Critical Strike: Difference between revisions
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve" | ||
|- | |- | ||
! rowspan=2 | Mode !! colspan=2 | Damage (Magical) !! colspan=2 | Max Hits | ! rowspan=2 | Mode !! colspan=2 | Damage (Magical) !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | ||
|- | |- | ||
! Sharp Orb !! Defense Ignore !! | ! Sharp Orb !! Defense Ignore !! Orb Count !! Hits per Orb | ||
|- | |- | ||
| colspan=" | | colspan="8" | '''Normal''' | ||
|- | |- | ||
| {{PvE}} || | | {{PvE}} || -% || 50% || rowspan=2 | 5 || rowspan=2 | 11 || rowspan=2 | 300 MP || rowspan=2 | 23 Seconds | ||
|- | |- | ||
| {{PvP}} || | | {{PvP}} || -% || 10% | ||
|- | |- | ||
| colspan=" | | colspan="8" | '''[Enhanced]''' | ||
|- | |- | ||
| {{PvE}} || | | {{PvE}} || 384% || 50% || rowspan=2 | 5 || rowspan=2 | 11 || rowspan="2" | 300 MP || rowspan=2 | 23 Seconds | ||
|- | |- | ||
| {{PvP}} || | | {{PvP}} || 102% || 10% | ||
|} | |} | ||
</tabber> | </tabber> | ||
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\\KR (04/25/2024)= | \\KR (04/25/2024)= | ||
{{Damage|true|Eve | {{Damage|true|Eve | ||
|dmg= | |dmg=384 | ||
|pvp_dmg= | |pvp_dmg=102 | ||
|hits=5 | |hits=11 | ||
|avg_hits= | |count=5 | ||
|avg_hits=32 | |||
|use_avg=true | |||
|heavy=true | |heavy=true | ||
}} | }} | ||
*Average assumes | *Average assumes 32 '''Sharp Orb''' hits. | ||
</tabber> | </tabber> | ||
<br> | <br> |
Revision as of 16:26, 25 April 2024
[Special Active: Bravery] Create 5 sharp orbs to pull in surrounding enemies then does shockwave damage. Sharp orbs remain in generated area for 10 seconds and will ignore a set amount of enemies’ defense. The orbs can be retracted by pressing a skill key or is pulled in automatically after its duration. (Can also be activated midair) The number of sharp spheres give a Enemy DebuffBleedEnemy DebuffBleed debuff (Max 3 Stacks) | |
Core Activation Skill
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Final Enhanced Skill
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Requirements
Class | Level Required |
---|---|
Code: Nemesis: Transcendent | 95 |
Skill Information
- NA
- KR (04/25/2024)
Mode | Damage (Magical) | Enemy DebuffBleedEnemy DebuffBleed | Max Hits | MP Usage | Cooldown | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Cast Shockwave | Sharp Orb | Duration | Max Stacks | Cast Shockwave | Sharp Orb | Sharp Orb Retract | |||||
Sharp Orb | Sharp Orb Retract | Defense Ignore | |||||||||
Normal | |||||||||||
PvE | 4334% | 426% | 815% | 50% | 4 Seconds | 3 | 1 | 22-44 |
5 | 300 MP | 23 Seconds |
PvP | 1096% | 108% | 218% | 10% | |||||||
[Enhanced] | |||||||||||
PvE | 4334% | 426% | 815% | 50% | 4 Seconds | 3 | 1 | 22-44 |
5 | 300 MP | 18 Seconds |
PvP | 1096% | 108% | 218% | 10% |
Skill Traits
- NA
- KR (04/25/2024)
Haste Critical Strike | Heavy Critical Strike | ||
---|---|---|---|
Attribute Effect | Cooldown | Attribute Effect | Cooldown |
Cooldown decreased to 90% | 20.7 Seconds Final Enhanced Skill 16.2 Seconds | Damage increased to 144% Cooldown increased to 120% | 27.6 Seconds Final Enhanced Skill 21.6 Seconds |
Total Damage
- NA
- KR (04/25/2024)
Mode | Average | |
---|---|---|
Normal | Heavy | |
PvE | 17,781% | 25,604.64% |
PvP | 4,562% | 6,569.28% |
- Average assumes 22 Sharp Orb hits.
Tips and Details
- The skill's cooldown will not begin until the Sharp Orbs have been retracted.
- The orbs cannot be retracted if you are being attacked, or in midair.
- If the Transcendence Slot Buff activates while the orbs are deployed, the skill's cooldown will remain unaffected.
- The maximum hits on a Giant Training Monkey is 50.
- Normal-sized targets will be hit by around 22-26 hits.
- The division of hits on a single target is as follows: 1 group of 2 hits as the orbs are extended, 4 complete cycles, and 2 extra orb passes.
- The Sharp Orbs deal 2 hits upon contact, and larger enemies may be hit multiple times by a single pass of an orb.
- The distance between contact checks seems to be slightly smaller than your height.
- The circumference of the circle the Sharp Orbs rotate in is about 20 units, where 1 unit is the distance between contact checks. This gives a maximum hit count of 166 hits per orb, assuming said orb stays inside an enemy the entire time. Multiplying that by 5, the number of orbs, gives a total maximum hit count of 830 hits, 836 when adding the Cast Shockwave and retract hits.
- The distance between contact checks seems to be slightly smaller than your height.
- The Sharp Orbs during the Cast Shockwave part of the skill are identical to the visual effect of having Destruction Aura applied.
Trivia
- The North American server is the only server to not call this skill some variation of Psycho Kinesis.
Updates
Date | Changes | ||
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KR | NA | PvE | PvP |
11/03/2016 | 11/23/2016 |
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01/25/2017 | 02/08/2017 |
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04/27/2017 | 05/10/2017 |
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07/27/2017 | 08/09/2017 |
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09/28/2017 | 10/18/2017 |
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04/05/2018 | 04/18/2018 |
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03/12/2020 | 04/08/2020 |
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09/01/2022 | 07/28/2022 |
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11/24/2022 | 12/21/2022 |
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04/25/2024 |
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Alternative Names
Code: Nemesis - Skills
Hyper Active
Special Active
Active
Passive