Gun Dance/ModA: Difference between revisions
I forgor about the skill renewal.
(→Total Damage: Added Revolver Mastery; is this too messy I wonder......) |
(I forgor about the skill renewal.) |
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== Requirements == | == Requirements == | ||
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*It is not possible to deal all 11 '''Random Fire''' hits in addition to the '''Kick'''. | *It is not possible to deal all 11 '''Random Fire''' hits in addition to the '''Kick'''. | ||
*While the '''Cancel''' damage represents an average of 8 '''Random Fire''' hits and the '''Kick''', the overall damage is dependent on when you cancel the fire. The theoretical maximum damage this skill can do is 29,094% (12/23/2021 KR Patch) with 10 '''Random Fire''' shots and the '''Kick''', however, it is safer and more efficient to cancel earlier to maintain [[Frenzy]] as well to use other skills. | *While the '''Cancel''' damage represents an average of 8 '''Random Fire''' hits and the '''Kick''', the overall damage is dependent on when you cancel the fire. The theoretical maximum damage this skill can do is 29,094% (12/23/2021 KR Patch) with 10 '''Random Fire''' shots and the '''Kick''', however, it is safer and more efficient to cancel earlier to maintain [[Frenzy]] as well to use other skills. | ||
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== Old Version == | |||
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! width="300px" | Video | |||
! Description | |||
|- | |||
|{{#ev:youtube|lIQag0Sa4M8|300}} | |||
| Between its initial release and the 04/25/2024 KR Patch, {{mod|Gun Dance|1}} was very similar to its [[Gun Dance|original]] form, but finished with a kick that consumed all ECP instead. | |||
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*{{buff|'''Kick''' damage increased.}} | *{{buff|'''Kick''' damage increased.}} | ||
*{{buff|'''Kick''' will ignore defense.}} | *{{buff|'''Kick''' will ignore defense.}} | ||
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| 04/25/2024 || - || colspan=2 align="left" | | |||
*Skill features changed. | |||
|} | |} | ||
<br> | <br> |