Gun Dance/ModA: Difference between revisions

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|Character=Rose
|Character=Rose
}}
}}
{{#ev:youtube|lIQag0Sa4M8|400|right}}
{{#ev:youtube|bC3rlFwcYtQ|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
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| {{PvP}} || 230% || 1001%
| {{PvP}} || 230% || 1001%
|}
|}
\\KR (04/25/2024)=
\\KR (05/09/2024)=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|-
|-
! rowspan="2" | Mode !! colspan=2 | Damage (Physical) !! Max Hits !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
! Mode !! Random Fire (Physical) !! Defense Ignore !! Max Hits !! MP Usage !! Cooldown
|-
|-
! Random Fire !! Defense Ignore !! Random Fire
| {{PvE}} || 350% || 40% || rowspan=2 | 84 || rowspan=2 | 300 MP || rowspan=2 | 21 Seconds
|-
|-
| {{PvE}} || 438% || 40% || rowspan=2 | 83 || rowspan=2 | 300 MP || rowspan=2 | 21 Seconds
| {{PvP}} || 85% || 10%
|-
| {{PvP}} || 106% || 10%
|}
|}
</tabber>
</tabber>
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*Damage calculations assume 11 hits of '''Random Fire''' and 0 hits of '''Kick'''.
*Damage calculations assume 11 hits of '''Random Fire''' and 0 hits of '''Kick'''.
<br>
<br>
\\KR (04/25/2024)=
\\KR (05/09/2024)=
{{Damage|true|Rose
{{Damage|true|Rose
|dmg=438
|dmg=350
|pvp_dmg=106
|pvp_dmg=85
|hits=83
|hits=84
|avg_hits=26
|avg_hits=26
|passive1=ECP System
|passive1=ECP System
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== Tips and Details ==
== Tips and Details ==
=== NA ===
*Cancelling this skill while [[Frenzy]] is active will fully deplete the [[ECP System|ECP Gauge]] and refresh the duration of [[ECP System|Over Strike]], effectively prolonging the duration of the buff.
*Cancelling this skill while [[Frenzy]] is active will fully deplete the [[ECP System|ECP Gauge]] and refresh the duration of [[ECP System|Over Strike]], effectively prolonging the duration of the buff.
**Because of this, it is almost always preferable to use this version of the skill.
**Because of this, it is almost always preferable to use this version of the skill.
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*{{buff|'''Kick''' will ignore defense.}}
*{{buff|'''Kick''' will ignore defense.}}
|-
|-
| 04/25/2024 || <!-- Approx 05/22/2024--> || colspan=2 align="left" |
| 04/25/2024 || rowspan=2 | <!-- Approx 05/22/2024--> || colspan=2 align="left" |
*Skill features changed.
*Skill features changed.
|-
| 05/09/2024 || colspan=2 align="left"|
*{{nerf|'''Damage''' decreased.}}
|}
|}
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<br>