Oblivion: Difference between revisions

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Text replacement - "{{nerf|Skill use condition is changed to 300 MP usage.}}" to "Skill use condition is changed to 300 MP usage."
m (Text replacement - "[^\*]\{\{(nerf|buff)" to " *{{$1")
m (Text replacement - "{{nerf|Skill use condition is changed to 300 MP usage.}}" to "Skill use condition is changed to 300 MP usage.")
 
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{{ForceSkillTabs
{{ForceSkillTabs
|Character=Lu/Ciel
|Character=Lu/Ciel
|Skill=Oblivion
}}
}}
{{#ev:youtube|z-xUBylpKTg|400|right}}
{{#ev:youtube|z-xUBylpKTg|400|right}}
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|-
|-
| [[File:LuCielSkill21.png]]
| [[File:LuCielSkill21.png]]
| {{SkillType|SA|B}} Summon forth a sealed demon to attack in a small area and then unleashes an Echo of Death in a wide area that instantly kills enemies with less than a certain amount of health. (Elite/Boss ranked monsters excluded)<br>When the summoning strike hits a certain number of enemies, the Echo of Death will gain an additional damaging hit equal to a certain percentage of damage dealt.
| {{SkillType|SA|B}} Summon forth a sealed demon to attack then unleash an 'Echo of Death'.<br>If you strike more than a certain number of enemies, the 'Echo of Death' attack damage may give additional damage.<br>Additional Strike Damage increase depending on the Combination Gauge used.
|-
|-
|
|
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== Requirements ==
== Requirements ==
{{#Widget:AdsenseSkill}}
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align:center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|-
! Class         !! Level Required !! Skill Requirement  
! Class !! Level Required !! Skill Requirement  
|-
|-
| [[Dreadlord]] || 45 || {{SkillText|SkillQuest|3}}
| [[Dreadlord]] || 45 || {{SkillText|SkillQuest|3}}
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== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| class="colortable-Lu/Ciel" style="border-collapse: collapse; text-align: center" cellpadding="5" border="1"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! rowspan="3" | Level Required !! rowspan="3" | Strike<br>(Physical) !! colspan=5 | Echo of Death !! rowspan="3" | CP Usage !! rowspan="3" | MP Usage !! rowspan="3" | Cooldown
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! colspan=2 | Additional Hit !! rowspan=2 | [[Status Effects|Lethargy]] Duration !! rowspan=2 | Instant Kill HP Threshold<br>(% of Physical Attack) !! rowspan=2 | Range
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! Strike Hit Requirement !! Damage
|-
|-
| 45 || rowspan=2 | 8318% || 2 Enemies || rowspan=2 | 50% of '''Strike''' Damage || rowspan=2 | 2 Seconds || rowspan=2 | 1596% || rowspan=2 | 800 || rowspan=2 | 10 CP || rowspan=2 | 0 MP || rowspan=2 | 20 Seconds
! rowspan=2 | Mode !! rowspan=2 | Strike (Physical) !! colspan=3 | Additional Strike !! colspan=2 | Echo of Death !! rowspan=2 | Combination Gauge Usage !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|-
|-
| [Enhanced] || 1 Enemy
! Strike Hit Requirement !! Damage (Physical) !! Damage Increase<br>(Per Combination Gauge) !! Range !! {{se|129|Lethargy||ed}} Duration
|}
|-
 
| colspan=10 | '''Normal'''
=== {{PvP}} ===
|-
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
| {{PvE}} || 8318% || rowspan=2 | 2 Enemies || 50% of '''Strike''' damage || 5% (Max: 50%) || rowspan=2 | 800 || rowspan=2 | 2 Seconds || rowspan=2 | 0~10 || rowspan=2 | 300 MP || rowspan=2 | 20 Seconds
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|-
! rowspan=3 | Level Required !! rowspan=3 | Strike<br>(Physical) !! colspan=2 | Echo of Death
| {{PvP}} || 2137% || 20% of '''Strike''' damage || 2.5% (Max: 25%)
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|-  
! Additional Hit !! rowspan=2 | Instant Kill HP Threshold<br>(% of Physical Attack)
| colspan=10 | '''[Enhanced]'''
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! Damage
|-
|-
| 45 || rowspan=2 | 2137% || rowspan=2 | 20% of '''Strike''' Damage || rowspan=2 | 319%
| {{PvE}} || 8318% || rowspan=2 | 1 Enemy || 50% of '''Strike''' damage || 5% (Max: 50%) || rowspan=2 | 800 || rowspan=2 | 2 Seconds || rowspan=2 | 0~10 || rowspan=2 | 300 MP || rowspan=2 | 20 Seconds
|-
|-
| [Enhanced]
| {{PvP}} || 2137% || 20% of '''Strike''' damage || 2.5% (Max: 25%)
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Lu/Ciel|Oblivion|Gigantic, Heavy|130|cd=20}}
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
<br>
! Gigantic Oblivion !! colspan=2 | Heavy Oblivion
 
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
== Extra Information==
! Attribute Effect !! Attribute Effect || Cooldown
=== Total Damage ===
|-
{{Damage|true|LuCiel
| {{SkillText|Gigantic|130}} || {{SkillText|Heavy|144|120}} || 24 Seconds
|dmg=8318, 8318*0.5
|}
|pvp_dmg=2137, 2137*0.2
|dmg_max=i, i*1.5
|pvp_dmg_max=i, i*1.25
|passive1=Communication - Amplification
|heavy=true
}}
*Damage ranges from 0~10 Combination Gauge consumed.
<br>
<br>


== Total Damage ==
=== Miscellaneous ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-LuCiel"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|-
! rowspan=3 | Mode !! rowspan=2 colspan=2 | Regular !! colspan=4 | [[Communication - Amplification]]
! Affected By Action Speed
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|-
! colspan=2 | Normal !! colspan=2 | [[Creeping Terror]] Back Attack
| {{Check|P}}
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! Normal !! Heavy !! Normal !! Heavy !! Normal !! Heavy
|-  
! {{PvE}}
| {{formatnum:{{#expr: 8318 + 8318*0.5}}}}% || {{formatnum:{{#expr: (8318 + 8318*0.5)*1.44}}}}%
| {{formatnum:{{#expr: (8318 + 8318*0.5)*1.12}}}}% || {{formatnum:{{#expr: (8318 + 8318*0.5)*1.44*1.12 round 2}}}}%
| {{formatnum:{{#expr: (8318 + 8318*0.5)*1.12*1.15 round 2}}}}% || {{formatnum:{{#expr: (8318 + 8318*0.5)*1.44*1.12*1.15 round 2}}}}%
|-
! {{PvP}}
| {{formatnum:{{#expr: 2137 + 2137*0.2}}}}% || {{formatnum:{{#expr: (2137 + 2137*0.2)*1.44}}}}%
| {{formatnum:{{#expr: (2137 + 2137*0.2)*1.12 round 2}}}}% || {{formatnum:{{#expr: (2137 + 2137*0.2)*1.44*1.12 round 2}}}}%
| {{formatnum:{{#expr: (2137 + 2137*0.2)*1.12*1.15 round 2}}}}% || {{formatnum:{{#expr: (2137 + 2137*0.2)*1.44*1.12*1.15 round 2}}}}%
|}
|}
<br>
<br>


== Related Skills ==
== Related Skills ==
{| style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable
|-
|LuCielSkill12.png; Creeping Terror;
| width="40" | [[Image:LuCielSkill12.png]]
LuCielSkill22.png; Communication - Amplification;
| align="center"  width="150" | [[Creeping Terror]]
CatPassive1.png; Remnant of Fear;
| width="40" | [[Image:LuCielSkill22.png]]
}}
| align="center"  width="150" | [[Communication - Amplification]]
| width="40" | [[File:CatPassive1.png]]
| align="center" width="150" | [[Remnant of Fear]]
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*Enemies not killed with the '''Echo of Death''' will have all their Aura-type buffs removed and be inflicted with [[Status Effects|Helpless]].
*The summoning animation is affected by action speed, but the demon's attacks themselves are not.
*Resurrection-type skills ([[Resurrection]], or [[Flexible Movement]]) will still trigger on the instant-kill effect.
*The '''Echo of Death''''s instant kill effect will apply before the additional hit, so even if an enemy would have low enough HP after the additional hit, they will not be affected.
**Due to the additional hit dealing far more damage than the threshold required for the instant kill effect, it will only really matter when you miss the initial summoning hit, as otherwise, the additional hit would kill any enemies low enough regardless.
<br>
<br>


== Trivia ==
== Trivia ==
*When the instant kill effect is triggered, a soul from [[Terror Chain]]'s skill icon will appear and leave the opponent's body.
*In a previous version of the skill, when the instant kill effect was triggered, a soul from [[Terror Chain]]'s skill icon would appear and leave the opponent's body.
<br>
<br>


== Updates ==
== Gallery ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
<gallery>
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
File:Oblivion-Echo of Death.gif|A soul leaving the Tree Mushroom's body.
</gallery>
<br>
 
==Old Version==
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
|-
! width="300px" | Video
! Description
|-
|
| Between its initial release and the 11/09/2023 KR Patch, '''Oblivion''' was capable of instantly killing any targets under a certain threshold of the '''Dreadlord''''s Physical Attack stat.
|}
<br>
 
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel updates-table"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
| 02/12/2015 || - || colspan=2 align="left" |  
| 01/05/2015 || 07/15/2015 || colspan=2 align="left" |
*'''Oblivion''' added.
|-
| 02/12/2015 || 08/12/2015 || colspan=2 align="left" |  
*Fixed enemies close by not being hit when using as Ciel.
*Fixed enemies close by not being hit when using as Ciel.
|-
|-
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*{{nerf|Skill's hitbox changes to follow the visual effect, so the hitbox becomes smaller.}}
*{{nerf|Skill's hitbox changes to follow the visual effect, so the hitbox becomes smaller.}}
|-
|-
| 09/24/2015 || - || colspan=2 align="left" |  
| 09/24/2015 || 03/03/2016 || colspan=2 align="left" |  
*{{buff|Base damage range increased so it reaches behind the character. (Instant death range doesn't change)}}
*{{buff|Base damage range increased so it reaches behind the character. (Instant death range doesn't change)}}
*Moved from [[Chiliarch]] to [[Dreadlord]].
*Moved from [[Chiliarch]] to [[Dreadlord]].
|-
|-
| rowspan=2 | 10/29/2015 || rowspan=2 | 03/16/2016 || colspan=2 align="left" |  
| rowspan=2 | 10/29/2015 || rowspan=2 | 03/16/2016 || colspan=2 align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
*Tooltip changed.
*Tooltip changed.
|-
|-
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*{{nerf|Cooldown increased.}}
*{{nerf|Cooldown increased.}}
|-
|-
| 01/25/2017 || - || colspan=2 align="left" |  
| 01/25/2017 || 02/08/2017 || colspan=2 align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 04/27/2017 || - || align="left" |  
| 04/27/2017 || 05/10/2017 || align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
*None
*None
|-
|-
| 07/13/2017 || - || colspan=2 align="left" |  
| 07/13/2017 || 07/26/2017 || colspan=2 align="left" |  
*Back Attack error fixed.
*Back Attack error fixed.
|-
|-
| 07/27/2017 || - || colspan=2 align="left" |  
| 07/27/2017 || 08/09/2017 || colspan=2 align="left" |  
*{{buff|Range increased.}}
*{{buff|Range increased.}}
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 02/22/2018 || - || colspan=2 align="left" |  
| 02/22/2018 || 04/18/2018 || colspan=2 align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
*{{buff|Instant Kill HP Threshold increased.}}
*{{buff|Instant Kill HP Threshold increased.}}
|-
|-
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|-
|-
| align="left" |  
| align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 01/17/2019 || 02/20/2019 || colspan=2 align="left" |  
| 01/17/2019 || 02/20/2019 || colspan=2 align="left" |  
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| 09/11/2019 || 09/25/2019 || colspan=2 align="left" |  
| 09/11/2019 || 09/25/2019 || colspan=2 align="left" |  
*'''Empowered''' trait changed to '''Heavy'''.
*'''Empowered''' trait changed to '''Heavy'''.
|-
| 01/28/2021 || 02/24/2021 || colspan=2 align="left" |
*{{buff|Casting speed increased by 20%.}}
*{{buff|Casting speed is affected by Action Speed.}}
|-
| 11/09/2023 || rowspan=2 | 12/06/2023 || colspan=2 align="left" |
*Skill use condition is changed to 300 MP usage.
*{{nerf|'''Instant Kill''' effect removed.}}
*{{buff|'''Additional Strike damage increase per Combination Gauge''' added.}}
|-
| 11/23/2023 || colspan=2 align="left" |
*{{buff|'''Additional Strike damage increase per Combination Gauge''' effectiveness increased.}}
|}
|}
<br>
<br>
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}}
}}
<br>
<br>
 
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{{DLSkills}}
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