Gun Dance/ModA: Difference between revisions

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|Character=Rose
|Character=Rose
}}
}}
<div style="float: right;">{{#ev:youtube|lIQag0Sa4M8|400}}</div>
{{#ev:youtube|bC3rlFwcYtQ|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
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| <font color="FFCC00">'''Skilled Shooter'''</font>
| {{color|#FFCC00|Skilled Shooter|b=1}}
*While using the skill, upon pressing the {{CZ}} or {{CX}} key, use all ECP to charge attack in an invincible state, putting enemies in [[Status Effects/Faint|[Stun]]] for 3 seconds.
*While using the skill, upon pressing the {{CZ}} or {{CX}} key, use all ECP to charge attack in an invincible state, putting enemies in {{se||Faint|Stun}} for 3 seconds.
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|-
|-
! Class !! Level Required !! Skill Requirement
! Class !! Level Required !! Skill Requirement
|-
|-
| [[Black Massacre]] || 99 || [[Camilla#Others|[Force] Gun Dance (A)]]
| [[Black Massacre]] || 99 || {{mr|Gun Dance}}
|}
|}
<br>
<br>


== Skill Information ==
== Skill Information ==
<tabber>
\\NA=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|-
|-
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! Damage !! Defense Ignore
! Damage !! Defense Ignore
|-
|-
| {{PvE}} || 759% || 9247% || rowspan=2 | 70% || rowspan=2 | 3 Seconds || rowspan=2 | 11 || rowspan=2 | 1 || rowspan=2 | 300 MP || rowspan=2 | 100% ECP || rowspan=2 | 21 Seconds
| {{PvE}} || 759% || 9274% || rowspan=2 | 70% || rowspan=2 | 3 Seconds || rowspan=2 | 11 || rowspan=2 | 1 || rowspan=2 | 300 MP || rowspan=2 | 100% ECP || rowspan=2 | 21 Seconds
|-
|-
| {{PvP}} || 230% || 1001%
| {{PvP}} || 230% || 1001%
|}
|}
<br>
\\KR (04/25/2024)=
 
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|-
|-
! colspan=2 | Light Gun Dance !! colspan=2 | Heavy Gun Dance
! Mode !! Random Fire (Physical) !! Defense Ignore !! Max Hits !! MP Usage !! Cooldown
|-
! rowspan=2 | Attribute Effect !! Details !! rowspan=2 | Attribute Effect !! Details
|-
|-
! MP Cost !! Cooldown
| {{PvE}} || 438% || 40% || rowspan=2 | 83 || rowspan=2 | 300 MP || rowspan=2 | 21 Seconds
|-
|-
| {{SkillText|Light |80}} || 240 MP || {{SkillText|Heavy|144|120}} || 25.2 Seconds
| {{PvP}} || 106% || 10%
|}
|}
</tabber>
<br>
== [[Skill Traits]] ==
{{Traits|Rose|Gun Dance|Light, Heavy|mp=300|cd=21}}
<br>
<br>


== Total Damage ==
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
<tabber>
|-
\\NA=
! rowspan=3 | Mode !! colspan=4 | Base !! colspan=4 | [[ECP System|Over Strike]]
===Cancel===
|-
{{Damage|true|Rose
! colspan=2 | Normal !! colspan=2 | Heavy !! colspan=2 | Normal !! colspan=2 | Heavy
|dmg=759, 9274
|-
|pvp_dmg=230, 1001
!  Cancel !! Full !! Cancel !! Full !! Cancel !! Full !! Cancel!! Full
|hits=1, 1
|-
|hits_max=10, 1
| {{PvE}}
|avg_hits=8, 1
| {{formatnum:{{#expr: 759*8 + 9247}}}}% || {{formatnum:{{#expr: 759*11}}}}% <!-- regular no trait -->
|passive1=ECP System
| {{formatnum:{{#expr: (759*8 + 9247)*1.44 round0}}}}% ||  {{formatnum:{{#expr: (759*11)*1.44 round0}}}}%<!-- regular heavy -->
|append=1, Over Strike
| {{formatnum:{{#expr: (759*8 + 9247)*1.20}}}}%  || {{formatnum:{{#expr: (759*11)*1.20}}}}%<!-- over strike no trait -->
|heavy=true
| {{formatnum:{{#expr: (759*8 + 9247)*1.44*1.20 round0}}}}% || {{formatnum:{{#expr: (759*11)*1.44*1.20 round0}}}}% <!-- over strike heavy -->
|passive2=Revolver Mastery
|-
}}
| {{PvP}}
*Damage calculations range from 1~10 hits of '''Random Fire'''.
| {{formatnum:{{#expr: 230*8 + 1001}}}}% || {{formatnum:{{#expr: 230*11}}}}% <!-- regular no trait -->
*Average assumes 8 '''Random Fire''' hits and 1 hit of '''Kick'''.
| {{formatnum:{{#expr: (230*8 + 1001)*1.44 round0}}}}% || {{formatnum:{{#expr: (230*11)*1.44 round0}}}}% <!-- regular heavy -->
 
| {{formatnum:{{#expr: (230*8 + 1001)*1.20}}}}% || {{formatnum:{{#expr: (230*11)*1.20}}}}% <!-- over strike no trait -->
===Full===
| {{formatnum:{{#expr: (230*8 + 1001)*1.44*1.20 round0}}}}% || {{formatnum:{{#expr: (230*11)*1.44*1.20 round0}}}}% <!-- over strike heavy -->
{{Damage|true|Rose
|}
|dmg=759
*'''Cancel''' damage assumes 8 '''Random Fire''' hits with '''Kick'''.
|pvp_dmg=230
*'''Full''' damage assumes 11 '''Random Fire''' hits without '''Kick'''.
|hits=11
|passive1=ECP System
|append=1, Over Strike
|heavy=true
|passive2=Revolver Mastery
}}
*Damage calculations assume 11 hits of '''Random Fire''' and 0 hits of '''Kick'''.
<br>
<br>
\\KR (04/25/2024)=
{{Damage|true|Rose
|dmg=438
|pvp_dmg=106
|hits=83
|avg_hits=26
|passive1=ECP System
|append=1, Over Strike
|heavy=true
|passive2=Revolver Mastery
}}
*'''Average''' assumes 26 hits.
</tabber>


== Related Skills ==
== Related Skills ==
{| class="related-skills" style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable
|-
|Bloodia3.png; Revolver Mastery;
| width="40" | [[File:Bloodia3.png]]
Bloodia9.png; Chain Powder;
| align="center"  width="150" | [[Revolver Mastery]]
CRPassive2.png; Saw Blade
| width="40" | [[File:CRPassive2.png]]
}}
| align="center"  width="150" | [[Saw Blade]]
|}
<br>
<br>


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*It is not possible to deal all 11 '''Random Fire''' hits in addition to the '''Kick'''.
*It is not possible to deal all 11 '''Random Fire''' hits in addition to the '''Kick'''.
*While the '''Cancel''' damage represents an average of 8 '''Random Fire''' hits and the '''Kick''', the overall damage is dependent on when you cancel the fire. The theoretical maximum damage this skill can do is 29,094% (12/23/2021 KR Patch) with 10 '''Random Fire''' shots and the '''Kick''', however, it is safer and more efficient to cancel earlier to maintain [[Frenzy]] as well to use other skills.
*While the '''Cancel''' damage represents an average of 8 '''Random Fire''' hits and the '''Kick''', the overall damage is dependent on when you cancel the fire. The theoretical maximum damage this skill can do is 29,094% (12/23/2021 KR Patch) with 10 '''Random Fire''' shots and the '''Kick''', however, it is safer and more efficient to cancel earlier to maintain [[Frenzy]] as well to use other skills.
<br>
== Old Version ==
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
|-
! width="300px" | Video
! Description
|-
|{{#ev:youtube|lIQag0Sa4M8|300}}
| Between its initial release and the 04/25/2024 KR Patch, {{mod|Gun Dance|1}} was very similar to its [[Gun Dance|original]] form, but finished with a kick that consumed all ECP instead.
|}
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<br>


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*{{buff|'''Kick''' damage increased.}}
*{{buff|'''Kick''' damage increased.}}
*{{buff|'''Kick''' will ignore defense.}}
*{{buff|'''Kick''' will ignore defense.}}
|-
| 04/25/2024 || <!-- Approx 05/22/2024--> || colspan=2 align="left" |
*Skill features changed.
|}
|}
<br>
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