Vibe Shot: Difference between revisions

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__NOTOC__{{Languages|Vibe Shot}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| rowspan="1" style="border-style: solid; border-width: 0px;" |[[Image:SI VIBRATIONSHOT.png]]
| [[File:GrandArcherPassive2.png]]
| colspan="2" style="border-style: solid; border-width: 0px;" |'''[Passive]'''At the end of arrow resonance, causes the arrow to have a chance when hitting to add a vibration blow on it. Vibration blow is a splash damage that stuns the enemies.  
| {{SkillType|P}} Fire a vibrating arrow by using a secret technique. Command and Active skills have a certain chance to cause a vibration damage and recover increased MP.
|}
|}
<br>  
<br>
 
== Prerequisites  ==
 
You need to be a Grand Archer (Lena)
 
You need to unlock the skill by completing the [[SQ guide#Advanced_Branch_.28Level_Req:_40.29|Advanced Branch Skill Quest]].
 


== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|-
! Class !! Level Required
|-
| [[Grand Archer]] || 60
|}
<br>


== Skill Information ==
== Skill Information ==
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
{| width="800" border="1" cellpadding="1" cellspacing="0"
|-
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! rowspan=2 | Critial Increase {{Stat|U}} !! rowspan=2 | Maximize Increase {{Stat|U}} !! colspan=5 | Vibration<br>(On hit with Arrow Commands or Actives)
|-
! Chance !! Damage (Magical) !! MP Gain When<br>Attacking Increase !! Max Targets Hit Limit !! Reactivation Cooldown
|-
| colspan=9 | {{PvE}}
|-
| align="left" | 1 || 60 || 9% || 9% || 20% || rowspan="4" | 3428% || 1% || rowspan="4" | 3 || rowspan="4" | 2 Seconds
|-
| align="left" | 2 || 66 || 11% || 11% || 25% || 3%
|-
| align="left" | 3 || 68 || 13% || 13% || 30% || 5%
|-
| align="left" | 4 || 99 || 15% || 15% || 35% || 7%
|-
|-
| '''Level'''
| colspan=9 | {{PvP}}
| '''Effect'''
| '''Cooldown'''
| '''Mana Consumption'''
|-
|-
| 1
| align="left" | 1 || 60 || 9% || 9% || 20% || rowspan="4" | 257% || 1% || rowspan="4" | 3 || rowspan="4" | 2 Seconds
|  
| rowspan="5" | <br><br>&nbsp;&nbsp; &nbsp; &nbsp; &nbsp; -<br><br>
| rowspan="5" | <br><br>&nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;-<br><br>
|-
|-
| 2
| align="left" | 2 || 66 || 11% || 11% || 25% || 3%
|  
|-
|-
| 3
| align="left" | 3 || 68 || 13% || 13% || 30% || 5%
|  
|-
|-
| 4
| align="left" | 4 || 99 || 15% || 15% || 35% || 7%
|  
|-
|-
| 5
| &nbsp;3% Vibration Blow Chance, +73% Damage, Damages up to 3 enemies
|}
|}
<br>


==Related Skills==
{{SkillTable|
RenaSkill1.png; Backflip Shot;
RenaSkill7.png; Siege Mode;
SnipingRangerSkill1.png; Arc Shot;
SnipingRangerSkill5.png; Shooting Magnum;
GrandArcherSkill1.png; Stigma Shot;
GrandArcherSkill8.png; Point Fire;
SnipingRangerSkill1.png; Arc Shot/Mod;
SnipingRangerSkill5.png; Shooting Magnum/Mod;
}}
<br>


== Tips and Details ==
*The vibrations count as commands and do not inflict hitstun.
*The vibrations add to your [[Awakening Mode|awakening gauge]] like a regular hit.
*The vibrations cannot trigger [[Attributing Equipment|elemental effects on weapons]].
<br>


== Further Information ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena updates-table"
|-
! colspan=2 | Date !! colspan=2 | Changes
|-
! KR !! NA !! PvE !! PvP
|-
| 12/17/2009 || 07/20/2011 || colspan=2 align="left" |
*'''Vibe Shot''' added.
|-
| 07/04/2013 || 07/04/2013 || colspan=2 align="left" |
*{{buff|MP Gain Increase effect added upon activation.}}
|-
| 06/25/2014 || - || colspan=2 align="left" |
*Damage fixed to deal the damage written.
|-
| 02/05/2015 || - || colspan=2 align="left" |
*{{nerf|Activation Chance decreased.}}
*{{nerf|MP Gain Increase when attacking decreased.}}
|-
| 07/23/2015 || 12/16/2015 || colspan=2 align="left" |
*{{buff|Hitstun increased.}}
*{{buff|'''Damage''' increased.}}
|-
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |
*Tooltip error fixed.
|-
| 08/24/2017 || 09/13/2017 || colspan=2 align="left" |
*{{nerf|Hitstun removed.}}
|-
| 04/05/2018 || - || colspan=2 align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 09/20/2018 || 10/11/2018 || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
*{{buff|Activation Chance increased.}}
|-
| 10/11/2018 || 10/31/2018 || colspan=2 align="left" |
*{{nerf|Reactivation Cooldown added.}}
*Now counts as a command.
|-
| 02/29/2024 || 03/27/2024 || colspan=2 align="left" |
*{{buff|'''Critical Increase''' effect added.}}
*{{buff|'''Maximize Increase''' effect added.}}
|}
<br>


<br/>
== Alternative Names ==
<br/>
{{AlternateLanguages
{{GASkills}}
|Color={{ColorSel|CharLight|Rena}}
|KR=진동 사격|KRName=Vibration Shot
|FR=Flèche vibrante |FRName=Vibrating Arrow
|UK=Vibrating Arrow
|JP=振動射撃 |JPName=Vibrating Shot
|CN=震动射击 |CNName=Vibrating Shot
|DE=Vibrierender Pfeil |DEName=Vibrating Arrow
|ES=Flecha vibradora |ESName=Vibrating Arrow
|IT=Freccia Vibrante |ITName=Vibrating Arrow
|BR=Disparo Vibratório |BRName=Vibrating Shot
|PL=Wibrująca Strzała |PLName=Vibrating Arrow
}}
<br>
{{SkillNav - Grand Archer}}
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