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|name=Ainchase "Ain" Ishmael
|name=Ainchase "Ain" Ishmael
|color={{ColorSel|Character|Ain}}
|color={{ColorSel|Character|Ain}}
|image={{tabs|name=-|tab1=Normal|contents1=[[File:Portrait - Ain.png|340px]] |tab2=Spiritualism|contents2=[[File:Portrait - Ain (Spiritualism).png|340px]] }}
|image=
{{Tabber
|Normal=[[File:Portrait - Ain NoFX.png|380px]]
|Spiritualism=[[File:Portrait - Ain Spiritualism Mode.png|380px]]
}}
|class=[[File:Mini Icon - Ain.png]] Ain
|class=[[File:Mini Icon - Ain.png]] Ain
|weapon=Pendulum, Projection Weapons, Cycle Magic
|weapon=Pendulum, Projection Weapons
|ability=Cycle Magic
|age=Unknown (Appears 21 years old)
|age=Unknown (Appears 21 years old)
|race=Angel
|race=Angel
|tree=<span style="display:none">{{</span>
|tree=<dfn>{{</dfn>
{{Class Tree|
{{Class Tree|
| 1-1=[[Image:Icon - Lofty Executor.png|40px|link=Lofty: Executor]]
| 1-1=[[File:Icon - Lofty Executor.png|40px|link=Lofty: Executor]]
| 1-2=[[Image:Icon - Arme Thaumaturgy.png|40px|link=Arme Thaumaturgy]]
| 1-2=[[File:Icon - Arme Thaumaturgy.png|40px|link=Arme Thaumaturgy]]
| 1-3=[[Image:Icon - Richter.png|40px|link=Richter]]
| 1-3=[[File:Icon - Richter.png|40px|link=Richter]]
| 2-0=[[Image:Icon - Ain.png|40px|link=Ain]]
| 2-0=[[File:Icon - Ain.png|40px|link=Ain]]
| 2-1=[[File:Icon - Lofty Anpassen.png|40px|link=Lofty: Anpassen]]
| 2-1=[[File:Icon - Lofty Anpassen.png|40px|link=Lofty: Anpassen]]
| 2-2=[[File:Icon - Erbluhen Emotion.png|40px|link=Erbluhen Emotion]]
| 2-2=[[File:Icon - Erbluhen Emotion.png|40px|link=Erbluhen Emotion]]
| 2-3=[[File:Icon - Bluhen.png|40px|link=Bluhen]]
| 2-3=[[File:Icon - Bluhen.png|40px|link=Bluhen]]
| 3-1=[[Image:Icon - Lofty Wanderer.png|40px|link=Lofty: Wanderer]]
| 3-1=[[File:Icon - Lofty Wanderer.png|40px|link=Lofty: Wanderer]]
| 3-2=[[File:Icon - Apostasia.png|40px|link=Apostasia]]
| 3-2=[[File:Icon - Apostasia.png|40px|link=Apostasia]]
| 3-3=[[Image:Icon - Herrscher.png|40px|link=Herrscher]]
| 3-3=[[File:Icon - Herrscher.png|40px|link=Herrscher]]
| 4-1=[[File:Dunno.png|40px|link=]]
| 4-1=[[File:Icon - Lofty Schreier.png|40px|link=Lofty: Schreier]]
| 4-2=[[File:Dunno.png|40px|link=]]
| 4-2=[[File:Icon - Schatz Reprise.png|40px|link=Schatz Reprise]]
| 4-3=[[File:Dunno.png|40px|link=]]
| 4-3=[[File:Icon - Opferung.png|40px|link=Opferung]]
}}
}}
<span style="display:none">}}</span>
<dfn>}}</dfn>
|VA=[[File:Korean_Flag.png|20px]] 김승준 (Kim Seung-jun)<br>[[File:Japanese Flag.png|20px]] 武内 駿輔 (Takeuchi Shunsuke)<br>[[File:German_Flag.png|20px]] Oliver Wronka<br>[[File:Spanish_Flag.png|20px]] Masumi Matsada<br>[[File:French_Flag.png|20px]] Slimane Yefsah<br>[[File:Italian_Flag.png|20px]] Omar Maestroni<br>[[File:Polish_Flag.png|20px]] Kamil Pruban<br>[[File:English Flag.png|20px]] Jay Britton
|groups=<div>
|RD=[[File:Korean_Flag.png|20px]] 15 December 2016<br>[[File:Japanese Flag.png|20px]] 21 December 2016<br>[[File:American Flag.png|20px]] 21 December 2016<br>[[File:Chinese Flag.png|20px]] 11 January 2017<br>[[File:Taiwanese Flag.png|20px]] 12 January 2017<br>[[File:European Union Flag.png|20px]] 13 June 2017
* [[El Search Party]] (Unofficial)
* [[Ishmael]] (Creator, former boss)
* [[Elria]] (As of [[Story/Chapter 27|Together, Once More]])
</div>
|VA={{VA|KR=김승준 (Kim Seung-jun)|JP=武内 駿輔 (Takeuchi Shunsuke)|DE=Oliver Wronka|ES=Masumi Matsada|FR=Slimane Yefsah|IT=Omar Maestroni|PL=Kamil Pruban|EN=Jay Britton}}
|RD={{RD|KR=15 December 2016|JP=21 December 2016|NA=21 December 2016|CN=11 January 2017|TW=12 January 2017|EU=13 June 2017}}
|Height=182 cm (6 ft)
|Height=182 cm (6 ft)
|Weight=73 kg/0 kg (Spiritualism) (161 lb/0 lb)
|Weight=73 kg/0 kg (Spiritualism) (161 lb/0 lb)
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|stat=
|stat=
{{CharStats
{{CharStats
| Color={{ColorSel|CharStats|Ain}}
| Speed=2
| Speed=2
| Range=2
| Range=2
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}}
}}
<center>{{quotation|My will is God's desire, and my existence is God's will.}}</center>
<center>{{quotation|My will is God's desire, and my existence is God's will.}}</center>
<br>


= [[File:Icon - Ain.png]] Ain =
= [[File:Icon - Ain.png]] Ain =
{{TooltipColor|D|[The Emissary of the Goddess Missioned to Restore the El]}}<br>
The 'Creation Magic' granted by the Goddess Ishmael and the unique 'Cycle Magic' given with his name will allow you to play with limitless potential.<br>
{{Specialty|
|[[File:AinSkill1.png|link=Abschluss]]|Abschluss|'''Reconstruct the surrounding El to create an isolate space. Be careful of the defenseless state when you come out from the isolated space.'''
|[[File:AinSkill3.png|link=Erst · Bohren]]|Erst · Bohren|'''The thrown spear is useful for attacking, as it pierces through all targets. You can press the [Skill Key] again to move to the position of the spear, and make the battle more dynamic.'''
|[[File:AinSkill5.png|link=Bohren · Vereisen]]|Bohren · Vereisen|'''Use this skill to freeze enemies ahead. You can turn the battle in your favor if you attack frozen enemies.'''
|[[File:AinSkill6.png|link=Sakrosankt Zertreten]]|Sakrosankt Zertreten|'''Use this skill to wipe out enemies in the larger area ahead. The projected weapons will finish the enemies within the radius.'''
}}
<br>


{{ADSquare}}
'''[The Emissary of the Goddess Missioned to Restore the El]'''
=== Special Ability ===
=== Special Ability ===
:''Main Article: [[Power System]]''<br>
:''Main Article: [[Power System]]''<br>
Power System is a system exclusive to Ain which allows him to switch between "Cycle Magic" and "Creation Magic". When he's in default state, attacking enemies will charge the Power Gauge. After the Power Gauge is fulfilled, it will turn blue and you will shift into Creation Mode. During this time, you will be able to switch between "Cycle magic" and "Creation magic" with the V key (default key).
Uses [Spiritualism] awakening system, where Ain has only one awakening bead and his awakening has 3 stages, changing appearance at each stage and gain additional benefits per stage.


Unlike other characters, Ain's awakening mode is known as "Spiritualism mode", which has only 1 Awakening Bead, and receives only 5% increase in damage. However, he can reawaken during his "Spiritualism mode" to ascend to the next phase and obtain additional benefits.
He also has a gauge system which is filled by attacking or getting attacked. Once the gauge is filled he will enter [[File:PowerCreationMagic.png|25px]] {{tt|{{color|#4488ff|Creation Mode|b=1}}|Create afterimages and various projection weapon using the power of God. Each attack consumes the power gauge.<br><br>Commands and Actives will have additional projection attacks. Special actives has additional homing attacks.|span=span|line=false}} or [[File:PowerCycleMagic.png|25px]] {{tt|{{color|#36e74f|Cycle Mode|b=1}}|Gain a power of El buff while Cycle mode is active. Power gauge is consumed over time.<br><br>Decrease cooldown time and MP consumption. Additional stats increase.|span=span|line=false}}. Each mode can be switched by pressing the default key 'V'.
<br>
<br>


=== Background ===
=== Background ===
:''Main Article: [[Chaotic Forest of Ruben]]''<br>
:''Main Article: [[Ruben Forest (Ain)]]''<br>
{{Background
{{Background
|NA=
|NA=
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{{JobChange|Ain}}
{{JobChange|Ain}}


{{clearfix}}
== Skill Tree ==
== Skill Tree ==
{{:Skill Tree: Ain}}
{{:Skill Tree: Ain}}
<br>
<br>


== Combos  ==
{{clearfix}}
== Commands ==
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
|-
|-
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+ 43% Phy. Damage x3~24
+ 43% Phy. Damage x3~24
|-
|-
| '''{{CX}}{{CX}}{{CX}}{{CRoX}}'''
| '''{{CX}}{{CX}}{{CX}}{{CAinX}}'''
| Use circular magic to fire 2 '''El Dain''' bullets which cause a small explosion upon contact and firing a non-elemental bullet. Each bullet will place an '''El Dain stack''' on the enemy.  
| Use circular magic to fire 2 '''El Dain''' bullets which cause a small explosion upon contact and firing a non-elemental bullet. Each bullet will place an '''El Dain stack''' on the enemy.  
----
----
When the enemy has 3 '''El Dain stacks''', the final {{CRoX}} will cause a multihit Circular Magic Blast that pulls nearby enemies in and must hit the enemy to activate. (Cannot overlap with itself or other elemental effects)
When the enemy has 3 '''El Dain stacks''', the final {{CAinX}} will cause a special attack that pulls nearby enemies in and must hit the enemy to activate. (Cannot overlap with itself or other elemental effects)
*If the enemy doesn't have 3 '''El Dain stacks''', it will be blasted away.
*If the enemy doesn't have 3 '''El Dain stacks''', it will be blasted away.
|
|
{{CX}} 286% Mag. Damage<br>
{{CX}} 286% Mag. Damage<br>{{CX}} 286% Mag. Damage<br>{{CX}} 377% Mag. Damage<br>{{CAinX}} 470% Mag. Damage<br>
{{CX}} 286% Mag. Damage<br>
*<font color={{ColorSel|Character|Ain}}>Enhanced El Dain</font> : 37% Mag. Damage x10
{{CX}} 377% Mag. Damage<br>
{{CRoX}} 470% Mag. Damage<br>
*<font color={{ColorSel|Character|Ain}}>Circular Magic Blast</font> : 37% Mag. Damage x10
|-
|-
| '''{{CX}}{{CX}}{{CX}}{{CAinUX}}'''
| '''{{CX}}{{CX}}{{CX}}{{CAinUX}}'''
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When the enemy has 3 '''El Dain stacks''', the final {{CAinUX}} will cause an additional wind blast that inflicts Bleed (Cannot overlap with itself or other elemental effects) and will launch enemies.
When the enemy has 3 '''El Dain stacks''', the final {{CAinUX}} will cause an additional wind blast that inflicts Bleed (Cannot overlap with itself or other elemental effects) and will launch enemies.
|
|
{{CX}} 286% Mag. Damage<br>
{{CX}} 286% Mag. Damage<br>{{CX}} 286% Mag. Damage<br>{{CX}} 377% Mag. Damage<br>{{CAinUX}} 423% Mag. Damage<br>
{{CX}} 286% Mag. Damage<br>
*<font color={{ColorSel|Element|Wind}}>Nature El Dain</font> : 109% Mag. Damage x6
{{CX}} 377% Mag. Damage<br>
{{CAinUX}} 423% Mag. Damage<br>
*<font color={{ColorSel|Element|Wind}}>Wind Blast</font> : 109% Mag. Damage x6
|-
|-
| '''{{CX}}{{CX}}{{CX}}{{CDeLX}}'''
| '''{{CX}}{{CX}}{{CX}}{{CAinLX}}'''
| Use circular magic to fire 2 '''El Dain''' bullets before causing a small explosion, fires an fire-elemental bullet. Each bullet will place an '''El Dain stack''' on the enemy.  
| Use circular magic to fire 2 '''El Dain''' bullets before causing a small explosion, fires an fire-elemental bullet. Each bullet will place an '''El Dain stack''' on the enemy.  
----
----
When the enemy has 3 '''El Dain stacks''', the final {{CDeLX}} will cause an additional fire blast that inflicts Burn (Cannot overlap with itself or other elemental effects) and pushes enemies towards you.
When the enemy has 3 '''El Dain stacks''', the final {{CAinLX}} will cause an additional fire blast that inflicts Burn (Cannot overlap with itself or other elemental effects) and pushes enemies towards you.
|
|
{{CX}} 286% Mag. Damage<br>
{{CX}} 286% Mag. Damage<br>{{CX}} 286% Mag. Damage<br>{{CX}} 377% Mag. Damage<br>{{CAinLX}} 423% Mag. Damage<br>
{{CX}} 286% Mag. Damage<br>
*<font color={{ColorSel|Element|Fire}}>Fire El Dain</font> : 500% Mag. Damage
{{CX}} 377% Mag. Damage<br>
{{CDeLX}} 423% Mag. Damage<br>
*<font color={{ColorSel|Element|Fire}}>Fire Blast</font> : 500% Mag. Damage
|-
|-
| '''{{CX}}{{CX}}{{CX}}{{CViDX}}'''
| '''{{CX}}{{CX}}{{CX}}{{CAinDX}}'''
| Use circular magic to fire 2 '''El Dain''' bullets before causing a small explosion, fires an ice-elemental bullet. Each bullet will place an '''El Dain stack''' on the enemy.  
| Use circular magic to fire 2 '''El Dain''' bullets before causing a small explosion, fires an ice-elemental bullet. Each bullet will place an '''El Dain stack''' on the enemy.  
----
----
When the enemy has 3 '''El Dain stacks''', the final {{CViDX}} will cause an additional ice blast that inflicts Frozen (Cannot overlap with itself or other elemental effects) and knocks enemies down.
When the enemy has 3 '''El Dain stacks''', the final {{CAinDX}} will cause an additional ice blast that inflicts Frozen (Cannot overlap with itself or other elemental effects) and knocks enemies down.
|
|
{{CX}} 286% Mag. Damage<br>
{{CX}} 286% Mag. Damage<br>{{CX}} 286% Mag. Damage<br>{{CX}} 377% Mag. Damage<br>{{CAinDX}} 423% Mag. Damage<br>
{{CX}} 286% Mag. Damage<br>
*<font color={{ColorSel|Element|Water}}>Water El Dain</font> : 609% Mag. Damage
{{CX}} 377% Mag. Damage<br>
{{CViDX}} 423% Mag. Damage<br>
*<font color={{ColorSel|Element|Water}}>Ice Blast</font> : 609% Mag. Damage
|-
|-
| '''{{CDR}}{{CZ}}{{CZ}}{{CZ}}'''
| '''{{CDR}}{{CZ}}{{CZ}}{{CZ}}'''
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|}
|}
=== Updates ===
=== Updates ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ain"
|- style="background:{{ColorSel|CharLight|Ain}}"
|-
! colspan=2 | Date !! rowspan=2 | Changes
! colspan=2 | Date !! rowspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Ain}}"
|-
! KR !! NA
! KR !! NA
|-
|-
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|-
|-
| 04/27/2017 || 05/10/2017 || align="left" |  
| 04/27/2017 || 05/10/2017 || align="left" |  
*{{nerf|Duration of {{CX}}{{CX}}{{CX}}{{CRoX}}'s Circular Magic Blast reduced.}}
*{{nerf|Duration of {{CX}}{{CX}}{{CX}}{{CAinX}}'s Circular Magic Blast reduced.}}
*{{buff|Hit speed of {{CX}}{{CX}}{{CX}}{{CRoX}}'s Circular Magic Blast increased.}}
*{{buff|Hit speed of {{CX}}{{CX}}{{CX}}{{CAinX}}'s Circular Magic Blast increased.}}
|-
|-
| 07/27/2017 || 08/09/2017 || align="left" |  
| 07/27/2017 || 08/09/2017 || align="left" |  
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== Tips and Details ==
== Tips and Details ==
*Despite being projectiles, '''{{CDRU}}{{CX}}{{CX}}{{CX}}''' and its class specific variations cannot be absorbed/reflected since they deal Physical damage.
*Despite being projectiles, '''{{CDRU}}{{CX}}{{CX}}{{CX}}''' and its class specific variations cannot be absorbed/reflected since they deal Physical damage.
*{{CU}}{{CZ}} can be directionally manipulated for its entire duration, not only being able to move it left or right, but also increasing its speed of descent by holding {{CD}}.
*Ain by default has a higher and more suspending jump compared to other characters.
*Ain by default has a higher and more suspending jump compared to other characters.
*If the [[Ring of Fury]] is equipped, Ain will automatically enter Awakening: Phase 3 upon the first awakening. This also applies to [[Fever]].
*If the [[Ring of Fury]] is equipped, Ain will automatically enter Awakening: Phase 3 upon the first awakening. This also applies to [[Fever]].
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== Trivia ==
== Trivia ==
*'''Ain''''s job path in Lore/Story would be the [[Bluhen]] path.
*'''Ain''''s job path in Lore/Story would be the [[Bluhen]] path.
*'''Ain''''s official theme song is ''[[Destiny]]''.
*'''Ain''' actually joins the main cast at the beginning of their adventure, even before [[Elsword]], [[Aisha]], and [[Rena]] officially embark as the El Search Party. However, the other characters are unable to retain their memories of '''Ain'''.
*'''Ain''' actually joins the main cast at the beginning of their adventure, even before [[Elsword]], [[Aisha]], and [[Rena]] officially embark as the El Search Party. However, the other characters are unable to retain their memories of '''Ain'''.
**It is shown in the Elysion Clear video that Ain has lost his physical form once again, only to be briefly mentioned by [[Rena]] in the story quest [[Story/Chapter 27|The End and the Beginning]].
**It is shown in the Elysion Clear video that Ain has lost his physical form once again, only to be briefly mentioned by [[Rena]] in the story quest [[Story/Chapter 27|The End and the Beginning]].
**'''Ain''' makes his true permanent formal introduction in the [[Hall of El]] story quest [[Story/Chapter 27|Together, Once More]]. After his permanent introduction, '''Ain''' now maintains his existence through the Goddess [[Elria]].  
**'''Ain''' makes his true permanent formal introduction in the [[Hall of El]] story quest [[Story/Chapter 27|Together, Once More]]. After his permanent introduction, '''Ain''' now maintains his existence through the Goddess [[Elria]]{{tt|*|with the exception of [[Herrscher]]}}.
*'''Ain''' joins the El Search Party under the guise of being an El Priest, and keeps up this ruse even until today, with the exception of two playable characters who know he's more than he lets on:
*'''Ain''' joins the El Search Party under the guise of being an El Priest, and keeps up this ruse even until today, with the exception of two playable characters who know he's more than he lets on:
**[[Add]] joined when '''Ain''' had lost his physical form and could not exert any powers - as such, when he finally rematerialized during the [[Magmanta's Cave]] story quest [[Story/Chapter 12|Rod Ross Runs Away]], the memories of Ain that everyone else in the ESP gained back didn't exist for Add, who questions him for his sudden appearance that no one else seemed bothered by. As '''Ain''' can tell Add is not from this timeline, they both don't bring it up with the rest to keep their own secret safe.
**[[Add]] joined when '''Ain''' had lost his physical form and could not exert any powers - as such, when he finally rematerialized during the [[Magmanta's Cave]] story quest [[Story/Chapter 12|Rod Ross Runs Away]], the memories of Ain that everyone else in the ESP gained back didn't exist for Add, who questions him for his sudden appearance that no one else seemed bothered by. As '''Ain''' can tell Add is not from this timeline, they both don't bring it up with the rest to keep their own secret safe.
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**[[Richter]] is aligned with [[Ishmael]], following his original mission as closely as possible.
**[[Richter]] is aligned with [[Ishmael]], following his original mission as closely as possible.
**[[Bluhen]] is aligned with [[Elria]], after growing more emotions and regaining his body as a result of it as well as choosing his own mission moving forward.
**[[Bluhen]] is aligned with [[Elria]], after growing more emotions and regaining his body as a result of it as well as choosing his own mission moving forward.
**[[Herrscher]] is aligned with [[Henir]], after the corruption he gained after the El Explosion spreading further across his body until he fully accepts it.
**[[Herrscher]] is aligned with [[Henir]], after the corruption he gained after the El Explosion spreading further across his body until he fully accepts it and abandons his mission.
**[[Opferung]] is aligned with [[Ishmael]], but is partially corrupted by demonic energy, which in turn caused his Henir corruption to spread.  This prevents him from properly fulfilling his mission, which, along with being unable to contact Ishmael, causes him to begin destroying the world to get her attention.
*In his Spiritualism form, there is a dark spot above and in his left eye. This is due to the influence of Henir induced from his time spent in the realm after the El Explosion.
*In his Spiritualism form, there is a dark spot above and in his left eye. This is due to the influence of Henir induced from his time spent in the realm after the El Explosion.
*Although '''Ain''''s main weapon is his Pendulum, he never uses it for fighting, either using Projection weapons or Cycle magic instead.
*Although '''Ain''''s main weapon is his Pendulum, he never uses it for fighting, either using Projection weapons or Cycle magic instead.
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**[[Fessel Heilig]], [[Autosuggestion]], [[Erst der Letzt]], and [[Ende der Welt]] are the only instances of the Pendulum being used during combat.
**[[Fessel Heilig]], [[Autosuggestion]], [[Erst der Letzt]], and [[Ende der Welt]] are the only instances of the Pendulum being used during combat.
**All of '''Ain''''s Spiritualism portraits lack the Pendulum.
**All of '''Ain''''s Spiritualism portraits lack the Pendulum.
*'''Ain''' rarely if ever refers to people other than [[Elsword]] by their name. He would instead use a nickname based on their race or background, with [[Aisha]] being "Ms. Wizard", [[Rena]] being "Ms. Elf", [[Raven]] being "Mr. Half-Nasod", [[Eve]] being "Ms. Queen", [[Chung]] being "Mr. Guardian", [[Ara]] being "Ms. Fox", [[Elesis]] being "Ms. Knight Captain", [[Add]] being "Mr. Ancient", [[Lu/Ciel|Lu and Ciel]] being "Demons", and [[Laby]] being "Ms. Mirror Friend".
*'''Ain''' rarely if ever refers to people other than [[Elsword]] by their name. He would instead use a nickname based on their race or background, with [[Aisha]] being "Ms. Wizard", [[Rena]] being "Ms. Elf", [[Raven]] being "Mr. Half-Nasod", [[Eve]] being "Ms. Queen", [[Chung]] being "Mr. Guardian", [[Ara]] being "Ms. Fox" and [[Eun]] being "Real Ms. Fox", [[Elesis]] being "Ms. Knight-Captain", [[Add]] being "Mr. Ancient", [[Lu/Ciel|Lu and Ciel]] being "Demons", [[Laby]] being "Ms. Mirror Friend" and [[Noah]] being "Mr. Shadow".
**After being saved from Henir corruption by [[Lu/Ciel|Lu]], he starts calling her "Ms. Demon" in a much more affectionate manner and refers to Ciel as "Mr. Half-Demon".
**After being saved from Henir corruption by [[Lu/Ciel|Lu]], he starts calling her "Ms. Demon" in a much more affectionate manner and refers to Ciel as "Mr. Half-Demon".
**Additionally, he also does so with some [[NPCs]] such as [[Banthus]] being "Mr. Bandit".
**Additionally, he also does so with some [[NPCs]] such as [[Banthus]] being "Mr. Bandit", [[Winster]] being "Mr. Dog", [[Haivan]] being "Mr. Kid", [[Nichel]] being "Ms. Dog", [[Lilith]] being "Ms. Mystery Nasod".
*Many of '''Ain''''s skill names are in German and the runic alphabet used in his teasers are used to translate his backstory to German.
*Many of '''Ain''''s skill names are in German and the runic alphabet used in his teasers are used to translate his backstory to German.
**In the North American English dub, he is given a German accent to match this theme.
**In the North American English dub, he is given a German accent to match this theme.
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**The magic circle used in many places uses one repeating line, reading a presumably filler nonsense string of random letters. His Creation Magic appearance does the same, with a different string.
**The magic circle used in many places uses one repeating line, reading a presumably filler nonsense string of random letters. His Creation Magic appearance does the same, with a different string.
*When translated to Arabic, '''Ain''' means 'eye'. This could be referencing him being an observer for Ishmael or becoming Henir's eye in the 3rd path.
*When translated to Arabic, '''Ain''' means 'eye'. This could be referencing him being an observer for Ishmael or becoming Henir's eye in the 3rd path.
*Ain's hair color consists of 2 colors, the light blue highlights reflecting his goddess' power and the grey reflecting his humanity. As he progress in his job paths, the colors will change according to the power he uses or changes to his humanity{{tt|*|Check individual class page for more details}}.
*Among the {{tt|characters with divine or blessed powers|Them being: [[Genesis]], [[Dius Aer]], [[Adrestia]] and [[Ain]]}}, '''Ain''' is the only one who has such characteristics naturally from birth. This is emphasized in the [[Richter]] path, in which he accepts his predetermined destiny absolutely, and faithfully carries his duty as an unwavering protector of El. He act as a judge and subjugator of evil as well as serving as an authoritarian figure.
**Ain's other paths retain their divine powers with the exception of [[Herrscher]]; who renounces his original divine power and replaced it with the chaos of [[Henir]], and they each take on a different mission/purpose.
<br>
<br>


== Generic Clear Lines ==
== {{tt|Generic Clear Lines|[[Phantasmal Geyser]] only}} ==
 
*'''Ain''': ''(We must get the El back... There's no time.)''
*'''Ain''': ''(We must get the El back... There's no time.)''
*'''Ain''': ''It seems things are somewhat settled here. Let's move to the next location.''
*'''Ain''': ''(El... and my mission... We must hurry.)''
*'''Ain''': ''(El... and my mission... We must hurry.)''
*'''Ain''': ''-''
<br>


== Alternative Names ==
== Alternative Names ==

Revision as of 15:48, 30 April 2024

Ain
  • Normal
  • Spiritualism

Full Name
Ainchase "Ain" Ishmael
Class
Ain
Weapon
Pendulum, Projection Weapons
Extra Abilities
Cycle Magic
Age
Unknown (Appears 21 years old)
Race
Angel
Height
182 cm (6 ft)
Weight
73 kg/0 kg (Spiritualism) (161 lb/0 lb)
Class Tree
{{

}}
Affiliations
Voice Actors
South Korea 김승준 (Kim Seung-jun)
North America & International Unknown
Japan 武内 駿輔 (Takeuchi Shunsuke)
Germany Oliver Wronka
Spain Masumi Matsada
France Slimane Yefsah
Italy Omar Maestroni
Poland Kamil Pruban
England Jay Britton
Release Date
South Korea 15 December 2016
North America & International 21 December 2016
Japan 21 December 2016
China 11 January 2017
Thailand 21 December 2016
Taiwan 12 January 2017
Europe 13 June 2017
Statistics
Speed
Average
Range
Medium
Difficulty
Normal
Magical
My will is God's desire, and my existence is God's will.


Ain

[The Emissary of the Goddess Missioned to Restore the El]

Special Ability

Main Article: Power System

Uses [Spiritualism] awakening system, where Ain has only one awakening bead and his awakening has 3 stages, changing appearance at each stage and gain additional benefits per stage.

He also has a gauge system which is filled by attacking or getting attacked. Once the gauge is filled he will enter Create afterimages and various projection weapon using the power of God. Each attack consumes the power gauge.

Commands and Actives will have additional projection attacks. Special actives has additional homing attacks.
Creation Mode
or Gain a power of El buff while Cycle mode is active. Power gauge is consumed over time.

Decrease cooldown time and MP consumption. Additional stats increase.
Cycle Mode
. Each mode can be switched by pressing the default key 'V'.

Background

Main Article: Ruben Forest (Ain)
  • In-game Version
  • Nexon Version

A mysterious man who appeared before the El Search Party.

He claims he is a priest serving a goddess, and offers to help them find the stolen El Shard.

However, everything about him still remains a mystery.


First Class Advancement

Ain is required to be Lv.15 to begin his first class advancement. You can decide between the following:

Lofty: Executor
A job class specializing in creation mode, using enhanced projection magic to allow quick, efficient, yet flashy fighting style.

Lofty: Executor

Lofty: Anpassen
A job class that specializes in cycle mode and Eid, leading unconventional fighting style based on different tactics.

Lofty: Anpassen

Lofty: Wanderer
A job class that enables an even more destructive play style utilizing the growth stages of the Seed of Chaos, using awakening enhancements and special skill effects.

Lofty: Wanderer

Lofty: Schreier
A class that utilizes the El energy in a new form, Art, to activate additional effects and battle more efficiently.

Lofty: Schreier


Skill Tree

Skills Passives
[Create a bond and use the new skills!]
Changes to if Married.
Changes to if Partnered.

Level 1
Level 5
Level 10
Level 15

Level 20
  • Skill Traits unlocked at Level 20.
  • Final Enhanced Skill unlocked upon advancing to 1st job class.


Commands

Combo Description Damage
Attacks 3 times with a projected sword and finishes with a multihit blast.

160% Phy. Damage
197% Phy. Damage
245% Phy. Damage
54% Phy. Damage x5
320% Phy. Damage

Attacks 2 times with a projected sword before stabbing the enemy, shattering the projected sword to infict more damage.

160% Phy. Damage
197% Phy. Damage
374% Phy. Damage
100% Phy. Damage x5

Attacks 3 times with a projected sword and finishes by firing multiple daggers at enemies while in super armor.

160% Phy. Damage
197% Phy. Damage
245% Phy. Damage
100% Phy. Damage
+ 43% Phy. Damage x3~24

A successful hit on the target inflicted with 3 stacks of [El Dain] will activate a special attack.

[Enhanced El Dain]
- Inflict a small Black Hole effect and continuous hits.
Use circular magic to fire 2 El Dain bullets which cause a small explosion upon contact and firing a non-elemental bullet. Each bullet will place an El Dain stack on the enemy.
When the enemy has 3 El Dain stacks, the final
A successful hit on the target inflicted with 3 stacks of [El Dain] will activate a special attack.

[Enhanced El Dain]
- Inflict a small Black Hole effect and continuous hits.
will cause a special attack that pulls nearby enemies in and must hit the enemy to activate. (Cannot overlap with itself or other elemental effects)
  • If the enemy doesn't have 3 El Dain stacks, it will be blasted away.
286% Mag. Damage
286% Mag. Damage
377% Mag. Damage
A successful hit on the target inflicted with 3 stacks of [El Dain] will activate a special attack.

[Enhanced El Dain]
- Inflict a small Black Hole effect and continuous hits.
470% Mag. Damage
  • Enhanced El Dain : 37% Mag. Damage x10
A successful hit on the target inflicted with 3 stacks of [El Dain] will activate a special attack.

[Nature El Dain]
- Launch the enemy and apply a [Bleed] effect.
Use circular magic to fire 2 El Dain bullets before causing a small explosion, fires an wind-elemental bullet. Each bullet will place an El Dain stack on the enemy.
When the enemy has 3 El Dain stacks, the final
A successful hit on the target inflicted with 3 stacks of [El Dain] will activate a special attack.

[Nature El Dain]
- Launch the enemy and apply a [Bleed] effect.
will cause an additional wind blast that inflicts Bleed (Cannot overlap with itself or other elemental effects) and will launch enemies.
286% Mag. Damage
286% Mag. Damage
377% Mag. Damage
A successful hit on the target inflicted with 3 stacks of [El Dain] will activate a special attack.

[Nature El Dain]
- Launch the enemy and apply a [Bleed] effect.
423% Mag. Damage
  • Nature El Dain : 109% Mag. Damage x6
A successful hit on the target inflicted with 3 stacks of [El Dain] will activate a special attack.

[Fire El Dain]
- Pull in the enemy and apply a [Burn] effect.
Use circular magic to fire 2 El Dain bullets before causing a small explosion, fires an fire-elemental bullet. Each bullet will place an El Dain stack on the enemy.
When the enemy has 3 El Dain stacks, the final
A successful hit on the target inflicted with 3 stacks of [El Dain] will activate a special attack.

[Fire El Dain]
- Pull in the enemy and apply a [Burn] effect.
will cause an additional fire blast that inflicts Burn (Cannot overlap with itself or other elemental effects) and pushes enemies towards you.
286% Mag. Damage
286% Mag. Damage
377% Mag. Damage
A successful hit on the target inflicted with 3 stacks of [El Dain] will activate a special attack.

[Fire El Dain]
- Pull in the enemy and apply a [Burn] effect.
423% Mag. Damage
  • Fire El Dain : 500% Mag. Damage
A successful hit on the target inflicted with 3 stacks of [El Dain] will activate a special attack.

[Water El Dain]
- Knockdown the enemy and apply a [Freeze] effect.
Use circular magic to fire 2 El Dain bullets before causing a small explosion, fires an ice-elemental bullet. Each bullet will place an El Dain stack on the enemy.
When the enemy has 3 El Dain stacks, the final
A successful hit on the target inflicted with 3 stacks of [El Dain] will activate a special attack.

[Water El Dain]
- Knockdown the enemy and apply a [Freeze] effect.
will cause an additional ice blast that inflicts Frozen (Cannot overlap with itself or other elemental effects) and knocks enemies down.
286% Mag. Damage
286% Mag. Damage
377% Mag. Damage
A successful hit on the target inflicted with 3 stacks of [El Dain] will activate a special attack.

[Water El Dain]
- Knockdown the enemy and apply a [Freeze] effect.
423% Mag. Damage
  • Water El Dain : 609% Mag. Damage
Dash at an enemy with a projected sword, slash through them, then slam the ground to launch them into the air.


179% Phy. Damage
205% Phy. Damage
253% Phy. Damage + 276% Phy. Damage

Dash behind enemies and fire a spear at their back, knocking enemies down.


340% Phy. Damage

Stomp downwards.


80% Phy. Damage
165% Phy. Damage

Use circular magic to fire a charged El Dain bullet at enemies. Each bullet will place an El Dain stack on the enemy.


314%~717% Mag. Damage

Attack 3 times with a projected sword while in mid-air. First slash launches targets into the air, the next two slashes will hitstun targets.


202% Phy. Damage
232% Phy. Damage
330% Phy. Damage

Throw projected spears 3 times while in mid-air.


322% Phy. Damage
361% Phy. Damage
400% Phy. Damage

While in mid-air, Ain is able to levitate by holding the key. You can move while levitating.

No Damage

While levitating, Launch yourself forward with a jump while floating in midair.

Levitate
220% Phy. Damage

Recovery / Strikes enemies feet with a projected sword.

/ 277% Phy. Damage

Updates

Date Changes
KR NA
12/29/2016 01/11/2017
  • Movement delay after and reduced.
  • Fixed Recovery / not working.
04/27/2017 05/10/2017
  • Duration of
    A successful hit on the target inflicted with 3 stacks of [El Dain] will activate a special attack.

    [Enhanced El Dain]
    - Inflict a small Black Hole effect and continuous hits.
    's Circular Magic Blast reduced.
  • Hit speed of
    A successful hit on the target inflicted with 3 stacks of [El Dain] will activate a special attack.

    [Enhanced El Dain]
    - Inflict a small Black Hole effect and continuous hits.
    's Circular Magic Blast increased.
07/27/2017 08/09/2017
  • Recovery / no longer knocks down.
06/28/2018 07/11/2018
  • size decreased by 20%.


Skills

Ain/Skills

Videos


Gallery

Full Gallery: Ain/Gallery

Artwork

Miscellaneous


Tips and Details

  • Despite being projectiles, and its class specific variations cannot be absorbed/reflected since they deal Physical damage.
  • can be directionally manipulated for its entire duration, not only being able to move it left or right, but also increasing its speed of descent by holding .
  • Ain by default has a higher and more suspending jump compared to other characters.
  • If the Ring of Fury is equipped, Ain will automatically enter Awakening: Phase 3 upon the first awakening. This also applies to Fever.
    • If you start a dungeon already Awakened (by awakening previously in a Field, for example) and your awakening buff ends before you are able to re-awaken while it's active, the blinking that will indicate Phase 3 Awakening will disappear. However, this is merely a visual glitch, as you will still enter Phase 3 upon Awakening again.


Trivia

  • Ain's job path in Lore/Story would be the Bluhen path.
  • Ain's official theme song is Destiny.
  • Ain actually joins the main cast at the beginning of their adventure, even before Elsword, Aisha, and Rena officially embark as the El Search Party. However, the other characters are unable to retain their memories of Ain.
    • It is shown in the Elysion Clear video that Ain has lost his physical form once again, only to be briefly mentioned by Rena in the story quest The End and the Beginning.
    • Ain makes his true permanent formal introduction in the Hall of El story quest Together, Once More. After his permanent introduction, Ain now maintains his existence through the Goddess Elria
      with the exception of Herrscher
      *
      .
  • Ain joins the El Search Party under the guise of being an El Priest, and keeps up this ruse even until today, with the exception of two playable characters who know he's more than he lets on:
    • Add joined when Ain had lost his physical form and could not exert any powers - as such, when he finally rematerialized during the Magmanta's Cave story quest Rod Ross Runs Away, the memories of Ain that everyone else in the ESP gained back didn't exist for Add, who questions him for his sudden appearance that no one else seemed bothered by. As Ain can tell Add is not from this timeline, they both don't bring it up with the rest to keep their own secret safe.
    • Upon joining the El Search Party in Save The Blacksmith!, Lu can sense his creation powers, but simultaneously senses the corruption of Henir which throw her off as it makes him appear similar to a human. Her suspicions are later confirmed when she accidentally absorbed some of his creation powers into a Seed of Life while purifying him of Henir energy during the Debrian Laboratory story quest A Little Step, but she still does not go deeper into the matter.
    • Naturally, as far as NPCs are concerned, the El Lady is well aware he is an angel, especially after the events of the Master Road story quest Hernia's Memory.
  • Each of Ain's job paths align themselves with one of the known Gods/Goddesses of the game's world:
    • Richter is aligned with Ishmael, following his original mission as closely as possible.
    • Bluhen is aligned with Elria, after growing more emotions and regaining his body as a result of it as well as choosing his own mission moving forward.
    • Herrscher is aligned with Henir, after the corruption he gained after the El Explosion spreading further across his body until he fully accepts it and abandons his mission.
    • Opferung is aligned with Ishmael, but is partially corrupted by demonic energy, which in turn caused his Henir corruption to spread. This prevents him from properly fulfilling his mission, which, along with being unable to contact Ishmael, causes him to begin destroying the world to get her attention.
  • In his Spiritualism form, there is a dark spot above and in his left eye. This is due to the influence of Henir induced from his time spent in the realm after the El Explosion.
  • Although Ain's main weapon is his Pendulum, he never uses it for fighting, either using Projection weapons or Cycle magic instead.
    • Ain has to break the Pendulum to start interventions and unlock his full power which is why most if not all of his start poses begins with his Pendulum breaking.
    • Fessel Heilig, Autosuggestion, Erst der Letzt, and Ende der Welt are the only instances of the Pendulum being used during combat.
    • All of Ain's Spiritualism portraits lack the Pendulum.
  • Ain rarely if ever refers to people other than Elsword by their name. He would instead use a nickname based on their race or background, with Aisha being "Ms. Wizard", Rena being "Ms. Elf", Raven being "Mr. Half-Nasod", Eve being "Ms. Queen", Chung being "Mr. Guardian", Ara being "Ms. Fox" and Eun being "Real Ms. Fox", Elesis being "Ms. Knight-Captain", Add being "Mr. Ancient", Lu and Ciel being "Demons", Laby being "Ms. Mirror Friend" and Noah being "Mr. Shadow".
    • After being saved from Henir corruption by Lu, he starts calling her "Ms. Demon" in a much more affectionate manner and refers to Ciel as "Mr. Half-Demon".
    • Additionally, he also does so with some NPCs such as Banthus being "Mr. Bandit", Winster being "Mr. Dog", Haivan being "Mr. Kid", Nichel being "Ms. Dog", Lilith being "Ms. Mystery Nasod".
  • Many of Ain's skill names are in German and the runic alphabet used in his teasers are used to translate his backstory to German.
    • In the North American English dub, he is given a German accent to match this theme.
    • In the European servers, his backstory and his skill names are in Latin.
    • Despite the skill names being German, a majority of them are grammatically incorrect or translated with the wrong synonym.
  • When awakened, Ain's voice will sound louder and echoes more.
  • Wearing a custom face will not change Spiritualism eyes.
  • Ain is the first character to be released in other servers within the same month of his release in KR, being released in all servers except TW, CN, and EU the following week after KR.
  • The word 'lofty' in Ain's first job names means extremely proud or high in stature.
  • Ain's first jobs do not have a Spiritualism portrait or model. When they awaken, their appearance and top left portrait will remain as his base class.
  • Ain is the first character to receive new Quick Voice lines in each path outside of 3rd Jobs. The other characters gained new Quick Voice lines later on.
  • Ain's Spiritualism portrait has a script associated with Ishmael surrounding him. The translation of this is "Ainchase Ishmael - Disparate Force - Power of God".
    • His appearance in Cycle Magic has a ring in this same script, reading "Ainchase Ishmael", with the larger characters being I, M, and L.
    • The magic circle used in many places uses one repeating line, reading a presumably filler nonsense string of random letters. His Creation Magic appearance does the same, with a different string.
  • When translated to Arabic, Ain means 'eye'. This could be referencing him being an observer for Ishmael or becoming Henir's eye in the 3rd path.
  • Ain's hair color consists of 2 colors, the light blue highlights reflecting his goddess' power and the grey reflecting his humanity. As he progress in his job paths, the colors will change according to the power he uses or changes to his humanity
    Check individual class page for more details
    *
    .
  • Among the
    Them being: Genesis, Dius Aer, Adrestia and Ain
    characters with divine or blessed powers
    , Ain is the only one who has such characteristics naturally from birth. This is emphasized in the Richter path, in which he accepts his predetermined destiny absolutely, and faithfully carries his duty as an unwavering protector of El. He act as a judge and subjugator of evil as well as serving as an authoritarian figure.
    • Ain's other paths retain their divine powers with the exception of Herrscher; who renounces his original divine power and replaced it with the chaos of Henir, and they each take on a different mission/purpose.


Generic Clear Lines

  • Ain: (We must get the El back... There's no time.)
  • Ain: It seems things are somewhat settled here. Let's move to the next location.
  • Ain: (El... and my mission... We must hurry.)


Alternative Names

Server Name Translation
South Korea 아인
아인체이스 이스마엘
Ain
Ainchase Ishmael
Japan アイン
アインチェイス・イスマエル
Ain
Ainchase Ishmael
Taiwan (Traditional Chinese) 亞殷
亞殷傑司‧伊斯麥爾
Ain
Ainchase Ishmael
China (Simplified Chinese) 艾因
艾因蔡斯・以赛玛利
Ain
Ainchase Ishmael



Characters