Punishment: Difference between revisions

m
(Clean up. I assume the Bleed dmg increases are additive but if someone can double-check the numbers that would be much appreciated. (ノ・ω・)ノ)
 
(7 intermediate revisions by 2 users not shown)
Line 18: Line 18:


== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|-
|-
Line 30: Line 29:
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|-
|-
! rowspan=2 | Mode !! colspan=4 | Damage (Physical) !! colspan=3 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=3 | Mode !! colspan=4 | Damage (Physical) !! colspan=3 | Max Hits !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
|-
|-
! Chain Throw !! Chain Retract !! Finish !! Finish Damage Increase !! Chain Throw !! Chain Retract !! Finish
! rowspan=2 | Chain Throw !! rowspan=2 | Chain Retract !! colspan=2 | Finish !! rowspan=2 | Chain Throw !! rowspan=2 | Chain Retract !! rowspan=2 | Finish
|-
! Base !! Damage Increase
|-
|-
| colspan="10" | '''Normal'''
| colspan="10" | '''Normal'''
|-
|-
| {{PvE}} || 835% || 835% || 1761% || rowspan=2 | 5% per {{se||Bleed}} level of target || rowspan=2 | 1 || rowspan=2 | 1 || rowspan=2 | 4 || rowspan=2 | 300 MP || rowspan=2 | 26 Seconds
| {{PvE}} || 835% || 835% || 1761% || rowspan=2 | {{se||Bleed}} Stacks × 5%<br>(Max: 15%) || rowspan=2 | 1 || rowspan=2 | 1 || rowspan=2 | 4 || rowspan=2 | 300 MP || rowspan=2 | 26 Seconds
|-
|-
| {{PvP}} || 254% || 254% || 537%
| {{PvP}} || 254% || 254% || 537%
Line 42: Line 43:
| colspan="10" | '''[Enhanced]'''
| colspan="10" | '''[Enhanced]'''
|-
|-
| {{PvE}} || 835% || 835% || 1761% || rowspan=2 | 5% per {{se||Bleed}} level of target || rowspan=2 | 1 || rowspan=2 | 1 || rowspan=2 | 4 || rowspan=2 | 300 MP || rowspan=2 | 21 Seconds
| {{PvE}} || 835% || 835% || 1761% || rowspan=2 | {{se||Bleed}} Stacks × 5%<br>(Max: 15%) || rowspan=2 | 1 || rowspan=2 | 1 || rowspan=2 | 4 || rowspan=2 | 300 MP || rowspan=2 | 21 Seconds
|-
|-
| {{PvP}} || 254% || 254% || 537%
| {{PvP}} || 254% || 254% || 537%
Line 58: Line 59:
|pvp_dmg=254, 254, 537
|pvp_dmg=254, 254, 537
|hits=1, 1, 4
|hits=1, 1, 4
|range_max=1.12125
|dmg_max=i, i, i*1.15
|pvp_dmg_max=i, i, i*1.15
|heavy=true
|heavy=true
|passive1=ECP System
|passive1=ECP System
|alias1=Over Strike
|append=1, Over Strike
|passive2=Revolver Mastery
}}
}}
*Damage ranges from 0~3 stacks of {{se||Bleed}} on target.
*Damage ranges from 0~3 stacks of {{se||Bleed}} on target.
Line 80: Line 83:
CrRTrans4.png; Awakened Will: Crimson Rose;
CrRTrans4.png; Awakened Will: Crimson Rose;
BMEliminate_Target.png; Target Elimination;
BMEliminate_Target.png; Target Elimination;
}}<br>
}}
<br>


== Tips and Details ==
== Tips and Details ==
*Since the 11/19/2020 Korean patch, the sound effects are desynced from the actual chain movements. This desync only get worse as Action Speed increases.
*As of the 11/19/2020 Korean patch, the sound effects are desynced from the actual chain movements. This desync only get worse as Action Speed increases.
<br>
<br>


ElEditors
20,794

edits