Gun Dance/ModA: Difference between revisions

m (Text replacement - "!! Level Required !! Base Skill" to "!! Level Required !! Skill Requirement")
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|Character=Rose
|Character=Rose
}}
}}
<div style="float: right;">{{#ev:youtube|lIQag0Sa4M8|400}}</div>
{{#ev:youtube|bC3rlFwcYtQ|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| {{Force|Bloodia8.png}}
| {{Force|Bloodia8.png}}
| {{SkillType|SA|B}}<br>{{SkillType|M}} Shoot your revolvers in all directions.
| {{SkillType|SA|B|M}} Shoot your revolvers in all directions.
|-
|-
|
|
| <font color="FFCC00">'''Skilled Shooter'''</font>
| {{color|#FFCC00|Skilled Shooter|b=1}}
*While using the skill, upon pressing the {{CZ}} or {{CX}} key, use all ECP to charge attack in an invincible state, putting enemies in [[Status Effects/Faint|[Stun]]] for 3 seconds.
*While using the skill, upon pressing the {{CZ}} or {{CX}} key, use all ECP to charge attack in an invincible state, putting enemies in {{se||Faint|Stun}} for 3 seconds.
|-
|-
|
|
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rose}}"
! Class          !! Level Required !! Skill Requirement
|-
|-
| [[Black Massacre]] || 99 || [[Gun Dance]]
! Class !! Level Required !! Skill Requirement
|-
| [[Black Massacre]] || 99 || {{mr|Gun Dance}}
|}
|}
<br>
<br>


== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
<tabber>
|- style="background:{{ColorSel|CharLight|Rose}}"
\\NA=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|-
! rowspan="3" | Mode !! colspan=3 | Damage (Physical) !! rowspan="3" | {{se||Faint}}<br>Duration !! colspan=2 | Max Hits !! rowspan="3" | MP Usage !! rowspan="3" | Kick ECP Usage !! rowspan="3" | Cooldown
! rowspan="3" | Mode !! colspan=3 | Damage (Physical) !! rowspan="3" | {{se||Faint}}<br>Duration !! colspan=2 | Max Hits !! rowspan="3" | MP Usage !! rowspan="3" | Kick ECP Usage !! rowspan="3" | Cooldown
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! rowspan=2 | Random Fire !! colspan=2 | Kick !! rowspan=2 | Random Fire !! rowspan=2 | Kick
! rowspan=2 | Random Fire !! colspan=2 | Kick !! rowspan=2 | Random Fire !! rowspan=2 | Kick
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! Damage !! Defense Ignore
! Damage !! Defense Ignore
|-
|-
| '''{{PvE}}''' || 759% || 9247% || rowspan=2 | 70% || rowspan=2 | 3 Seconds || rowspan=2 | 11 || rowspan=2 | 1 || rowspan=2 | 300 MP || rowspan=2 | 100% ECP || rowspan=2 | 21 Seconds
| {{PvE}} || 759% || 9274% || rowspan=2 | 70% || rowspan=2 | 3 Seconds || rowspan=2 | 11 || rowspan=2 | 1 || rowspan=2 | 300 MP || rowspan=2 | 100% ECP || rowspan=2 | 21 Seconds
|-
| {{PvP}} || 230% || 1001%
|}
\\KR (05/09/2024)=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|-
! Mode !! Random Fire (Physical) !! Defense Ignore !! Max Hits !! MP Usage !! Cooldown
|-
|-
| '''{{PvP}}''' || 230% || 1001%
| {{PvE}} || 350% || 40% || rowspan=2 | 84 || rowspan=2 | 300 MP || rowspan=2 | 21 Seconds
|-
| {{PvP}} || 85% || 10%
|}
|}
</tabber>
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Rose|Gun Dance|Light, Heavy|mp=300|cd=21}}
|- style="background:{{ColorSel|CharLight|Rose}}"
! colspan=2 | Light Gun Dance !! colspan=2 | Heavy Gun Dance
|- style="background:{{ColorSel|CharLight|Rose}}"
! rowspan=2 | Attribute Effect !! Details !! rowspan=2 | Attribute Effect !! Details
|- style="background:{{ColorSel|CharLight|Rose}}"
! MP Cost !! Cooldown
|-
| {{SkillText|Light |80}} || 240 MP || {{SkillText|Heavy|144|120}} || 25.2 Seconds
|}
<br>
<br>


== Extra Information ==
== Total Damage ==
=== Total Damage ===
<tabber>
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
\\NA=
|- style="background:{{ColorSel|CharLight|Rose}}"
===Cancel===
! rowspan=3 | Mode !! colspan=4 | Base !! colspan=4 | [[ECP System|Over Strike]]
{{Damage|true|Rose
|- style="background:{{ColorSel|CharLight|Rose}}"
|dmg=759, 9274
! colspan=2 | Normal !! colspan=2 | Heavy !! colspan=2 | Normal !! colspan=2 | Heavy
|pvp_dmg=230, 1001
|- style="background:{{ColorSel|CharLight|Rose}}"
|hits=1, 1
!  Cancel !! Full !! Cancel !! Full !! Cancel !! Full !! Cancel!! Full
|hits_max=10, 1
|-
|avg_hits=8, 1
! {{PvE}}
|passive1=ECP System
| {{formatnum:{{#expr: 759*8 + 9247}}}}% || {{formatnum:{{#expr: 759*11}}}}% <!-- regular no trait -->
|append=1, Over Strike
| {{formatnum:{{#expr: (759*8 + 9247)*1.44 round0}}}}% ||  {{formatnum:{{#expr: (759*11)*1.44 round0}}}}%<!-- regular heavy -->
|heavy=true
| {{formatnum:{{#expr: (759*8 + 9247)*1.20}}}}%  || {{formatnum:{{#expr: (759*11)*1.20}}}}%<!-- over strike no trait -->
|passive2=Revolver Mastery
| {{formatnum:{{#expr: (759*8 + 9247)*1.44*1.20 round0}}}}% || {{formatnum:{{#expr: (759*11)*1.44*1.20 round0}}}}% <!-- over strike heavy -->
}}
|-
*Damage calculations range from 1~10 hits of '''Random Fire'''.
! {{PvP}}
*Average assumes 8 '''Random Fire''' hits and 1 hit of '''Kick'''.
| {{formatnum:{{#expr: 230*8 + 1001}}}}% || {{formatnum:{{#expr: 230*11}}}}% <!-- regular no trait -->
| {{formatnum:{{#expr: (230*8 + 1001)*1.44 round0}}}}% || {{formatnum:{{#expr: (230*11)*1.44 round0}}}}% <!-- regular heavy -->
| {{formatnum:{{#expr: (230*8 + 1001)*1.20}}}}% || {{formatnum:{{#expr: (230*11)*1.20}}}}% <!-- over strike no trait -->
| {{formatnum:{{#expr: (230*8 + 1001)*1.44*1.20 round0}}}}% || {{formatnum:{{#expr: (230*11)*1.44*1.20 round0}}}}% <!-- over strike heavy -->
|}
*'''Cancel''' damage assumes 8 '''Random Fire''' hits with '''Kick'''.
*'''Full''' damage assumes 11 '''Random Fire''' hits without '''Kick'''.
<br>


{{ForceDifference
===Full===
|<!--Character-->Rose
{{Damage|true|Rose
|<!--Original Features-->
|dmg=759
*Pressing {{CZ}} or {{CX}} will evade and shoot in front.
|pvp_dmg=230
**Recovers all ECP if evade shot is executed.
|hits=11
|<!--Changed Features-->
|passive1=ECP System
*Pressing {{CZ}} or {{CX}} will jump forward and kick while ignoring defense and stunning.
|append=1, Over Strike
**Deplete all ECP if kick is executed.
|heavy=true
|passive2=Revolver Mastery
}}
}}
*Damage calculations assume 11 hits of '''Random Fire''' and 0 hits of '''Kick'''.
<br>
<br>
\\KR (05/09/2024)=
{{Damage|true|Rose
|dmg=350
|pvp_dmg=85
|hits=84
|avg_hits=26
|passive1=ECP System
|append=1, Over Strike
|heavy=true
|passive2=Revolver Mastery
}}
*'''Average''' assumes 26 hits.
</tabber>


== Related Skills ==
== Related Skills ==
{| style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable
|-
|Bloodia3.png; Revolver Mastery;
| width="40" | [[File:Bloodia3.png]]
Bloodia9.png; Chain Powder;
| align="center"  width="150" | [[Revolver Mastery]]
CRPassive2.png; Saw Blade
| width="40" | [[File:CRPassive2.png]]
}}
| align="center"  width="150" | [[Saw Blade]]
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
=== NA ===
*Cancelling this skill while [[Frenzy]] is active will fully deplete the [[ECP System|ECP Gauge]] and refresh the duration of [[ECP System|Over Strike]], effectively prolonging the duration of the buff.
*Cancelling this skill while [[Frenzy]] is active will fully deplete the [[ECP System|ECP Gauge]] and refresh the duration of [[ECP System|Over Strike]], effectively prolonging the duration of the buff.
**Because of this, it is almost always preferable to use this version of the skill.
**Because of this, it is almost always preferable to use this version of the skill.
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<br>
<br>


== Updates ==
== Old Version ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! width="300px" | Video
! Description
|-
|{{#ev:youtube|lIQag0Sa4M8|300}}
| Between its initial release and the 04/25/2024 KR Patch, {{mod|Gun Dance|1}} was very similar to its [[Gun Dance|original]] form, but finished with a kick that consumed all ECP instead.
|}
<br>
 
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose updates-table"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
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|-
|-
| 02/22/2018 || rowspan=2 | 04/18/2018 || colspan=2 align="left" |  
| 02/22/2018 || rowspan=2 | 04/18/2018 || colspan=2 align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 04/05/2018 || align="left" |  
| 04/05/2018 || align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 08/01/2019 || 08/28/2019 || colspan=2 align="left" |
| 08/01/2019 || 08/28/2019 || colspan=2 align="left" |
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*{{buff|'''Kick''' damage increased.}}
*{{buff|'''Kick''' damage increased.}}
*{{buff|'''Kick''' will ignore defense.}}
*{{buff|'''Kick''' will ignore defense.}}
|-
| 04/25/2024 || rowspan=2 | <!-- Approx 05/22/2024--> || colspan=2 align="left" |
*Skill features changed.
|-
| 05/09/2024 || colspan=2 align="left"|
*{{nerf|'''Damage''' decreased.}}
|}
|}
<br>
<br>
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}}
}}
<br>
<br>
{{SkillNav - Black Massacre}}
{{SkillNav - Black Massacre}}