer push enemies. Despite this, clearing potential remains relatively the same on non-Super Armor targets due to the large increase in throwing damage.
*The immediate cast will on average hit 3 times at point-blank range without charging and subsequently hit targets 2 to 8 times based on their width.
*When using the skill, there are 3 possible outcomes:
**The Gigantic trait only increases the size of the blades, not actual distance traveled. This does however increase the maximum damage potential by 2+ hits since it will still be able to hit targets it otherwise wouldn't be able to. When paired with Giant Potion, this is even more effective for the purposes of maintaining hits.
**'''Immediate Release''': '''Chain Blade Rotation''' will only deal the initial hit, while '''Chain Blade Throwing''' will deal up to 7 hits and cover an area similar to the [[Free Training]] room.
**'''Broken While Holding''': '''Chain Blade Rotation''' will deal however many hits it managed to before being cancelled. '''Chain Blade Throwing''' will deal 4 hits and cover half the original travel range.
**'''Fully Held''': will deal the initial '''Chain Blade Rotation''' hit and additional 10 hits. '''Chain Blade Throwing''' will activate as a stationary finish, dealing 3 hits.
*The '''Immediate Release''' will on average hit 3 times at point-blank range without charging and subsequently hit targets based on their width.
**The '''Gigantic''' trait only increases the size of the blades, not the actual distance travelled. This does however increase the average damage potential by 2+ hits since it will still be able to hit targets it otherwise wouldn't be able to. When paired with Giant Potion, this is even more effective for the purposes of maintaining hits.
*Since the skill decreases in range the longer you hold it and takes a while to perform fully, it is recommended to only hold it during a boss fight.
*Since the skill decreases in range the longer you hold it and takes a while to perform fully, it is recommended to only hold it during a boss fight.
*Dealing maximum hits with the held version of the skill is only possible at point-blank range and only if the enemy does not get pushed out.
*Dealing maximum hits with the held version of the skill is only possible at point-blank range and only if the enemy does not get pushed out.
*Letting go of the button at any time after the start of the initial animation will cause the skill to release, unlike other hold skills with much longer initial casts.
*Letting go of the button at any time after the start of the initial animation will cause the skill to release, unlike other hold skills with much longer initial casts.
*'''Bloody Road''' has a notable post-cast delay, so despite the range, it can feel inconvenient to use.
*'''Bloody Road''' has a notable post-cast delay, so despite the ability to cancel it anytime, it can feel inconvenient to use.
*The skill will deal 10 hits instead of 11 in [[Free Training]].
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