Vibe Shot: Difference between revisions

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added "U" to crit/max
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__NOTOC__
__NOTOC__{{Languages|Vibe Shot}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| rowspan="1" style="border-style: solid; border-width: 0px;" |[[Image:SI VIBRATIONSHOT.png]]
| [[File:GrandArcherPassive2.png]]
| colspan="2" style="border-style: solid; border-width: 0px;" |'''[Passive]''' Makes Rena's arrows able to cause wind vibrations, inflicting damage to nearby enemies, maximum 3 targets.
| {{SkillType|P}} Fire a vibrating arrow by using a secret technique. Command and Active skills have a certain chance to cause a vibration damage and recover increased MP.
|}
|}
<br>
<br>


== Requirements ==
== Requirements ==
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
<tabber>
|-
NA=
! Class !! Level Required
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
|- align=center style="border-style: solid; border-width: 1px; background-color:#90EE90"
| [[Grand Archer]] || 60
| '''Class'''
| '''Master'''
| '''SP Requirement'''
| '''Skill Requirement'''
|- align=center
| [[Grand Archer]]
| Lv5
| 75 SP
| [[Skill Quest]]
|}
|}
<br>


|-|
== Skill Information ==
KR=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
|- align=center style="border-style: solid; border-width: 1px; background-color:#90EE90"
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! rowspan=2 | Critial Increase {{Stat|U}} !! rowspan=2 | Maximize Increase {{Stat|U}} !! colspan=5 | Vibration<br>(On hit with Arrow Commands or Actives)
| '''Class'''
|-
| '''Master'''
! Chance !! Damage (Magical) !! MP Gain When<br>Attacking Increase !! Max Targets Hit Limit !! Reactivation Cooldown
| '''Level Requirement'''
|-
| '''SP Used Per Level'''
| colspan=9 | {{PvE}}
|- align=center
|-
| [[Grand Archer]]
| align="left" | 1 || 60 || 9% || 9% || 20% || rowspan="4" | 3428% || 1% || rowspan="4" | 3 || rowspan="4" | 2 Seconds
| Lv.20
|-
| 60
| align="left" | 2 || 66 || 11% || 11% || 25% || 3%
| 5
|-
| align="left" | 3 || 68 || 13% || 13% || 30% || 5%
|-
| align="left" | 4 || 99 || 15% || 15% || 35% || 7%
|-
| colspan=9 | {{PvP}}
|-
| align="left" | 1 || 60 || 9% || 9% || 20% || rowspan="4" | 257% || 1% || rowspan="4" | 3 || rowspan="4" | 2 Seconds
|-
| align="left" | 2 || 66 || 11% || 11% || 25% || 3%
|-
| align="left" | 3 || 68 || 13% || 13% || 30% || 5%
|-
| align="left" | 4 || 99 || 15% || 15% || 35% || 7%
|-
|}
|}
</tabber>
<br>
<br>


== Skill Information  ==
==Related Skills==
 
{{SkillTable|
<tabber>
RenaSkill1.png; Backflip Shot;
NA=
RenaSkill7.png; Siege Mode;
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
SnipingRangerSkill1.png; Arc Shot;
|- align=center style="border-style: solid; border-width: 1px; background-color:#90EE90"
SnipingRangerSkill5.png; Shooting Magnum;
| '''Skill<br>Level'''
GrandArcherSkill1.png; Stigma Shot;
| '''Chance Of<br>Effect'''
GrandArcherSkill8.png; Point Fire;
| '''Damage<br>(Magical)'''
SnipingRangerSkill1.png; Arc Shot/Mod;
| '''Max Number<br>of Targets'''
SnipingRangerSkill5.png; Shooting Magnum/Mod;
|- align="center"
}}
| align=left | 1 <!----- Skill Level ----->
| 2%
| 39%
| rowspan="5" | 3
|- align="center"
| align=left | 2 <!----- Skill Level ----->
| 4%
| 46%
|- align="center"
| align=left | 3 <!----- Skill Level ----->
| 6%
| 54%
|- align="center"
| align=left | 4 <!----- Skill Level ----->
| 8%
| 62%
|- align="center"
| align=left | 5(M) <!----- Skill Level ----->
| 10%
| 73%
|}
 
|-|
KR=
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|- align=center style="border-style: solid; border-width: 1px; background-color:#90EE90"
| '''Skill<br>Level'''
| '''Required<br>Level'''
| '''Chance Of<br>Effect'''
| '''Damage<br>(Magical)'''
| '''MP Regen<br>Per Hit'''
| '''Max Number<br>of Targets'''
|- align="center"
| align=left | 1 <!----- Skill Level ----->
| 60
| 4%
| 100%
| +2%
| rowspan=20 | 3
|- align="center"
| align=left | 2 <!----- Skill Level ----->
| 60
| 6%
| 108%
| +3%
|- align="center"
| align=left | 3 <!----- Skill Level ----->
| 63
| 8%
| 115%
| +4%
|- align="center"
| align=left | 4 <!----- Skill Level ----->
| 67
| 10%
| 123%
| +5%
|- align="center"
| align=left | 5 <!----- Skill Level ----->
| 71
| 12%
| 130%
| +6%
|- align="center"
| align=left | 6 <!----- Skill Level ----->
| 75
| 14%
| 138%
| +7%
|- align="center"
| align=left | 7 <!----- Skill Level ----->
| 79
| 16%
| 145%
| +8%
|- align="center"
| align=left | 8 <!----- Skill Level ----->
| 83
| 18%
| 153%
| +9%
|- align="center"
| align=left | 9 <!----- Skill Level ----->
| 87
| 20%
| 160%
| +10%
|- align="center"
| align=left | 10 <!----- Skill Level ----->
| 91
| 22%
| 168%
| +11%
|- align="center"
| align=left | 11 <!----- Skill Level ----->
| 95
| 24%
| 175%
| +12%
|- align="center"
| align=left | 12 <!----- Skill Level ----->
| 99
| 26%
| 183%
| +13%
|- align="center"
| align=left | 13 <!----- Skill Level ----->
| 103
| 28%
| 190%
| +14%
|- align="center"
| align=left | 14 <!----- Skill Level ----->
| 107
| 30%
| 198%
| +15%
|- align="center"
| align=left | 15 <!----- Skill Level ----->
| 111
| 32%
| 205%
| +16%
|- align="center"
| align=left | 16 <!----- Skill Level ----->
| 115
| 34%
| 213%
| +17%
|- align="center"
| align=left | 17 <!----- Skill Level ----->
| 119
| 36%
| 220%
| +18%
|- align="center"
| align=left | 18 <!----- Skill Level ----->
| 123
| 38%
| 228%
| +19%
|- align="center"
| align=left | 19 <!----- Skill Level ----->
| 127
| 40%
| 235%
| +20%
|- align="center"
| align=left | 20 (M) <!----- Skill Level ----->
| 131
| 42%
| 243%
| +21%
|}
 
</tabber>
<br>
<br>


== Tips and Details ==
== Tips and Details ==
* [[Vibration Shot]] is unlocked through the [[SQ_guide|Advanced Branch Skill Quest]].
*The vibrations count as commands and do not inflict hitstun.
**The quest can be obtained at Lv40 from Camilla, the PvP NPC.
*The vibrations add to your [[Awakening Mode|awakening gauge]] like a regular hit.
* The vibrations do not generate MP for Rena.
*The vibrations cannot trigger [[Attributing Equipment|elemental effects on weapons]].
* The vibrations DO generate MP for the opponent.
<br>
* The vibrations add to Rena's awakening gauge like a regular hit.
* The vibrations can also trigger elemental effects on weapons.


==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena updates-table"
|-
! colspan=2 | Date !! colspan=2 | Changes
|-
! KR !! NA !! PvE !! PvP
|-
| 12/17/2009 || 07/20/2011 || colspan=2 align="left" |
*'''Vibe Shot''' added.
|-
| 07/04/2013 || 07/04/2013 || colspan=2 align="left" |
*{{buff|MP Gain Increase effect added upon activation.}}
|-
| 06/25/2014 || - || colspan=2 align="left" |
*Damage fixed to deal the damage written.
|-
| 02/05/2015 || - || colspan=2 align="left" |
*{{nerf|Activation Chance decreased.}}
*{{nerf|MP Gain Increase when attacking decreased.}}
|-
| 07/23/2015 || 12/16/2015 || colspan=2 align="left" |
*{{buff|Hitstun increased.}}
*{{buff|'''Damage''' increased.}}
|-
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |
*Tooltip error fixed.
|-
| 08/24/2017 || 09/13/2017 || colspan=2 align="left" |
*{{nerf|Hitstun removed.}}
|-
| 04/05/2018 || - || colspan=2 align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 09/20/2018 || 10/11/2018 || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
*{{buff|Activation Chance increased.}}
|-
| 10/11/2018 || 10/31/2018 || colspan=2 align="left" |
*{{nerf|Reactivation Cooldown added.}}
*Now counts as a command.
|-
| 02/29/2024 || 03/27/2024 || colspan=2 align="left" |
*{{buff|'''Critical Increase''' effect added.}}
*{{buff|'''Maximize Increase''' effect added.}}
|}
<br>
<br>


== Updates ==  
== Alternative Names ==
''Post KR June.27 2013 update''
{{AlternateLanguages
*Skill Tree revamp increase max skill level to 20.
|Color={{ColorSel|CharLight|Rena}}
*Values have been changed accordingly to match new Skill levels.
|KR=진동 사격|KRName=Vibration Shot
 
|FR=Flèche vibrante |FRName=Vibrating Arrow
''Post KR June.29 2013 patch''
|UK=Vibrating Arrow
*Level requirements have been adjusted for level 2 and onwards.
|JP=振動射撃 |JPName=Vibrating Shot
 
|CN=震动射击 |CNName=Vibrating Shot
''Post KR July.4 2013 patch''
|DE=Vibrierender Pfeil |DEName=Vibrating Arrow
*[[Vibration Shot]] now also increases MP gain on hits. Similar effect to [[Inducing Nature]] but half the effectiveness.
|ES=Flecha vibradora |ESName=Vibrating Arrow
 
|IT=Freccia Vibrante |ITName=Vibrating Arrow
|BR=Disparo Vibratório |BRName=Vibrating Shot
|PL=Wibrująca Strzała |PLName=Vibrating Arrow
}}
<br>
<br>
{{GASkills}}
{{SkillNav - Grand Archer}}
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