Double Gunhawk: Difference between revisions
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|Character=Rose | |Character=Rose | ||
}} | }} | ||
{{#ev:youtube|Ixb_Xp5B6Qg|400|right}} | |||
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
|- | |- | ||
| [[File:Bloodia2.png]]<br>[[File:Bloodia10.png]] | |||
| {{SkillType|SA|S}} Throw revolvers set to automatic fire mode up to 3 times. | |||
| [[ | |||
| {{SkillType|SA|S}} | |||
|- | |- | ||
| | | | ||
| | | {{color|#FFCC00|Tracking Hawk|b=1}} | ||
*Press the skill key to throw an additional 2 times. | *Press the skill key to throw an additional 2 times. | ||
*When revolvers return, range and projection speed is increased by 50% while damage is increased by 7.5%. | *When revolvers return, range and projection speed is increased by 50% while damage is increased by 7.5%. | ||
*Does not return if you are too far from the skill. | *Does not return if you are too far from the skill. | ||
*Additional throws | *Additional throws grant {{se||Super Armor}} effect and immunity against disable type status effects. | ||
|- | |- | ||
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== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |- | ||
! Class !! Level Required | |||
! Class | |||
|- | |- | ||
| [[Bloodia]] || 15 | | [[Bloodia]] || 15 | ||
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== Skill Information == | == Skill Information == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | ||
|- | |||
! rowspan="2" | Mode !! colspan=3 | Revolving Throw (Physical) !! colspan=3 | Max Hits | ! rowspan="2" | Mode !! colspan=3 | Revolving Throw (Physical) !! colspan=3 | Max Hits Per Throw !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown | ||
|- | |- | ||
! Stage 1 !! Stage 2 !! Stage 3 !! Stage 1 !! Stage 2 !! Stage 3 | ! Stage 1 !! Stage 2 !! Stage 3 !! Stage 1 !! Stage 2 !! Stage 3 | ||
|- | |- | ||
| ''' | | colspan="9" | '''Normal''' | ||
|- | |- | ||
| | | {{PvE}} || 473% || 508% || 544% || rowspan=2 | 22 || rowspan=2 | 24 || rowspan=2 | 34 || rowspan=2 | 200 MP || rowspan=2 | 14 Seconds | ||
| | |||
|- | |- | ||
| | | {{PvP}} || 141% || 152% || 163% | ||
|- | |- | ||
| '''{{PvP}} | | colspan="9" | '''[Enhanced]''' | ||
|- | |||
| {{PvE}} || 520% || 558% || 598% || rowspan=2 | 22 || rowspan=2 | 24 || rowspan=2 | 34 || rowspan=2 | 200 MP || rowspan=2 | 12 Seconds | |||
|- | |||
| {{PvP}} || 155% || 167% || 179% | |||
|} | |} | ||
<br> | <br> | ||
== [[Skill Traits]] == | == [[Skill Traits]] == | ||
{{Traits|Rose|Double Gunhawk|Light, Heavy|mp=200|cd=14|cd_enhanced=12}} | |||
| | |||
| | |||
<br> | <br> | ||
== Total Damage == | == Total Damage == | ||
{{Damage|true|Rose | |||
|dmg=520, 558, 598 | |||
|pvp_dmg=155, 167, 179 | |||
| | |avg_hits=12, 14, 16 | ||
|hits=22, 24, 34 | |||
| | |heavy=true | ||
|passive1=ECP System | |||
|append=1, Over Strike | |||
}} | |||
*'''Average''' assumes 12 hits for '''Stage 1''', 14 for '''Stage 2''', and 16 for '''Stage 3'''. | |||
| | *'''Max''' is unattainable on any given enemy. | ||
| | |||
| | |||
* | |||
<br> | <br> | ||
== Related Skills == | == Related Skills == | ||
{ | {{SkillTable | ||
|Bloodia9.png; Chain Powder; | |||
| | }} | ||
<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
*The absolute minimum amount of hits for each cast is 2 hits when fired at point-blank at a small Super Armored enemy that jumps out of the way of the returning Hawk. | |||
**More hits are possible on wider targets, and the Hawk will keep traveling if jumped over, resulting in no set maximum hit count. | **More hits are possible on wider targets, and the Hawk will keep traveling if jumped over, resulting in no set maximum hit count. | ||
*The cooldown will not start until the third cast is released. | |||
<br> | <br> | ||
== Trivia == | == Trivia == | ||
*The skill is based on DFO's | *The skill is based on DFO's shared Ranger skill [https://wiki.dfo-world.com/view/Death_Hawk Death Hawk]. | ||
<br> | <br> | ||
== Updates == | ==Updates== | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose updates-table" | ||
|- | |||
! colspan=2 | Date !! colspan=2 | Changes | ! colspan=2 | Date !! colspan=2 | Changes | ||
|- | |- | ||
! KR !! NA !! PvE !! PvP | ! KR !! NA !! PvE !! PvP | ||
|- | |- | ||
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|- | |- | ||
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" | | | 01/12/2017 || 01/24/2017 || colspan=2 align="left" | | ||
*{{nerf|Damage decreased.}} | *{{nerf|'''Damage''' decreased.}} | ||
|- | |- | ||
| 04/27/2017 || 05/10/2017 || align="left" | | | 04/27/2017 || 05/10/2017 || align="left" | | ||
*{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
| align="left" | | | align="left" | | ||
*None | *None | ||
|- | |- | ||
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" | | | 04/05/2018 || 04/18/2018 || colspan=2 align="left" | | ||
*{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
|- | |- | ||
| 08/19/2021 || 09/15/2021 || colspan=2 align="left" | | | 08/19/2021 || 09/15/2021 || colspan=2 align="left" | | ||
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|- | |- | ||
| 12/23/2021 || 01/12/2022 || colspan=2 align="left" | | | 12/23/2021 || 01/12/2022 || colspan=2 align="left" | | ||
*{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
|} | |} | ||
<br> | <br> | ||
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}} | }} | ||
<br> | <br> | ||
{{SkillNav - Bloodia}} | |||
{{ |
Revision as of 23:36, 14 May 2024
[Special Active: Strength] Throw revolvers set to automatic fire mode up to 3 times. | |
Tracking Hawk
| |
Over Strike
| |
Final Enhanced Skill
|
Requirements
Class | Level Required |
---|---|
Bloodia | 15 |
Skill Information
Mode | Revolving Throw (Physical) | Max Hits Per Throw | MP Usage | Cooldown | ||||
---|---|---|---|---|---|---|---|---|
Stage 1 | Stage 2 | Stage 3 | Stage 1 | Stage 2 | Stage 3 | |||
Normal | ||||||||
PvE | 473% | 508% | 544% | 22 | 24 | 34 | 200 MP | 14 Seconds |
PvP | 141% | 152% | 163% | |||||
[Enhanced] | ||||||||
PvE | 520% | 558% | 598% | 22 | 24 | 34 | 200 MP | 12 Seconds |
PvP | 155% | 167% | 179% |
Skill Traits
Light Double Gunhawk | Heavy Double Gunhawk | ||
---|---|---|---|
Attribute Effect | MP Usage | Attribute Effect | Cooldown |
MP Usage decreased to 80% | 160 MP | Damage increased to 144% Cooldown increased to 120% | 16.8 Seconds Final Enhanced Skill 14.4 Seconds |
Total Damage
Mode | Base | |||||||
---|---|---|---|---|---|---|---|---|
Normal | Over Strike | |||||||
Normal | Heavy | Normal | Heavy | |||||
Average | Max | Average | Max | Average | Max | Average | Max | |
PvE | 23,620% | 45,164% | 34,012.8% | 65,036.16% | 28,344% | 54,196.8% | 40,815.36% | 78,043.39% |
PvP | 7,062% | 13,504% | 10,169.28% | 19,445.76% | 8,474.4% | 16,204.8% | 12,203.14% | 23,334.91% |
- Average assumes 12 hits for Stage 1, 14 for Stage 2, and 16 for Stage 3.
- Max is unattainable on any given enemy.
Related Skills
Tips and Details
- The absolute minimum amount of hits for each cast is 2 hits when fired at point-blank at a small Super Armored enemy that jumps out of the way of the returning Hawk.
- More hits are possible on wider targets, and the Hawk will keep traveling if jumped over, resulting in no set maximum hit count.
- The cooldown will not start until the third cast is released.
Trivia
- The skill is based on DFO's shared Ranger skill Death Hawk.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
01/28/2016 | 06/29/2016 |
| |
01/12/2017 | 01/24/2017 |
| |
04/27/2017 | 05/10/2017 |
|
|
04/05/2018 | 04/18/2018 |
| |
08/19/2021 | 09/15/2021 |
| |
12/23/2021 | 01/12/2022 |
|
Alternative Names
Bloodia - Skills
Special Active
Active
Buff
Passive