Double Gunhawk: Difference between revisions

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|Character=Rose
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{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
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| [[File:Bloodia2.png]]<br>[[File:Bloodia10.png]]
{| cellpadding="1" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
| {{SkillType|SA|S}} Throw revolvers set to automatic fire mode up to 3 times.
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| [[Image:Bloodia2.png]]
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| [[Image:Bloodia10.png]]
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| {{SkillType|SA|S}} Throw revolvers set to automatic fire mode up to 3 times.
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| {{SkillText|Double Gunhawk}}
| {{color|#FFCC00|Tracking Hawk|b=1}}
*Press the skill key to throw an additional 2 times.
*When revolvers return, range and projection speed is increased by 50% while damage is increased by 7.5%.
*Does not return if you are too far from the skill.
*Additional throws grant {{se||Super Armor}} effect and immunity against disable type status effects.
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Rose}}"
! Class !! Level Required
! Class             !! Level Required
|-
|-
| [[Bloodia]]  || 15
| [[Bloodia]]  || 15
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== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! rowspan="2" | Mode !! colspan=3 | Revolving Throw (Physical) !! colspan=3 | Max Hits per throw !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
! rowspan="2" | Mode !! colspan=3 | Revolving Throw (Physical) !! colspan=3 | Max Hits Per Throw !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! Stage 1 !! Stage 2 !! Stage 3 !! Stage 1 !! Stage 2 !! Stage 3
! Stage 1 !! Stage 2 !! Stage 3 !! Stage 1 !! Stage 2 !! Stage 3
|-
! colspan=9 | Normal
|-
|-
| '''{{PvE}}''' || 276% || 287% || 292% || colspan=3 rowspan=2 | 2~Indefinite || rowspan=2 | 200 MP || rowspan=2 | 14 Seconds
| colspan="9" | '''Normal'''
|-
|-
| '''{{PvP}}''' || 110% || 115% || 117%
| {{PvE}} || 473% || 508% || 544% || rowspan=2 | 22 || rowspan=2 | 24 || rowspan=2 | 34 || rowspan=2 | 200 MP || rowspan=2 | 14 Seconds
|-
! colspan=9 | [Enhanced]
|-
|-
| '''{{PvE}}''' || 303% || 316% || 321% || colspan=3 rowspan=2 | 2~Indefinite || rowspan=2 | 200 MP || rowspan=2 | 12 Seconds
| {{PvP}} || 141% || 152% || 163%
|-
|-
| '''{{PvP}}''' || 120% || 125% || 128%
| colspan="9" | '''[Enhanced]'''
|-
| {{PvE}} || 520% || 558% || 598% || rowspan=2 | 22 || rowspan=2 | 24 || rowspan=2 | 34 || rowspan=2 | 200 MP || rowspan=2 | 12 Seconds
|-
| {{PvP}} || 155% || 167% || 179%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Rose|Double Gunhawk|Light, Heavy|mp=200|cd=14|cd_enhanced=12}}
|- style="background:{{ColorSel|CharLight|Rose}}"
! rowspan=2 | Level !! colspan=2 | Light Double Gunhawk !! colspan=2 | Heavy Double Gunhawk
|- style="background:{{ColorSel|CharLight|Rose}}"
! Attribute Effect !! MP Cost !! Attribute Effect !! Cooldown
|-
| Normal || rowspan=2 | {{SkillText|Light|80}} || rowspan=2 | 160 MP || rowspan=2 | {{SkillText|Heavy|144|120}} || 16.8 Seconds
|-
| [Enhanced] || 14.4 Seconds
|}
<br>
<br>


== Total Damage ==
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Damage|true|Rose
|- style="background:{{ColorSel|CharLight|Rose}}"
|dmg=520, 558, 598
! rowspan=3 | Mode !! colspan=4 | Regular !! colspan=4 | [[ECP System|Over Strike]]
|pvp_dmg=155, 167, 179
|- style="background:{{ColorSel|CharLight|Rose}}"
|avg_hits=12, 14, 16
! colspan=2 | Normal !! colspan=2 | Heavy !! colspan=2 | Normal !! colspan=2 | Heavy
|hits=22, 24, 34
|- style="background:{{ColorSel|CharLight|Rose}}"
|heavy=true
! Minimum !! Average !! Minimum !! Average !! Minimum !! Average !! Minimum !! Average
|passive1=ECP System
|-
|append=1, Over Strike
! {{PvE}}
}}
| {{formatnum:{{#expr: (303 + 316 + 321)*2}}}}% || {{formatnum:{{#expr: 303*12 + 316*14 + 321*16}}}}% || {{formatnum:{{#expr: (303 + 316 + 321)*2*1.44 round2}}}}% || {{formatnum:{{#expr: (303*12 + 316*14 + 321*16)*1.44 round2}}}}%
*'''Average''' assumes 12 hits for '''Stage 1''', 14 for '''Stage 2''', and 16 for '''Stage 3'''.
| {{formatnum:{{#expr: (303 + 316 + 321)*2*1.2}}}}% || {{formatnum:{{#expr: (303*12 + 316*14 + 321*16)*1.2}}}}% || {{formatnum:{{#expr: (303 + 316 + 321)*2*1.2*1.44 round2}}}}% || {{formatnum:{{#expr: (303*12 + 316*14 + 321*16)*1.2*1.44 round2}}}}%
*'''Max''' is unattainable on any given enemy.
|-
! {{PvP}}
| {{formatnum:{{#expr: (120 + 125 + 128)*2}}}}% || {{formatnum:{{#expr: 120*12 + 125*14 + 128*16}}}}% || {{formatnum:{{#expr: (120 + 125 + 128)*2*1.44 round2}}}}% || {{formatnum:{{#expr: (120*12 + 125*14 + 128*16)*1.44 round2}}}}%
| {{formatnum:{{#expr: (120 + 125 + 128)*2*1.2}}}}% || {{formatnum:{{#expr: (120*12 + 125*14 + 128*16)*1.2}}}}% || {{formatnum:{{#expr: (120 + 125 + 128)*2*1.2*1.44 round2}}}}% || {{formatnum:{{#expr: (120*12 + 125*14 + 128*16)*1.2*1.44 round2}}}}%
|}
*Minimum assumes 2 hits per stage.
*Average assumes 12 hits for Stage 1, 14 for the 2nd one, and 16 for the 3rd one.
<br>
<br>


== Related Skills ==
== Related Skills ==
{| style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable
|-
|Bloodia9.png; Chain Powder;
| width="40" | [[Image:Bloodia9.png]]
}}
| align="center"  width="150" | [[Chain Powder]]
| width="40" | [[File:CRPassive2.png]]
| align="center" width="150" | [[Saw Blade]]
| width="40" | [[File:CrRTrans5.png]]
| align="center" width="150" | [[Frenzy]] {{Locked Skill|Trans2}}
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*With the proper spacing, the first cast will deal 12 hits, the second 14, and the third 16.
*The absolute minimum amount of hits for each cast is 2 hits when fired at point-blank at a small Super Armored enemy that jumps out of the way of the returning Hawk.
**The absolute minimum amount of hits for each cast is 2 hits when fired at point-blank at a small Super Armored enemy that jumps out of the way of the returning Hawk.
**More hits are possible on wider targets, and the Hawk will keep traveling if jumped over, resulting in no set maximum hit count.
**More hits are possible on wider targets, and the Hawk will keep traveling if jumped over, resulting in no set maximum hit count.
*The cooldown will not start until the third cast is released.
<br>
<br>


== Trivia ==
== Trivia ==
*The skill is based on DFO's Female Ranger skill [https://wiki.dfo-world.com/view/Death_Hawk Death Hawk] while the damage/travel duration (range) increase effect per throw is loosely based on Male Ranger's [https://wiki.dfo-world.com/view/Death_Hawk_Upgrade Death Hawk Upgrade].
*The skill is based on DFO's shared Ranger skill [https://wiki.dfo-world.com/view/Death_Hawk Death Hawk].
<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose updates-table"
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
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|-
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| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |  
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 04/27/2017 || 05/10/2017 || align="left" |  
| 04/27/2017 || 05/10/2017 || align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
*None
*None
|-
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 08/19/2021 || 09/15/2021 || colspan=2 align="left" |  
| 08/19/2021 || 09/15/2021 || colspan=2 align="left" |  
*'''Evil''' trait changed to '''Heavy'''.
*'''Evil''' trait changed to '''Heavy'''.
|-
| 12/23/2021 || 01/12/2022 || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
|}
|}
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{{SkillNav - Bloodia}}
{{BDSkills}}

Revision as of 23:36, 14 May 2024


[Special Active: Strength]
Throw revolvers set to automatic fire mode up to 3 times.
Tracking Hawk
  • Press the skill key to throw an additional 2 times.
  • When revolvers return, range and projection speed is increased by 50% while damage is increased by 7.5%.
  • Does not return if you are too far from the skill.
  • Additional throws grant  Self BuffSuper ArmorSelf BuffSuper Armor effect and immunity against disable type status effects.
Over Strike
  • Upon activating Over Strike, skill attack power increases.
Final Enhanced Skill
  • Damage is increased by 1.1 times.
  • Cooldown is decreased by 2 seconds.


Requirements

Class Level Required
Bloodia 15


Skill Information

Mode Revolving Throw (Physical) Max Hits Per Throw MP Usage Cooldown
Stage 1 Stage 2 Stage 3 Stage 1 Stage 2 Stage 3
Normal
PvE 473% 508% 544% 22 24 34 200 MP 14 Seconds
PvP 141% 152% 163%
[Enhanced]
PvE 520% 558% 598% 22 24 34 200 MP 12 Seconds
PvP 155% 167% 179%


Skill Traits

Light Double GunhawkHeavy Double Gunhawk
Attribute EffectMP UsageAttribute EffectCooldown
MP Usage decreased to 80%160 MPDamage increased to 144%
Cooldown increased to 120%
16.8 Seconds
Final Enhanced Skill
14.4 Seconds


Total Damage

ModeBase
NormalOver Strike
NormalHeavyNormalHeavy
AverageMaxAverageMaxAverageMaxAverageMax
PvE23,620%45,164%34,012.8%65,036.16%28,344%54,196.8%40,815.36%78,043.39%
PvP7,062%13,504%10,169.28%19,445.76%8,474.4%16,204.8%12,203.14%23,334.91%
  • Average assumes 12 hits for Stage 1, 14 for Stage 2, and 16 for Stage 3.
  • Max is unattainable on any given enemy.


Related Skills


Tips and Details

  • The absolute minimum amount of hits for each cast is 2 hits when fired at point-blank at a small Super Armored enemy that jumps out of the way of the returning Hawk.
    • More hits are possible on wider targets, and the Hawk will keep traveling if jumped over, resulting in no set maximum hit count.
  • The cooldown will not start until the third cast is released.


Trivia

  • The skill is based on DFO's shared Ranger skill Death Hawk.


Updates

Date Changes
KR NA PvE PvP
01/28/2016 06/29/2016
  • Double Gunhawk added.
01/12/2017 01/24/2017
  • Damage decreased.
04/27/2017 05/10/2017
  • Damage increased.
  • None
04/05/2018 04/18/2018
  • Damage increased.
08/19/2021 09/15/2021
  • Evil trait changed to Heavy.
12/23/2021 01/12/2022
  • Damage increased.


Alternative Names

Server Name Translation
South Korea 더블 건호크 Double Gunhawk
China (Simplified Chinese) 双鹰回旋 Double Hawk Boomerang
Germany Falkenschuss Falcon Shot
France Tir de faucon Falcon Shot
Poland Sokoli Strzał Falcon Shot
Brazil Revólver Bumerangue Boomerang Revolver