Gun Dance/ModA: Difference between revisions

(→‎Total Damage: Added Revolver Mastery; is this too messy I wonder......)
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|Character=Rose
|Character=Rose
}}
}}
{{#ev:youtube|lIQag0Sa4M8|400|right}}
{{#ev:youtube|bC3rlFwcYtQ|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
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== Requirements ==
== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|-
|-
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== Skill Information ==
== Skill Information ==
<tabber>
\\NA=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|-
|-
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| {{PvP}} || 230% || 1001%
| {{PvP}} || 230% || 1001%
|}
|}
\\KR (05/09/2024)=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|-
! Mode !! Random Fire (Physical) !! Defense Ignore !! Max Hits !! MP Usage !! Cooldown
|-
| {{PvE}} || 350% || 40% || rowspan=2 | 84 || rowspan=2 | 300 MP || rowspan=2 | 21 Seconds
|-
| {{PvP}} || 85% || 10%
|}
</tabber>
<br>
<br>


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== Total Damage ==
== Total Damage ==
<tabber>
\\NA=
===Cancel===
===Cancel===
{{Damage|true|Rose
{{Damage|true|Rose
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*Damage calculations assume 11 hits of '''Random Fire''' and 0 hits of '''Kick'''.
*Damage calculations assume 11 hits of '''Random Fire''' and 0 hits of '''Kick'''.
<br>
<br>
\\KR (05/09/2024)=
{{Damage|true|Rose
|dmg=350
|pvp_dmg=85
|hits=84
|avg_hits=26
|passive1=ECP System
|append=1, Over Strike
|heavy=true
|passive2=Revolver Mastery
}}
*'''Average''' assumes 26 hits.
</tabber>


== Related Skills ==
== Related Skills ==
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== Tips and Details ==
== Tips and Details ==
=== NA ===
*Cancelling this skill while [[Frenzy]] is active will fully deplete the [[ECP System|ECP Gauge]] and refresh the duration of [[ECP System|Over Strike]], effectively prolonging the duration of the buff.
*Cancelling this skill while [[Frenzy]] is active will fully deplete the [[ECP System|ECP Gauge]] and refresh the duration of [[ECP System|Over Strike]], effectively prolonging the duration of the buff.
**Because of this, it is almost always preferable to use this version of the skill.
**Because of this, it is almost always preferable to use this version of the skill.
*It is not possible to deal all 11 '''Random Fire''' hits in addition to the '''Kick'''.
*It is not possible to deal all 11 '''Random Fire''' hits in addition to the '''Kick'''.
*While the '''Cancel''' damage represents an average of 8 '''Random Fire''' hits and the '''Kick''', the overall damage is dependent on when you cancel the fire. The theoretical maximum damage this skill can do is 29,094% (12/23/2021 KR Patch) with 10 '''Random Fire''' shots and the '''Kick''', however, it is safer and more efficient to cancel earlier to maintain [[Frenzy]] as well to use other skills.
*While the '''Cancel''' damage represents an average of 8 '''Random Fire''' hits and the '''Kick''', the overall damage is dependent on when you cancel the fire. The theoretical maximum damage this skill can do is 29,094% (12/23/2021 KR Patch) with 10 '''Random Fire''' shots and the '''Kick''', however, it is safer and more efficient to cancel earlier to maintain [[Frenzy]] as well to use other skills.
<br>
== Old Version ==
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
|-
! width="300px" | Video
! Description
|-
|{{#ev:youtube|lIQag0Sa4M8|300}}
| Between its initial release and the 04/25/2024 KR Patch, {{mod|Gun Dance|1}} was very similar to its [[Gun Dance|original]] form, but finished with a kick that consumed all ECP instead.
|}
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<br>


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*{{buff|'''Kick''' damage increased.}}
*{{buff|'''Kick''' damage increased.}}
*{{buff|'''Kick''' will ignore defense.}}
*{{buff|'''Kick''' will ignore defense.}}
|-
| 04/25/2024 || rowspan=2 | <!-- Approx 05/22/2024--> || colspan=2 align="left" |
*Skill features changed.
|-
| 05/09/2024 || colspan=2 align="left"|
*{{nerf|'''Damage''' decreased.}}
|}
|}
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